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added code to load items from master database
[irc/gameservirc.git] / gameserv / extern.h
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85ce9d3e 1#ifndef EXTERN_H
2#define EXTERN_H
3
4#define E extern
5
ab4f4ec0 6#define LEVELS 12 // Levels in the game
6d053d90 7#define REALLEVELS 12 // Levels to load from monsters.dat
ab4f4ec0 8#define MONSTERS 12 // Monsters per level
8f0f4c84 9#define WNA 16 // Weapons and armor
ab4f4ec0 10
85ce9d3e 11#include <stdarg.h>
ec4605a9 12#include <list>
85ce9d3e 13#include "player.h"
42106907 14#include "level.h"
85ce9d3e 15#include "list.h"
44ea29f7 16#include "config.h"
e1c41a84 17#include "options.h"
44ea29f7 18
19#if TIME_WITH_SYS_TIME
20# include <sys/time.h>
21# include <time.h>
22#else
23# if HAVE_SYS_TIME_H
24# include <sys/time.h>
25# else
26# include <time.h>
27# endif
28#endif
29
7996e5fd 30// Hash.cpp stuff start
31#define U_TABLE_SIZE 1999
448a1531 32E unsigned long sHASH(const unsigned char *name);
33E unsigned long iHASH(const unsigned char *name);
7996e5fd 34// hash.cpp stuff end
35
2edcd222 36E long lastrefresh;
37E void save_lastrefresh();
38E void load_lastrefresh();
85ce9d3e 39
40// The socket
41E int sock;
42
9d057db5 43
8450c018 44/* config.cpp start */
624c0352 45E int load_config_file(char *config = "gameserv.conf");
85ce9d3e 46E void unload_config_file();
47E char *s_GameServ;
48E char *c_Forest;
49E char *c_ForestTopic;
50E char *gshost;
51E char *gsident;
529f5e31 52E char *pidfile;
5aa1d28d 53E char *newsdata;
5431156e 54E char *nsname;
55E char *nspass;
8e800549 56E Monster dragon;
e1c41a84 57
58#if defined(P10)
59E char *gsnum;
60#endif
61
85ce9d3e 62E char *servername;
63E char *remoteserver;
64E char *remoteport;
65E char *remotepass;
66E char *playerdata;
ec4605a9 67E char *itemdata;
8e800549 68E char *dragondata;
69E char *masterdata;
c62d75be 70E char *logfile;
45a84400 71E char *adminpass;
173302fe 72E char *VERSION;
73E char *PACKAGE;
bf2cabcd 74E char *welcomemsg;
448a1531 75E char *ignoreserverslist;
bf2cabcd 76
9bafc40d 77E long configflags;
2edcd222 78E long refreshperiod;
14e24ba1 79E int level1expire;
80E int defaultexpire;
05c527e6 81E bool shuttingdown;
922daad7 82E int welcomedelay;
83E int updateperiod;
20d5d721 84E int forestfights;
8450c018 85E int maxafightdistance;
86E int maxbfightdistance;
40251952 87E int maxidletime;
88E int idlecheckperiod;
8450c018 89
90/* config.cpp end */
85ce9d3e 91
7996e5fd 92E List<aClient> players[U_TABLE_SIZE];
93E List<aClient> clients[U_TABLE_SIZE];
16ee6441 94E List<string> todaysnews;
85ce9d3e 95
40251952 96/** tcpclient.cpp **/
97E void check_idles();
98
85ce9d3e 99/** List search functions **/
100E aClient *find(char *nick);
101E aClient *find(const char *nick);
102E aClient *findbynick(char *nick);
103E aClient *findbynick(const char *nick);
4e5760fd 104E aClient *findbyrealnick(char *realnick);
0a1518fa 105E aClient *findplayer(const char *name);
ee38284f 106E aClient *findIRCplayer(const char *nick);
ce61cdfa 107#ifdef P10
108E aClient *findbyrealnick(char *realnick);
109#endif
85ce9d3e 110
40251952 111/** tcpclient.cpp **/
112
85ce9d3e 113/** Sock writing functions **/
114E void notice(const char *source, const char *dest, const char *fmt, ...);
115E void raw(const char *fmt, ...);
116
c260a8d7 117/** news.cpp **/
16ee6441 118E void addNews(List<string> &news, const char *fmt, ...);
5aa1d28d 119E void do_news(char *u);
