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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
85ce9d3e | 5 | #include <stdlib.h> |
6 | #include <stdio.h> | |
7 | ||
e3c5fe46 | 8 | void Player::reset() |
85ce9d3e | 9 | { |
ce61cdfa | 10 | memset(name, 0, 256); |
11 | memset(password, 0, 256); | |
cbf6551f | 12 | |
85ce9d3e | 13 | exp = 1; |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
40251952 | 29 | lastcommand = 0; |
ee38284f | 30 | setAlive(this); |
3662210f | 31 | inventory.reset(); |
e3c5fe46 | 32 | } |
40251952 | 33 | |
85bcf836 | 34 | Player::Player() |
35 | { | |
36 | name = new char[256]; | |
37 | password = new char[256]; | |
38 | setData(NULL); | |
39 | ||
40 | #ifdef DEBUGMODE | |
41 | log("New Player: %s", name); | |
42 | #endif | |
43 | } | |
e3c5fe46 | 44 | |
45 | Player::Player(aClient *user) | |
46 | { | |
cdc9a6db | 47 | |
48 | name = new char[256]; | |
49 | password = new char[256]; | |
50 | ||
85ce9d3e | 51 | if (user) |
ab4f4ec0 | 52 | { |
0a1518fa | 53 | setData(user->stats); |
ab4f4ec0 | 54 | strcpy(name, user->getNick()); |
55 | } | |
85ce9d3e | 56 | else |
0a1518fa | 57 | setData(NULL); |
58 | ||
85ce9d3e | 59 | } |
0a1518fa | 60 | |
85ce9d3e | 61 | Player::Player(char *n) |
62 | { | |
cdc9a6db | 63 | name = new char[256]; |
64 | password = new char[256]; | |
65 | ||
e3c5fe46 | 66 | reset(); // Set defaults |
85ce9d3e | 67 | |
85ce9d3e | 68 | strcpy(name, n); |
69 | ||
f2072f1a | 70 | #ifdef DEBUGMODE |
71 | log("New Player: %s", name); | |
72 | #endif | |
85ce9d3e | 73 | } |
74 | ||
75 | Player::~Player() | |
9f8c2acc | 76 | { |
77 | #ifdef DEBUGMODE | |
78 | char *output; | |
ce61cdfa | 79 | output = new char[strlen(name) + strlen(password) + 48]; |
9f8c2acc | 80 | strcpy(output, "Deleting Player"); |
81 | #endif | |
82 | ||
ce61cdfa | 83 | if (name != NULL) |
cbf6551f | 84 | { |
9f8c2acc | 85 | #ifdef DEBUGMODE |
86 | sprintf(output, "%s: %s", output, name); | |
87 | #endif | |
88 | ||
1cf88153 | 89 | delete [] name; |
cbf6551f | 90 | } |
ce61cdfa | 91 | |
92 | if (password != NULL) | |
cbf6551f | 93 | { |
9f8c2acc | 94 | #ifdef DEBUGMODE |
ce61cdfa | 95 | sprintf(output, "%s Password: %s", output, password); |
9f8c2acc | 96 | #endif |
ce61cdfa | 97 | |
1cf88153 | 98 | delete [] password; |
cbf6551f | 99 | } |
ce61cdfa | 100 | |
9f8c2acc | 101 | #ifdef DEBUGMODE |
102 | log ("%s", output); | |
ce61cdfa | 103 | delete [] output; |
9f8c2acc | 104 | #endif |
e3c5fe46 | 105 | } |
85ce9d3e | 106 | |
107 | void Player::setData(Player *right) | |
108 | { | |
109 | if (right) | |
110 | { | |
111 | strcpy(name, right->name); | |
0a1518fa | 112 | strcpy(password, right->password); |
85ce9d3e | 113 | exp = right->exp; |
114 | gold = right->gold; | |
115 | bank = right->bank; | |
116 | hp = right->hp; | |
117 | maxhp = right->maxhp; | |
118 | strength = right->strength; | |
119 | defense = right->defense; | |
120 | armor = right->armor; | |
121 | weapon = right->weapon; | |
122 | level = right->level; | |
85ce9d3e | 123 | forest_fights = right->forest_fights; |
124 | player_fights = right->player_fights; | |
1af35752 | 125 | flags = right->flags; |
ee38284f | 126 | inventory.setInventory(&right->inventory); |
85bcf836 | 127 | client = right->client; |
40251952 | 128 | lastcommand = right->lastcommand; |
85ce9d3e | 129 | } |
0a1518fa | 130 | else |
85ce9d3e | 131 | { |
cdc9a6db | 132 | reset(); |
85bcf836 | 133 | client = NULL; |
0a1518fa | 134 | int num = rand() % 32767; |
28f552b8 | 135 | sprintf(name, "Player%d", num); |
85ce9d3e | 136 | } |
0a1518fa | 137 | |
f2072f1a | 138 | #ifdef DEBUGMODE |
139 | log("Setting Player data for %s", name); | |
140 | #endif | |
85ce9d3e | 141 | } |
c8ada07e | 142 | |
143 | monster_::~monster_() | |
144 | { | |
145 | delete name; | |
146 | delete weapon; | |
147 | delete death; | |
148 | } | |
149 | ||
150 | monster_::monster_() | |
151 | { | |
9d3b1d42 | 152 | name = new char[64]; |
153 | weapon = new char[64]; | |
154 | death = new char[512]; | |
c8ada07e | 155 | |
9d3b1d42 | 156 | memset(name, 0, 64); |
157 | memset(weapon, 0, 64); | |
158 | memset(death, 0, 512); | |
c8ada07e | 159 | } |
160 | ||
161 | monster_::monster_(monster_ *m) | |
162 | { | |
163 | name = new char[strlen(m->name) + 1]; | |
164 | weapon = new char[strlen(m->weapon) + 1]; | |
165 | death = new char[strlen(m->death) + 1]; | |
166 | ||
167 | strcpy(name, m->name); | |
168 | strcpy(weapon, m->weapon); | |
169 | strcpy(death, m->death); | |
170 | ||
171 | strength = m->strength; | |
172 | maxhp = m->maxhp; | |
e282e9d2 | 173 | hp = m->hp; |
c8ada07e | 174 | gold = m->gold; |
175 | exp = m->exp; | |
176 | } | |
1af35752 | 177 | |
178 | long int Player::setFlags(long int newflags) | |
179 | { | |
180 | flags = newflags; | |
181 | return getFlags(); | |
182 | } | |
183 | ||
184 | long int Player::addFlag(long int flag) | |
185 | { | |
186 | flags |= flag; | |
187 | return getFlags(); | |
188 | } | |
189 | ||
190 | long int Player::remFlag(long int flag) | |
191 | { | |
192 | flags &= ~flag; | |
193 | return getFlags(); | |
194 | } | |
195 | ||
3662210f | 196 | Pouch::Pouch(int h, int s, int d) |
197 | { | |
198 | setHealing(h); | |
199 | setStrength(s); | |
200 | setDefense(d); | |
201 | } |