- target->stats->setLevel(stringtoint(cmd2));
-
- notice(s_GameServ, u, "Level set to %d", target->stats->getLevel());
- return;
- }
- }
- else if (stricmp(cmd, "ALIVE") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else
- {
- if (!cmd2)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] ALIVE TRUE|FALSE");
- return;
- }
- else if (stricmp(cmd2, "TRUE") == 0)
- {
- notice(s_GameServ, u, "%s has been Resurrected!", target->stats->getName().c_str());
- setAlive(target->stats);
- }
- else
- {
- notice(s_GameServ, u, "%s is now dead!", target->stats->getName().c_str());
- clearAlive(target->stats);
- }
- }
- }
- else if (stricmp(cmd, "SEEN") == 0)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "Admins Only!");
- return;
- }
- else if (stricmp(cmd2, "MASTER") != 0)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] SEEN MASTER {TRUE|FALSE}");
- return;
- }
- else
- {
- cmd2 = strtok(NULL, " ");
- if (!cmd2)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NICK] SEEN MASTER {TRUE|FALSE}");
- return;
- }
- else if (stricmp(cmd2, "TRUE") == 0)
- {
- notice(s_GameServ, u, "%s has seen their master now.", target->stats->getName().c_str());
- target->stats->addFlag(FLAG_MASTER);
- }
- else
- {
- notice(s_GameServ, u, "%s has not seen their master now.", target->stats->getName().c_str());
- target->stats->remFlag(FLAG_MASTER);
- }
- }
- }
- else
- {
- notice(s_GameServ, u, "Unknown command: SET %s", cmd);
- notice(s_GameServ, u, "SYNTAX: /msg %S SET [NAME] {PASSWORD|BANK BALANCE|PLAYER FIGHTS|FOREST FIGHTS|GOLD|STRENGTH|DEFENSE|HP|MAXHP|EXP|LEVEL|ALIVE|SEEN MASTER} {STRING|NUMBER|TRUE|FALSE}");
- return;
- }
-}
-
-void do_logout(char *u)
-{
- aClient *user;
- char *name = strtok(NULL, " ");
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Cannot find aClient. "\
- "Buf: %s LOGOUT", u);
- log("Could not find aClient Buf: %s LOGOUT",
- u);
- return;
- }
- else if (isIgnore(user))
- {
- #ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
- #endif
- return;
- }
-
- if (name)
- {
- if (!isAdmin(user))
- {
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
- }
- else if (!(user = findplayer(name)))
- {
- notice(s_GameServ, u, "Couldn't find a player named %s", name);
- }
- else
- {
- notice(s_GameServ, u, "Logging out %s", user->stats->getName().c_str());
- logout(user);
- }
- }
- else if (!name)
- {
- if (!is_playing(user))
- {
- notice(s_GameServ, u, "You're not logged in!");
- }
- else if (is_fighting(user))
- {
- notice(s_GameServ, u, "You can't logout while fighting!");
- }
- else
- {
- notice(s_GameServ, u, "You have left the fields. You have lived to kill another day!");
- logout(user);
- }
- }
-}
-
-void logout(aClient *user)
-{
- if (is_playing(user))
- {
- ListNode<aClient> *it;
- aClient *temp;
- unsigned long hv = iHASH((unsigned char *) user->stats->getName().c_str());
- it = players[hv].Find(user);
-
- if (!it)
- {
- notice(s_GameServ, user->getNick(), "Fatal error. Contact "\
- "%S Admin. Cannot find you in the players list.");
- log("Error on logout(). Can't find %s in the players list",
- #ifdef P10
- user->getRealNick()
- #else
- user->getNick()
- #endif
- );
- return;
- }
-
- temp = new aClient;
- temp->stats = new Player;
- temp->stats->setData(user->stats);
- user->stats->setClient(NULL);
-
- if (player_fight(user))
- user->stats->getBattle()->stats->delBattle();
-
- delete user->stats;
- user->stats = NULL;
- temp->stats->setClient(NULL);
-#ifdef P10
- temp->setRealNick("Not Playing");
-#endif
- temp->setNick("Not Playing");
-
- it->setNewPtr(temp);
-#ifdef DEBUGMODE
- log("Logged out player %s",
-#ifdef P10
- user->getRealNick()
-#else
- user->getNick()
-#endif
- );
-#endif
- }
- clearPlaying(user);
-}
-
-void do_register(char *u)
-{
- char *password, *name;
- aClient *user;
- name = strtok(NULL, " ");
- password = strtok(NULL, " ");
-
- if (!name)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
- }
- else if (stricmp(name, s_GameServ) == 0)
- {
- notice(s_GameServ, u, "You can't use %S as a name!");
- return;
- }
- else if (!password)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER NAME PASSWORD");
- }
- else if ((user = findplayer(name)))
- {
- notice(s_GameServ, u, "%s is already registered!", name);
- notice(s_GameServ, u, "Choose another name!");
- }
- else if (!(user = find(u)))
- {
- log("Fatal Error: Couldn't find %s in the clients list", u);
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else
- {
- if (!is_playing(user))
- {
- ListNode<aClient> *temp;
- item *tempItem;
- user->stats = new Player();
- user->stats->setClient(user); // Set the backwards pointer
- user->stats->reset(); // set the user up
- user->stats->setPassword(password);
- user->stats->setName(name);
- unsigned long hv = iHASH((unsigned char *) name);
- updateTS(user->stats);
- temp = players[hv].insertAtBack_RLN(user);
- temp->setPtr(user); // This is an extra step, but necessary for now
-
- // Update the last login time
- user->stats->lastlogin = time(NULL);
-
- notice(s_GameServ, u, "Player %s registered with password %s.", user->stats->getName().c_str(), password);
- notice(s_GameServ, u, "Write this password down. If you lose it, there is no way to retrieve it!");
- log("Nickname %s registered player %s.", u, user->stats->getName().c_str());
- setPlaying(user); // set the playing flag
- tempItem = findItemByID(3001);
- user->stats->inventory->addItem((*Items.begin()))->use(user->stats); // Add the stick
- user->stats->inventory->addItem(tempItem)->use(user->stats); // Add Clothes
- }
- else
- {
- notice(s_GameServ, u, "Already registered. Contact a %S admin for help.");
- }
- }
-}
-
-void do_identify(char *u)
-{
- char *password, *name;
- aClient *user, *p;
- name = strtok(NULL, " ");
- password = strtok(NULL, " ");
- if (!password || !name)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD");
- }
- else if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Cannot find aClient. Buf: %s", strtok(NULL, ""));
- log("Error: aClient not found: %s", u);
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!(p = findplayer(name)) || !p->stats)
- notice(s_GameServ, u, "Player %s not found", name);
- else if (is_playing(user))
- {
- notice(s_GameServ, u, "You are already playing!");
- }
- else if (p->stats->getClient() != NULL && !isAdmin(user))
- {
- notice(s_GameServ, u, "That player has already identified.");
- }
- else if (!check_password(name, password) && !isAdmin(user))
- {
- notice(s_GameServ, u, "Password incorrect");
- }
- else
- {
- ListNode<aClient> *temp;
- unsigned long hv = iHASH((unsigned char *) p->stats->getName().c_str());
- temp = players[hv].Find(p);
- if (!temp)
- {
- notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s",
- strtok(NULL, ""));
- return;
- }
- user->stats = new Player(p->stats->getName());
-#ifdef DEBUGMODE
- log("Setting data for identified");
-#endif
- user->stats->setData(p->stats);
- user->stats->setClient(user);
- updateTS(user->stats);
-
-
-#ifdef DEBUGMODE
- log("Player %s IRC: %s Identified", user->stats->getName().c_str(),
- user->getNick());
-#endif
-
- setPlaying(user); // set the playing flag
-
- temp->setPtr(user);
-
- // Update the last login time
- user->stats->lastlogin = time(NULL);
-
- notice(s_GameServ, u, "Password Accepted. Identified.");
- showNews(u, todaysnews);
- }
-}
-
-void do_stats(char *u)
-{
- char *nick;
- aClient *user;
-
- nick = strtok(NULL, " ");
-
- if (!(user = find(u)))
- {
- log("Fatal Error: %s not found in client list", u);
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!nick)
- {
- if (!is_playing(user))
- {
