]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
updated the Change log w/ new additions
[irc/gameservirc.git] / gameserv / TODO
1 * = Not Started
2 - = Started
3 X = Finished
4 C = Cancelled
5
6 * Output player list in an includable PHP file - TDC
7
8 * Add a top player list - thelizno
9
10 * Make GameServ tell the channel when two players are in a duel and who wins - DjSlash
11
12 * A russian roullette type game with tankards of ale ... one of which is
13 poisoned. Each time you take a drink and don't die, the stakes are
14 higher - WOLFGAR & kain
15
16 * Make sure gameserv doesn't send the welcome message during a link
17
18 * Add functionality to allow people to enter their last dying words to
19 GameServ
20
21 * Gangs of people that can get together and fight other gangs in large
22 group battles
23 - gang names
24 - gangs.dat file with numbers assigned to gangs
25 - a new array of linked lists with each element pointing to an
26 aClient structure based on their gang number
27 - group battles would go on order of gang numbers
28 - hired mercenaries (npcs)- ricky-s
29 - level 3 and above can be gangs only - macblind
30 - once you beat the game, you can create a gang - kain
31
32 * Random forest quotes when you search the forest
33
34 * Change your name for a price
35
36 * Add a drop command for all(their own nick)/admin(any nick)
37
38 * Rejoin the bot if kicked/killed
39
40 * Make install
41
42 * Make database and config file version numbers
43 - Not necessary for config files anymore
44
45 * Town square shouts. Array of 10 strings that gets rotated
46 * Choose how many strings to rotate in the config file
47
48 * Offline player fighting
49 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
50
51 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
52 * Possible choice in gameserv.conf
53 * Trading potions / Items
54
55 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
56 versions of GameServ to be running on the same network using the same data. Would also allow for
57 inter-network gameserv playing... might be slow though, but worth it.
58
59 * Classes of players with special abilities like spells and such.
60 - Thieves can rob the bank if they're strong enough
61 - Magic points
62
63 * Error handling
64
65 * DCC Chat With GameServ for added capabilities
66
67 * Implement some sort of IP identification scheme so you can only have one
68 player per user@host.
69
70 X Make a logout command
71
72 X make it so you can't register two of the same player names
73
74 X Option for including a config file as a runtime parameter for running
75 Multiple instances of GameServ on different networks.
76
77 X Timeouts on player fights w/ option in config file for timeout rate
78
79 X Fix bug where people can identify while they are two different
80 nicknames
81
82 X Add option to config file for forest fights per day, etc.
83
84 X Load monsters from a monsters.dat file so they can be changed easily.
85
86 X Periodic updates of the gameserv databases to avoid lost data
87 X Tavern where you can buy potions and powerups
88 X Add functionality for potions
89 X Forest events
90 X Wishing well
91 X Fountain of youth: rejuvination & forest fights
92
93 X Make GameServ a true daemon instead of using nohup
94 X No output unless it's a loading error
95
96 X Take out most of the output except if in debug mode.
97 X put in the logfile in debug mode
98
99 X Add P10: Undernet protocol
100
101 X Notice on missing directive from gameserv.conf file.
102 X Make it so you can only fight a person at max, so many levels below
103 you
104
105 X Fix bug that doesn't decrease player fights
106
107 X Deal with cheaters who create additional characters, fight with them a
108 bit, then kill them to get their gold. Maybe add level restrictions
109 to fighting other players?
110
111 X Hash tables for speedy search/insert into player lists.
112
113 X Fix the hashing algorithm for nickname changes!
114
115 X Some reconnect scheme that will reconnect the server on squit
116
117 X Idle time events - mobbed by the goblin gang
118 X (timestamp on each player, periodic checks (config file entry),
119 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
120
121 X Make an option to switch between privmsg/notice
122
123 X option for gameserv oper in config file
124
125 X Finish the monsters for all levels.
126
127 X Make all applicable commands take the player name instead of the irc
128 nickname as their parameter. This way players can have different names
129 and stay anonymous on IRC while enjoying full game functionality.
130
131 X make auto message on connect optional
132
133 X Add admin version of the logout command which allows them to logout
134 anyone
135
136 X Make an end monster for whatever the last level in the game is...
137 that way the game has a point no matter how many monsters
138 are done!
139
140 X Daily news (murders, kidnappings, level gains, red dragon slayings)
141
142 X Add a config file option to allow people to decide how often to
143 refresh players
144
145 X Add a function to check how long until gameserv refreshes
146
147 X Notice on database updates
148
149 X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
150 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
151 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
152 chain of pearls type structure.
153
154 X Group all data in a data directory
155
156 X Beating the dragon should post a new news item. - WOLFGAR
157
158 X Put the masters in a masters.dat file.
159
160 X Forbid people from using gameserv's IRC Nick as a player name
161
162 X Add an option for GameServ to identify with nickserv - Tsukasa & watever
163
164 X Add a title to people when they beat the dragon - Tsukasa
165
166 C Put some limits on what players can gain per level - Steve
167
168 X Make config file accept hostnames not just ips