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3d5a42ee | 1 | #ifndef __GS__LEVEL_H__\r |
2 | #define __GS__LEVEL_H__\r | |
3 | #include <GameServ/GameLayer/GameObjects/GameObject.h>\r | |
4 | using GameServ::GameLayer::GameObjects::GameObject;\r | |
5 | #include <GameServ/GameLayer/GameObjects/MasterGO.h>\r | |
6 | using GameServ::GameLayer::GameObjects::MasterGO;\r | |
7 | #include <GameServ/GameLayer/GameObjects/MonsterGO.h>\r | |
8 | using GameServ::GameLayer::GameObjects::MonsterGO;\r | |
9 | \r | |
3ab6f12a | 10 | #include <GameServ/Types.h>\r |
11 | using GameServ::Types::ObjectTypes;\r | |
142e3ca5 | 12 | using GameServ::Types::Range;\r |
3ab6f12a | 13 | \r |
14 | #include <boost/smart_ptr/shared_ptr.hpp>\r | |
15 | using boost::shared_ptr;\r | |
16 | \r | |
3d5a42ee | 17 | #include <string>\r |
18 | using std::string;\r | |
19 | #include <vector>\r | |
20 | using std::vector;\r | |
21 | \r | |
22 | #include <boost/smart_ptr/shared_ptr.hpp>\r | |
23 | using boost::shared_ptr;\r | |
24 | \r | |
25 | namespace GameServ { namespace GameLayer { namespace GameObjects\r | |
26 | {\r | |
27 | class LevelGO : public GameObject\r | |
28 | {\r | |
29 | public:\r | |
30 | \r | |
31 | LevelGO();\r | |
32 | LevelGO(const string &Id);\r | |
33 | \r | |
34 | virtual ~LevelGO();\r | |
35 | \r | |
3d5a42ee | 36 | virtual LevelGO *Clone(void) const;\r |
37 | \r | |
3ab6f12a | 38 | virtual ObjectTypes::ObjectType ObjectType(void) const;\r |
39 | \r | |
142e3ca5 | 40 | //! Property set - Level number\r |
41 | void Number(const unsigned int &value);\r | |
3ab6f12a | 42 | \r |
142e3ca5 | 43 | //! Property get - Level number\r |
44 | unsigned int Number(void) const;\r | |
3ab6f12a | 45 | \r |
142e3ca5 | 46 | //! Property set - Strength Range\r |
fadef98f | 47 | void StrengthRange(const Range<int> &value);\r |
142e3ca5 | 48 | //! Property get - Strength Range\r |
fadef98f | 49 | Range<int> StrengthRange(void) const;\r |
3ab6f12a | 50 | \r |
3ab6f12a | 51 | \r |
142e3ca5 | 52 | //! Property set - Defense Range\r |
fadef98f | 53 | void DefenseRange(const Range<int> &value);\r |
142e3ca5 | 54 | //! Property get - Defense Range\r |
fadef98f | 55 | Range<int> DefenseRange(void) const;\r |
142e3ca5 | 56 | \r |
57 | //! Property set - Gold Range\r | |
fadef98f | 58 | void GoldRange(const Range<int> &value);\r |
142e3ca5 | 59 | //! Property get - Gold Range\r |
fadef98f | 60 | Range<int> GoldRange(void) const;\r |
142e3ca5 | 61 | \r |
62 | //! Property set - Experience Range\r | |
fadef98f | 63 | void ExperienceRange(const Range<int> &value);\r |
142e3ca5 | 64 | //! Property get - Experience Range\r |
fadef98f | 65 | Range<int> ExperienceRange(void) const;\r |
142e3ca5 | 66 | \r |
67 | \r | |
68 | //! Property set - Health Range\r | |
fadef98f | 69 | void HealthRange(const Range<int> &value);\r |
142e3ca5 | 70 | //! Property get - Health Range\r |
fadef98f | 71 | Range<int> HealthRange(void) const;\r |
142e3ca5 | 72 | \r |
3d5a42ee | 73 | \r |
142e3ca5 | 74 | private:\r |
75 | unsigned int mNumber;\r | |
fadef98f | 76 | Range<int> mStrength;\r |
77 | Range<int> mDefense;\r | |
78 | Range<int> mGold;\r | |
79 | Range<int> mExperience;\r | |
80 | Range<int> mHealth;\r | |
3d5a42ee | 81 | };\r |
82 | }}} // GameServ::GameLayer::GameObjects\r | |
83 | #endif |