- notice(s_GameServ, u, "You're not playing, so you have no stats!");
- return;
- }
- else
- {
- updateTS(user->stats);
- showstats(u, user->stats->getName().c_str());
- }
- }
- else
- showstats(u, nick);
-}
-
-bool load_masters()
-{
- ifstream infile(masterdata);
- char *buf;
- int l = 0;
- buf = new char[1024];
-
- if (infile.fail())
- {
- log("Error opening %s", masterdata);
- return false;
- }
-
-#ifdef DEBUGMODE
- log("Loading masters from %s", masterdata);
-#endif
-
- for (l = 0; l < LEVELS - 1; l++)
- {
- infile.getline(buf, 1024, '\n');
-
- log("%s", buf);
- if (buf[0] == '#' || buf[0] == '\n' || buf[0] == '\r')
- {
- l--;
- continue;
- }
- else if (buf[0] == '^')
- break;
-
- Monster *master = &levels[l].master;
-
- char *name, *weapon, *strength, *gold, *exp, *maxhp, *death;
-
-
- name = strtok(buf, "~");
- weapon = strtok(NULL, "~");
- strength = strtok(NULL, "~");
- gold = strtok(NULL, "~");
- exp = strtok(NULL, "~");
- maxhp = strtok(NULL, "~");
- death = strtok(NULL, "~");
-
- master->name = name;
- master->weapon = weapon;
- master->strength = stringtoint(strength);
- master->gold = stringtoint(gold);
- master->exp = stringtoint(exp);
- master->maxhp = stringtoint(maxhp);
- master->hp = master->maxhp;
- master->death = death;
- }
-
- delete []buf;
-
- if (l < LEVELS - 1) // We didn't load a master for every level - check data/masters.dat
- return false;
- else
- return true;
-}
-
-void delete_monsters()
-{
- for (int x = 0; x < LEVELS; x++)
- levels[x].monsters.deleteNodes();
-}
-
-void display_monster(char *u)
-{
- if (is_playing(u))
- {
- aClient *user = find(u);
- Player *ni = user->stats;
-
- notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->getHP());
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->getMonster()->name.c_str(), ni->getMonster()->hp);
- notice(s_GameServ, u, "Here are your commands:");
- notice(s_GameServ, u, "/msg %S attack");
- notice(s_GameServ, u, "/msg %S run");
- notice(s_GameServ, u, "What will you do?");
- }
-}
-
-void display_players(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- {
- log("Fatal error in display_players(): Couldn't find %s", u);
- }
- else
- display_players(user);
-}
-
-void display_players(aClient *user)
-{
- char *u = user->getNick();
- if (is_playing(user) && player_fight(user))
- {
- aClient *battle = user->stats->getBattle();
- notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", user->stats->getHP());
- notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->stats->getName().c_str(), battle->stats->getHP());
- notice(s_GameServ, u, "Here are your commands:");
- notice(s_GameServ, u, "/msg %S attack");
- notice(s_GameServ, u, "/msg %S run");
- notice(s_GameServ, u, "What will you do?");
- }
-}
-
-
-bool is_playing(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- return false;
- else
- return is_playing(user);
-}
-
-bool is_playing(aClient *user)
-{
- if (user->stats == NULL)
- {
- return false;
- }
- else if (user->stats->getClient() == NULL)
- {
- return false;
- }
- else if (!FL_is_playing(user))
- {
- return false;
- }
- else
- return true;
-}
-
-bool is_fighting(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return is_fighting(user);
-}
-
-bool is_fighting(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else
- return player_fight(user) || master_fight(user) || user->stats->getMonster() != NULL;
-}
-
-bool player_fight(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return player_fight(user);
-}
-
-bool player_fight(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else if (user->stats->getBattle() != NULL && is_playing(user->stats->getBattle()))
- {
- return user->stats->getBattle()->stats != NULL;
- }
- return false;
-}
-
-bool master_fight(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- return false;
- else
- return master_fight(user);
-}
-
-bool master_fight(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else
- return user->stats->getMaster() != NULL;
-}
-
-bool dragon_fight(char *u)
-{
- aClient *user;
- if (!(user = find(u)))
- return false;
- else
- return dragon_fight(user);
-}
-
-bool dragon_fight(aClient *user)
-{
- if (!is_playing(user))
- return false;
- else
- return (isDragonFight(user->stats));
-}
-
-void do_fight(char *u)
-{
- aClient *ni, *battle;
-
- char *nick = strtok(NULL, " ");
-
- if (!nick)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER");
- return;
- }
- else if (!(ni = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
- else if (isIgnore(ni))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", ni->getNick());
-#endif
- return;
- }
- else if (!is_playing(ni))
- {
- notice(s_GameServ, u, "You are not playing!");
- return;
- }
-
- updateTS(ni->stats);
-
- if (ni->stats->getPlayerFights() <= 0)
- {
- ni->stats->setPlayerFights(0); // just to be safe
- notice(s_GameServ, u, "You are out of player fights for the "\
- "day. You have to wait until tomorrow!");
- }
- else if (!(battle = findplayer(nick)))
- {
- notice(s_GameServ, u, "Player %s not found!", nick);
- }
- else if (!isAlive(ni->stats))
- {
- notice(s_GameServ, u, "You are dead. Wait until tomorrow to fight others!");
- }
- else if (!is_playing(battle))
- {
- notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick);
- }
-
- /* offline fighting not available yet
- else if (!(fight = finduser(nick)))
- {
- ni->stats->battle = battle;
- battle->battle = ni;
- setYourTurn(ni->stats);
- clearYourTurn(battle->stats);
-
- notice(s_GameServ, u, "You decide to fight %s while they're "\
- "not in the realm!",
- battle->stats->name.c_str());
- display_players(u);
- }
- */
- else if (stricmp(ni->stats->getName().c_str(), battle->stats->getName().c_str()) == 0)
- {
- notice(s_GameServ, u, "Are you trying to commit suicide!?");
- }
- else if (!isAlive(battle->stats))
- {
- notice(s_GameServ, u, "They are dead. Cannot fight dead players!");
- }
- else if (player_fight(battle))
- {
- notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->getName().c_str(), battle->stats->getBattle()->stats->getName().c_str());
- }
- else if (master_fight(battle))
- {
- notice(s_GameServ, u, "%s is fighting their master!", battle->stats->getName().c_str());
- }
- else if (is_fighting(battle))
- {
- notice(s_GameServ, u, "%s is fighting %s already!", battle->stats->getName().c_str(), battle->stats->getMonster()->name.c_str());
- }
- else if (!isAdmin(ni) && isFairFights() && (ni->stats->getStrength()/2 - battle->stats->getDefense()) > 0)
- {
- notice(s_GameServ, u, "Fair fighting is enabled, and you're too strong for %s!", battle->stats->getName().c_str());
- }
- else if (ni->stats->getLevel() - battle->stats->getLevel() > maxbfightdistance)
- {
- // You can't fight someone below you by more than X level(s)
- // level 12 can fight level (12 - X) but not < (12 - X)
- notice(s_GameServ, u, "You may not fight %s. You're too strong!",
- battle->stats->getName().c_str());
- }
- else if (battle->stats->getLevel() - ni->stats->getLevel() > maxafightdistance)
- {
- // You can't fight someone above you by more than X level(S)
- // level 1 can fight level (1 + X), but not > (1 + X)
- notice(s_GameServ, u, "%s, do you really have a death wish? Try the forest you "\
- "weakling!", ni->stats->getName().c_str());
- }
- else
- {
- // Set your battle pointer to the other player
- ni->stats->setBattle(battle);
-
- // Set the other player's battle pointer to you
- battle->stats->setBattle(ni);
-
- // The initiator gets the first move (perhaps this should be 50/50)
- setYourTurn(ni->stats);
- clearYourTurn(battle->stats);
-
- // Initiate Battle sequence!
