- switch(*++t) {
- case 'd': sprintf(output, "%s%d", output, va_arg(args, int)); break;
- case 's': sprintf(output, "%s%s", output, va_arg(args, char *)); break;
- case 'S': sprintf(output, "%s%s", output, s_GameServ); break;
- case 'c': sprintf(output, "%s%c", output, va_arg(args, int)); break;
- case 'l':
- if (*++t == 'd')
- sprintf(output, "%s%ld", output, va_arg(args, long int)); break;
- }
+ switch(*++t) {
+ case 'd': sprintf(output, "%s%d", output, va_arg(args, int)); break;
+ case 's': sprintf(output, "%s%s", output, va_arg(args, char *)); break;
+ case 'S': sprintf(output, "%s%s", output, s_GameServ); break;
+ case 'c': sprintf(output, "%s%c", output, va_arg(args, int)); break;
+ case 'l':
+ if (*++t == 'd')
+ sprintf(output, "%s%ld", output, va_arg(args, long int)); break;
+ }