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acd65d8f 1Version 1.2.3
a6352eed 2* Took experience out of calculating the cost of potions - kain
f0314ad5 3* Added even more strength to masters (your defense bonus for each level)
4 to try to even out the fight - kain
5* Added more strength to monsters past level 7 and changed the masters'
6 stats accordingly - kain
7* Changed the fountain forest event to not take a forest fight if your
8 HP is at max - kain
ef7af7e7 9* Added more experience per monster past level 7 - kain
dd584134 10* Added a new forest event (find a potion) each potion has a 1/5 chance
11 of being the one you found, and you have a 2% chance of incurring
12 this forest event - kain
13* Added notification that a player used a potion during a fight to the
14 player they are fighting - kain
15* Added potions to the stats command - kain
016a160f 16* Made the code a bit less dependent on 12 levels - kain
17* Added a new parameter to the list command that allows listing only
18 those that are online and playing - kain
19* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 20* Doubled the required experience for fighting masters - kain
b478c0df 21* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
22 you're dead (thanks Ricky-S) - kain
b410b364 23* Fixed a divide by 0 bug that occurred when you attacked, but had no
24 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 25* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 26* Added more gold per monster above level 4 - kain
2158299e 27
0b259dff 28Version 1.2.2
b5b3532d 29* Fixed a logical error causing the ListenOnCF flag to only work in P10
30 servers - kain
f03267d1 31* Fixed the store command to display syntax on improper sequence of
32 commands (thanks damaged) - kain
6d053d90 33* Added monsters for levels 10, 11, and 12 (created by damaged, edited
34 by kain) - kain
35* Made the masters stats match the next level's monsters' stats a lot
36 closer - kain
c047f947 37* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 38* Made welcomemsg an optional config file option. If commented out
c047f947 39 or deleted, gameserv will not send the welcome message
40 (requested by zshack)- kain
903cd861 41* Made the ignoreservers config file option work for Unreal - kain
42* Fixed a minor logical problem that was causing players to be mugged
43 for 0 gold when they were either dead or had no gold on hand and
44 they timed out (thanks Rehm) - kain
e3ede4a7 45* Fixed the bug not allowing different config files to be used - kain
6f727d4c 46* Added an optional config file directive BOPER which makes
47 gameserv become an oper on the network - kain
9bafc40d 48* Added an optional config file directive USEPRIVMSG which makes
49 gameserv use /msg instead of /notice - kain
50* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 51* Fixed an error in do_register that was not adding the client to the
52 players list correctly, causing newly registered players to be
53 locked out of identifying until the next gameserv restart - kain
54* Fixed an error that crashed GameServ if you tried to fight a player
55 lower than the configured level - kain
56* Reduced the effect of potions since the price is down - kain
57* Reduced the price of potions significantly - kain
0b259dff 58* Added a few timeout events if you're not in a fight - kain
59
05c527e6 60Version 1.2.1
91377fbe 61* Included a crontab script in all new distros now - kain
3f243b0b 62* Added a new flag that tells wether a person is playing instead of
63 relying solely on pointers - kain
448a1531 64* Added a mechanism to ignore on a nick to nick basis, and implemented
65 code to auto-ignore nicks on certain servers - kain
66* Changed the HASH command to iHASH (case insensitive) and sHASH (case
67 sensitive) - kain
ff7d02f3 68* Gameserv no longer opers - kain
69* New config file directive: listenonc_forest... see
70 gameserv.example.conf - kain
f1ab3b7c 71* Fixed a bug in identify that was causing players to be shown as not
72 playing (after the change in functions) - kain
73* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 74* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
75 was messing things up - kain
76* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 77* Added a timeout mechanism with two new config file options - kain
78 - If players are fighting, and the one who's turn it is times out,
79 they lose their turn. If they both timeout after that,
80 they are logged out.
81 - If players are not fighting (player fights), they are simply
82 logged out.
