5 * Put some limits on what players can gain per level - Steve
7 * Make sure gameserv doesn't send the welcome message during a link
9 * Add functionality to allow people to enter their last dying words to
12 * Gangs of people that can get together and fight other gangs in large
15 - gangs.dat file with numbers assigned to gangs
16 - a new array of linked lists with each element pointing to an
17 aClient structure based on their gang number
18 - group battles would go on order of gang numbers
19 - hired mercenaries (npcs)- ricky-s
20 - level 3 and above can be gangs only - macblind
21 - once you beat the game, you can create a gang - kain
23 * Make config file accept hostnames not just ips
25 * Random forest quotes when you search the forest
27 * Change your name for a price :)
29 * Add a drop command for all(their own nick)/admin(any nick)
31 * Rejoin the bot if kicked/killed
33 * Put the masters in a masters.dat file.
35 * Group all data in a data directory
39 * Make database and config file version numbers
40 - Not necessary for config files anymore
42 * Town square shouts. Array of 10 strings that gets rotated
43 * Choose how many strings to rotate in the config file
45 * Offline player fighting
46 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
48 * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
49 * Possible choice in gameserv.conf
51 * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
52 versions of GameServ to be running on the same network using the same data.
54 * Classes of players with special abilities like spells and such.
55 - Thieves can rob the bank if they're strong enough :)
59 * DCC Chat With GameServ for added capabilities
61 * Implement some sort of IP identification scheme so you can only have one
64 X Make a logout command
66 X make it so you can't register two of the same player names
68 X Option for including a config file as a runtime parameter for running
69 Multiple instances of GameServ on different networks.
71 X Timeouts on player fights w/ option in config file for timeout rate
73 X Fix bug where people can identify while they are two different
76 X Add option to config file for forest fights per day, etc.
78 X Load monsters from a monsters.dat file so they can be changed easily.
80 X Periodic updates of the gameserv databases to avoid lost data
81 X Tavern where you can buy potions and powerups
82 X Add functionality for potions
85 X Fountain of youth: rejuvination & forest fights
87 X Make GameServ a true daemon instead of using nohup
88 X No output unless it's a loading error
90 X Take out most of the output except if in debug mode.
91 X put in the logfile in debug mode
93 X Add P10: Undernet protocol
95 X Notice on missing directive from gameserv.conf file.
96 X Make it so you can only fight a person at max, so many levels below
99 X Fix bug that doesn't decrease player fights
101 X Deal with cheaters who create additional characters, fight with them a
102 bit, then kill them to get their gold. Maybe add level restrictions
103 to fighting other players?
105 X Hash tables for speedy search/insert into player lists.
107 X Fix the hashing algorithm for nickname changes!
109 X Some reconnect scheme that will reconnect the server on squit
111 X Idle time events - mobbed by the goblin gang
112 X (timestamp on each player, periodic checks (config file entry),
113 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
115 X Make an option to switch between privmsg/notice
117 X option for gameserv oper in config file
119 X Finish the monsters for all levels.
121 X Make all applicable commands take the player name instead of the irc
122 nickname as their parameter. This way players can have different names
123 and stay anonymous on IRC while enjoying full game functionality.
125 X make auto message on connect optional
127 X Add admin version of the logout command which allows them to logout
130 X Make an end monster for whatever the last level in the game is...
131 that way the game has a point no matter how many monsters
134 X Daily news (murders, kidnappings, level gains, red dragon slayings)
136 X Add a config file option to allow people to decide how often to
139 X Add a function to check how long until gameserv refreshes
141 X Notice on database updates