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Commit | Line | Data |
---|---|---|
87137def | 1 | * = Not Started |
b568f543 | 2 | - = Started |
46800adc | 3 | X = Finished |
b568f543 | 4 | |
06387cce | 5 | * A russian roullette type game with tankards of ale ... one of which is |
6 | poisoned. Each time you take a drink and don't die, the stakes are | |
7 | higher - WOLFGAR & kain | |
89f30676 | 8 | |
f657b917 | 9 | * Beating the dragon should post a new news item. - WOLFGAR |
bf3a2ff9 | 10 | |
58edd487 | 11 | * Put some limits on what players can gain per level - Steve |
12 | ||
1f8a5387 | 13 | * Make sure gameserv doesn't send the welcome message during a link |
14 | ||
19795233 | 15 | * Add functionality to allow people to enter their last dying words to |
16 | GameServ | |
17 | ||
87137def | 18 | * Gangs of people that can get together and fight other gangs in large |
a51121e0 | 19 | group battles |
20 | - gang names | |
21 | - gangs.dat file with numbers assigned to gangs | |
22 | - a new array of linked lists with each element pointing to an | |
23 | aClient structure based on their gang number | |
24 | - group battles would go on order of gang numbers | |
a5a4c626 | 25 | - hired mercenaries (npcs)- ricky-s |
fcca861d | 26 | - level 3 and above can be gangs only - macblind |
27 | - once you beat the game, you can create a gang - kain | |
a51121e0 | 28 | |
7a9afc84 | 29 | * Make config file accept hostnames not just ips |
30 | ||
ce7556ca | 31 | * Random forest quotes when you search the forest |
32 | ||
33 | * Change your name for a price :) | |
34 | ||
ce7556ca | 35 | * Add a drop command for all(their own nick)/admin(any nick) |
36 | ||
ce7556ca | 37 | * Rejoin the bot if kicked/killed |
f5d4b16f | 38 | |
dbaa8744 | 39 | * Put the masters in a masters.dat file. |
40 | ||
dbaa8744 | 41 | * Make install |
42 | ||
ee38284f | 43 | * Make database and config file version numbers |
3d1af598 | 44 | - Not necessary for config files anymore |
9cda831c | 45 | |
b568f543 | 46 | * Town square shouts. Array of 10 strings that gets rotated |
922daad7 | 47 | * Choose how many strings to rotate in the config file |
20d5d721 | 48 | |
b568f543 | 49 | * Offline player fighting |
922daad7 | 50 | * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper)) |
20d5d721 | 51 | |
b568f543 | 52 | * Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it) |
bf2cabcd | 53 | * Possible choice in gameserv.conf |
20d5d721 | 54 | |
324ab87f | 55 | * MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup |
56 | versions of GameServ to be running on the same network using the same data. | |
57 | ||
b568f543 | 58 | * Classes of players with special abilities like spells and such. |
40251952 | 59 | - Thieves can rob the bank if they're strong enough :) |
20d5d721 | 60 | |
4dde2ed9 | 61 | * Error handling |
922daad7 | 62 | |
20d5d721 | 63 | * DCC Chat With GameServ for added capabilities |
64 | ||
8450c018 | 65 | * Implement some sort of IP identification scheme so you can only have one |
66 | player per user@host. | |
67 | ||
b0359af9 | 68 | X Make a logout command |
71098075 | 69 | |
f2072f1a | 70 | X make it so you can't register two of the same player names |
7f17db99 | 71 | |
624c0352 | 72 | X Option for including a config file as a runtime parameter for running |
c62d75be | 73 | Multiple instances of GameServ on different networks. |
74 | ||
0b6098d5 | 75 | X Timeouts on player fights w/ option in config file for timeout rate |
76 | ||
20d5d721 | 77 | X Fix bug where people can identify while they are two different |
78 | nicknames | |
79 | ||
80 | X Add option to config file for forest fights per day, etc. | |
81 | ||
9cda831c | 82 | X Load monsters from a monsters.dat file so they can be changed easily. |
20d5d721 | 83 | |
922daad7 | 84 | X Periodic updates of the gameserv databases to avoid lost data |
9cda831c | 85 | X Tavern where you can buy potions and powerups |
ee38284f | 86 | X Add functionality for potions |
87 | X Forest events | |
88 | X Wishing well | |
c62d75be | 89 | X Fountain of youth: rejuvination & forest fights |
90 | ||
cb5b803b | 91 | X Make GameServ a true daemon instead of using nohup |
92 | X No output unless it's a loading error | |
93 | ||
94 | X Take out most of the output except if in debug mode. | |
95 | X put in the logfile in debug mode | |
96 | ||
97 | X Add P10: Undernet protocol | |
1e1b5312 | 98 | |
99 | X Notice on missing directive from gameserv.conf file. | |
7f17db99 | 100 | X Make it so you can only fight a person at max, so many levels below |
101 | you | |
102 | ||
f5d4b16f | 103 | X Fix bug that doesn't decrease player fights |
104 | ||
105 | X Deal with cheaters who create additional characters, fight with them a | |
106 | bit, then kill them to get their gold. Maybe add level restrictions | |
107 | to fighting other players? | |
108 | ||
109 | X Hash tables for speedy search/insert into player lists. | |
110 | ||
59dc3990 | 111 | X Fix the hashing algorithm for nickname changes! |
112 | ||
ce7556ca | 113 | X Some reconnect scheme that will reconnect the server on squit |
114 | ||
19a038e4 | 115 | X Idle time events - mobbed by the goblin gang |
116 | X (timestamp on each player, periodic checks (config file entry), | |
117 | X if (time(NULL) - player->idlesince >= maxidletime) then (event()) | |
118 | ||
4e64da60 | 119 | X Make an option to switch between privmsg/notice |
120 | ||
121 | X option for gameserv oper in config file | |
122 | ||
613c0d69 | 123 | X Finish the monsters for all levels. |
124 | ||
125 | X Make all applicable commands take the player name instead of the irc | |
126 | nickname as their parameter. This way players can have different names | |
127 | and stay anonymous on IRC while enjoying full game functionality. | |
128 | ||
129 | X make auto message on connect optional | |
130 | ||
131 | X Add admin version of the logout command which allows them to logout | |
132 | anyone | |
133 | ||
016a160f | 134 | X Make an end monster for whatever the last level in the game is... |
135 | that way the game has a point no matter how many monsters | |
136 | are done! | |
613c0d69 | 137 | |
19795233 | 138 | X Daily news (murders, kidnappings, level gains, red dragon slayings) |
46800adc | 139 | |
140 | X Add a config file option to allow people to decide how often to | |
141 | refresh players | |
142 | ||
143 | X Add a function to check how long until gameserv refreshes | |
144 | ||
10e38380 | 145 | X Notice on database updates |
146 | ||
f657b917 | 147 | X Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than |
148 | strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a | |
149 | restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a | |
150 | chain of pearls type structure. | |
151 | ||
152 | X Group all data in a data directory |