+Version 1.3.5
+* Fixed a bunch of compilation bugs, which should have come up before - Kain
+* Fixed a bug on some redhat systems that would cause the masteritems.dat file
+ not to load at all - Kain
+* Fixed a compile bug on newer compilers complaining about class-keys - Kain
+* Cleaned up a ton of source code, and segmented all the do_functions into their own
+ files - Kain
+* Added bahamut 1.8.x as a supported ircd - Kain (thanks sheik)
+* Fixed a bug that would allow a player to run from a player vs. player fight, but still
+ attack - Kain (thanks bernardocr)
+Version 1.3.4
+* Fixed a compile bug for some compilers complaining about cerr not being declared - Kain
+* Offered a temporary fix for the player vs. player hanging bug. If both players end up
+ locked, priority goes to the first person to attack again - Kain
+* Added VLife as a new supported ircd - Kain (thanks bernardocr)
+* Fixed a new bug that crashed gameserv when someone attempted to register a nickname - Kain
+* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're
+ setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was
+ only 10, their maxhp will now be 1000 also - Kain
+* Added a new config file directive maxnicklen which lets you enforce a maximum length for
+ registering a new player - Kain (thanks Mauritz)
+* Fixed a bunch of memory leaks including one when a monster is found in the forest, when
+ the dragon is fought, and when a master is fought - Kain
+* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz)
+Version 1.3.3
+* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
+* Removed the timestamp update from the following commands if the player is fighting:
+ STATS, Inventory, and equip - Kain
+* Added a parameter to the USE command that allows you to specify how many items to
+ use at once - Kain
+* Really cleaned up the client/player list code. Converted it all to STL lists and changed
+ the players[] list to be a list<Player*> type instead of list<aClient*> - Kain
+* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain
+* Fixed a memory leak when a player quits - Kain
+* Fixed a bug that would allow a player to quit the network while fighting the dragon,
+ come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)
+* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz)
+* Added a fair fight checker which won't allow people who can kill others with one hit
+ to even challenge other players - Kain (thanks Mauritz)
+* Fixed a bug that would delete a user upon reset or defeating the dragon - Kain
+* Fixed a compile bug for some operating systems in c_forest.cpp - Kain (thanks Mauritz)
+* Fixed a bug that occured when a player defeated another player and gameserv /noticed the channel
+ with the wrong name - Kain
+* Added a php directory to the source folder which contains a script for parsing the players.dat
+ file and put all the data into a mySQL database - Kain
+Version 1.3.2
+* Fixed a bug which allowed a player to run from the dragon, then fight a monster from the
+ forest and win the dragon fight - Kain (thanks Kit)
+* Fixed a bug causing the player to be given the item with id 3001 (stick by default) every
+ time they time out - Kain
+* Fixed a bug in the do_set() command which caused /msg gameserv set nick alive false/true not
+ to work - Kain (thanks vroomfondel)
+* Fixed a bug in do_set() which was causing /msg gameserv set seen master false to take off the
+ admin flag - Kain (thanks vroomfondel)
+* Fixed a few bugs in the do_set() function causing GameServ to crash on /msg gameserv set nick or
+ /msg gameserv set nick action - Kain (thanks vroomfondel)
+* Fixed a logic error in pouch::addItem() that returned the top inventory item after a resort
+ instead of returning the last item added - Kain
+* Made gameserv automatically equip the Stick and Clothes on register - Kain
+* Added a parameter to the TAVERN BUY function that allows you to specify how many
+ items to buy - Kain (Thanks Kit)
+* Fixed the Player class data to be much more encapsulated. Now, in the code, all access to
+ the data members is through a function - Kain
Version 1.3.1
+* Added most of the monsters submitted as suggestions from the forums - Kain
+ (Thanks DjSlash and CaliMonk)
+* Implemented DrLnet's Player Fight Notification mod - Kain
+* Added a config file directive NUMROLLOVERFIGHTS which is the number of forest fights that
+ roll over every ROLLOVERPERIOD - kain (Thanks thelizno)
+* Added a config file directive ROLLOVERFORESTFIGHTS which will allow you to keep the forest
+ fights from the previous day - kain (Thanks thelizno)
+* Added a config file directive ROLLOVERPERIOD which will allow you to specify a period of time
+ to rollover the forest fights - kain (Thanks thelizno)
+* Added a config file directive MAXFORESTFIGHTS which allows you to specify a maximum amount of
+ forest fights a player can roll over - kain (Thanks thelizno)
+* Changed the percentage of potions found to be 1% - Kain
+* Fixed the reset function to make sure it adds the proper inventory - Kain
+* Fixed a bug causing the gsident config file directive to be ignored on
+ UnrealIRCD - Kain (Thanks tsukasa)
+* Fixed a bug causing players to be shown their own inventory when someone
+ else requested their stats - Kain (Thanks thelizno)
+* Fixed a bug causing a crash on /msg GameServ use - kain (Thanks thelizno)
+* Fixed a bug causing a crash on /msg GameServ equip - Kain (Thanks thelizno)
+* Fixed a bug causing nothing to happen 2% of the time when you search the forest. This was
+ supposed to be when you find a potion, but it wasn't added since the new Item system. - Kain
+ (Thanks Tsukasa)
* Fixed a bug in the masteritems.dat file causing the chain saw to take 1 strength point
away instead of add 185 - kain (Thanks Tsukasa)
* Fixed a bug causing the amount of gold when you find a sack of gold to be calculated