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1 | #ifndef EXTERN_H | |
2 | #define EXTERN_H | |
3 | ||
4 | #define E extern | |
5 | ||
6 | #define LEVELS 12 // Levels in the game | |
7 | #define REALLEVELS 12 // Levels to load from monsters.dat | |
8 | #define MONSTERS 12 // Monsters per level | |
9 | #define WNA 16 // Weapons and armor | |
10 | ||
11 | #include <stdarg.h> | |
12 | #include <list> | |
13 | #include "player.h" | |
14 | #include "level.h" | |
15 | #include "list.h" | |
16 | #include "config.h" | |
17 | #include "options.h" | |
18 | ||
19 | #if TIME_WITH_SYS_TIME | |
20 | # include <sys/time.h> | |
21 | # include <time.h> | |
22 | #else | |
23 | # if HAVE_SYS_TIME_H | |
24 | # include <sys/time.h> | |
25 | # else | |
26 | # include <time.h> | |
27 | # endif | |
28 | #endif | |
29 | ||
30 | // Hash.cpp stuff start | |
31 | #define U_TABLE_SIZE 1999 | |
32 | E unsigned long sHASH(const unsigned char *name); | |
33 | E unsigned long iHASH(const unsigned char *name); | |
34 | // hash.cpp stuff end | |
35 | ||
36 | E long lastrefresh; | |
37 | E void save_lastrefresh(); | |
38 | E void load_lastrefresh(); | |
39 | ||
40 | // The socket | |
41 | E int sock; | |
42 | ||
43 | ||
44 | /* config.cpp start */ | |
45 | E int load_config_file(char *config = "gameserv.conf"); | |
46 | E void unload_config_file(); | |
47 | E char *s_GameServ; | |
48 | E char *c_Forest; | |
49 | E char *c_ForestTopic; | |
50 | E char *gshost; | |
51 | E char *gsident; | |
52 | E char *pidfile; | |
53 | E char *newsdata; | |
54 | E char *nsname; | |
55 | E char *nspass; | |
56 | E Monster dragon; | |
57 | ||
58 | #if defined(P10) | |
59 | E char *gsnum; | |
60 | #endif | |
61 | ||
62 | E char *servername; | |
63 | E char *remoteserver; | |
64 | E char *remoteport; | |
65 | E char *remotepass; | |
66 | E char *playerdata; | |
67 | E char *itemdata; | |
68 | E char *dragondata; | |
69 | E char *masterdata; | |
70 | E char *logfile; | |
71 | E char *adminpass; | |
72 | E char *VERSION; | |
73 | E char *PACKAGE; | |
74 | E char *welcomemsg; | |
75 | E char *ignoreserverslist; | |
76 | ||
77 | E long configflags; | |
78 | E long refreshperiod; | |
79 | E int level1expire; | |
80 | E int defaultexpire; | |
81 | E bool shuttingdown; | |
82 | E int welcomedelay; | |
83 | E int updateperiod; | |
84 | E int forestfights; | |
85 | E int maxafightdistance; | |
86 | E int maxbfightdistance; | |
87 | E int maxidletime; | |
88 | E int idlecheckperiod; | |
89 | ||
90 | /* config.cpp end */ | |
91 | ||
92 | E List<aClient> players[U_TABLE_SIZE]; | |
93 | E List<aClient> clients[U_TABLE_SIZE]; | |
94 | E List<string> todaysnews; | |
95 | ||
96 | /** tcpclient.cpp **/ | |
97 | E void check_idles(); | |
98 | ||
99 | /** List search functions **/ | |
100 | E aClient *find(char *nick); | |
101 | E aClient *find(const char *nick); | |
102 | E aClient *findbynick(char *nick); | |
103 | E aClient *findbynick(const char *nick); | |
104 | E aClient *findbyrealnick(char *realnick); | |
105 | E aClient *findplayer(const char *name); | |
106 | E aClient *findIRCplayer(const char *nick); | |
107 | #ifdef P10 | |
108 | E aClient *findbyrealnick(char *realnick); | |
109 | #endif | |
110 | ||
111 | /** tcpclient.cpp **/ | |
112 | ||
113 | /** Sock writing functions **/ | |
114 | E void notice(const char *source, const char *dest, const char *fmt, ...); | |
115 | E void raw(const char *fmt, ...); | |
116 | ||
117 | /** news.cpp **/ | |
118 | E void addNews(List<string> &news, const char *fmt, ...); | |
119 | E void do_news(char *u); | |
120 | E void clearNews(List<string> &news); | |