- ni->stats->subtractPlayerFights(1);
-
- notice(s_GameServ, u, "You challenge %s to an online duel!", battle->stats->getName().c_str());
- notice(s_GameServ, c_Forest, "%s walks up and hits %s in the face! Let's see who will bite the dust.",
- ni->stats->getName().c_str(), battle->stats->getName().c_str()); /* DrLnet - Modified by Kain*/
-
- notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", ni->stats->getName().c_str());
- notice(s_GameServ, battle->getNick(), "%s gets to go first "\
- "because they initiated!", ni->stats->getName().c_str());
- notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", ni->stats->getName().c_str());
- display_players(ni);
- }
-}
-
-void do_equip(char *u)
-{
- aClient *user;
- pouch *p;
- itemContainer *equip;
- int id;
-
- char *item = strtok(NULL, " ");
-
- if (!item || int(item[0]) < 48 || int(item[0] > 57))
- {
- notice(s_GameServ, u, "SYNTAX: EQUIP ####");
- notice(s_GameServ, u, "Type /msg %S HELP EQUIP for more information.");
- return;
- }
- else if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error in do_equip. Contact a(n) %S Admin");
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to equip weapons and armor!");
- return;
- }
- id = stringtoint(item);
- updateTS(user->stats);
- p = user->stats->inventory;
-
-
- if (!(equip = p->Find(id)))
- {
- if (!p->isEmpty())
- {
- notice(s_GameServ, u, "You aren't carrying that item!");
- }
- showinventory(user->stats, user);
- }
- else if (equip->getItem()->getType() != ARMOR && equip->getItem()->getType() != WEAPON)
- {
- notice(s_GameServ, u, "You can't use %s like that. Try /msg %S use", equip->getItem()->getName().c_str());
- }
- else
- {
- // Use the item
- notice(s_GameServ, u, "You equip %s.", equip->getItem()->getName().c_str());
- equip->use(user->stats);
- }
-}
-void do_use(char *u)
-{
- aClient *user;
- pouch *p;
-
- char *item = strtok(NULL, " ");
- int id;
- itemContainer *used;
-
- if (!item || int(item[0]) < 48 || int(item[0]) > 57)
- {
- notice(s_GameServ, u, "SYNTAX: USE ####");
- notice(s_GameServ, u, "Type /msg %S HELP USE for more information.");
- return;
- }
- else if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal Error in do_use. Contact a(n) %S Admin");
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to use items!");
- return;
- }
- id = stringtoint(item);
- updateTS(user->stats);
- p = user->stats->inventory;
-
-
- if (!(used = p->Find(id)))
- {
- if (!p->isEmpty())
- {
- notice(s_GameServ, u, "You aren't carrying that item!");
- }
- showinventory(user->stats, user);
- }
- else if (used->getItem()->getType() != POTION)
- {
- notice(s_GameServ, u, "You can't use %s like that. Try /msg %S equip", used->getItem()->getName().c_str());
- }
- else
- {
- // Use the item
- notice(s_GameServ, u, "You used %s.", used->getItem()->getName().c_str());
- used->use(user->stats);
- if (used->getUses() == 0)
- {
- p->deleteItem(used->getItem());
- }
- end_turn(user);
- }
-}
-void do_run(char *u)
-{
- aClient *user;
- Player *p, *p2 = NULL;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin");
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to run!");
- return;
- }
-
- updateTS(user->stats);
- p = user->stats;
-
- if (p->getBattle())
- p2 = p->getBattle()->stats;
-
- if (!is_fighting(user))
- notice(s_GameServ, u, "You run in place... try fighting next time.");
- else if (!player_fight(user) && !master_fight(user) && !dragon_fight(user))
- {
- notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->getMonster()->name.c_str());
- p->delMonster();
- }
- else if (player_fight(user) && isYourTurn(p))
- {
- notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->getName().c_str());
- notice(s_GameServ, p->getBattle()->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->getName().c_str());
- addNews(todaysnews, "%s ran away from %s like a little baby!!", p->getName().c_str(), p2->getName().c_str()); /* DrLnet - edited by Kain */
- p2->delBattle();
- }
- else if (player_fight(user) && !isYourTurn(p))
- {
- notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->getName().c_str());
- }
- else if (master_fight(user))
- {
- notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->getMaster()->name.c_str());
- }
- else if (dragon_fight(user))
- {
- notice(s_GameServ, u, "You cannot run from %s! FIGHT!", dragon.name.c_str());
- }
-}
-
-void end_turn(aClient *user)
-{
- char *nick, *u = user->getNick();
- Monster *fight;
- aClient *battle;
- int mhit;
-
- nick = new char[strlen(user->getNick()) + 1];
-
- if (!user || !is_playing(user) || !is_fighting(user))
- goto endturn;
-
- if (!player_fight(user) && !master_fight(user))
- fight = user->stats->getMonster();
- else
- fight = user->stats->getMaster();
- battle = user->stats->getBattle();
-
- if (!player_fight(user))
- {
- // Opponent's Hit
- mhit = (fight->strength / 2) + (rand() % (fight->strength / 2)) - (user->stats->getDefense());
- }
- else
- {
- // Opponent's Hit
- mhit = (battle->stats->getStrength() / 2) + (rand() % (battle->stats->getStrength() / 2)) - user->stats->getDefense();
- }
- if (!player_fight(user))
- {
-
- if (mhit > 0)
- {
- notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!",
- fight->name.c_str(), fight->weapon.c_str(), mhit);
- }
- else if (mhit <= 0)
- notice(s_GameServ, u, "%s completely misses you!", fight->name.c_str());
-
- if (mhit >= user->stats->getHP())
- {
- if (!master_fight(user))
- {
- notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name.c_str());
- notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\
- "of your experience!");
- user->stats->setGold(0);
- user->stats->subtractExp((long int)(user->stats->getExp() * .10));
- user->stats->setHP(0);
- user->stats->delMonster();
- clearAlive(user->stats);
- goto endturn;
- }
- else
- {
- notice(s_GameServ, u, "%s has bested you! You will have to wait "\
- "until tomorrow to try again", user->stats->getMaster()->name.c_str());
- user->stats->delMonster();
- user->stats->delMaster();
- goto endturn;
- }
- }
- else
- {
- if (mhit > 0)
- user->stats->subtractHP(mhit);
- display_monster(u);
- goto endturn;
- }
- }
- else
- {
- clearYourTurn(user->stats);
- setYourTurn(battle->stats);
- display_players(battle);
- }
- endturn:
- delete []nick;
-}
-
-void do_heal(char *u)
-{
- aClient *ni;
- char *amount = strtok(NULL, " ");
- int price, num;
-
- if (!amount)
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
- return;
- }
- else if (!(ni = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
- else if (isIgnore(ni))
- {
- #ifdef DEBUGMODE
- log("Ignoring %s.", ni->getNick());
- #endif
- return;
- }
- else if (!is_playing(ni))
- {
- notice(s_GameServ, u, "You aren't playing!");
- return;
- }
- else if (!isAlive(ni->stats))
- {
- notice(s_GameServ, u, "You are dead. Wait until tomorrow for healing.");
- return;
- }
- else if (is_fighting(ni))
- {
- notice(s_GameServ, u, "You can't heal in battle!");
- return;
- }
- else if (ni->stats->getHP() >= ni->stats->getMaxHP())
- {
- notice(s_GameServ, u, "You don't need healing!");
- return;
- }
-
- updateTS(ni->stats);
- if (stricmp(amount, "ALL") == 0)
- {
- price = ni->stats->getLevel() * 3;
- if (ni->stats->getGold() < (ni->stats->getMaxHP() - ni->stats->getHP()) * price)
- {
- notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.",
