]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
updated the Change Log
[irc/gameservirc.git] / gameserv / Changes
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acd65d8f 1Version 1.2.3
dd584134 2* Added a new forest event (find a potion) each potion has a 1/5 chance
3 of being the one you found, and you have a 2% chance of incurring
4 this forest event - kain
5* Added notification that a player used a potion during a fight to the
6 player they are fighting - kain
7* Added potions to the stats command - kain
016a160f 8* Made the code a bit less dependent on 12 levels - kain
9* Added a new parameter to the list command that allows listing only
10 those that are online and playing - kain
11* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 12* Doubled the required experience for fighting masters - kain
b478c0df 13* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
14 you're dead (thanks Ricky-S) - kain
b410b364 15* Fixed a divide by 0 bug that occurred when you attacked, but had no
16 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 17* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 18* Added more gold per monster above level 4 - kain
2158299e 19
0b259dff 20Version 1.2.2
b5b3532d 21* Fixed a logical error causing the ListenOnCF flag to only work in P10
22 servers - kain
f03267d1 23* Fixed the store command to display syntax on improper sequence of
24 commands (thanks damaged) - kain
6d053d90 25* Added monsters for levels 10, 11, and 12 (created by damaged, edited
26 by kain) - kain
27* Made the masters stats match the next level's monsters' stats a lot
28 closer - kain
c047f947 29* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 30* Made welcomemsg an optional config file option. If commented out
c047f947 31 or deleted, gameserv will not send the welcome message
32 (requested by zshack)- kain
903cd861 33* Made the ignoreservers config file option work for Unreal - kain
34* Fixed a minor logical problem that was causing players to be mugged
35 for 0 gold when they were either dead or had no gold on hand and
36 they timed out (thanks Rehm) - kain
e3ede4a7 37* Fixed the bug not allowing different config files to be used - kain
6f727d4c 38* Added an optional config file directive BOPER which makes
39 gameserv become an oper on the network - kain
9bafc40d 40* Added an optional config file directive USEPRIVMSG which makes
41 gameserv use /msg instead of /notice - kain
42* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 43* Fixed an error in do_register that was not adding the client to the
44 players list correctly, causing newly registered players to be
45 locked out of identifying until the next gameserv restart - kain
46* Fixed an error that crashed GameServ if you tried to fight a player
47 lower than the configured level - kain
48* Reduced the effect of potions since the price is down - kain
49* Reduced the price of potions significantly - kain
0b259dff 50* Added a few timeout events if you're not in a fight - kain
51
05c527e6 52Version 1.2.1
91377fbe 53* Included a crontab script in all new distros now - kain
3f243b0b 54* Added a new flag that tells wether a person is playing instead of
55 relying solely on pointers - kain
448a1531 56* Added a mechanism to ignore on a nick to nick basis, and implemented
57 code to auto-ignore nicks on certain servers - kain
58* Changed the HASH command to iHASH (case insensitive) and sHASH (case
59 sensitive) - kain
ff7d02f3 60* Gameserv no longer opers - kain
61* New config file directive: listenonc_forest... see
62 gameserv.example.conf - kain
f1ab3b7c 63* Fixed a bug in identify that was causing players to be shown as not
64 playing (after the change in functions) - kain
65* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 66* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
67 was messing things up - kain
68* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 69* Added a timeout mechanism with two new config file options - kain
70 - If players are fighting, and the one who's turn it is times out,
71 they lose their turn. If they both timeout after that,
72 they are logged out.
73 - If players are not fighting (player fights), they are simply
74 logged out.
4ffe71d3 75* Fixed a major bug causing a crash when players fought - kain
05c527e6 76* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 77
71098075 78Version 1.2.0
79da067d 79* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 80* Implemented a hashing algorithm for extremely fast searches through
81 the players and clients linked lists - kain & wcampbel
b0359af9 82* Fixed some of the fight code - kain
83* Added a logout command so you don't have to quit the IRC Network to
84 stop playing - kain
f2072f1a 85* Fixed a bug that was causing players not to be voiced on the forest
86 channel on P10 servers - kain
b0359af9 87* Added a missing code segment to decrement the player fights per
f2072f1a 88 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 89* Fixed a bug that allowed the same player name to be registered any
90 number of times - kain
a5316c52 91* Fixed a problem in when players quit on a P10 server, the /msg
92 gameserv list shows the irc nick as not NULL because it was only
93 setting the regular nick and not the realnick - kain
94* Fixed a logic error in the identify command that caused players to be
95 falsely shown as identified - kain
7f17db99 96* When a player logs off during a player fight, the fight now ends.
