]> jfr.im git - irc/gameservirc.git/blame - gameserv-2.0/libgameservgldl/src/DataLayer/File/FileDAOFactory.cpp
Added code for the start of the DataLayer format as well as a basic FilePlayerDAO...
[irc/gameservirc.git] / gameserv-2.0 / libgameservgldl / src / DataLayer / File / FileDAOFactory.cpp
CommitLineData
ce4e8c42 1#include <GameServ/DataLayer/File/FileDAOFactory.h>\r
2#include <GameServ/DataLayer/File/FilePlayerDAO.h>\r
3\r
4using GameServ::DataLayer::File::FileDAOFactory;\r
5using GameServ::DataLayer::File::FilePlayerDAO;\r
6\r
7#include <boost/shared_ptr.hpp>\r
8using boost::shared_ptr;\r
9\r
10FileDAOFactory::FileDAOFactory(void)\r
11{\r
12}\r
13\r
14FileDAOFactory::~FileDAOFactory(void)\r
15{\r
16}\r
17\r
18\r
19shared_ptr<IPlayerDAO> FileDAOFactory::GetPlayerDAO(void) const\r
20{\r
21 return shared_ptr<IPlayerDAO>(new FilePlayerDAO());\r
22}\r
23\r
24\r