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jfr.im git - irc/gameservirc.git/blob - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/LevelGO.h
1 #ifndef __GS__LEVEL_H__
2 #define __GS__LEVEL_H__
3 #include <GameServ/GameLayer/GameObjects/GameObject.h>
4 using GameServ::GameLayer::GameObjects::GameObject
;
5 #include <GameServ/GameLayer/GameObjects/MasterGO.h>
6 using GameServ::GameLayer::GameObjects::MasterGO
;
7 #include <GameServ/GameLayer/GameObjects/MonsterGO.h>
8 using GameServ::GameLayer::GameObjects::MonsterGO
;
10 #include <GameServ/Types.h>
11 using GameServ::Types::ObjectTypes
;
12 using GameServ::Types::Range
;
14 #include <boost/smart_ptr/shared_ptr.hpp>
15 using boost::shared_ptr
;
22 #include <boost/smart_ptr/shared_ptr.hpp>
23 using boost::shared_ptr
;
25 namespace GameServ
{ namespace GameLayer
{ namespace GameObjects
27 class LevelGO
: public GameObject
32 LevelGO(const string
&Id
);
36 virtual LevelGO
*Clone(void) const;
38 virtual ObjectTypes::ObjectType
ObjectType(void) const;
40 //! Property set - Level number
41 void Number(const unsigned int &value
);
43 //! Property get - Level number
44 unsigned int Number(void) const;
46 //! Property set - Strength Range
47 void StrengthRange(const Range
<int> &value
);
48 //! Property get - Strength Range
49 Range
<int> StrengthRange(void) const;
52 //! Property set - Defense Range
53 void DefenseRange(const Range
<int> &value
);
54 //! Property get - Defense Range
55 Range
<int> DefenseRange(void) const;
57 //! Property set - Gold Range
58 void GoldRange(const Range
<int> &value
);
59 //! Property get - Gold Range
60 Range
<int> GoldRange(void) const;
62 //! Property set - Experience Range
63 void ExperienceRange(const Range
<int> &value
);
64 //! Property get - Experience Range
65 Range
<int> ExperienceRange(void) const;
68 //! Property set - Health Range
69 void HealthRange(const Range
<int> &value
);
70 //! Property get - Health Range
71 Range
<int> HealthRange(void) const;
79 Range
<int> mExperience
;
82 }}} // GameServ::GameLayer::GameObjects