4ffe71d3 83* Fixed a major bug causing a crash when players fought - kain
05c527e6 84* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 85
71098075 86Version 1.2.0
79da067d 87* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 88* Implemented a hashing algorithm for extremely fast searches through
89 the players and clients linked lists - kain & wcampbel
b0359af9 90* Fixed some of the fight code - kain
91* Added a logout command so you don't have to quit the IRC Network to
92 stop playing - kain
f2072f1a 93* Fixed a bug that was causing players not to be voiced on the forest
94 channel on P10 servers - kain
b0359af9 95* Added a missing code segment to decrement the player fights per
f2072f1a 96 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 97* Fixed a bug that allowed the same player name to be registered any
98 number of times - kain
a5316c52 99* Fixed a problem in when players quit on a P10 server, the /msg
100 gameserv list shows the irc nick as not NULL because it was only
101 setting the regular nick and not the realnick - kain
102* Fixed a logic error in the identify command that caused players to be
103 falsely shown as identified - kain
7f17db99 104* When a player logs off during a player fight, the fight now ends.
105 Before it was held in limbo - kain
71098075 106* Fixed a bug in the fight command requiring you to use an irc nickname
107 to fight (BugID 927789) - kain
0b6098d5 108
a28b7c65 109Version 1.1.9
ea353de1 110* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
111 These allow you to set limits on the distance (in levels) two players
112 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 113* Fixed a bug in the identify command that falsly showed a player as
114 already being identified. - kain
115* Created Monsters for level 9 - kain
116* Added the beginnings of an end monster - kain
567c39e1 117* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
118 exception (reported by wassup). - wcampbel
da5cf17a 119* Prevent players from issuing a FIGHT against a dead player (reported
120 by wassup). - wcampbel
bb668fcf 121* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 122* Added an option to specify the PID file in the config file. - kain
0b6098d5 123
ce61cdfa 124Version 1.1.8
1e1b5312 125* Missing directives now are identified for config files upon startup - kain
624c0352 126* Added a --help option to the gameserv binary - kain
127* Added an optional command line parameter to load a config file - kain
128* Added a nifty startup intro with the version number. - Kain
129* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 130* Completely removed the midnight() function code, and replaced it with
624c0352 131 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 132* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 133 dependencies (via make depend). - wcampbel
134* Corrected the VERSION reply, it broke ircII. - wcampbel
135* Fixed some P10/other protocol issues - wcampbel
136* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 137* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 138 for the gameserv process. No more run script. - kain
139* Fixed a bug that caused the identify function to segfault. - kain
140* Fixed some P10 Functionality - kain
141* Merged in the Hybrid patch - wcampbel
0b6098d5 142
ce61cdfa 143Version 1.1.7
9436f02d 144* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 145* Created Monsters for level 8
146* Increased the size of the monster struct to account for longer names,
147 weapons, and death phrases.
148* Created Monsters for level 7
8c734eb9 149* Fixed a bug causing the bank balance command not to work correctly.
150 (Thank you wcampbel)
151* Added HP potions to increase maximum HP.
b2641ac4 152* Made strength and defense potions add either 1 or 2 points rather than
153 0, 1, or 2.
84a5afb9 154* Made the monsters a bit harder. I found that as the game progressed,
155 it got easier and easier instead of harder.
1e639e3a 156* Fixed the forest events from happening too often. Also, the fountain
157 forest event specifically was adding too many forest fights, making
158 the day never end.
84a5afb9 159
f5c25639 160Version 1.1.6
ee38284f 161* Added a Reset command to GameServ that functions the same was as the
162 refresh command, except it completely resets a player to the beginning
163 of the game.
164* Fixed a bug that would cause monsters to have extremely high HP after
165 loading the monster database.
166* Tweaked the forest events percentages. They happened too frequently.
167* New player database format:
168 - Alive/Dead is no longer saved as a word in the database. It is
169 saved as a flag.
170 - 3 new integer values were added to the end of every player string
171 representing their inventory (healing, strength, and defense
172 potions).
173* Changed the Player structure to use 2 new flags which eliminated 2
174 boolean values (alive & yourturn) to save a little memory.
1902338e 175* Fixed a bug that allowed a player already in a fight to be challenged
176 by another player. The other player was then locked into the fight
177 with no way out.
5f34df27 178* Added a use command that allows a player to use items in their inventory.