- (long int)ni->stats->getGold()/price, price);
- ni->stats->addHP(ni->stats->getGold() / price);
- ni->stats->setGold(ni->stats->getGold() % price);
- }
- else
- {
- notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
- "per point.", price);
- notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!",
- (ni->stats->getMaxHP() - ni->stats->getHP()),
- (price * (ni->stats->getMaxHP() - ni->stats->getHP())) );
- ni->stats->subtractGold(price * (ni->stats->getMaxHP() - ni->stats->getHP()));
- ni->stats->healall();
- }
- }
- else if (isstringnum(amount))
- {
- num = stringtoint(amount);
- price = ni->stats->getLevel() * 3;
- if (ni->stats->getGold() < price * num)
- {
- notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!",
- (long int)ni->stats->getGold()/price);
- }
- else if (num <= ni->stats->getMaxHP() - ni->stats->getHP())
- {
- notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.",
- num, price);
- ni->stats->addHP(num);
- ni->stats->subtractGold(num * price);
- }
- else if (num > ni->stats->getMaxHP() - ni->stats->getHP())
- {
- notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\
- "per point.", price);
- notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!",
- (ni->stats->getMaxHP() - ni->stats->getHP()));
- ni->stats->subtractGold(price * (ni->stats->getMaxHP() - ni->stats->getHP()));
- ni->stats->healall();
- }
- }
- else if (amount[0] == '-')
- notice(s_GameServ, u, "You trying to cheat?");
- else
- notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}");
-}
-
-int isstringnum(char *num)
-{
- unsigned int x;
- for (x = 0; x < strlen(num); x++)
- {
- if ((int)num[x] < 48 || (int)num[x] > 57)
- return 0;
- }
-return 1;
-}
-
-long int stringtoint(char *number)
-{
- return atol(number);
-}
-
-long int pow(int x, int y)
-{
- long int value = 0;
- int count = 0;
- value += x;
-
- if (x != 0 && y != 0)
- {
- for (count = 1; count <= y - 1; count++)
- value *= x;
- }
- else
- return 1;
-return value;
-}
-
-long int chartoint(char ch)
-{
- if (int(ch) >= 48 && int(ch) <= 57)
- return int(ch) - 48;
- else
- return 0;
-}
-
-int save_gs_dbase()
-{
- ListNode<aClient> *ptr;
- Player *it;
- ofstream outfile;
-
- outfile.open(playerdata);
-
- if (!outfile)
- {
- log("Error opening %s", playerdata);
- return 0;
- }
-
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- ptr = players[x].First();
- while(ptr)
- {
- it = ptr->getData()->stats;
- clearYourTurn(it);
- item *w, *a;
- w = it->getWeapon();
- a = it->getArmor();
-
- outfile << it->getName().c_str() << ' ' << it->getLevel() << ' ' << it->getExp() << ' ' << it->getGold() << ' ' << it->getBank() << ' '<< it->getHP() << ' ' << it->getMaxHP() << ' ' << it->getStrength() << ' ' << it->getDefense() << ' ' << it->getForestFights() << ' ' << it->getPlayerFights() << ' ' << it->getFlags() << ' ' << it->getPassword().c_str() << ' ' << it->lastlogin << ' ' << (w ? w->getID() : 0) << ' ' << (a ? a->getID() : 0);
-
- // Traverse the list and write out each item ID and how many uses are left
- if (!it->inventory->isEmpty())
- {
- list<itemContainer> *myitems;
- list<itemContainer>::iterator item_iter;
- myitems = it->inventory->getItems();
-
- for(item_iter = myitems->begin();item_iter != myitems->end();item_iter++)
- {
- outfile << ' ' << (*item_iter).getItem()->getID() << ' ' << (*item_iter).getUses();
- }
- }
- outfile << endl;
- ptr = ptr->Next();
- }
- }
-outfile.close();
-return 1;
-}
-
-int load_dragon()
-{
- ifstream infile;
- char *buf;
-
- infile.open(dragondata);
-
- if (infile.fail())
- {
- infile.clear();
- log ("Error opening %s. Trying initialdragon.dat", dragondata);
- infile.open("data/initialdragon.dat");
- if (infile.fail())
- {
- log ("Error opening data/initialdragon.dat");
- return 0;
- }
- }
-
- buf = new char[1024];
-
- infile.getline(buf, 1024, '\n');
- infile.close(); // Done with the file... we have what we want
-
- dragon.name = strtok(buf, "~");
- dragon.weapon = strtok(NULL, "~");
- dragon.gold = 0;
- dragon.exp = 0;
- dragon.strength = stringtoint(strtok(NULL, "~"));
- dragon.hp = stringtoint(strtok(NULL, "~"));
- dragon.defense = stringtoint(strtok(NULL, "~"));
- dragon.death = strtok(NULL, "");
-
- log ("loaded dragon: %s", dragon.name.c_str());
-
- delete []buf;
-
-return save_dragon(); // Save the dragon file and return the status code :)
-}
-
-int save_dragon()
-{
- ofstream outfile;
-
- outfile.open(dragondata);
-
- if (outfile.fail())
- {
- log ("Error opening %s. Exiting.", dragondata);
- return 0;
- }
-
- outfile << dragon.name.c_str() << '~' << dragon.weapon.c_str() << '~'
- << dragon.strength << '~' << dragon.hp << '~'
- << dragon.defense << '~' << dragon.death.c_str() << "\n^"
- << endl;
-
-outfile.close();
-
-return 1;
-}
-
-int load_store()
-{
- ifstream infile;
- char *buf;
- item *tempItem;
- buf = new char[1024];
- long id;
-
- infile.open(storeitemdata);
-
- if (infile.fail())
- {
- log("Error opening %s", storeitemdata);
- return 0;
- }
-
- while (infile.getline(buf, 1024, '\n'))
- {
- try
- {
- if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0')
- {
- item *tempItem2;
- id = stringtoint(strtok(buf, ""));
- tempItem2 = findItemByID(id);
- if (tempItem2 == NULL)
- {
- log("Invalid ID in %s", storeitemdata);
- return 0;
- }
-
- tempItem = tempItem2;
- store.push_back(tempItem);
- }
- }
- catch (char *str)
- {
- log("Exception loading store: %s", str);
- delete []buf;
- return 0;
- }
- }
- delete []buf;
- return 1;
-}
-int load_tavern()
-{
- ifstream infile;
- char *buf;
- tavernItem tempItem;
- buf = new char[1024];
- long id, level;
-
- infile.open(tavernitemdata);
- if (infile.fail())
- {
- log("Error opening %s", tavernitemdata);
- return 0;
- }
-
- while (infile.getline(buf, 1024, '\n'))
- {
- try
- {
- if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0')
- {
- item *tempItem2;
- id = stringtoint(strtok(buf, "~"));
- level = stringtoint(strtok(NULL, ""));
- tempItem2 = findItemByID(id);
- if (tempItem2 == NULL)
- {
- log("Invalid ID in %s", tavernitemdata);
- return 0;
- }
- tempItem.setItem(tempItem2);
- tempItem.setLevel(level);
- tavern.push_back(tempItem);
- }
- }
- catch (char *str)
- {
- log("Exception loading tavern: %s", str);
- delete []buf;
- return 0;
- }
- }
- delete []buf;
- return 1;
-}
-int load_items()
-{
- ifstream infile;
- char *buf;
- item *tempItem;
-
-
- buf = new char[1024];
-
- infile.open(itemdata);
-
- if (infile.fail())
- {
- log("Error opening %s", itemdata);
- return 0;
- }
-
- while (infile.getline(buf, 1024, '\n'))
- {
- if (buf[0] == '^')
- break;
- try
- {
- if (buf[0] != '#' && buf[0] != '\n' && buf[0] != '\0')
- {
- switch(buf[0])
- {
- case '1':
- tempItem = new weapon();
- break;
- case '2':
- tempItem = new armor();
- break;
- case '3':
- tempItem = new potion();
- break;
- default:
- log("Invalid Item Type %c in %s", buf[0], itemdata);
- delete []buf;
- return 0;
- break;
- }
- if(tempItem->setData(buf))
- {
- Items.push_back(tempItem);
- }
- }
- }
- catch (char *str)
- {
- log("Exception loading items: %s", str);
- delete []buf;
- return 0;
- }
- }
- delete []buf;
- return 1;
-}
-
-int load_gs_dbase()
-{
- ifstream infile;
- aClient *temp;
- Player *p;
- char *tempname, *buf, *password;
- int tempnum;
- buf = new char[100000];
-
- infile.open(playerdata);
-
- if (infile.fail())
- {
