]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
I've begun to add daily news and split up gameserv.cpp a bit
[irc/gameservirc.git] / gameserv / Changes
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c260a8d7 1Version 1.2.4
2* Added daily news with automatic additions when you gain a level,
3 unsuccessfully best your master, kill someone, or are killed - kain
acd65d8f 4Version 1.2.3
a6352eed 5* Took experience out of calculating the cost of potions - kain
f0314ad5 6* Added even more strength to masters (your defense bonus for each level)
7 to try to even out the fight - kain
8* Added more strength to monsters past level 7 and changed the masters'
9 stats accordingly - kain
10* Changed the fountain forest event to not take a forest fight if your
11 HP is at max - kain
ef7af7e7 12* Added more experience per monster past level 7 - kain
dd584134 13* Added a new forest event (find a potion) each potion has a 1/5 chance
14 of being the one you found, and you have a 2% chance of incurring
15 this forest event - kain
16* Added notification that a player used a potion during a fight to the
17 player they are fighting - kain
18* Added potions to the stats command - kain
016a160f 19* Made the code a bit less dependent on 12 levels - kain
20* Added a new parameter to the list command that allows listing only
21 those that are online and playing - kain
22* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 23* Doubled the required experience for fighting masters - kain
b478c0df 24* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
25 you're dead (thanks Ricky-S) - kain
b410b364 26* Fixed a divide by 0 bug that occurred when you attacked, but had no
27 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 28* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 29* Added more gold per monster above level 4 - kain
2158299e 30
0b259dff 31Version 1.2.2
b5b3532d 32* Fixed a logical error causing the ListenOnCF flag to only work in P10
33 servers - kain
f03267d1 34* Fixed the store command to display syntax on improper sequence of
35 commands (thanks damaged) - kain
6d053d90 36* Added monsters for levels 10, 11, and 12 (created by damaged, edited
37 by kain) - kain
38* Made the masters stats match the next level's monsters' stats a lot
39 closer - kain
c047f947 40* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 41* Made welcomemsg an optional config file option. If commented out
c047f947 42 or deleted, gameserv will not send the welcome message
43 (requested by zshack)- kain
903cd861 44* Made the ignoreservers config file option work for Unreal - kain
45* Fixed a minor logical problem that was causing players to be mugged
46 for 0 gold when they were either dead or had no gold on hand and
47 they timed out (thanks Rehm) - kain
e3ede4a7 48* Fixed the bug not allowing different config files to be used - kain
6f727d4c 49* Added an optional config file directive BOPER which makes
50 gameserv become an oper on the network - kain
9bafc40d 51* Added an optional config file directive USEPRIVMSG which makes
52 gameserv use /msg instead of /notice - kain
53* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 54* Fixed an error in do_register that was not adding the client to the
55 players list correctly, causing newly registered players to be
56 locked out of identifying until the next gameserv restart - kain
57* Fixed an error that crashed GameServ if you tried to fight a player
58 lower than the configured level - kain
59* Reduced the effect of potions since the price is down - kain
60* Reduced the price of potions significantly - kain
0b259dff 61* Added a few timeout events if you're not in a fight - kain
62
05c527e6 63Version 1.2.1
91377fbe 64* Included a crontab script in all new distros now - kain
3f243b0b 65* Added a new flag that tells wether a person is playing instead of
66 relying solely on pointers - kain
448a1531 67* Added a mechanism to ignore on a nick to nick basis, and implemented
68 code to auto-ignore nicks on certain servers - kain
69* Changed the HASH command to iHASH (case insensitive) and sHASH (case
70 sensitive) - kain
ff7d02f3 71* Gameserv no longer opers - kain
72* New config file directive: listenonc_forest... see
73 gameserv.example.conf - kain
f1ab3b7c 74* Fixed a bug in identify that was causing players to be shown as not
75 playing (after the change in functions) - kain
76* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 77* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
78 was messing things up - kain
79* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 80* Added a timeout mechanism with two new config file options - kain
81 - If players are fighting, and the one who's turn it is times out,
82 they lose their turn. If they both timeout after that,
83 they are logged out.
84 - If players are not fighting (player fights), they are simply
85 logged out.
