+Version 1.3.5
+* Fixed a bunch of compilation bugs, which should have come up before - Kain
+* Fixed a bug on some redhat systems that would cause the masteritems.dat file
+ not to load at all - Kain
+* Fixed a compile bug on newer compilers complaining about class-keys - Kain
+* Cleaned up a ton of source code, and segmented all the do_functions into their own
+ files - Kain
+* Added bahamut 1.8.x as a supported ircd - Kain (thanks sheik)
+* Fixed a bug that would allow a player to run from a player vs. player fight, but still
+ attack - Kain (thanks bernardocr)
+Version 1.3.4
+* Fixed a compile bug for some compilers complaining about cerr not being declared - Kain
+* Offered a temporary fix for the player vs. player hanging bug. If both players end up
+ locked, priority goes to the first person to attack again - Kain
+* Added VLife as a new supported ircd - Kain (thanks bernardocr)
+* Fixed a new bug that crashed gameserv when someone attempted to register a nickname - Kain
+* SET [playername] HP # now also sets the Max HP for a player if it's lower than what you're
+ setting the hp to. If you type /msg gameserv set player hp 1000, but their maxhp was
+ only 10, their maxhp will now be 1000 also - Kain
+* Added a new config file directive maxnicklen which lets you enforce a maximum length for
+ registering a new player - Kain (thanks Mauritz)
+* Fixed a bunch of memory leaks including one when a monster is found in the forest, when
+ the dragon is fought, and when a master is fought - Kain
+* Fixed a bug that would leave a player logged in after they quit - Kain (thanks Mauritz)
Version 1.3.3
+* Fixed a bug causing players' HP to be set to 10 on gameserv load - Kain (thanks Mauritz)
+* Removed the timestamp update from the following commands if the player is fighting:
+ STATS, Inventory, and equip - Kain
+* Added a parameter to the USE command that allows you to specify how many items to
+ use at once - Kain
+* Really cleaned up the client/player list code. Converted it all to STL lists and changed
+ the players[] list to be a list<Player*> type instead of list<aClient*> - Kain
+* Added PTLink as an officially supported IRCD, although it should have worked with hybrid - Kain
+* Fixed a memory leak when a player quits - Kain
* Fixed a bug that would allow a player to quit the network while fighting the dragon,
come back and fight a monster, and would become the new dragon - Kain (thanks Mauritz)
* Restricted character names to alphanumeric characters only - Kain (thanks Mauritz)