-* = Not finished
+* = Not Started
- = Started
-X = Finsihed
+X = Finished
+C = Cancelled
-- Make an end monster for whatever the last level in the game is...
- that way the game has a point no matter how many monsters
- are done!
+- Add a top player list - thelizno
-* Make config file accept hostnames not just ips
+* Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
-* Random forest quotes when you search the forest
+* A russian roullette type game with tankards of ale ... one of which is
+ poisoned. Each time you take a drink and don't die, the stakes are
+ higher - WOLFGAR & kain
-* Change your name for a price :)
+* Make sure gameserv doesn't send the welcome message during a link
-* Daily news (murders, kidnappings, level gains, red dragon slayings)
+* Add functionality to allow people to enter their last dying words to
+ GameServ
-* Add a drop command for all(their own nick)/admin(any nick)
+* Gangs of people that can get together and fight other gangs in large
+ group battles
+ - gang names
+ - gangs.dat file with numbers assigned to gangs
+ - a new array of linked lists with each element pointing to an
+ aClient structure based on their gang number
+ - group battles would go on order of gang numbers
+ - hired mercenaries (npcs)- ricky-s
+ - level 3 and above can be gangs only - macblind
+ - once you beat the game, you can create a gang - kain
-* Rejoin the bot if kicked/killed
+* Random forest quotes when you search the forest
-* Notice on database updates
+* Change your name for a price
-* Put the masters in a masters.dat file.
+* Add a drop command for all(their own nick)/admin(any nick)
-* Group all data in a data directory
+* Rejoin the bot if kicked/killed
* Make install
-* Make database and config file version numbers
- - Not necessary for config files anymore
+* Make database version numbers
* Town square shouts. Array of 10 strings that gets rotated
* Choose how many strings to rotate in the config file
* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
* Possible choice in gameserv.conf
+ * Trading potions / Items
* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
- versions of GameServ to be running on the same network using the same data.
+ versions of GameServ to be running on the same network using the same data. Would also allow for
+ inter-network gameserv playing... might be slow though, but worth it.
* Classes of players with special abilities like spells and such.
- - Thieves can rob the bank if they're strong enough :)
+ - Thieves can rob the bank if they're strong enough
+ - Magic points
* Error handling
X Add admin version of the logout command which allows them to logout
anyone
+X Make an end monster for whatever the last level in the game is...
+ that way the game has a point no matter how many monsters
+ are done!
+
+X Daily news (murders, kidnappings, level gains, red dragon slayings)
+
+X Add a config file option to allow people to decide how often to
+ refresh players
+
+X Add a function to check how long until gameserv refreshes
+
+X Notice on database updates
+
+X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
+ strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
+ restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
+ chain of pearls type structure.
+
+X Group all data in a data directory
+
+X Beating the dragon should post a new news item. - WOLFGAR
+
+X Put the masters in a masters.dat file.
+
+X Forbid people from using gameserv's IRC Nick as a player name
+
+X Add an option for GameServ to identify with nickserv - Tsukasa & watever
+
+X Add a title to people when they beat the dragon - Tsukasa
+
+C Put some limits on what players can gain per level - Steve
+
+X Make config file accept hostnames not just ips
+
+X Output player list in an includable PHP file - TDC