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1 | #include "extern.h" | |
2 | #include "aClient.h" | |
3 | #include "flags.h" | |
4 | #include "options.h" | |
5 | #include "item.h" | |
6 | ||
7 | Monster dragon; // The current dragon | |
8 | ||
9 | void do_dragon(char *u) | |
10 | { | |
11 | aClient *user; | |
12 | ||
13 | if (!(user = find(u))) | |
14 | { | |
15 | notice(s_GameServ, u, "Fatal error. Contact a(n) <S admin. buf: %s", strtok(NULL, "")); | |
16 | return; | |
17 | } | |
18 | else if (isIgnore(user)) | |
19 | { | |
20 | #ifdef DEBUGMODE | |
21 | log("Ignoring %s.", user->getNick()); | |
22 | #endif | |
23 | return; | |
24 | } | |
25 | else if (!is_playing(user)) | |
26 | { | |
27 | notice(s_GameServ, u, "You must be playing to fight the dragon!"); | |
28 | return; | |
29 | } | |
30 | else if (is_fighting(user)) | |
31 | { | |
32 | notice(s_GameServ, u, "You are already in a fight. How will you fight the almighty dragon!?"); | |
33 | return; | |
34 | } | |
35 | else if (!isAlive(user->stats)) | |
36 | { | |
37 | notice(s_GameServ, u, "You're dead. Wait until tomorrow to see your master!"); | |
38 | return; | |
39 | } | |
40 | else if (user->stats->getLevel() < LEVELS) | |
41 | { | |
42 | notice(s_GameServ, u, "You fool! Only those strong enough "\ | |
43 | "to vanquish any foe should DARE fight the dragon!"); | |
44 | notice(s_GameServ, u, "To put it in terms you can understand: "\ | |
45 | "You are too weak. You must be Level %d!", REALLEVELS); | |
46 | return; | |
47 | } | |
48 | ||
49 | updateTS(user->stats); | |
50 | ||
51 | Player *p = user->stats; | |
52 | setMaster(p); | |
53 | notice(s_GameServ, u, "You approach the dragon's lair cautiously."); | |
54 | notice(s_GameServ, u, "The stench of sulfer fills the air as a "\ | |
55 | "deep, red fog rolls in. The air is filled with the "\ | |
56 | "heated mist of deadly fire from beyond the cave "\ | |
57 | "entrance."); | |
58 | notice(s_GameServ, u, "You adjust your %s, tighten your grip on "\ | |
59 | "your %s, and venture into the hot, dark cave. "\ | |
60 | "You are surprised at the angle of descent as you climb "\ | |
61 | "lower and lower, deeper into the dragon's den.", | |
62 | (p->getArmor() ? p->getArmor()->getName().c_str() : "Fists"), (p->getWeapon() ? p->getWeapon()->getName().c_str() : "Birthday Suit")); | |
63 | notice(s_GameServ, u, "You come to the end of the cave to find "\ | |
64 | "a tooth. It is a large tooth... bigger than your torso."\ | |
65 | " Suddenly the darkness lifts from the gleam of an eye "\ | |
66 | " staring into your soul! The eye is large... HUGE!"); | |
67 | notice(s_GameServ, u, "Just then you notice the eye begin to "\ | |
68 | "glare orange! The tooth is moving... but it is still too "\ | |
69 | "dark for you to make out.... THE DRAGON! You see it!"); | |
70 | p->setMonster(&dragon); | |
71 | setDragonFight(p); | |
72 | display_monster(u); | |
73 | } |