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Fixed the Change log
[irc/gameservirc.git] / gameserv / Changes
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c260a8d7 1Version 1.2.4
e3fbfd85 2* Added two new config file options which allow you to specify how
3 long to wait before deleting level 1 and other levels' accounts
4 separately - kain
70065ca1 5* Added a new command CHECK which will display the amount of time until
6 the next refresh - kain
0b9f4972 7* Added a new config option to specify a refresh period in seconds.
8 Now you can specify how often you want the players to be given
9 new forest fights, etc... - kain
11f32a66 10* Fixed bug causing negative funds to be deposited into an account
11 (bugID 966653) (thank you Jono H - xjono)
19795233 12* Fixed a bug causing players to be duplicated on /msg gameserv
13 load - kain
7cc338f6 14* Added Ultimate2.8.x support - kain
36b31e1c 15* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 16* Changed the logic for the wishing well forest event. It now adds back
17 a forest fight if you were broke - kain
8929aba5 18* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 19 gained, and none to be added on the last level - kain
c260a8d7 20* Added daily news with automatic additions when you gain a level,
21 unsuccessfully best your master, kill someone, or are killed - kain
acd65d8f 22Version 1.2.3
a6352eed 23* Took experience out of calculating the cost of potions - kain
f0314ad5 24* Added even more strength to masters (your defense bonus for each level)
25 to try to even out the fight - kain
26* Added more strength to monsters past level 7 and changed the masters'
27 stats accordingly - kain
28* Changed the fountain forest event to not take a forest fight if your
29 HP is at max - kain
ef7af7e7 30* Added more experience per monster past level 7 - kain
dd584134 31* Added a new forest event (find a potion) each potion has a 1/5 chance
32 of being the one you found, and you have a 2% chance of incurring
33 this forest event - kain
34* Added notification that a player used a potion during a fight to the
35 player they are fighting - kain
36* Added potions to the stats command - kain
016a160f 37* Made the code a bit less dependent on 12 levels - kain
38* Added a new parameter to the list command that allows listing only
39 those that are online and playing - kain
40* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 41* Doubled the required experience for fighting masters - kain
b478c0df 42* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
43 you're dead (thanks Ricky-S) - kain
b410b364 44* Fixed a divide by 0 bug that occurred when you attacked, but had no
45 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 46* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 47* Added more gold per monster above level 4 - kain
2158299e 48
0b259dff 49Version 1.2.2
b5b3532d 50* Fixed a logical error causing the ListenOnCF flag to only work in P10
51 servers - kain
f03267d1 52* Fixed the store command to display syntax on improper sequence of
53 commands (thanks damaged) - kain
6d053d90 54* Added monsters for levels 10, 11, and 12 (created by damaged, edited
55 by kain) - kain
56* Made the masters stats match the next level's monsters' stats a lot
57 closer - kain
c047f947 58* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 59* Made welcomemsg an optional config file option. If commented out
c047f947 60 or deleted, gameserv will not send the welcome message
61 (requested by zshack)- kain
903cd861 62* Made the ignoreservers config file option work for Unreal - kain
63* Fixed a minor logical problem that was causing players to be mugged
64 for 0 gold when they were either dead or had no gold on hand and
65 they timed out (thanks Rehm) - kain
e3ede4a7 66* Fixed the bug not allowing different config files to be used - kain
6f727d4c 67* Added an optional config file directive BOPER which makes
68 gameserv become an oper on the network - kain
9bafc40d 69* Added an optional config file directive USEPRIVMSG which makes
70 gameserv use /msg instead of /notice - kain
71* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 72* Fixed an error in do_register that was not adding the client to the
73 players list correctly, causing newly registered players to be
74 locked out of identifying until the next gameserv restart - kain
75* Fixed an error that crashed GameServ if you tried to fight a player
76 lower than the configured level - kain
77* Reduced the effect of potions since the price is down - kain
78* Reduced the price of potions significantly - kain
0b259dff 79* Added a few timeout events if you're not in a fight - kain
80
05c527e6 81Version 1.2.1
91377fbe 82* Included a crontab script in all new distros now - kain
3f243b0b 83* Added a new flag that tells wether a person is playing instead of
84 relying solely on pointers - kain
448a1531 85* Added a mechanism to ignore on a nick to nick basis, and implemented
86 code to auto-ignore nicks on certain servers - kain
87* Changed the HASH command to iHASH (case insensitive) and sHASH (case
88 sensitive) - kain
ff7d02f3 89* Gameserv no longer opers - kain
90* New config file directive: listenonc_forest... see
91 gameserv.example.conf - kain
f1ab3b7c 92* Fixed a bug in identify that was causing players to be shown as not
93 playing (after the change in functions) - kain
94* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 95* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
96 was messing things up - kain
97* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 98* Added a timeout mechanism with two new config file options - kain
99 - If players are fighting, and the one who's turn it is times out,
100 they lose their turn. If they both timeout after that,
101 they are logged out.
