]> jfr.im git - irc/gameservirc.git/blame - gameserv-2.0/testdriver/main.cpp
Added a Range class to the Types namespace, and shelled out some basic MonsterGO...
[irc/gameservirc.git] / gameserv-2.0 / testdriver / main.cpp
CommitLineData
f21affc9 1#include <iostream>\r
2using namespace std;\r
3#include <GameServ/GameLayer/GameObjects/PlayerGO.h>\r
4using GameServ::GameLayer::GameObjects::PlayerGO;\r
5#include <GameServ/GameLayer/PlayerGL.h>\r
6using GameServ::GameLayer::PlayerGL;\r
7\r
77a55fd1 8#include <GameServ/GameServException.h>\r
9using GameServ::Exceptions::GameServException;\r
10\r
3d5a42ee 11#include <GameServ/Types.h>\r
12using GameServ::Types::Range;\r
13\r
f21affc9 14int main()\r
15{\r
77a55fd1 16 try\r
17 {\r
3d5a42ee 18 /* PlayerGL pgl;\r
77a55fd1 19 shared_ptr<PlayerGO> spPlayer = pgl.GetById("Kain");\r
90afb050 20 cout << spPlayer->Name() << endl;\r
e823e42a 21 spPlayer->Name("Kainazzzo");\r
3d5a42ee 22 pgl.Insert(spPlayer);*/\r
23\r
24 Range testrange(20, 100);\r
25\r
26 for (int x = 0; x < 100; x++)\r
27 {\r
28 cout << testrange.Random() << endl;\r
29 }\r
77a55fd1 30 }\r
31 catch (GameServException &e)\r
32 {\r
33 cout << e.VerboseError() << endl;\r
77a55fd1 34\r
90afb050 35 }\r
36 string temp;\r
37 cin >> temp;\r
f21affc9 38 return 0;\r
39}\r