97 Before it was held in limbo - kain
71098075 98* Fixed a bug in the fight command requiring you to use an irc nickname
99 to fight (BugID 927789) - kain
0b6098d5 100
a28b7c65 101Version 1.1.9
ea353de1 102* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
103 These allow you to set limits on the distance (in levels) two players
104 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 105* Fixed a bug in the identify command that falsly showed a player as
106 already being identified. - kain
107* Created Monsters for level 9 - kain
108* Added the beginnings of an end monster - kain
567c39e1 109* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
110 exception (reported by wassup). - wcampbel
da5cf17a 111* Prevent players from issuing a FIGHT against a dead player (reported
112 by wassup). - wcampbel
bb668fcf 113* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 114* Added an option to specify the PID file in the config file. - kain
0b6098d5 115
ce61cdfa 116Version 1.1.8
1e1b5312 117* Missing directives now are identified for config files upon startup - kain
624c0352 118* Added a --help option to the gameserv binary - kain
119* Added an optional command line parameter to load a config file - kain
120* Added a nifty startup intro with the version number. - Kain
121* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 122* Completely removed the midnight() function code, and replaced it with
624c0352 123 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 124* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 125 dependencies (via make depend). - wcampbel
126* Corrected the VERSION reply, it broke ircII. - wcampbel
127* Fixed some P10/other protocol issues - wcampbel
128* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 129* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 130 for the gameserv process. No more run script. - kain
131* Fixed a bug that caused the identify function to segfault. - kain
132* Fixed some P10 Functionality - kain
133* Merged in the Hybrid patch - wcampbel
0b6098d5 134
ce61cdfa 135Version 1.1.7
9436f02d 136* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 137* Created Monsters for level 8
138* Increased the size of the monster struct to account for longer names,
139 weapons, and death phrases.
140* Created Monsters for level 7
8c734eb9 141* Fixed a bug causing the bank balance command not to work correctly.
142 (Thank you wcampbel)
143* Added HP potions to increase maximum HP.
b2641ac4 144* Made strength and defense potions add either 1 or 2 points rather than
145 0, 1, or 2.
84a5afb9 146* Made the monsters a bit harder. I found that as the game progressed,
147 it got easier and easier instead of harder.
1e639e3a 148* Fixed the forest events from happening too often. Also, the fountain
149 forest event specifically was adding too many forest fights, making
150 the day never end.
84a5afb9 151
f5c25639 152Version 1.1.6
ee38284f 153* Added a Reset command to GameServ that functions the same was as the
154 refresh command, except it completely resets a player to the beginning
155 of the game.
156* Fixed a bug that would cause monsters to have extremely high HP after
157 loading the monster database.
158* Tweaked the forest events percentages. They happened too frequently.
159* New player database format:
160 - Alive/Dead is no longer saved as a word in the database. It is
161 saved as a flag.
162 - 3 new integer values were added to the end of every player string
163 representing their inventory (healing, strength, and defense
164 potions).
165* Changed the Player structure to use 2 new flags which eliminated 2
166 boolean values (alive & yourturn) to save a little memory.
1902338e 167* Fixed a bug that allowed a player already in a fight to be challenged
168 by another player. The other player was then locked into the fight
169 with no way out.
5f34df27 170* Added a use command that allows a player to use items in their inventory.
171 Currently the only items are health, strength, and defense potions.
172 Command may be used in battle, but it costs you your turn.
73c71976 173* Changed the stats command so that it takes the player name as
174 the stats request. You type /msg GameServ stats nick still, but
175 nick no longer has to be on IRC. You use the player name instead of
176 the IRC Nickname.
f27a378f 177* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
178* Fixed a problem in the display_help() function that could cause a bus
179 error. The problem was with changing literal text when passed to the
180 function as a filename. The function now copies the data as a local
181 variable and modifies that. (Thank you wcampbel)
182* Fixed a bug that allowed a player to be registered twice if the player
183 was not online. (Thank you wcampbel)
9cda831c 184* Added an inventory command which allows players to view how many
185 potions they are storing.