102 - If players are not fighting (player fights), they are simply
103 logged out.
4ffe71d3 104* Fixed a major bug causing a crash when players fought - kain
05c527e6 105* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 106
71098075 107Version 1.2.0
79da067d 108* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 109* Implemented a hashing algorithm for extremely fast searches through
110 the players and clients linked lists - kain & wcampbel
b0359af9 111* Fixed some of the fight code - kain
112* Added a logout command so you don't have to quit the IRC Network to
113 stop playing - kain
f2072f1a 114* Fixed a bug that was causing players not to be voiced on the forest
115 channel on P10 servers - kain
b0359af9 116* Added a missing code segment to decrement the player fights per
f2072f1a 117 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 118* Fixed a bug that allowed the same player name to be registered any
119 number of times - kain
a5316c52 120* Fixed a problem in when players quit on a P10 server, the /msg
121 gameserv list shows the irc nick as not NULL because it was only
122 setting the regular nick and not the realnick - kain
123* Fixed a logic error in the identify command that caused players to be
124 falsely shown as identified - kain
7f17db99 125* When a player logs off during a player fight, the fight now ends.
126 Before it was held in limbo - kain
71098075 127* Fixed a bug in the fight command requiring you to use an irc nickname
128 to fight (BugID 927789) - kain
0b6098d5 129
a28b7c65 130Version 1.1.9
ea353de1 131* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
132 These allow you to set limits on the distance (in levels) two players
133 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 134* Fixed a bug in the identify command that falsly showed a player as
135 already being identified. - kain
136* Created Monsters for level 9 - kain
137* Added the beginnings of an end monster - kain
567c39e1 138* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
139 exception (reported by wassup). - wcampbel
da5cf17a 140* Prevent players from issuing a FIGHT against a dead player (reported
141 by wassup). - wcampbel
bb668fcf 142* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 143* Added an option to specify the PID file in the config file. - kain
0b6098d5 144
ce61cdfa 145Version 1.1.8
1e1b5312 146* Missing directives now are identified for config files upon startup - kain
624c0352 147* Added a --help option to the gameserv binary - kain
148* Added an optional command line parameter to load a config file - kain
149* Added a nifty startup intro with the version number. - Kain
150* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 151* Completely removed the midnight() function code, and replaced it with
624c0352 152 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 153* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 154 dependencies (via make depend). - wcampbel
155* Corrected the VERSION reply, it broke ircII. - wcampbel
156* Fixed some P10/other protocol issues - wcampbel
157* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 158* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 159 for the gameserv process. No more run script. - kain
160* Fixed a bug that caused the identify function to segfault. - kain
161* Fixed some P10 Functionality - kain
162* Merged in the Hybrid patch - wcampbel
0b6098d5 163
ce61cdfa 164Version 1.1.7
9436f02d 165* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 166* Created Monsters for level 8
167* Increased the size of the monster struct to account for longer names,
168 weapons, and death phrases.
169* Created Monsters for level 7
8c734eb9 170* Fixed a bug causing the bank balance command not to work correctly.
171 (Thank you wcampbel)
172* Added HP potions to increase maximum HP.
b2641ac4 173* Made strength and defense potions add either 1 or 2 points rather than
174 0, 1, or 2.
84a5afb9 175* Made the monsters a bit harder. I found that as the game progressed,
176 it got easier and easier instead of harder.
1e639e3a 177* Fixed the forest events from happening too often. Also, the fountain
178 forest event specifically was adding too many forest fights, making
179 the day never end.
84a5afb9 180
f5c25639 181Version 1.1.6
ee38284f 182* Added a Reset command to GameServ that functions the same was as the
183 refresh command, except it completely resets a player to the beginning
184 of the game.
185* Fixed a bug that would cause monsters to have extremely high HP after
186 loading the monster database.
187* Tweaked the forest events percentages. They happened too frequently.
188* New player database format:
189 - Alive/Dead is no longer saved as a word in the database. It is
190 saved as a flag.
191 - 3 new integer values were added to the end of every player string
192 representing their inventory (healing, strength, and defense
193 potions).
194* Changed the Player structure to use 2 new flags which eliminated 2
195 boolean values (alive & yourturn) to save a little memory.
1902338e 196* Fixed a bug that allowed a player already in a fight to be challenged
197 by another player. The other player was then locked into the fight
198 with no way out.