16ee6441 120E void clearNews(List<string> &news);
121E void loadNews(char *filename, List<string> &news);
122E void saveNews(char *filename, List<string> &news);
123E void showNews(char *nick, List<string> &news);
c260a8d7 124
85ce9d3e 125/** gameserv.cpp **/
8f0f4c84 126E char *weapons[WNA];
127E char *armors[WNA];
128E int prices[WNA - 1];
129E int hpbonus[LEVELS - 1];
130E int strbonus[LEVELS - 1];
131E int defbonus[LEVELS - 1];
132E int webonus[WNA];
133E int arbonus[WNA];
85ce9d3e 134E void gameserv(char *source, char *buf);
42106907 135E Level levels[LEVELS];
cd973e97 136E list<item*> Items;
85ce9d3e 137
138/** forest.cpp **/
139E void forest(char *source, char *buf);
140
141/** functions.cpp **/
142
85ce9d3e 143E bool is_playing(char *u);
1af35752 144E bool is_playing(aClient *user);
145
85ce9d3e 146E bool is_fighting(char *u);
1af35752 147E bool is_fighting(aClient *user);
148
85ce9d3e 149E bool player_fight(char *u);
1af35752 150E bool player_fight(aClient *user);
151
8f0f4c84 152E bool dragon_fight(aClient *user);
153
85ce9d3e 154E bool master_fight(char *u);
1af35752 155E bool master_fight(aClient *user);
156
653c4f62 157#ifndef HAVE_STRTOK
85ce9d3e 158E char *strtok(char *str, const char *delim);
653c4f62 159#endif
160
85ce9d3e 161E char *spaces(int len, char *seperator);
85ce9d3e 162E void display_monster(char *u);
163E void display_players(char *u);
8f0f4c84 164E void display_players(aClient *user);
85ce9d3e 165E int stricmp(const char *s1, const char *s2);
166E int strnicmp(const char *s1, const char *s2, size_t len);
167E long int chartoint(char ch);
168E int isstringnum(char *num);
169E long int pow (int x, int y);
170E long int stringtoint(char *number);
5c449fde 171E bool load_masters();
4dde2ed9 172E bool load_monsters();
ea93c39a 173E bool load_levels();
c8ada07e 174E void delete_monsters();
175E void delete_masters();
176E Monster *getNewMonster(Monster *m);
177E void deleteMonster(Monster *m);
44ea29f7 178E void refresh(Player *p);
85ce9d3e 179E void refreshall();
40251952 180E void updateTS(Player *p);
181E bool timedOut(Player *p);
182E void timeOutEvent(Player *p);
ee38284f 183E void reset(Player *p);
184E void resetall();
85ce9d3e 185
9cda831c 186E void do_attack(char *u);
187E void do_bank(char *u);
70065ca1 188E void do_check(char *u);
9cda831c 189E void do_fight(char *u);
190E void do_forest(char *u);
191E void do_heal(char *u);
85ce9d3e 192E void do_identify(char *u);
9cda831c 193E void do_invenory(char *u);
194E void do_list(char *u);
b0359af9 195E void do_logout(char *u);
85ce9d3e 196E void do_play(char *u);
197E void do_quitg(char *u);
9cda831c 198E void do_refresh(char *u);
199E void do_register(char *u);
85ce9d3e 200E void do_reset(char *u);
85ce9d3e 201E void do_run(char *u);
8f0f4c84 202E void do_set(char *u);
85ce9d3e 203E void do_stats(char *u);
9cda831c 204E void do_store(char *u);
205E void do_tavern(char *u);
83cf716f 206E void do_use(char *u);
85ce9d3e 207E void see_mystic(char *u);
85ce9d3e 208
b0359af9 209E void logout(aClient *user); // log a user off the game
9cda831c 210E void showstats(const char *u, const char *nick);
211E void showinventory(aClient *from, aClient *to = NULL);
85ce9d3e 212/* Database saving stuff */
213
214E int save_gs_dbase();
215E int load_gs_dbase();
ec4605a9 216E int load_items();
8e800549 217E int load_dragon();
218E int save_dragon();
85ce9d3e 219
c62d75be 220// Log File Stuff
221E void log(const char *fmt, ...);
222
85ce9d3e 223#endif