- log("Error opening %s", playerdata);
- return 0;
- }
-
- for (int x = 0; x < U_TABLE_SIZE; x++)
- {
- ListNode<aClient> *tempNode;
- tempNode = players[x].First();
- while (tempNode)
- {
- if (tempNode->getData()->stats->getClient())
- {
- logout(tempNode->getData()->stats->getClient());
- }
- tempNode = tempNode->Next();
- }
- players[x].deleteNodes();
- }
-
- while (infile.getline(buf, 100000, '\n'))
- {
- temp = new aClient;
- tempname = strtok(buf, " ");
- temp->stats = new Player(tempname);
- p = temp->stats;
-
- p->setLevel(stringtoint(strtok(NULL, " ")));
- p->setExp(stringtoint(strtok(NULL, " ")));
- p->setGold(stringtoint(strtok(NULL, " ")));
- p->setBank(stringtoint(strtok(NULL, " ")));
- p->setHP(stringtoint(strtok(NULL, " ")));
- p->setMaxHP(stringtoint(strtok(NULL, " ")));
- p->setStrength(stringtoint(strtok(NULL, " ")));
- p->setDefense(stringtoint(strtok(NULL, " ")));
- p->setForestFights(stringtoint(strtok(NULL, " ")));
- p->setPlayerFights(stringtoint(strtok(NULL, " ")));
- p->setFlags(stringtoint(strtok(NULL, " ")));
-
-
-
- password = strtok(NULL, " ");
- p->setRawPassword(password);
- temp->setNick("Not Playing");
-#ifdef P10
- temp->setRealNick("Not Playing");
-#endif
- tempname = strtok(NULL, " ");
- if (tempname)
- p->lastlogin = stringtoint(tempname);
- else
- p->lastlogin = time(NULL);
-
- tempname = strtok(NULL, " ");
- tempnum = stringtoint(tempname);
- if (tempnum != 0)
- {
- p->setWeapon(*findItemByID(tempnum));
- }
-
- tempname = strtok(NULL, " ");
- tempnum = stringtoint(tempname);
-
- if (tempnum != 0)
- {
- p->setArmor(*findItemByID(tempnum));
- }
-
-
- for (tempname = strtok(NULL, " "); tempname != NULL; tempname = strtok(NULL, " "))
- {
- long int id, uses;
- list<item*>::iterator item_iter;
- id = stringtoint(tempname);
- tempname = strtok(NULL, " ");
- uses = stringtoint(tempname);
-
- item_iter = Items.begin();
- while (item_iter != Items.end())
- {
- if ((*item_iter)->getID() == id)
- {
- // Don't sort every time you add an item or it eats CPU
- p->inventory->addItemNoChecks((*item_iter))->setUses(uses);
- }
- item_iter++;
- }
- }
- p->inventory->sort();
-
- unsigned long hv = iHASH((unsigned char *) temp->stats->getName().c_str());
-
- temp->stats->setClient(NULL);
- players[hv].insertAtBack(temp);
- delete temp;
-}
-delete [] buf;
-infile.close();
-return 1;
-}
-
-bool passcmp(const char *encrypted, char *plaintext)
-{
- char salt[3];
- char *plaintext2, *plainToencrypt;
- bool same = false;
-
- plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra
- strcpy(plaintext2, plaintext);
-
- salt[0] = encrypted[0];
- salt[1] = encrypted[1];
- salt[3] = '\0';
-
- plainToencrypt = crypt(plaintext2, salt);
-
- same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false);
-
- delete []plaintext2;
-
- return same;
-}
-
-bool check_password(char *name, char *plaintext)
-{
- aClient *client;
-
- if (!(client = findplayer(name)))
- return false;
- else
- {
- return passcmp(client->stats->getPassword().c_str(), plaintext);
- }
-}
-
-void do_store(char *u)
-{
- list<item*>::iterator item_iterator;
- item *tempItem;
- char *cmd = strtok(NULL, " ");
- char *num = strtok(NULL, " ");
- char *space;
- int id;
- aClient *user;
- Player *p;
-
-
- if (!cmd || !num)
- {
- notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
- notice(s_GameServ, u, " \ 2STORE SELL NUMBER\ 2");
- notice(s_GameServ, u, " \ 2STORE BUY \1fNUMBER\1f\ 2");
- return;
- }
- else if (!(user = find(u)))
- {
- log("Fatal Error: could not find %s in client list", u);
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to use the store!");
- return;
- }
- else if (is_fighting(user))
- {
- notice(s_GameServ, u, "You can't go to the store while fighting!");
- return;
- }
- else if (!isAlive(user->stats))
- {
- notice(s_GameServ, u, "You are dead. Wait until tomorrow to purchase weapons and armor!");
- return;
- }
- updateTS(user->stats);
-
- if (stricmp(cmd, "LIST") == 0)
- {
- if (stricmp(num, "WEAPONS") == 0)
- {
- notice(s_GameServ, u, "Welcome to Kain's Armory");
- notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:");
- for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
- {
- if ((*item_iterator)->getType() == WEAPON)
- {
- space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
- notice(s_GameServ, u, "%s%ld. %s%s%ld", ((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
- free(space);
- }
- }
- notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2#\ 2.");
- notice(s_GameServ, u, "Where # is the weapon number from the menu above.");
-
- }
- else if (stricmp(num, "ARMOR") == 0)
- {
- notice(s_GameServ, u, "Welcome to Kain's Armory");
- notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:");
- for (item_iterator = store.begin(); item_iterator != store.end(); ++item_iterator)
- {
- if ((*item_iterator)->getType() == ARMOR)
- {
- space = spaces(strlen((*item_iterator)->getName().c_str()), ".");
- notice(s_GameServ, u, "%s%ld. %s%s%d",((*item_iterator)->getID() < 10 ? " " : ""), (*item_iterator)->getID(), (*item_iterator)->getName().c_str(), space, (*item_iterator)->price());
- free(space);
- }
- }
-
- notice(s_GameServ, u, "To purchase armor, type /msg %S store buy #");
- notice(s_GameServ, u, "Where # is the armor number from the menu above.");
- }
-
- }
- else if (stricmp(cmd, "BUY") == 0)
- {
- p = user->stats;
- if (!num)
- {
- notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
- return;
- }
- else
- {
- id = stringtoint(num);
- }
-
- if (!isstringnum(num))
- {
- notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY \1f#\1f\ 2");
- return;
- }
- else if (!(tempItem = findStoreItemByID(id)))
- {
- notice(s_GameServ, u, "Sorry, we don't carry that item!");
- return;
- }
- else if (p->getGold() < tempItem->price())
- {
- notice(s_GameServ, u, "You can't afford to buy %s", tempItem->getName().c_str());
- return;
- }
- else
- {
- notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", tempItem->getName().c_str());
- p->subtractGold(tempItem->price());
- p->inventory->addItem(tempItem);
- notice(s_GameServ, u, "Don't forget to type /msg %S equip %ld", tempItem->getID());
- }
- }
- else if (stricmp(cmd, "SELL" ) == 0)
- {
- itemContainer *tempContainer;
- p = user->stats;
- id = stringtoint(num);
- if (!isstringnum(num))
- {
- notice(s_GameServ, u, "SYNTAX: /msg %S store sell #");
- return;
- }
- else if (!(tempContainer = p->inventory->Find(id)))
- {
- notice(s_GameServ, u, "You're not carrying that!");
- return;
- }
- else if (p->getGold() >= 2000000000)
- {
- notice(s_GameServ, u, "You have enough gold. Just hang on to it for now.");
- }
- else
- {
- tempItem = tempContainer->getItem();
-
- notice(s_GameServ, u, "Thank you for your business! We gave you %ld gold for %s!", (tempItem->price() / 2), tempItem->getName().c_str());
- p->addGold((tempItem->price() / 2));
- p->inventory->deleteItem(tempItem);
- if (tempItem == p->getWeapon())
- {
- notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
- tempItem->undo(p);
- p->clearWeapon();
- }
- else if (tempItem == p->getArmor())
- {
- tempItem->undo(p);
- notice(s_GameServ, u, "Since you equipped %s, you're going to have to reequip something", tempItem->getName().c_str());
- p->clearArmor();
- }
- }
- }
- else
- {
- notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}");
