-* = Not finished
+* = Not Started
- = Started
-X = Finsihed
+X = Finished
+C = Cancelled
-- Finish the monsters for all levels.
+- Add a top player list - thelizno
-- Make all applicable commands take the player name instead of the irc
- nickname as their parameter. This way players can have different names
- and stay anonymous on IRC while enjoying full game functionality.
+* Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
-* Add P10: Undernet protocol
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
-* Put the masters in a masters.dat file.
+* Make sure gameserv doesn't send the welcome message during a link
-* Group all data in a data directory
+* Add functionality to allow people to enter their last dying words to
+ GameServ
-* Make install
+* Gangs of people that can get together and fight other gangs in large
+ group battles
+ - gang names
+ - gangs.dat file with numbers assigned to gangs
+ - a new array of linked lists with each element pointing to an
+ aClient structure based on their gang number
+ - group battles would go on order of gang numbers
+ - hired mercenaries (npcs)- ricky-s
+ - level 3 and above can be gangs only - macblind
+ - once you beat the game, you can create a gang - kain
+
+* Random forest quotes when you search the forest
+
+* Change your name for a price
+
+* Add a drop command for all(their own nick)/admin(any nick)
-* Make database and config file version numbers
+* Rejoin the bot if kicked/killed
-* Make GameServ a true daemon instead of using nohup
- * No output unless it's a loading error
+* Make install
-* Take out most of the output except if in debug mode.
+* Make database version numbers
* Town square shouts. Array of 10 strings that gets rotated
* Choose how many strings to rotate in the config file
* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
* Possible choice in gameserv.conf
+ * Trading potions / Items
* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
- versions of GameServ to be running on the same network using the same data.
+ versions of GameServ to be running on the same network using the same data. Would also allow for
+ inter-network gameserv playing... might be slow though, but worth it.
* Classes of players with special abilities like spells and such.
-
-* Hash tables for speedy search/insert into player lists.
-
-* Notice on missing directive from gameserv.conf file.
+ - Thieves can rob the bank if they're strong enough
+ - Magic points
* Error handling
* DCC Chat With GameServ for added capabilities
-* Timeouts on player fights w/ option in config file for timeout rate
- * Other player will win on timeout? option in config file
+* Implement some sort of IP identification scheme so you can only have one
+ player per user@host.
-* Option for including a config file as a runtime parameter for running
+X Make a logout command
+
+X make it so you can't register two of the same player names
+
+X Option for including a config file as a runtime parameter for running
Multiple instances of GameServ on different networks.
+X Timeouts on player fights w/ option in config file for timeout rate
+
X Fix bug where people can identify while they are two different
nicknames
X Wishing well
X Fountain of youth: rejuvination & forest fights
+X Make GameServ a true daemon instead of using nohup
+ X No output unless it's a loading error
+
+X Take out most of the output except if in debug mode.
+ X put in the logfile in debug mode
+
+X Add P10: Undernet protocol
+
+X Notice on missing directive from gameserv.conf file.
+X Make it so you can only fight a person at max, so many levels below
+ you
+
+X Fix bug that doesn't decrease player fights
+
+X Deal with cheaters who create additional characters, fight with them a
+ bit, then kill them to get their gold. Maybe add level restrictions
+ to fighting other players?
+
+X Hash tables for speedy search/insert into player lists.
+
+X Fix the hashing algorithm for nickname changes!
+
+X Some reconnect scheme that will reconnect the server on squit
+
+X Idle time events - mobbed by the goblin gang
+ X (timestamp on each player, periodic checks (config file entry),
+ X if (time(NULL) - player->idlesince >= maxidletime) then (event())
+
+X Make an option to switch between privmsg/notice
+
+X option for gameserv oper in config file
+
+X Finish the monsters for all levels.
+
+X Make all applicable commands take the player name instead of the irc
+ nickname as their parameter. This way players can have different names
+ and stay anonymous on IRC while enjoying full game functionality.
+
+X make auto message on connect optional
+
+X Add admin version of the logout command which allows them to logout
+ anyone
+
+X Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory
+
+X Beating the dragon should post a new news item. - WOLFGAR
+
+X Put the masters in a masters.dat file.
+
+X Forbid people from using gameserv's IRC Nick as a player name
+
+X Add an option for GameServ to identify with nickserv - Tsukasa & watever
+
+X Add a title to people when they beat the dragon - Tsukasa
+
+C Put some limits on what players can gain per level - Steve
+
+X Make config file accept hostnames not just ips
+
+X Output player list in an includable PHP file - TDC
+