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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
85ce9d3e | 5 | #include <stdlib.h> |
6 | #include <stdio.h> | |
7 | ||
e3c5fe46 | 8 | void Player::reset() |
85ce9d3e | 9 | { |
ce61cdfa | 10 | memset(name, 0, 256); |
11 | memset(password, 0, 256); | |
cbf6551f | 12 | |
85ce9d3e | 13 | exp = 1; |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
ee38284f | 29 | setAlive(this); |
3662210f | 30 | inventory.reset(); |
e3c5fe46 | 31 | } |
32 | ||
33 | Player::Player(aClient *user) | |
34 | { | |
cdc9a6db | 35 | |
36 | name = new char[256]; | |
37 | password = new char[256]; | |
38 | ||
85ce9d3e | 39 | if (user) |
ab4f4ec0 | 40 | { |
0a1518fa | 41 | setData(user->stats); |
ab4f4ec0 | 42 | strcpy(name, user->getNick()); |
43 | } | |
85ce9d3e | 44 | else |
0a1518fa | 45 | setData(NULL); |
46 | ||
9f8c2acc | 47 | #ifdef DEBUGMODE |
48 | log("New Player: %s", name); | |
49 | #endif | |
85ce9d3e | 50 | } |
0a1518fa | 51 | |
85ce9d3e | 52 | Player::Player(char *n) |
53 | { | |
cdc9a6db | 54 | name = new char[256]; |
55 | password = new char[256]; | |
56 | ||
e3c5fe46 | 57 | reset(); // Set defaults |
85ce9d3e | 58 | |
85ce9d3e | 59 | strcpy(name, n); |
60 | ||
f2072f1a | 61 | #ifdef DEBUGMODE |
62 | log("New Player: %s", name); | |
63 | #endif | |
85ce9d3e | 64 | } |
65 | ||
66 | Player::~Player() | |
9f8c2acc | 67 | { |
68 | #ifdef DEBUGMODE | |
69 | char *output; | |
ce61cdfa | 70 | output = new char[strlen(name) + strlen(password) + 48]; |
9f8c2acc | 71 | strcpy(output, "Deleting Player"); |
72 | #endif | |
73 | ||
ce61cdfa | 74 | if (name != NULL) |
cbf6551f | 75 | { |
9f8c2acc | 76 | #ifdef DEBUGMODE |
77 | sprintf(output, "%s: %s", output, name); | |
78 | #endif | |
79 | ||
1cf88153 | 80 | delete [] name; |
cbf6551f | 81 | } |
ce61cdfa | 82 | |
83 | if (password != NULL) | |
cbf6551f | 84 | { |
9f8c2acc | 85 | #ifdef DEBUGMODE |
ce61cdfa | 86 | sprintf(output, "%s Password: %s", output, password); |
9f8c2acc | 87 | #endif |
ce61cdfa | 88 | |
1cf88153 | 89 | delete [] password; |
cbf6551f | 90 | } |
ce61cdfa | 91 | |
9f8c2acc | 92 | #ifdef DEBUGMODE |
93 | log ("%s", output); | |
ce61cdfa | 94 | delete [] output; |
9f8c2acc | 95 | #endif |
e3c5fe46 | 96 | } |
85ce9d3e | 97 | |
98 | void Player::setData(Player *right) | |
99 | { | |
100 | if (right) | |
101 | { | |
102 | strcpy(name, right->name); | |
0a1518fa | 103 | strcpy(password, right->password); |
85ce9d3e | 104 | exp = right->exp; |
105 | gold = right->gold; | |
106 | bank = right->bank; | |
107 | hp = right->hp; | |
108 | maxhp = right->maxhp; | |
109 | strength = right->strength; | |
110 | defense = right->defense; | |
111 | armor = right->armor; | |
112 | weapon = right->weapon; | |
113 | level = right->level; | |
85ce9d3e | 114 | forest_fights = right->forest_fights; |
115 | player_fights = right->player_fights; | |
1af35752 | 116 | flags = right->flags; |
ee38284f | 117 | inventory.setInventory(&right->inventory); |
85ce9d3e | 118 | } |
0a1518fa | 119 | else |
85ce9d3e | 120 | { |
cdc9a6db | 121 | reset(); |
122 | ||
0a1518fa | 123 | int num = rand() % 32767; |
28f552b8 | 124 | sprintf(name, "Player%d", num); |
85ce9d3e | 125 | } |
0a1518fa | 126 | |
f2072f1a | 127 | #ifdef DEBUGMODE |
128 | log("Setting Player data for %s", name); | |
129 | #endif | |
85ce9d3e | 130 | } |
c8ada07e | 131 | |
132 | monster_::~monster_() | |
133 | { | |
134 | delete name; | |
135 | delete weapon; | |
136 | delete death; | |
137 | } | |
138 | ||
139 | monster_::monster_() | |
140 | { | |
9d3b1d42 | 141 | name = new char[64]; |
142 | weapon = new char[64]; | |
143 | death = new char[512]; | |
c8ada07e | 144 | |
9d3b1d42 | 145 | memset(name, 0, 64); |
146 | memset(weapon, 0, 64); | |
147 | memset(death, 0, 512); | |
c8ada07e | 148 | } |
149 | ||
150 | monster_::monster_(monster_ *m) | |
151 | { | |
152 | name = new char[strlen(m->name) + 1]; | |
153 | weapon = new char[strlen(m->weapon) + 1]; | |
154 | death = new char[strlen(m->death) + 1]; | |
155 | ||
156 | strcpy(name, m->name); | |
157 | strcpy(weapon, m->weapon); | |
158 | strcpy(death, m->death); | |
159 | ||
160 | strength = m->strength; | |
161 | maxhp = m->maxhp; | |
e282e9d2 | 162 | hp = m->hp; |
c8ada07e | 163 | gold = m->gold; |
164 | exp = m->exp; | |
165 | } | |
1af35752 | 166 | |
167 | long int Player::setFlags(long int newflags) | |
168 | { | |
169 | flags = newflags; | |
170 | return getFlags(); | |
171 | } | |
172 | ||
173 | long int Player::addFlag(long int flag) | |
174 | { | |
175 | flags |= flag; | |
176 | return getFlags(); | |
177 | } | |
178 | ||
179 | long int Player::remFlag(long int flag) | |
180 | { | |
181 | flags &= ~flag; | |
182 | return getFlags(); | |
183 | } | |
184 | ||
3662210f | 185 | Pouch::Pouch(int h, int s, int d) |
186 | { | |
187 | setHealing(h); | |
188 | setStrength(s); | |
189 | setDefense(d); | |
190 | } |