- notice(s_GameServ, u, " \ 2STORE SELL #\ 2");
- notice(s_GameServ, u, " \ 2STORE BUY \1f#\1f\ 2");
- return;
- }
-}
-void do_inventory(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal Error. Contact a %S admin!");
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to check your inventory!");
- return;
- }
- updateTS(user->stats);
- showinventory(user->stats, user);
-}
-
-void showinventory(Player *from, aClient *to)
-{
- char *nick;
- if (!to || !from)
- {
- return;
- }
-
- nick = to->getNick();
-
- if (from->inventory->isEmpty())
- {
- notice(s_GameServ, nick, "You aren't carrying anything");
- return;
- }
-
- list <itemContainer> *items;
- items = from->inventory->getItems();
-
- list <itemContainer>::iterator item_iter, item_iter2;
- item_iter = items->begin();
-
- notice(s_GameServ, nick, "Inventory for %s:", from->getName().c_str());
- long count;
- while (item_iter != items->end())
- {
- // Display a list of counted items so as not to show an extra line for duplicate items
- count = 0;
- item_iter2 = item_iter;
- while (item_iter != items->end() && (*item_iter) == (*item_iter2))
- {
- if ((*item_iter) == (*item_iter2))
- {
- ++count;
- }
- else
- {
- break;
- }
- ++item_iter;
- }
- notice(s_GameServ, nick, "%ld.) %s (%ld)", (*item_iter2).getItem()->getID(), (*item_iter2).getItem()->getName().c_str(), count);
- }
-}
-
-void do_tavern(char *u)
-{
- char *cmd = strtok(NULL, " ");
-
- aClient *user;
- Player *p;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal Error. See a %S admin for help");
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to go to the Tavern");
- return;
- }
- else if (is_fighting(user))
- {
- notice(s_GameServ, u, "You cannot go to the Tavern during a fight!");
- return;
- }
-
- updateTS(user->stats);
- p = user->stats;
-
- if (!cmd)
- {
- notice(s_GameServ, u, "Welcome to Boot Liquors Mystic Apothecary and General Store");
- notice(s_GameServ, u, "Your commands:");
- notice(s_GameServ, u, "/msg %S TAVERN {LIST | BUY} [NUMBER]");
- notice(s_GameServ, u, "What'll it be?");
- }
- else if (stricmp(cmd, "LIST") == 0)
- {
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
- }
- else if (stricmp(cmd, "BUY") == 0)
- {
- int amt = 1;
- char *chid = strtok(NULL, " ");
- char *amount = strtok(NULL, " ");
-
- if (amount)
- amt = stringtoint(amount);
-
- if (!chid)
- {
- notice(s_GameServ, u, "SYNTAX: TAVERN BUY # [#]");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001");
- notice(s_GameServ, u, "Example: /msg %S TAVERN BUY 6001 10");
- return;
- }
- long id = stringtoint(chid);
- tavernItem *tempItem;
-
- if (!(tempItem = findTavernItemByID(id)) || user->stats->getLevel() < tempItem->getLevel())
- {
- notice(s_GameServ, u, "Invalid Choice!");
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
- return;
- }
- else if (!amount && user->stats->getGold() < tempItem->getItem()->price())
- {
- notice(s_GameServ, u, "You don't have enough gold!");
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY #");
- }
- else if (user->stats->getGold() < amt * tempItem->getItem()->price())
- {
- notice(s_GameServ, u, "You don't have enough gold!");
- notice(s_GameServ, u, "Here is a list of what we have to offer:");
- showTavern(user);
- notice(s_GameServ, u, "To buy an item, type /msg %S TAVERN BUY # [#]");
- }
- else
- {
- if (amount)
- {
- int amt = stringtoint(amount);
- if (amt < 0 || amount[0] == '-')
- {
- notice(s_GameServ, u, "You trying to steal from me?");
- }
- else if (user->stats->inventory->addItem(tempItem->getItem(), amt) == NULL)
- {
- notice(s_GameServ, u, "You can't carry that many!");
- return;
- }
- notice(s_GameServ, u, "%d %s's coming right up!", amt, tempItem->getItem()->getName().c_str());
- user->stats->subtractGold(tempItem->getItem()->price() * amt);
- }
- else
- {
- if (user->stats->inventory->addItem(tempItem->getItem()) == NULL)
- {
- notice(s_GameServ, u, "You can't carry any more!");
- return;
- }
- notice(s_GameServ, u, "One %s coming right up!", tempItem->getItem()->getName().c_str());
- user->stats->subtractGold(tempItem->getItem()->price());
- }
- }
- }
- else
- {
- notice(s_GameServ, u, "Improper Syntax.");
- notice(s_GameServ, u, "Type /msg %S HELP TAVERN for help");
- }
- return;
-}
-
-void do_bank(char *u)
-{
- char *cmd = strtok(NULL, " ");
- char *amount = strtok(NULL, " ");
- char *nick = strtok(NULL, " ");
-
- aClient *user;
- Player *p;
-
- if (!cmd || (!amount && stricmp(cmd, "BALANCE") != 0) || (stricmp(cmd, "TRANSFER") == 0 && !nick))
- {
- notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}");
- notice (s_GameServ, u, "BANK BALANCE");
- return;
- }
- else if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal Error. Couldn't find your aClient. Contact a(n) %S "\
- " admin for help");
- log("Fatal Error. Couldn't find %s while executing do_bank()", u);
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to use the bank!");
- return;
- }
- else if (is_fighting(user))
- {
- notice(s_GameServ, u, "You can't go to the bank during a fight!");
- return;
- }
- updateTS(user->stats);
- if (stricmp(cmd, "BALANCE") == 0)
- {
- showBankBalance(u);
- return;
- }
- else if (!isAlive(user->stats))
- {
- notice(s_GameServ, u, "You are dead. We don't accept gold from dead folk! Wait 'til tomorrow!");
- return;
- }
- else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0)
- {
- notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!");
- return;
- }
- if (stringtoint(amount) < 0)
- {
- notice(s_GameServ, u, "Sorry. This bank is not licensed "\
- "to handle such sums of cash, noble Lord.");
- return;
- }
- p = user->stats;
-
- if (stricmp(cmd, "DEPOSIT") == 0)
- {
- if (p->getBank() == 2000000000)
- {
- notice(s_GameServ, u, "Your bank account is full, sire!");
- return;
- }
- else if (stricmp(amount, "ALL") == 0)
- {
- if (2000000000 - p->getBank() < p->getGold())
- {
- notice(s_GameServ, u, "You don't have enough room for all of your gold.");
- notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->getBank()));
- p->subtractGold((2000000000 - p->getBank()));
- p->setBank(2000000000);
- showBankBalance(u);
- }
- else
- {
- notice(s_GameServ, u, "Depositing %ld gold into your account!", p->getGold());
- p->addBank(p->getGold());
- p->setGold(0);
- showBankBalance(u);
- }
- }
- else if (stringtoint(amount) > p->getGold())
- {
- notice(s_GameServ, u, "Sire, you only have %ld gold!", p->getGold());
- showBankBalance(u);
- return;
- }
- else
- {
- if (2000000000 - p->getBank() < stringtoint(amount))
- {
- notice(s_GameServ, u, "You don't have room in your account for that much.");
- notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->getBank()));
- p->subtractGold((2000000000 - p->getBank()));
- p->setBank(2000000000);
- showBankBalance(u);
- }
- else
- {
- notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount));
- p->addBank(stringtoint(amount));
- p->subtractGold(stringtoint(amount));
- showBankBalance(u);
- }
- }
- }
- else if (stricmp(cmd, "WITHDRAW") == 0)
- {
- if (p->getGold() == 2000000000)
- {
- notice(s_GameServ, u, "You cannot carry any more gold, sire!");
- showBankBalance(u);
- return;
- }
- else if (stricmp(amount, "ALL") == 0)
- {
- if (2000000000 - p->getGold() < p->getBank())
- {
- notice(s_GameServ, u, "You don't have enough room to carry all that gold.");
- notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->getGold()));
- p->subtractBank((2000000000 - p->getGold()));
- p->setGold(2000000000);
- showBankBalance(u);
- }
- else
- {
- notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->getBank());
- p->addGold(p->getBank());
- p->setBank(0);
- showBankBalance(u);
- }
- }
- else if (stringtoint(amount) > p->getBank())
- {
- notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->getBank());
- showBankBalance(u);
- return;
- }
- else
- {
- if (2000000000 - p->getGold() < stringtoint(amount))
- {
- notice(s_GameServ, u, "You don't enough have room to carry that much gold!");
- notice(s_GameServ, u, "You fill your pockets with %ld gold!",
- (2000000000 - p->getGold()));
- p->subtractBank((2000000000 - p->getGold()));
- p->setGold(2000000000);
- showBankBalance(u);
- }
- else
- {
- notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount));
- p->addGold(stringtoint(amount));
- p->subtractBank(stringtoint(amount));
- showBankBalance(u);
- }
- }
- }
-}
-
-void do_dragon(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to fight the dragon!");
- return;
- }
- else if (is_fighting(user))
- {
- notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?");
- return;
- }
- else if (!isAlive(user->stats))
- {
- notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
- return;
- }
- else if (user->stats->getLevel() < LEVELS)
- {
- notice(s_GameServ, u, "You fool! Only those strong enough "\
- "to vanquish any foe should DARE fight the dragon!");
- notice(s_GameServ, u, "To put it in terms you can understand: "\
- "You are too weak. You must be Level %d!", REALLEVELS);
- return;
- }
-
- updateTS(user->stats);
-
- Player *p = user->stats;
- setMaster(p);
- notice(s_GameServ, u, "You approach the dragon's lair cautiously.");
- notice(s_GameServ, u, "The stench of sulfer fills the air as a "\
- "deep, red fog rolls in. The air is filled with the "\
- "heated mist of deadly fire from beyond the cave "\
- "entrance.");
- notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\
- "your %s, and venture into the hot, dark cave. "\
- "You are surprised at the angle of descent as you climb "\
- "lower and lower, deeper into the dragon's den.",
- (p->getArmor() ? p->getArmor()->getName().c_str() : "Fists"), (p->getWeapon() ? p->getWeapon()->getName().c_str() : "Birthday Suit"));
- notice(s_GameServ, u, "You come to the end of the cave to find "\
- "a tooth. It is a large tooth... bigger than your torso."\
- " Suddenly the darkness lifts from the gleam of an eye "\
- " staring into your soul! The eye is large... HUGE!");
- notice(s_GameServ, u, "Just then you notice the eye begin to "\
- "glare orange! The tooth is moving... but it is still too "\
- "dark for you to make out.... THE DRAGON! You see it!");
- p->setMonster(new Monster(dragon));
- setDragonFight(p);
- display_monster(u);
-}
-
-void do_master(char *u)
-{
- aClient *user;
-
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!is_playing(user))
- {
- notice(s_GameServ, u, "You must be playing to see your master!");
- return;
- }
- else if (is_fighting(user))
- {
- notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!");
- return;
- }
- else if (!isAlive(user->stats))
- {
- notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!");
- return;
- }
-
- updateTS(user->stats);
-
- char *cmd = strtok(NULL, " ");
- Player *p = user->stats;
- long int need = 0;
-
- if (seenMaster(p))
- {
- notice(s_GameServ, u, "You have already seen your master today. Wait until tomorrow to try again");
- return;
- }
-
- if (cmd != NULL)
- {
- switch(p->getLevel())
- {
- case 1:
- need = 200;
- break;
- case 2:
- need = 800;
- break;
- case 3:
- need = 2000;
- break;
- case 4:
- need = 8000;
- break;
- case 5:
- need = 20000;
- break;
- case 6:
- need = 80000;
- break;
- case 7:
- need = 200000;
- break;
- case 8:
- need = 800000;
- break;
- case 9:
- need = 2000000;
- break;
- case 10:
- need = 8000000;
- break;
- case 11:
- need = 20000000;
- break;
-
- case REALLEVELS:
- need = p->getExp() + 1;
- notice(s_GameServ, u, "You are at level %d. You are the master. What's left? The DRAGON!", REALLEVELS);
- return;
- break;
- default:
- need = p->getExp() + 1; // Unknown level... don't let them fight a fake master!
- break;
- }
- }
- else
- {
- notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
- return;
- }
-
- if (stricmp(cmd, "FIGHT") == 0)
- {
- if (p->getExp() >= need)
- {
- setMaster(p);
- see_master(u);
- }
- else
- notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.",
- levels[p->getLevel() - 1].master.name.c_str(), (need - p->getExp()));
- return;
- }
- else if (stricmp(cmd, "QUESTION") == 0)
- {
- if (p->getExp() >= need)
- notice(s_GameServ, u, "%s looks you up and down and decides you are more ready than you will ever be.",
- levels[p->getLevel() - 1].master.name.c_str());
- else
- notice(s_GameServ, u, "You pathetic fool! You are no match for %s, %s!",
- levels[p->getLevel() - 1].master.name.c_str(), p->getName().c_str());
-
- return;
- }
- else
- {
- notice(s_GameServ, u, "SYNTAX: MASTER {FIGHT | QUESTION}");
- }
-}
-
-void see_master(char *u)
-{
- aClient *user;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, ""));
- return;
- }
-
- if (!is_fighting(user) && is_playing(user))
- {
- Monster *temp;
- Player *p = user->stats;
- temp = new Monster(levels[p->getLevel() - 1].master);
- p->setMyMaster(temp);
- p->setMonster(temp);
- display_monster(u); // Since master is the same structure, use this function
- }
-}
-
-void showTavern(aClient *user)
-{
- Player *p;
- list<tavernItem>::iterator item_iterator;
- item *tempItem;
-
- p = user->stats;
-
- if (!p)
- return;
-
- item_iterator = tavern.begin();
- if (tavern.empty())
- {
- notice(s_GameServ, user->getNick(), "Tavern is empty");
- return;
- }
-
- while (item_iterator != tavern.end())
- {
- if (p->getLevel() < (*item_iterator).getLevel())
- {
- item_iterator++;
- continue;
- }
- tempItem = (*item_iterator).getItem();
- notice(s_GameServ, user->getNick(), "%d. %s for %ld gold", tempItem->getID(), tempItem->getName().c_str(), tempItem->price());
- item_iterator++;
- }
-}
-
-void showBankBalance(const char *u)
-{
- aClient *user;
- Player *p;
-
- if (!(user = find(u)))
- return;
-
- p = user->stats;
-
- if (!p)
- return;
-
- notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->getBank(), p->getGold());
-}
-
-void rolloverall()
-{
- ListNode <aClient> *it;
- Player *p;
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- it = players[x].First();
- while (it)
- {
- p = it->getData()->stats;
- rollover(p);
- it = it->Next();
- }
- }
-}
-void refreshall()
-{
- ListNode <aClient> *it;
- Player *p;
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- it = players[x].First();
-
- while (it)
- {
- p = it->getData()->stats;
- refresh(p);
- it = it->Next();
- }
- }
-}
-
-void rollover(Player *p)
-{
- if (!p)
- return;
-
- p->addForestFights(numrolloverfights);
-
- if (p->getForestFights() > maxforestfights)
- p->setForestFights(maxforestfights);
-}
-
-void refresh(Player *p)
-{
- if (!p)
- return;
-
- if (p->getHP() < p->getMaxHP())
- p->healall();
- if (p->getForestFights() < forestfights)
- {
- p->setForestFights(forestfights);
- }
-
- p->setPlayerFights(3);
- setAlive(p);
- clearMaster(p);