5f34df27 199* Added a use command that allows a player to use items in their inventory.
200 Currently the only items are health, strength, and defense potions.
201 Command may be used in battle, but it costs you your turn.
73c71976 202* Changed the stats command so that it takes the player name as
203 the stats request. You type /msg GameServ stats nick still, but
204 nick no longer has to be on IRC. You use the player name instead of
205 the IRC Nickname.
f27a378f 206* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
207* Fixed a problem in the display_help() function that could cause a bus
208 error. The problem was with changing literal text when passed to the
209 function as a filename. The function now copies the data as a local
210 variable and modifies that. (Thank you wcampbel)
211* Fixed a bug that allowed a player to be registered twice if the player
212 was not online. (Thank you wcampbel)
9cda831c 213* Added an inventory command which allows players to view how many
214 potions they are storing.
215* Added a tavern command which allows players to buy potions and store
216 them in their inventory for later use.
f5c25639 217* Made some cosmetic changes to this file.
218* Added an inventory class Pouch which allows players to carry around
219 things such as potions and such.
220
922daad7 221Version 1.1.5
f5c25639 222* Added a missing help file admin_commands. It was written before, but
223 somehow was deleted.
20d5d721 224* Admins can now identify as any user without having the correct password.
225* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 226* Added a forestfights directive to the config file so admins can set the
227 default daily forest fights.
228* Added a die directive to the config file that will not let you start
229 GameServ if it is present.
20d5d721 230* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 231* Changed confloadtime directive to welcomedelay directive in the config file.
232 This made more sense.
233* Added an updateperiod directive to the config file. This represents the
234 period (in seconds) for updating the player data file. Every time the
235 gameserv server gets a message it will check to see if "updateperiod"
236 seconds or more have elapsed since the last update.
237
bf2cabcd 238Version 1.1.4
f5c25639 239* Fixed the welcome msg sending "ICK" instead of the nickname of a new
240 aclient. (Thank you wcampbel)
241* Load now has an optional parameter "monsters" which will force a load of the
242 monsterdata file. This is useful for changing monsters on-the-fly.
243* Added a load_monsters function that loads from a preconfigured monsters.dat
244 file instead of hard coding the monsters into the array. Users can now
245 change the monster configuration around without knowing C/C++.
bf2cabcd 246* Added a new directive to the config file: confloadtime
f5c25639 247 this represents the delay (in seconds) until GameServ sends a welcome
248 message to incoming clients.
249* Added the welcome message to the config file. See gameserv.example.conf
250 for more info on how to use the variable as a formatted string.
251
1af35752 252Version 1.1.3
f5c25639 253* Removed a lot of extra list searches by changing all of the boolean
254 functions to take aClient as a parameter instead of a nickname string.
255* Added an is_alive boolean function. Players must now wait until the next
256 day to play again.
257* Saving the player->flags integer to the players.dat file. Old databases
258 will not work.
259 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
260 entries so the database can load properly. Look in flags.h for a
261 description of the way flags work.
262
0510abf2 263Version 1.1.2
0501fe18 264* Added a /version reply
173302fe 265* Fixed the Makefile to include configscript.cpp
f5c25639 266* Added a join message when people connect to the IRCD. The message is set
267 on a delay so that on the initial nick burst, the services do not send
268 everyone the message.
269* Changed the admin commands from a simple password interface to a more
270 sophisticated flags approach. Now you have to identify with the
271 administrator password once, and your flags indicate that you are an
272 admin for all commands.
273* Full help files available in corrected form for the new administrator type
274 commands.
0510abf2 275
c7340cbd 276Version 1.1.1
277* Added some admin features.
278 - Refresh
279* Added help menu functionality for all commands.
f5c25639 280* Fixed the register command so it notified the client that registration
281 was successful.
282* Changed the master command so that you didn't have to fight your master
283 if you had enough experience. There is now a question/fight subcommand
284 set for the master command.
285* Tweaked the masters a bit. Basically, they were too tough. Once a player
286 had enough experience, they had no chance against their master until
287 they got the next two weapons up. This made the next level too easy.
288 Past level 1 still needs tweaking.
c7340cbd 289* Added functionality for bahamut IRCD
0510abf2 290
c7340cbd 291Version 1.1.0
f5c25639 292* Added autoconf functionality to the gameserv package. Does not compile
293 correctly on SunOS without tweaking.
c7340cbd 294* Fixed the game so that players stats reset at midnight UTC + 8 hours.
295 time(NULL) - (time(NULL) % 86400) + 3600 * 8
296* Added a contrib directory with a user submitted patch for hybrid ircd.