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jfr.im git - irc/gameservirc.git/blob - gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/PlayerGL.h
1 #ifndef __GS__PLAYERGL_H__
2 #define __GS__PLAYERGL_H__
4 #include <GameServ/DataLayer/IPlayerDAO.h>
5 using GameServ::DataLayer::DataAccessObjects::IPlayerDAO
;
7 #include <boost/smart_ptr/shared_ptr.hpp>
8 using boost::shared_ptr
;
14 namespace GameServ
{ namespace GameLayer
{
22 shared_ptr
<PlayerGO
> GetById(const string
&Id
);
23 void Insert(shared_ptr
<PlayerGO
> spPlayer
);
27 shared_ptr
<IPlayerDAO
> mspPlayerDAO
;