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Commit | Line | Data |
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c260a8d7 | 1 | Version 1.2.4 |
e3fbfd85 | 2 | * Added two new config file options which allow you to specify how |
3 | long to wait before deleting level 1 and other levels' accounts | |
4 | separately - kain | |
70065ca1 | 5 | * Added a new command CHECK which will display the amount of time until |
6 | the next refresh - kain | |
0b9f4972 | 7 | * Added a new config option to specify a refresh period in seconds. |
8 | Now you can specify how often you want the players to be given | |
9 | new forest fights, etc... - kain | |
11f32a66 | 10 | * Fixed bug causing negative funds to be deposited into an account |
11 | (bugID 966653) (thank you Jono H - xjono) | |
19795233 | 12 | * Fixed a bug causing players to be duplicated on /msg gameserv |
13 | load - kain | |
7cc338f6 | 14 | * Added Ultimate2.8.x support - kain |
36b31e1c | 15 | * Healing potions can only add up to 100 over your max HP now - kain |
9181f3e5 | 16 | * Changed the logic for the wishing well forest event. It now adds back |
17 | a forest fight if you were broke - kain | |
8929aba5 | 18 | * Fixed a bug causing the wrong bonuses to be added when a level was |
506edbca | 19 | gained, and none to be added on the last level - kain |
c260a8d7 | 20 | * Added daily news with automatic additions when you gain a level, |
21 | unsuccessfully best your master, kill someone, or are killed - kain | |
acd65d8f | 22 | Version 1.2.3 |
a6352eed | 23 | * Took experience out of calculating the cost of potions - kain |
f0314ad5 | 24 | * Added even more strength to masters (your defense bonus for each level) |
25 | to try to even out the fight - kain | |
26 | * Added more strength to monsters past level 7 and changed the masters' | |
27 | stats accordingly - kain | |
28 | * Changed the fountain forest event to not take a forest fight if your | |
29 | HP is at max - kain | |
ef7af7e7 | 30 | * Added more experience per monster past level 7 - kain |
dd584134 | 31 | * Added a new forest event (find a potion) each potion has a 1/5 chance |
32 | of being the one you found, and you have a 2% chance of incurring | |
33 | this forest event - kain | |
34 | * Added notification that a player used a potion during a fight to the | |
35 | player they are fighting - kain | |
36 | * Added potions to the stats command - kain | |
016a160f | 37 | * Made the code a bit less dependent on 12 levels - kain |
38 | * Added a new parameter to the list command that allows listing only | |
39 | those that are online and playing - kain | |
40 | * Added a new command "Dragon" which lets you fight the end boss - kain | |
fcca861d | 41 | * Doubled the required experience for fighting masters - kain |
b478c0df | 42 | * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when |
43 | you're dead (thanks Ricky-S) - kain | |
b410b364 | 44 | * Fixed a divide by 0 bug that occurred when you attacked, but had no |
45 | weapon (BugID 946043) (thank you NOTevil) - kain | |
2158299e | 46 | * Fixed a logic error allowing players to bank during a fight - kain |
acd65d8f | 47 | * Added more gold per monster above level 4 - kain |
2158299e | 48 | |
0b259dff | 49 | Version 1.2.2 |
b5b3532d | 50 | * Fixed a logical error causing the ListenOnCF flag to only work in P10 |
51 | servers - kain | |
f03267d1 | 52 | * Fixed the store command to display syntax on improper sequence of |
53 | commands (thanks damaged) - kain | |
6d053d90 | 54 | * Added monsters for levels 10, 11, and 12 (created by damaged, edited |
55 | by kain) - kain | |
56 | * Made the masters stats match the next level's monsters' stats a lot | |
57 | closer - kain | |
c047f947 | 58 | * Fixed a bug that crashed gameserv on /msg gameserv master - kain |
18b84d11 | 59 | * Made welcomemsg an optional config file option. If commented out |
c047f947 | 60 | or deleted, gameserv will not send the welcome message |
61 | (requested by zshack)- kain | |
903cd861 | 62 | * Made the ignoreservers config file option work for Unreal - kain |
63 | * Fixed a minor logical problem that was causing players to be mugged | |
64 | for 0 gold when they were either dead or had no gold on hand and | |
65 | they timed out (thanks Rehm) - kain | |
e3ede4a7 | 66 | * Fixed the bug not allowing different config files to be used - kain |
6f727d4c | 67 | * Added an optional config file directive BOPER which makes |
68 | gameserv become an oper on the network - kain | |
9bafc40d | 69 | * Added an optional config file directive USEPRIVMSG which makes |
70 | gameserv use /msg instead of /notice - kain | |
71 | * Made the ignoreservers config file option work for bahamut - kain | |
ae2685f6 | 72 | * Fixed an error in do_register that was not adding the client to the |
73 | players list correctly, causing newly registered players to be | |
74 | locked out of identifying until the next gameserv restart - kain | |
75 | * Fixed an error that crashed GameServ if you tried to fight a player | |
76 | lower than the configured level - kain | |
77 | * Reduced the effect of potions since the price is down - kain | |
78 | * Reduced the price of potions significantly - kain | |
0b259dff | 79 | * Added a few timeout events if you're not in a fight - kain |
80 | ||
05c527e6 | 81 | Version 1.2.1 |
91377fbe | 82 | * Included a crontab script in all new distros now - kain |
3f243b0b | 83 | * Added a new flag that tells wether a person is playing instead of |
84 | relying solely on pointers - kain | |
448a1531 | 85 | * Added a mechanism to ignore on a nick to nick basis, and implemented |
86 | code to auto-ignore nicks on certain servers - kain | |
87 | * Changed the HASH command to iHASH (case insensitive) and sHASH (case | |
88 | sensitive) - kain | |
ff7d02f3 | 89 | * Gameserv no longer opers - kain |
90 | * New config file directive: listenonc_forest... see | |
91 | gameserv.example.conf - kain | |
f1ab3b7c | 92 | * Fixed a bug in identify that was causing players to be shown as not |
93 | playing (after the change in functions) - kain | |
94 | * Fixed up the is_playing boolean function to be more strict - kain | |
03a4bdbb | 95 | * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 |
96 | was messing things up - kain | |
97 | * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain | |
0b6098d5 | 98 | * Added a timeout mechanism with two new config file options - kain |
99 | - If players are fighting, and the one who's turn it is times out, | |
100 | they lose their turn. If they both timeout after that, | |
101 | they are logged out. | |
102 | - If players are not fighting (player fights), they are simply | |
103 | logged out. | |
4ffe71d3 | 104 | * Fixed a major bug causing a crash when players fought - kain |
05c527e6 | 105 | * The gameserv server now attempts 3 reconnects if disconnected - kain |
0b6098d5 | 106 | |
71098075 | 107 | Version 1.2.0 |
79da067d | 108 | * Took +devel out of the version reply in gameserv.cpp - kain |
7996e5fd | 109 | * Implemented a hashing algorithm for extremely fast searches through |
110 | the players and clients linked lists - kain & wcampbel | |
b0359af9 | 111 | * Fixed some of the fight code - kain |
112 | * Added a logout command so you don't have to quit the IRC Network to | |
113 | stop playing - kain | |
f2072f1a | 114 | * Fixed a bug that was causing players not to be voiced on the forest |
115 | channel on P10 servers - kain | |
b0359af9 | 116 | * Added a missing code segment to decrement the player fights per |
f2072f1a | 117 | day when you fight another player (reported by MaCbLiNd) - kain |
03e0a9d8 | 118 | * Fixed a bug that allowed the same player name to be registered any |
119 | number of times - kain | |
a5316c52 | 120 | * Fixed a problem in when players quit on a P10 server, the /msg |
121 | gameserv list shows the irc nick as not NULL because it was only | |
122 | setting the regular nick and not the realnick - kain | |
123 | * Fixed a logic error in the identify command that caused players to be | |
124 | falsely shown as identified - kain | |
7f17db99 | 125 | * When a player logs off during a player fight, the fight now ends. |
126 | Before it was held in limbo - kain | |
71098075 | 127 | * Fixed a bug in the fight command requiring you to use an irc nickname |
128 | to fight (BugID 927789) - kain | |
0b6098d5 | 129 | |
a28b7c65 | 130 | Version 1.1.9 |
ea353de1 | 131 | * Added 2 new config file directives (maxafightdistance and maxbfightdistance) |
132 | These allow you to set limits on the distance (in levels) two players | |
133 | are allowed to fight with. See gameserv.example.conf for more info. - kain | |
1579dfa2 | 134 | * Fixed a bug in the identify command that falsly showed a player as |
135 | already being identified. - kain | |
136 | * Created Monsters for level 9 - kain | |
137 | * Added the beginnings of an end monster - kain | |
567c39e1 | 138 | * Slightly adjust the weapon and armor bonuses to prevent a divide by zero |
139 | exception (reported by wassup). - wcampbel | |
da5cf17a | 140 | * Prevent players from issuing a FIGHT against a dead player (reported |
141 | by wassup). - wcampbel | |
bb668fcf | 142 | * Fixed a core in RUN if a client wasn't playing. - wcampbel |
a28b7c65 | 143 | * Added an option to specify the PID file in the config file. - kain |
0b6098d5 | 144 | |
ce61cdfa | 145 | Version 1.1.8 |
