]> jfr.im git - irc/gameservirc.git/blob - gameserv/TODO
Fixed some bugs
[irc/gameservirc.git] / gameserv / TODO
1 * = Not finished
2 - = Started
3 X = Finsihed
4
5 * Fix bug that doesn't decrease player fights
6
7 * Deal with cheaters who create additional characters, fight with them a bit,
8 then kill them to get their gold. Maybe add level restrictions to fighting
9 other players?
10
11 - Finish the monsters for all levels.
12
13 - Make all applicable commands take the player name instead of the irc
14 nickname as their parameter. This way players can have different names
15 and stay anonymous on IRC while enjoying full game functionality.
16
17 - Make an end monster for whatever the last level in the game is...
18 that way the game has a point no matter how many monsters
19 are done!
20
21 * Put the masters in a masters.dat file.
22
23 * Group all data in a data directory
24
25 * Make install
26
27 * Make database and config file version numbers
28 - Not necessary for config files anymore
29
30 * Town square shouts. Array of 10 strings that gets rotated
31 * Choose how many strings to rotate in the config file
32
33 * Offline player fighting
34 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
35
36 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
37 * Possible choice in gameserv.conf
38
39 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
40 versions of GameServ to be running on the same network using the same data.
41
42 * Classes of players with special abilities like spells and such.
43
44 * Hash tables for speedy search/insert into player lists.
45
46 * Error handling
47
48 * DCC Chat With GameServ for added capabilities
49
50 * Timeouts on player fights w/ option in config file for timeout rate
51 * Other player will win on timeout? option in config file
52
53 * Implement some sort of IP identification scheme so you can only have one
54 player per user@host.
55
56 * Make a logout command
57
58 X make it so you can't register two of the same player names
59
60 X Option for including a config file as a runtime parameter for running
61 Multiple instances of GameServ on different networks.
62
63 X Fix bug where people can identify while they are two different
64 nicknames
65
66 X Add option to config file for forest fights per day, etc.
67
68 X Load monsters from a monsters.dat file so they can be changed easily.
69
70 X Periodic updates of the gameserv databases to avoid lost data
71 X Tavern where you can buy potions and powerups
72 X Add functionality for potions
73 X Forest events
74 X Wishing well
75 X Fountain of youth: rejuvination & forest fights
76
77 X Make GameServ a true daemon instead of using nohup
78 X No output unless it's a loading error
79
80 X Take out most of the output except if in debug mode.
81 X put in the logfile in debug mode
82
83 X Add P10: Undernet protocol
84
85 X Notice on missing directive from gameserv.conf file.
86 X Make it so you can only fight a person at max, so many levels below
87 you
88