* = Not Started
- = Started
X = Finished
+C = Cancelled
-* Beating the dragon should post a new news item. - WOLFGAR
+- Add a top player list - thelizno
-* Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
- strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
- restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
- chain of pearls type structure.
+* Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
-* Put some limits on what players can gain per level - Steve
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
* Make sure gameserv doesn't send the welcome message during a link
- level 3 and above can be gangs only - macblind
- once you beat the game, you can create a gang - kain
-* Make config file accept hostnames not just ips
-
* Random forest quotes when you search the forest
-* Change your name for a price :)
+* Change your name for a price
* Add a drop command for all(their own nick)/admin(any nick)
* Rejoin the bot if kicked/killed
-* Put the masters in a masters.dat file.
-
-* Group all data in a data directory
-
* Make install
-* Make database and config file version numbers
- - Not necessary for config files anymore
+* Make database version numbers
* Town square shouts. Array of 10 strings that gets rotated
* Choose how many strings to rotate in the config file
* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
* Possible choice in gameserv.conf
+ * Trading potions / Items
* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
- versions of GameServ to be running on the same network using the same data.
+ versions of GameServ to be running on the same network using the same data. Would also allow for
+ inter-network gameserv playing... might be slow though, but worth it.
* Classes of players with special abilities like spells and such.
- - Thieves can rob the bank if they're strong enough :)
+ - Thieves can rob the bank if they're strong enough
+ - Magic points
* Error handling
X Notice on database updates
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory
+
+X Beating the dragon should post a new news item. - WOLFGAR
+
+X Put the masters in a masters.dat file.
+
+X Forbid people from using gameserv's IRC Nick as a player name
+
+X Add an option for GameServ to identify with nickserv - Tsukasa & watever
+
+X Add a title to people when they beat the dragon - Tsukasa
+
+C Put some limits on what players can gain per level - Steve
+
+X Make config file accept hostnames not just ips
+
+X Output player list in an includable PHP file - TDC
+