179 Currently the only items are health, strength, and defense potions.
180 Command may be used in battle, but it costs you your turn.
73c71976 181* Changed the stats command so that it takes the player name as
182 the stats request. You type /msg GameServ stats nick still, but
183 nick no longer has to be on IRC. You use the player name instead of
184 the IRC Nickname.
f27a378f 185* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
186* Fixed a problem in the display_help() function that could cause a bus
187 error. The problem was with changing literal text when passed to the
188 function as a filename. The function now copies the data as a local
189 variable and modifies that. (Thank you wcampbel)
190* Fixed a bug that allowed a player to be registered twice if the player
191 was not online. (Thank you wcampbel)
9cda831c 192* Added an inventory command which allows players to view how many
193 potions they are storing.
194* Added a tavern command which allows players to buy potions and store
195 them in their inventory for later use.
f5c25639 196* Made some cosmetic changes to this file.
197* Added an inventory class Pouch which allows players to carry around
198 things such as potions and such.
199
922daad7 200Version 1.1.5
f5c25639 201* Added a missing help file admin_commands. It was written before, but
202 somehow was deleted.
20d5d721 203* Admins can now identify as any user without having the correct password.
204* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 205* Added a forestfights directive to the config file so admins can set the
206 default daily forest fights.
207* Added a die directive to the config file that will not let you start
208 GameServ if it is present.
20d5d721 209* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 210* Changed confloadtime directive to welcomedelay directive in the config file.
211 This made more sense.
212* Added an updateperiod directive to the config file. This represents the
213 period (in seconds) for updating the player data file. Every time the
214 gameserv server gets a message it will check to see if "updateperiod"
215 seconds or more have elapsed since the last update.
216
bf2cabcd 217Version 1.1.4
f5c25639 218* Fixed the welcome msg sending "ICK" instead of the nickname of a new
219 aclient. (Thank you wcampbel)
220* Load now has an optional parameter "monsters" which will force a load of the
221 monsterdata file. This is useful for changing monsters on-the-fly.
222* Added a load_monsters function that loads from a preconfigured monsters.dat
223 file instead of hard coding the monsters into the array. Users can now
224 change the monster configuration around without knowing C/C++.
bf2cabcd 225* Added a new directive to the config file: confloadtime
f5c25639 226 this represents the delay (in seconds) until GameServ sends a welcome
227 message to incoming clients.
228* Added the welcome message to the config file. See gameserv.example.conf
229 for more info on how to use the variable as a formatted string.
230
1af35752 231Version 1.1.3
f5c25639 232* Removed a lot of extra list searches by changing all of the boolean
233 functions to take aClient as a parameter instead of a nickname string.
234* Added an is_alive boolean function. Players must now wait until the next
235 day to play again.
236* Saving the player->flags integer to the players.dat file. Old databases
237 will not work.
238 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
239 entries so the database can load properly. Look in flags.h for a
240 description of the way flags work.
241
0510abf2 242Version 1.1.2
0501fe18 243* Added a /version reply
173302fe 244* Fixed the Makefile to include configscript.cpp
f5c25639 245* Added a join message when people connect to the IRCD. The message is set
246 on a delay so that on the initial nick burst, the services do not send
247 everyone the message.
248* Changed the admin commands from a simple password interface to a more
249 sophisticated flags approach. Now you have to identify with the
250 administrator password once, and your flags indicate that you are an
251 admin for all commands.
252* Full help files available in corrected form for the new administrator type
253 commands.
0510abf2 254
c7340cbd 255Version 1.1.1
256* Added some admin features.
257 - Refresh
258* Added help menu functionality for all commands.
f5c25639 259* Fixed the register command so it notified the client that registration
260 was successful.
261* Changed the master command so that you didn't have to fight your master
262 if you had enough experience. There is now a question/fight subcommand
263 set for the master command.
264* Tweaked the masters a bit. Basically, they were too tough. Once a player
265 had enough experience, they had no chance against their master until
266 they got the next two weapons up. This made the next level too easy.
267 Past level 1 still needs tweaking.
c7340cbd 268* Added functionality for bahamut IRCD
0510abf2 269
c7340cbd 270Version 1.1.0
f5c25639 271* Added autoconf functionality to the gameserv package. Does not compile
272 correctly on SunOS without tweaking.
c7340cbd 273* Fixed the game so that players stats reset at midnight UTC + 8 hours.
274 time(NULL) - (time(NULL) % 86400) + 3600 * 8
275* Added a contrib directory with a user submitted patch for hybrid ircd.