# The password for linking to the real ircd
remotepass linkpass
+# The hostname of the local machine you wish to bind to when connecting
+localhost 0.0.0.0
+
# This is a true/false type config directive.
# True: GameServ will attempt to identify with nickserv
# False: It will not (DEFAULT)
# one %s. Do not put any %d %ld or other %s into this string! You will
# break something, because there will be a leftover argument when it is
# called in tcpclient.cpp, because that expects one %s and nothing else.
+# You can use <S as many times as you want, though, because that is automatically
+# Replaced with the s_GameServ variable.
# *****Comment this out to disable sending a welcome message*****
-welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
+welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg <S help.
# This is an optional config file entry that allows you to specify
# up to 32 servers that gameserv should completly ignore.
########## END IRC STUFF ##########
-
# Filename to store player data in.
-playerdata players.dat
+playerdata data/players.dat
+
+# Filename to store the items in
+itemdata data/items/masteritems.dat
+
+# Filename to store the items that are abailable in the store
+storeitemdata data/items/store.dat
+
+# Filename to store the items that are available in the tavern
+tavernitemdata data/items/tavern.dat
+
+# Filename to store the master stats in
+masterdata data/masters.dat
+
+# Filename to store current dragon stats in.
+dragondata data/currentdragon.dat
+
+# Directory to look for scripts in - No trailing / necessary
+scriptdir data/scripts
+
+# This is the filename for the gameserv process ID
+# This should be different between .conf files so you have different pid
+# files saved for each process (if you want)
+# If left the same for all processes, the pid file will hold the process
+# Id for the last run process
+pidfile gameserv.pid
# Filename to store news data in
newsdata news.dat
+
# Password to control SHUTDOWN, LOAD, and SAVE
adminpass apass
# How many days until unused accounts at all other levels are deleted
defaultexpire 30
-# How many forest fights per day should everyone get
+# Maximum number of items a player can carry
+maxitems 100
+
+# How many forest fights per day should everyone get
+# (this is the number of fights that will roll over if you say true below)
forestfights 100
-# This is the filename for the gameserv process ID
-# This should be different between .conf files so you have different pid
-# files saved for each process (if you want)
-# If left the same for all processes, the pid file will hold the process
-# Id for the last run process
-pidfile gameserv.pid
+# True or False - Should GameServ roll over the forestfights
+rolloverforestfights false
+
+# How often (in seconds) ro rollover forest fights
+# 86400 Seconds in a day
+# 43200 Seconds in 12 hours
+# 3600 Seconds in an hour
+rolloverperiod 864
+
+# Maximum number of forest fights to roll over total. Forest fights per player will never
+# Roll over to be above this number
+maxforestfights 100
+
+# Number of forest fights to roll over every rolloverperiod.
+numrolloverfights 1
# This is the maximum number of levels above you a player
# can be to be able to fight them.
# player fights only
maxbfightdistance 1
+# Leave this as is if you want to enable fair fight checking
+# This will not let a player fight another player if they will
+# Kill the other player with 1 hit... useful for those pesky Level 1 players
+# That have the best armor and weapons because they play way too much!
+fairfights true
+
# This is the maximum time (in seconds) that a player may remain idle
# before something naughty happens to them :)
maxidletime 300
# random it gets.
idlecheckperiod 300
+# This is the maximum length that a nickname can be
+maxnicklen 20
+
# Delete or comment this line so that GameServ will Load
die You must read the entire config file!