- string *output;
- output = new string("Deleting Player");
- *output += ": " + name;
- *output += " Password: " + password;
- log ("%s", output->c_str());
- delete output;
+ string *output;
+ output = new string("Deleting Player");
+ *output += ": " + name;
+ *output += " Password: " + password;
+ log ("%s", output->c_str());
+ delete output;
- salt[0] = saltChars[rand() % strlen(saltChars)];
- salt[1] = saltChars[rand() % strlen(saltChars)];
- salt[2] = '\0';
+ salt[0] = saltChars[rand() % strlen(saltChars)];
+ salt[1] = saltChars[rand() % strlen(saltChars)];
+ salt[2] = '\0';
- name = right->name;
- password = right->password;
- exp = right->exp;
- gold = right->gold;
- bank = right->bank;
- hp = right->hp;
- maxhp = right->maxhp;
- strength = right->strength;
- defense = right->defense;
- level = right->level;
- forest_fights = right->forest_fights;
- player_fights = right->player_fights;
- flags = right->flags;
- *inventory = *right->inventory;
- client = right->client;
- lastcommand = right->lastcommand;
- lastlogin = right->lastlogin;
- w = right->w;
- a = right->a;
+ name = right->name;
+ password = right->password;
+ exp = right->exp;
+ gold = right->gold;
+ bank = right->bank;
+ hp = right->hp;
+ maxhp = right->maxhp;
+ strength = right->strength;
+ defense = right->defense;
+ level = right->level;
+ forest_fights = right->forest_fights;
+ player_fights = right->player_fights;
+ flags = right->flags;
+ *inventory = *right->inventory;
+ client = right->client;
+ lastcommand = right->lastcommand;
+ lastlogin = right->lastlogin;
+ w = right->w;
+ a = right->a;
- char *temp;
- reset();
- temp = new char[16];
- client = NULL;
- int num = rand() % 32767;
- snprintf(temp, 16, "Player: %d", num);
- name = temp;
- delete []temp;
+ char *temp;
+ reset();
+ temp = new char[16];
+ client = NULL;
+ int num = rand() % 32767;
+ snprintf(temp, 16, "Player: %d", num);
+ name = temp;
+ delete []temp;
- // Don't delete the other player's aClient
- battle = NULL;
-}
-
-bool Player::operator <(Player &right)
-{
- if (getLevel() < right.getLevel())
- {
- return true;
- }
- else if (getExp() < right.getExp())
- {
- return true;
- }
- else if (getStrength() < right.getStrength() && getDefense() < right.getDefense())
- {
- return true;
- }
- else
- {
- return false;
- }
+ // Don't delete the other player's aClient
+ battle = NULL;
+}
+
+bool Player::operator < (Player &right)
+{
+ if (getLevel() < right.getLevel())
+ {
+ return true;
+ }
+ else if (getExp() < right.getExp())
+ {
+ return true;
+ }
+ else if (getStrength() < right.getStrength() && getDefense() < right.getDefense())
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }