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jfr.im git - irc/gameservirc.git/blob - gameserv/player.h
9 class aClient
; // forward declaration
10 class Monster
; // forward declaration
12 class item
; // forward declaration
13 class weapon
; // forward declaration
14 class armor
; // forward declaration
15 class potion
; // forward declaration
16 class pouch
; // forward declaration
17 class script
; // forward declaration
25 void setData(Player
*);
30 long int getFlags() { return flags
; }; // Returns the Client's current flags
31 // Functions also return the flags after modifying them
32 long int setFlags(long int); // Sets the clients flags to a new value
33 long int addFlag(long int); // Adds a flag to the client's flags
34 long int remFlag(long int); // Removes a flag from the client's current flags
37 item
*getWeapon() { return w
; };
38 item
*getArmor() { return a
; };
40 void setWeapon (item
&); // Set a player's weapon to some item
41 void setArmor (item
&); // Set a player's weapon to some item
43 void clearWeapon () { w
= NULL
; }; // Remove a weapon
44 void clearArmor () { a
= NULL
; };
46 void setName (string
&); // Set the player's name
47 void setName (const char *); // Set the player's name
48 void setLevel(int ); // Set the player's level
49 void setExp(long int); // Set the player's experience
50 void setGold(long int); // Set the player's gold
51 void setBank(long int); // Set the player's bank balance
52 void setHP(int); // Set the player's hit points (health)
53 void setMaxHP(int); // Set the player's maximum hit points
54 void setStrength(int); // Set the player's raw strength
55 void setDefense(int); // Set the player's raw defense
56 void setForestFights(int); // Set the player's forest fight limit
57 void setPlayerFights(int); // Set the player's player vs. player fight limit
58 void setPassword(const char *p
); // Set the player's password while encrypting it
59 void setRawPassword(const char *p
); //Set the player's password without encrypting it
61 void setClient(aClient
*); // Set the pointer back to this player's IRC Client
62 void setMonster(Monster
*); // Set the pointer to the monster this player is fighting
63 void setMyMaster(Monster
*); // Set the pointer to the master this player is fighting
64 void setBattle(aClient
*); // Set the pointer to the player this person is fighting
66 void addLevel(int); // Add to the player's level
67 void addExp(int); // Add to the player's experience
68 void addGold(int); // Add to the player's gold
69 void addBank(int); // Add to the player's bank account
70 void addHP(int); // Add to the player's hit points
71 void addMaxHP(int); // Add to the player's maximum hit points
72 void addStrength(int); // Add to the player's strength
73 void addDefense(int); // Add to the player's defense
74 void addForestFights(int); // Add to the player's forest fights
75 void addPlayerFights(int); // Add to the player's player vs. player fights
77 void subtractLevel(int); // Subtract from a player's level
78 void subtractExp(long int); // Subtract from a player's experience
79 void subtractGold(long int); // Subtract from a player's gold
80 void subtractBank(long int); // Subtract from a player's bank account
81 void subtractHP(int); // Subtract from a player's hit points
82 void subtractMaxHP(int); // Subtract from a player's maximum hit points
83 void subtractStrength(int); // Subtract from a player's strength
84 void subtractDefense(int); // Subtract from a player's defense
85 void subtractForestFights(int); // Subtract from a player's forest fights
86 void subtractPlayerFights(int); // Subtract from a player's player vs. player fights
87 pouch
*inventory
; // This contains everything you're holding
89 string
getName() { return name
; };
90 int getLevel() { return level
; };
91 long int getExp() { return exp
; };
92 long int getGold() { return gold
; };
93 long int getBank() { return bank
; };
94 int getHP() { return hp
; };
95 int getMaxHP() { return maxhp
; };
96 int getStrength() { return strength
; };
97 int getDefense() { return defense
; };
98 int getForestFights() { return forest_fights
; };
99 int getPlayerFights() { return player_fights
; };
100 string
getPassword() { return password
; };
102 aClient
*getClient() { return client
; };
103 Monster
*getMonster() { return fight
; };
104 Monster
*getMaster() { return master
; };
105 aClient
*getBattle() { return battle
; };
107 void delMaster(); // Delete the monster stored in *master
108 void delMonster(); // Delete the monster stored in *fight
109 void delBattle(); // Clear the pointer to the player this person is fighting
110 void healall () { setHP(getMaxHP()); }; // Completely heal this person's hp
112 long int lastcommand
; // timestamp for the last command typed
113 long int lastlogin
; // timestamp for the last login
115 bool operator < (Player
&right
);
118 string name
; // Player's Name
119 int level
; // Player's level (1-12)
120 long int exp
; // Player's experience
121 long int gold
; // Gold on hand
122 long int bank
; // Gold in the bank
123 int hp
; // Current Hit Points (health)
124 int maxhp
; // Maximum Hit Points
125 int strength
; // Player's Strength
126 int defense
; // Player's defensive strength
127 int forest_fights
; // Amount of forest fights left today
128 int player_fights
; // Amount of player<->player fights for today
129 string password
; // Player's encrypted password
131 aClient
*client
; // Pointer to the aClient this player is from
132 Monster
*fight
; // Pointer to the monster the player is currently fighting
133 Monster
*master
; // Pointer to the master the player is currently fighting
134 aClient
*battle
; // Pointer to the player this player is currently fighting
136 long int flags
; // Player's current flags
137 item
*w
; // Player's weapon
138 item
*a
; // Player's armor
145 Monster(const Monster
&);
148 string name
; // The monster's name
149 string weapon
; // A name for their weapon. Doesn't have to be in weapons[]
150 int strength
; // Their strength
151 int gold
; // The gold you get when you kill them
152 int exp
; // The experience you get when you kill them
153 int hp
; // Their remaining hitpoints
154 int maxhp
; // Their max hitpoints
155 int defense
; // Only used seldomly
156 string death
; // What is said when they die