]> jfr.im git - irc/gameservirc.git/commit
Changed all references of HP to Health
authorkainazzzo <redacted>
Wed, 16 Sep 2009 20:48:58 +0000 (20:48 +0000)
committerkainazzzo <redacted>
Wed, 16 Sep 2009 20:48:58 +0000 (20:48 +0000)
commit23f6e925552de5981b9d6ff0fd3c596f9a47882e
tree09fa8c26219ce7c1fa6a3c7aecc37a0ab6deeb26
parent4757f72f6a56b1f06068c0020e19ac28c63959dd
Changed all references of HP to Health
Moved the Use function from PlayerGO into ItemGO for different polymorphic uses of the different types of items. So far, they can only be used on players, but this opens up the possibility of using items on other items since Use() takes a shared_ptr<GameObject>

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@524 bc333340-6410-0410-a689-9d09f3c113fa
13 files changed:
gameserv-2.0/libgameservcore/include/GameServ/Types.h
gameserv-2.0/libgameservcore/src/Types.cpp
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/ArmorGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/ItemGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PotionGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/WeaponGO.h
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileItemDAO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/ArmorGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/ItemGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PlayerGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PotionGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/WeaponGO.cpp