4ffe71d3 86* Fixed a major bug causing a crash when players fought - kain
05c527e6 87* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 88
71098075 89Version 1.2.0
79da067d 90* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 91* Implemented a hashing algorithm for extremely fast searches through
92 the players and clients linked lists - kain & wcampbel
b0359af9 93* Fixed some of the fight code - kain
94* Added a logout command so you don't have to quit the IRC Network to
95 stop playing - kain
f2072f1a 96* Fixed a bug that was causing players not to be voiced on the forest
97 channel on P10 servers - kain
b0359af9 98* Added a missing code segment to decrement the player fights per
f2072f1a 99 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 100* Fixed a bug that allowed the same player name to be registered any
101 number of times - kain
a5316c52 102* Fixed a problem in when players quit on a P10 server, the /msg
103 gameserv list shows the irc nick as not NULL because it was only
104 setting the regular nick and not the realnick - kain
105* Fixed a logic error in the identify command that caused players to be
106 falsely shown as identified - kain
7f17db99 107* When a player logs off during a player fight, the fight now ends.
108 Before it was held in limbo - kain
71098075 109* Fixed a bug in the fight command requiring you to use an irc nickname
110 to fight (BugID 927789) - kain
0b6098d5 111
a28b7c65 112Version 1.1.9
ea353de1 113* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
114 These allow you to set limits on the distance (in levels) two players
115 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 116* Fixed a bug in the identify command that falsly showed a player as
117 already being identified. - kain
118* Created Monsters for level 9 - kain
119* Added the beginnings of an end monster - kain
567c39e1 120* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
121 exception (reported by wassup). - wcampbel
da5cf17a 122* Prevent players from issuing a FIGHT against a dead player (reported
123 by wassup). - wcampbel
bb668fcf 124* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 125* Added an option to specify the PID file in the config file. - kain
0b6098d5 126
ce61cdfa 127Version 1.1.8
1e1b5312 128* Missing directives now are identified for config files upon startup - kain
624c0352 129* Added a --help option to the gameserv binary - kain
130* Added an optional command line parameter to load a config file - kain
131* Added a nifty startup intro with the version number. - Kain
132* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 133* Completely removed the midnight() function code, and replaced it with
624c0352 134 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 135* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 136 dependencies (via make depend). - wcampbel
137* Corrected the VERSION reply, it broke ircII. - wcampbel
138* Fixed some P10/other protocol issues - wcampbel
139* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 140* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 141 for the gameserv process. No more run script. - kain
142* Fixed a bug that caused the identify function to segfault. - kain
143* Fixed some P10 Functionality - kain
144* Merged in the Hybrid patch - wcampbel
0b6098d5 145
ce61cdfa 146Version 1.1.7
9436f02d 147* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 148* Created Monsters for level 8
149* Increased the size of the monster struct to account for longer names,
150 weapons, and death phrases.
151* Created Monsters for level 7
8c734eb9 152* Fixed a bug causing the bank balance command not to work correctly.
153 (Thank you wcampbel)
154* Added HP potions to increase maximum HP.
b2641ac4 155* Made strength and defense potions add either 1 or 2 points rather than
156 0, 1, or 2.
84a5afb9 157* Made the monsters a bit harder. I found that as the game progressed,
158 it got easier and easier instead of harder.
1e639e3a 159* Fixed the forest events from happening too often. Also, the fountain
160 forest event specifically was adding too many forest fights, making
161 the day never end.
84a5afb9 162
f5c25639 163Version 1.1.6
ee38284f 164* Added a Reset command to GameServ that functions the same was as the
165 refresh command, except it completely resets a player to the beginning
166 of the game.
167* Fixed a bug that would cause monsters to have extremely high HP after
168 loading the monster database.
169* Tweaked the forest events percentages. They happened too frequently.
170* New player database format:
171 - Alive/Dead is no longer saved as a word in the database. It is
172 saved as a flag.
173 - 3 new integer values were added to the end of every player string
174 representing their inventory (healing, strength, and defense
175 potions).
176* Changed the Player structure to use 2 new flags which eliminated 2
177 boolean values (alive & yourturn) to save a little memory.
1902338e 178* Fixed a bug that allowed a player already in a fight to be challenged
179 by another player. The other player was then locked into the fight
180 with no way out.
5f34df27 181* Added a use command that allows a player to use items in their inventory.
