]> jfr.im git - irc/gameservirc.git/commit
Added all old gameserv data files with some modifications to work better with 2.0...
authorkainazzzo <redacted>
Tue, 15 Sep 2009 21:54:34 +0000 (21:54 +0000)
committerkainazzzo <redacted>
Tue, 15 Sep 2009 21:54:34 +0000 (21:54 +0000)
commit317ce8de6f998a5e20c57f7fe5c8c02375c33729
tree252fd43fc92c4a86c509f93cf716746792d707e0
parente0306362252a9baa46ac7d7a56bbe3479cdaa771
Added all old gameserv data files with some modifications to work better with 2.0. These are obviously not final.
Consolidated IArmorDAO and IWeaponDAO into IItemDAO... this will handle all items including potions now
Fixed up the inventory to be a vector of foreign item ids with add/remove functionality

git-svn-id: https://svn.code.sf.net/p/gameservirc/code/trunk@521 bc333340-6410-0410-a689-9d09f3c113fa
38 files changed:
gameserv-2.0/data/initialdragon.dat [new file with mode: 0644]
gameserv-2.0/data/items/masteritems.dat [new file with mode: 0644]
gameserv-2.0/data/items/store.dat [new file with mode: 0644]
gameserv-2.0/data/items/tavern.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level1.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level10.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level11.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level12.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level2.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level3.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level4.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level5.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level6.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level7.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level8.dat [new file with mode: 0644]
gameserv-2.0/data/levels/level9.dat [new file with mode: 0644]
gameserv-2.0/data/masters.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level1.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level10.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level11.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level12.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level2.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level3.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level4.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level5.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level6.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level7.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level8.dat [new file with mode: 0644]
gameserv-2.0/data/monsters/level9.dat [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/File/FileItemDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/DataLayer/IItemDAO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PlayerGO.h
gameserv-2.0/libgameservgldl/include/GameServ/GameLayer/GameObjects/PotionGO.h [new file with mode: 0644]
gameserv-2.0/libgameservgldl/libgameservgldl.vcproj
gameserv-2.0/libgameservgldl/src/DataLayer/File/FileItemDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/DataLayer/IItemDAO.cpp [new file with mode: 0644]
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PlayerGO.cpp
gameserv-2.0/libgameservgldl/src/GameLayer/GameObjects/PotionGO.cpp [new file with mode: 0644]