1e1b5312 | 146 | * Missing directives now are identified for config files upon startup - kain |
624c0352 | 147 | * Added a --help option to the gameserv binary - kain |
148 | * Added an optional command line parameter to load a config file - kain | |
149 | * Added a nifty startup intro with the version number. - Kain | |
150 | * Fixed BANK BALANCE (BugID 895157) - wcampbel | |
09b85286 | 151 | * Completely removed the midnight() function code, and replaced it with |
624c0352 | 152 | some struct tm functionality with the localtime() function. - kain |
b5fb1cc5 | 153 | * Major changes to the Makefile, cleaned up a number of rules and added |
624c0352 | 154 | dependencies (via make depend). - wcampbel |
155 | * Corrected the VERSION reply, it broke ircII. - wcampbel | |
156 | * Fixed some P10/other protocol issues - wcampbel | |
157 | * Removed the old hard coded monsters entries. - wcampbel | |
ce61cdfa | 158 | * Made gameserv load as a true daemon. gameserv.pid now contains the pid |
624c0352 | 159 | for the gameserv process. No more run script. - kain |
160 | * Fixed a bug that caused the identify function to segfault. - kain | |
161 | * Fixed some P10 Functionality - kain | |
162 | * Merged in the Hybrid patch - wcampbel | |
0b6098d5 | 163 | |
ce61cdfa | 164 | Version 1.1.7 |
9436f02d | 165 | * Added P10 Functionality (ircu-2.10.11.x) |
9d3b1d42 | 166 | * Created Monsters for level 8 |
167 | * Increased the size of the monster struct to account for longer names, | |
168 | weapons, and death phrases. | |
169 | * Created Monsters for level 7 | |
8c734eb9 | 170 | * Fixed a bug causing the bank balance command not to work correctly. |
171 | (Thank you wcampbel) | |
172 | * Added HP potions to increase maximum HP. | |
b2641ac4 | 173 | * Made strength and defense potions add either 1 or 2 points rather than |
174 | 0, 1, or 2. | |
84a5afb9 | 175 | * Made the monsters a bit harder. I found that as the game progressed, |
176 | it got easier and easier instead of harder. | |
1e639e3a | 177 | * Fixed the forest events from happening too often. Also, the fountain |
178 | forest event specifically was adding too many forest fights, making | |
179 | the day never end. | |
84a5afb9 | 180 | |
f5c25639 | 181 | Version 1.1.6 |
ee38284f | 182 | * Added a Reset command to GameServ that functions the same was as the |
183 | refresh command, except it completely resets a player to the beginning | |
184 | of the game. | |
185 | * Fixed a bug that would cause monsters to have extremely high HP after | |
186 | loading the monster database. | |
187 | * Tweaked the forest events percentages. They happened too frequently. | |
188 | * New player database format: | |
189 | - Alive/Dead is no longer saved as a word in the database. It is | |
190 | saved as a flag. | |
191 | - 3 new integer values were added to the end of every player string | |
192 | representing their inventory (healing, strength, and defense | |
193 | potions). | |
194 | * Changed the Player structure to use 2 new flags which eliminated 2 | |
195 | boolean values (alive & yourturn) to save a little memory. | |
1902338e | 196 | * Fixed a bug that allowed a player already in a fight to be challenged |
197 | by another player. The other player was then locked into the fight | |
198 | with no way out. | |
5f34df27 | 199 | * Added a use command that allows a player to use items in their inventory. |
200 | Currently the only items are health, strength, and defense potions. | |
201 | Command may be used in battle, but it costs you your turn. | |
73c71976 | 202 | * Changed the stats command so that it takes the player name as |
203 | the stats request. You type /msg GameServ stats nick still, but | |
204 | nick no longer has to be on IRC. You use the player name instead of | |
205 | the IRC Nickname. | |
f27a378f | 206 | * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) |
207 | * Fixed a problem in the display_help() function that could cause a bus | |
208 | error. The problem was with changing literal text when passed to the | |
209 | function as a filename. The function now copies the data as a local | |
210 | variable and modifies that. (Thank you wcampbel) | |
211 | * Fixed a bug that allowed a player to be registered twice if the player | |
212 | was not online. (Thank you wcampbel) | |
9cda831c | 213 | * Added an inventory command which allows players to view how many |
214 | potions they are storing. | |
215 | * Added a tavern command which allows players to buy potions and store | |
216 | them in their inventory for later use. | |
f5c25639 | 217 | * Made some cosmetic changes to this file. |
218 | * Added an inventory class Pouch which allows players to carry around | |
219 | things such as potions and such. | |