182 Currently the only items are health, strength, and defense potions.
183 Command may be used in battle, but it costs you your turn.
73c71976 184* Changed the stats command so that it takes the player name as
185 the stats request. You type /msg GameServ stats nick still, but
186 nick no longer has to be on IRC. You use the player name instead of
187 the IRC Nickname.
f27a378f 188* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
189* Fixed a problem in the display_help() function that could cause a bus
190 error. The problem was with changing literal text when passed to the
191 function as a filename. The function now copies the data as a local
192 variable and modifies that. (Thank you wcampbel)
193* Fixed a bug that allowed a player to be registered twice if the player
194 was not online. (Thank you wcampbel)
9cda831c 195* Added an inventory command which allows players to view how many
196 potions they are storing.
197* Added a tavern command which allows players to buy potions and store
198 them in their inventory for later use.
f5c25639 199* Made some cosmetic changes to this file.
200* Added an inventory class Pouch which allows players to carry around
201 things such as potions and such.
202
922daad7 203Version 1.1.5
f5c25639 204* Added a missing help file admin_commands. It was written before, but
205 somehow was deleted.
20d5d721 206* Admins can now identify as any user without having the correct password.
207* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 208* Added a forestfights directive to the config file so admins can set the
209 default daily forest fights.
210* Added a die directive to the config file that will not let you start
211 GameServ if it is present.
20d5d721 212* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 213* Changed confloadtime directive to welcomedelay directive in the config file.
214 This made more sense.
215* Added an updateperiod directive to the config file. This represents the
216 period (in seconds) for updating the player data file. Every time the
217 gameserv server gets a message it will check to see if "updateperiod"
218 seconds or more have elapsed since the last update.
219
bf2cabcd 220Version 1.1.4
f5c25639 221* Fixed the welcome msg sending "ICK" instead of the nickname of a new
222 aclient. (Thank you wcampbel)
223* Load now has an optional parameter "monsters" which will force a load of the
224 monsterdata file. This is useful for changing monsters on-the-fly.
225* Added a load_monsters function that loads from a preconfigured monsters.dat
226 file instead of hard coding the monsters into the array. Users can now
227 change the monster configuration around without knowing C/C++.
bf2cabcd 228* Added a new directive to the config file: confloadtime
f5c25639 229 this represents the delay (in seconds) until GameServ sends a welcome
230 message to incoming clients.
231* Added the welcome message to the config file. See gameserv.example.conf
232 for more info on how to use the variable as a formatted string.
233
1af35752 234Version 1.1.3
f5c25639 235* Removed a lot of extra list searches by changing all of the boolean
236 functions to take aClient as a parameter instead of a nickname string.
237* Added an is_alive boolean function. Players must now wait until the next
238 day to play again.
239* Saving the player->flags integer to the players.dat file. Old databases
240 will not work.
241 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
242 entries so the database can load properly. Look in flags.h for a
243 description of the way flags work.
244
0510abf2 245Version 1.1.2
0501fe18 246* Added a /version reply
173302fe 247* Fixed the Makefile to include configscript.cpp
f5c25639 248* Added a join message when people connect to the IRCD. The message is set
249 on a delay so that on the initial nick burst, the services do not send
250 everyone the message.
251* Changed the admin commands from a simple password interface to a more
252 sophisticated flags approach. Now you have to identify with the
253 administrator password once, and your flags indicate that you are an
254 admin for all commands.
255* Full help files available in corrected form for the new administrator type
256 commands.
0510abf2 257
c7340cbd 258Version 1.1.1
259* Added some admin features.
260 - Refresh
261* Added help menu functionality for all commands.
f5c25639 262* Fixed the register command so it notified the client that registration
263 was successful.
264* Changed the master command so that you didn't have to fight your master
265 if you had enough experience. There is now a question/fight subcommand
266 set for the master command.
267* Tweaked the masters a bit. Basically, they were too tough. Once a player
268 had enough experience, they had no chance against their master until
269 they got the next two weapons up. This made the next level too easy.
270 Past level 1 still needs tweaking.
c7340cbd 271* Added functionality for bahamut IRCD
0510abf2 272
c7340cbd 273Version 1.1.0
f5c25639 274* Added autoconf functionality to the gameserv package. Does not compile
275 correctly on SunOS without tweaking.
c7340cbd 276* Fixed the game so that players stats reset at midnight UTC + 8 hours.
277 time(NULL) - (time(NULL) % 86400) + 3600 * 8
278* Added a contrib directory with a user submitted patch for hybrid ircd.