-}
-
-void do_refresh(char *u)
-{
- char *nick = strtok(NULL, " ");
- aClient *user;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
- log("Error: aClient not found: %s", u);
- return;
- }
- else if (isIgnore(user))
- {
-#ifdef DEBUGMODE
- log("Ignoring %s.", user->getNick());
-#endif
- return;
- }
- else if (!isAdmin(user))
- {
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
- return;
- }
- if (!nick)
- {
- notice(s_GameServ, u, "SYNTAX: REFRESH {ALL | NICK}");
- return;
- }
- else if (stricmp(nick, "ALL") == 0)
- {
- notice(s_GameServ, u, "Refreshing everyone's stats!");
- refreshall();
- }
- else if ((user = findplayer(nick)))
- {
- if (is_playing(user))
- {
-#ifdef P10
- notice(s_GameServ, u, "Refreshing %s.", user->getRealNick());
-#else
- notice(s_GameServ, u, "Refreshing %s.", user->getNick());
-#endif
- refresh(user->stats);
- }
- else
- {
-#ifdef P10
- notice(s_GameServ, u, "%s is not playing.", user->getRealNick());
-#else
- notice(s_GameServ, u, "%s is not playing.", user->getNick());
-#endif
- }
- }
- else
- {
- notice(s_GameServ, u, "Nick %s not found.", nick);
- return;
- }
-}
-
-
-void resetall()
-{
- ListNode <aClient> *it;
- Player *p;
-
- for (unsigned long x = 0; x < U_TABLE_SIZE; x++)
- {
- it = players[x].First();
-
- while (it)
- {
- p = it->getData()->stats;
- reset(p);
- it = it->Next();
- }
- }
-}
-
-void reset(Player *p)
-{
- item *tempItem;
- if (!p)
- return;
-
- p->reset();
- tempItem = findItemByID(3001);
- p->inventory->addItem((*Items.begin()))->use(p); // Add the stick
- p->inventory->addItem(tempItem)->use(p); // Add Clothes
-}
-
-void updateTS(Player *p)
-{
- if (!p)
- return;
-
-#ifdef DEBUGMODE
- log("Old timestamp for %s: %ld", p->getName().c_str(), p->lastcommand);
-#endif
- p->lastcommand = time(NULL);
-#ifdef DEBUGMODE
- log("New timestamp for %s: %ld", p->getName().c_str(), p->lastcommand);
-#endif
-
-}
-
-bool timedOut(Player *p)
-{
- if (!p)
- return false;
- else if (p->lastcommand == 0)
- return false;
- else
- {
- if ((time(NULL) - p->lastcommand) >= maxidletime)
- return true;
-
- return false;
- }
-}
-
-void timeOutEvent(Player *p)
-{
- aClient *user = findplayer(p->getName().c_str());
-
- if (!user || !p->getClient()) // then they're not playing
- return;
-
- char *nick = user->getNick();
-
- if (player_fight(user) && isYourTurn(p))
- {
- // Check to see if they were the idler or if it was the other
- // person
- if (p->lastcommand != p->getBattle()->stats->lastcommand)
- {
- // This person's last command was given earlier,
- // so this person is the idler
- notice(s_GameServ, nick, "You timed out "\
- "during a fight. You lose your turn!");
- notice(s_GameServ, p->getBattle()->getNick(),
- "%s hesitated for too long. Your move.", p->getName().c_str());
- clearYourTurn(p);
- setYourTurn(p->getBattle()->stats);
-
- // Update the TS for both players to give them another
- // Chance to wake up, but if the other player doesn't
- // Attack now, they both get logged out.
- updateTS(p);
- p->getBattle()->stats->lastcommand = p->lastcommand;
- display_players(p->getBattle());
- return;
- }
- else
- {
- notice(s_GameServ, p->getBattle()->getNick(),
- "You and %s timed out at the same time."\
- " Don't fight if you're just going to "\
- "sit there!", p->getName().c_str());
- notice(s_GameServ, user->getNick(),
- "You and %s timed out at the same time."\
- " Don't fight if you're just going to "\
- "sit there!", p->getBattle()->stats->getName().c_str());
- logout(p->getBattle());
- logout(user);
- return;
- }
- }
- else if (!player_fight(user))
- {
- if (isAlive(user->stats) && user->stats->getGold() > 0)
- {
- // Place fun stuff here :)
- int randnum = 1 + rand() % 100; // 1-100
-#define GSN(s) notice(s_GameServ, nick, s)
-#define GSN2(s, f) notice(s_GameServ, nick, s, f)
-
- if (randnum < 50)
- {
- // 35-100% of your gold goes pffft - kain
- int stolen = (35 + (rand() % 66)) * (user->stats->getGold() / 100);
-
- GSN("You stop for a moment to rest on the "\
- "street corner. All of a sudden, you "\
- "are ambushed from all sides by a hoarde "\
- "of knife wielding thugs.");
- GSN2("The thugs beat you into utter submission "\
- "and steal %ld gold from you!", stolen);
- user->stats->subtractGold(stolen);
- }
- else if (randnum >= 50 && randnum < 75)
- {
- // 25-65% of your gold goes pffft - kain
- int stolen = (25 + (rand() % 41)) * (user->stats->getGold() / 100);
- GSN("While dilly dallying around, you lose "\
- "your sense of time. Little did you know, "\
- "but thieves lifted your gold while you "\
- "weren't watching.");
- GSN2("Better luck next time... you lose %d gold", stolen);
- user->stats->subtractGold(stolen);
- }
- else if (randnum >= 75)
- {
- // 25-75% of your gold goes pffft - kain
- int stolen = (25 + (rand() % 51)) * (user->stats->getGold() / 100);
- GSN("Good grief! A gaggle of gooey green ghostlike "\
- "goblins grabbed your gold!");
- GSN2("They stole %d gold from you!", stolen);
- user->stats->subtractGold(stolen);
- }
- }
-
- // Always log out the user
- logout(user);
- }
-}
-
-void do_reset(char *u)
-{
- char *nick = strtok(NULL, " ");
- aClient *user;
-
- if (!(user = find(u)))
- {
- notice(s_GameServ, u, "Error: aClient not found. Contact a %S admin");
- log("Error: aClient not found: %s", u);
- return;
- }
- else if (!isAdmin(user))
- {
- notice(s_GameServ, u, "You must be a %S admin to use this command!");
- return;
- }
-
- if (!nick)
- {
- notice(s_GameServ, u, "SYNTAX: RESET {ALL | NICK}");
- return;
- }
- else if (stricmp(nick, "ALL") == 0)
- {
- notice(s_GameServ, u, "Resetting everyone's stats!");
- resetall();
- }
- else if ((user = findplayer(nick)))
- {
- if (is_playing(user))
- {
-#ifdef P10
- notice(s_GameServ, u, "Resetting %s.", user->getRealNick());
-#else
- notice(s_GameServ, u, "Resetting %s.", user->getNick());
-#endif
- reset(user->stats);
- }
- else
- {
- notice(s_GameServ, u, "Resetting %s", user->stats->getName().c_str());
- reset(user->stats);
- }
- }
- else
- {
- notice(s_GameServ, u, "Nick %s not found.", nick);
- return;
- }
-}
-
-void do_help(char *u)
-{
- char *cmd = strtok(NULL, " ");
-
- display_help(u, cmd);
-}
-
-void display_help(char *u, char *file)
-{
- ifstream infile;
- char *buf;
-
- if (!file)
- {
- infile.open("helpfiles/help");
- if (infile.fail())
- {
- log("Error opening helpfiles/help");
- notice(s_GameServ, u, "Error opening helpfiles/help");
- return;
- }
- buf = new char[1024];
- while(infile.getline(buf, 1024))
- {
- // Written this way, it will process %S in the helpfiles
- // Instead of notice(s_GameServ, u, "%s", buf);
- notice(s_GameServ, u, buf);
- }
-
- // Minor recursion
- aClient *user = find(u);
- if (user && isAdmin(user))
- display_help(u, "admin_commands");
- }
- else
- {
- char *filename;
- filename = new char[strlen(file) + 11];
- strcpy(filename, "helpfiles/");
- strcat(filename, file);
-
- for (unsigned int x = 10; x < strlen(filename); x++)
- filename[x] = tolower(filename[x]);
-
- infile.open(filename);
- delete [] filename;
- if (infile.fail())
- {
- notice(s_GameServ, u, "No help for \ 2%s\ 2", file);
- return;
- }
- buf = new char[1024];
- while(infile.getline(buf, 1024))
- {
- // Written this way, it will process %S in the helpfiles
- // Instead of notice(s_GameServ, u, "%s", buf);
- notice(s_GameServ, u, buf);