121 | E void loadNews(char *filename, List<string> &news); | |
122 | E void saveNews(char *filename, List<string> &news); | |
123 | E void showNews(char *nick, List<string> &news); | |
124 | ||
125 | /** gameserv.cpp **/ | |
126 | E char *weapons[WNA]; | |
127 | E char *armors[WNA]; | |
128 | E int prices[WNA - 1]; | |
129 | E int hpbonus[LEVELS - 1]; | |
130 | E int strbonus[LEVELS - 1]; | |
131 | E int defbonus[LEVELS - 1]; | |
132 | E int webonus[WNA]; | |
133 | E int arbonus[WNA]; | |
134 | E void gameserv(char *source, char *buf); | |
135 | E Level levels[LEVELS]; | |
136 | E list<item*> Items; | |
137 | ||
138 | /** forest.cpp **/ | |
139 | E void forest(char *source, char *buf); | |
140 | ||
141 | /** functions.cpp **/ | |
142 | ||
143 | E bool is_playing(char *u); | |
144 | E bool is_playing(aClient *user); | |
145 | ||
146 | E bool is_fighting(char *u); | |
147 | E bool is_fighting(aClient *user); | |
148 | ||
149 | E bool player_fight(char *u); | |
150 | E bool player_fight(aClient *user); | |
151 | ||
152 | E bool dragon_fight(aClient *user); | |
153 | ||
154 | E bool master_fight(char *u); | |
155 | E bool master_fight(aClient *user); | |
156 | ||
157 | #ifndef HAVE_STRTOK | |
158 | E char *strtok(char *str, const char *delim); | |
159 | #endif | |
160 | ||
161 | E char *spaces(int len, char *seperator); | |
162 | E void display_monster(char *u); | |
163 | E void display_players(char *u); | |
164 | E void display_players(aClient *user); | |
165 | E int stricmp(const char *s1, const char *s2); | |
166 | E int strnicmp(const char *s1, const char *s2, size_t len); | |
167 | E long int chartoint(char ch); | |
168 | E int isstringnum(char *num); | |
169 | E long int pow (int x, int y); | |
170 | E long int stringtoint(char *number); | |
171 | E bool load_masters(); | |
172 | E bool load_monsters(); | |
173 | E bool load_levels(); | |
174 | E void delete_monsters(); | |
175 | E void delete_masters(); | |
176 | E Monster *getNewMonster(Monster *m); | |
177 | E void deleteMonster(Monster *m); | |
178 | E void refresh(Player *p); | |
179 | E void refreshall(); | |
180 | E void updateTS(Player *p); | |
181 | E bool timedOut(Player *p); | |
182 | E void timeOutEvent(Player *p); | |
183 | E void reset(Player *p); | |
184 | E void resetall(); | |
185 | ||
186 | E void do_attack(char *u); | |
187 | E void do_bank(char *u); | |
188 | E void do_check(char *u); | |
189 | E void do_fight(char *u); | |
190 | E void do_forest(char *u); | |
191 | E void do_heal(char *u); | |
192 | E void do_identify(char *u); | |
193 | E void do_invenory(char *u); | |
194 | E void do_list(char *u); | |
195 | E void do_logout(char *u); | |
196 | E void do_play(char *u); | |
197 | E void do_quitg(char *u); | |
198 | E void do_refresh(char *u); | |
199 | E void do_register(char *u); | |
200 | E void do_reset(char *u); | |
201 | E void do_run(char *u); | |
202 | E void do_set(char *u); | |
203 | E void do_stats(char *u); | |
204 | E void do_store(char *u); | |
205 | E void do_tavern(char *u); | |
206 | E void do_use(char *u); | |
207 | E void see_mystic(char *u); | |
208 | ||
209 | E void logout(aClient *user); // log a user off the game | |
210 | E void showstats(const char *u, const char *nick); | |
211 | E void showinventory(aClient *from, aClient *to = NULL); | |
212 | /* Database saving stuff */ | |
213 | ||
214 | E int save_gs_dbase(); | |
215 | E int load_gs_dbase(); | |
216 | E int load_items(); | |
217 | E int load_dragon(); | |
218 | E int save_dragon(); | |
219 | ||
220 | // Log File Stuff | |
221 | E void log(const char *fmt, ...); | |
222 | ||
223 | #endif |