186* Added a tavern command which allows players to buy potions and store
187 them in their inventory for later use.
f5c25639 188* Made some cosmetic changes to this file.
189* Added an inventory class Pouch which allows players to carry around
190 things such as potions and such.
191
922daad7 192Version 1.1.5
f5c25639 193* Added a missing help file admin_commands. It was written before, but
194 somehow was deleted.
20d5d721 195* Admins can now identify as any user without having the correct password.
196* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 197* Added a forestfights directive to the config file so admins can set the
198 default daily forest fights.
199* Added a die directive to the config file that will not let you start
200 GameServ if it is present.
20d5d721 201* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 202* Changed confloadtime directive to welcomedelay directive in the config file.
203 This made more sense.
204* Added an updateperiod directive to the config file. This represents the
205 period (in seconds) for updating the player data file. Every time the
206 gameserv server gets a message it will check to see if "updateperiod"
207 seconds or more have elapsed since the last update.
208
bf2cabcd 209Version 1.1.4
f5c25639 210* Fixed the welcome msg sending "ICK" instead of the nickname of a new
211 aclient. (Thank you wcampbel)
212* Load now has an optional parameter "monsters" which will force a load of the
213 monsterdata file. This is useful for changing monsters on-the-fly.
214* Added a load_monsters function that loads from a preconfigured monsters.dat
215 file instead of hard coding the monsters into the array. Users can now
216 change the monster configuration around without knowing C/C++.
bf2cabcd 217* Added a new directive to the config file: confloadtime
f5c25639 218 this represents the delay (in seconds) until GameServ sends a welcome
219 message to incoming clients.
220* Added the welcome message to the config file. See gameserv.example.conf
221 for more info on how to use the variable as a formatted string.
222
1af35752 223Version 1.1.3
f5c25639 224* Removed a lot of extra list searches by changing all of the boolean
225 functions to take aClient as a parameter instead of a nickname string.
226* Added an is_alive boolean function. Players must now wait until the next
227 day to play again.
228* Saving the player->flags integer to the players.dat file. Old databases
229 will not work.
230 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
231 entries so the database can load properly. Look in flags.h for a
232 description of the way flags work.
233
0510abf2 234Version 1.1.2
0501fe18 235* Added a /version reply
173302fe 236* Fixed the Makefile to include configscript.cpp
f5c25639 237* Added a join message when people connect to the IRCD. The message is set
238 on a delay so that on the initial nick burst, the services do not send
239 everyone the message.
240* Changed the admin commands from a simple password interface to a more
241 sophisticated flags approach. Now you have to identify with the
242 administrator password once, and your flags indicate that you are an
243 admin for all commands.
244* Full help files available in corrected form for the new administrator type
245 commands.
0510abf2 246
c7340cbd 247Version 1.1.1
248* Added some admin features.
249 - Refresh
250* Added help menu functionality for all commands.
f5c25639 251* Fixed the register command so it notified the client that registration
252 was successful.
253* Changed the master command so that you didn't have to fight your master
254 if you had enough experience. There is now a question/fight subcommand
255 set for the master command.
256* Tweaked the masters a bit. Basically, they were too tough. Once a player
257 had enough experience, they had no chance against their master until
258 they got the next two weapons up. This made the next level too easy.
259 Past level 1 still needs tweaking.
c7340cbd 260* Added functionality for bahamut IRCD
0510abf2 261
c7340cbd 262Version 1.1.0
f5c25639 263* Added autoconf functionality to the gameserv package. Does not compile
264 correctly on SunOS without tweaking.
c7340cbd 265* Fixed the game so that players stats reset at midnight UTC + 8 hours.
266 time(NULL) - (time(NULL) % 86400) + 3600 * 8
267* Added a contrib directory with a user submitted patch for hybrid ircd.