220 | ||
922daad7 | 221 | Version 1.1.5 |
f5c25639 | 222 | * Added a missing help file admin_commands. It was written before, but |
223 | somehow was deleted. | |
20d5d721 | 224 | * Admins can now identify as any user without having the correct password. |
225 | * Fixed a bug that allowed for two nicknames to identify for the same player. | |
f5c25639 | 226 | * Added a forestfights directive to the config file so admins can set the |
227 | default daily forest fights. | |
228 | * Added a die directive to the config file that will not let you start | |
229 | GameServ if it is present. | |
20d5d721 | 230 | * Inputted monsters for Level 6. Six more levels left unfinished. |
f5c25639 | 231 | * Changed confloadtime directive to welcomedelay directive in the config file. |
232 | This made more sense. | |
233 | * Added an updateperiod directive to the config file. This represents the | |
234 | period (in seconds) for updating the player data file. Every time the | |
235 | gameserv server gets a message it will check to see if "updateperiod" | |
236 | seconds or more have elapsed since the last update. | |
237 | ||
bf2cabcd | 238 | Version 1.1.4 |
f5c25639 | 239 | * Fixed the welcome msg sending "ICK" instead of the nickname of a new |
240 | aclient. (Thank you wcampbel) | |
241 | * Load now has an optional parameter "monsters" which will force a load of the | |
242 | monsterdata file. This is useful for changing monsters on-the-fly. | |
243 | * Added a load_monsters function that loads from a preconfigured monsters.dat | |
244 | file instead of hard coding the monsters into the array. Users can now | |
245 | change the monster configuration around without knowing C/C++. | |
bf2cabcd | 246 | * Added a new directive to the config file: confloadtime |
f5c25639 | 247 | this represents the delay (in seconds) until GameServ sends a welcome |
248 | message to incoming clients. | |
249 | * Added the welcome message to the config file. See gameserv.example.conf | |
250 | for more info on how to use the variable as a formatted string. | |
251 | ||
1af35752 | 252 | Version 1.1.3 |
f5c25639 | 253 | * Removed a lot of extra list searches by changing all of the boolean |
254 | functions to take aClient as a parameter instead of a nickname string. | |
255 | * Added an is_alive boolean function. Players must now wait until the next | |
256 | day to play again. | |
257 | * Saving the player->flags integer to the players.dat file. Old databases | |
258 | will not work. | |
259 | QUICK FIX: put a 0 to the left of the encrypted passwords for all player | |
260 | entries so the database can load properly. Look in flags.h for a | |
261 | description of the way flags work. | |
262 | ||
0510abf2 | 263 | Version 1.1.2 |
0501fe18 | 264 | * Added a /version reply |
173302fe | 265 | * Fixed the Makefile to include configscript.cpp |
f5c25639 | 266 | * Added a join message when people connect to the IRCD. The message is set |
267 | on a delay so that on the initial nick burst, the services do not send | |
268 | everyone the message. | |
269 | * Changed the admin commands from a simple password interface to a more | |
270 | sophisticated flags approach. Now you have to identify with the | |
271 | administrator password once, and your flags indicate that you are an | |
272 | admin for all commands. | |
273 | * Full help files available in corrected form for the new administrator type | |
274 | commands. | |
0510abf2 | 275 | |
c7340cbd | 276 | Version 1.1.1 |
277 | * Added some admin features. | |
278 | - Refresh | |
279 | * Added help menu functionality for all commands. | |
f5c25639 | 280 | * Fixed the register command so it notified the client that registration |
281 | was successful. | |
282 | * Changed the master command so that you didn't have to fight your master | |
283 | if you had enough experience. There is now a question/fight subcommand | |
284 | set for the master command. | |
285 | * Tweaked the masters a bit. Basically, they were too tough. Once a player | |
286 | had enough experience, they had no chance against their master until | |
287 | they got the next two weapons up. This made the next level too easy. | |
288 | Past level 1 still needs tweaking. | |
c7340cbd | 289 | * Added functionality for bahamut IRCD |
0510abf2 | 290 | |
c7340cbd | 291 | Version 1.1.0 |
f5c25639 | 292 | * Added autoconf functionality to the gameserv package. Does not compile |
293 | correctly on SunOS without tweaking. | |
c7340cbd | 294 | * Fixed the game so that players stats reset at midnight UTC + 8 hours. |
295 | time(NULL) - (time(NULL) % 86400) + 3600 * 8 | |
296 | * Added a contrib directory with a user submitted patch for hybrid ircd. |