]> jfr.im git - irc/gameservirc.git/blame - gameserv/player.cpp
Fixed a bug with RUN, where if a user was not logged in (playing), the
[irc/gameservirc.git] / gameserv / player.cpp
CommitLineData
85ce9d3e 1#include "player.h"
3662210f 2#include "pouch.h"
20d5d721 3#include "extern.h"
ee38284f 4#include "flags.h"
85ce9d3e 5#include <stdlib.h>
6#include <stdio.h>
7
e3c5fe46 8void Player::reset()
85ce9d3e 9{
ce61cdfa 10 memset(name, 0, 256);
11 memset(password, 0, 256);
cbf6551f 12
85ce9d3e 13 exp = 1;
14 gold = 0;
15 bank = 500;
16 hp = 10;
17 maxhp = 10;
18 strength = 0;
19 defense = 0;
20 armor = 1;
21 weapon = 1;
22 level = 1;
20d5d721 23 forest_fights = forestfights;
85ce9d3e 24 player_fights = 3;
25 fight = NULL;
26 master = NULL;
27 battle = NULL;
1af35752 28 flags = 0;
ee38284f 29 setAlive(this);
3662210f 30 inventory.reset();
e3c5fe46 31}
32
33Player::Player(aClient *user)
34{
cdc9a6db 35
36 name = new char[256];
37 password = new char[256];
38
85ce9d3e 39 if (user)
ab4f4ec0 40 {
0a1518fa 41 setData(user->stats);
ab4f4ec0 42 strcpy(name, user->getNick());
43 }
85ce9d3e 44 else
0a1518fa 45 setData(NULL);
46
9f8c2acc 47 #ifdef DEBUGMODE
48 log("New Player: %s", name);
49 #endif
85ce9d3e 50}
0a1518fa 51
85ce9d3e 52Player::Player(char *n)
53{
cdc9a6db 54 name = new char[256];
55 password = new char[256];
56
e3c5fe46 57 reset(); // Set defaults
85ce9d3e 58
85ce9d3e 59 strcpy(name, n);
60
9f8c2acc 61 log("New Player: %s", name);
85ce9d3e 62}
63
64Player::~Player()
9f8c2acc 65{
66 #ifdef DEBUGMODE
67 char *output;
ce61cdfa 68 output = new char[strlen(name) + strlen(password) + 48];
9f8c2acc 69 strcpy(output, "Deleting Player");
70 #endif
71
ce61cdfa 72 if (name != NULL)
cbf6551f 73 {
9f8c2acc 74 #ifdef DEBUGMODE
75 sprintf(output, "%s: %s", output, name);
76 #endif
77
1cf88153 78 delete [] name;
cbf6551f 79 }
ce61cdfa 80
81 if (password != NULL)
cbf6551f 82 {
9f8c2acc 83 #ifdef DEBUGMODE
ce61cdfa 84 sprintf(output, "%s Password: %s", output, password);
9f8c2acc 85 #endif
ce61cdfa 86
1cf88153 87 delete [] password;
cbf6551f 88 }
ce61cdfa 89
9f8c2acc 90 #ifdef DEBUGMODE
91 log ("%s", output);
ce61cdfa 92 delete [] output;
9f8c2acc 93 #endif
e3c5fe46 94}
85ce9d3e 95
96void Player::setData(Player *right)
97{
98 if (right)
99 {
100 strcpy(name, right->name);
0a1518fa 101 strcpy(password, right->password);
85ce9d3e 102 exp = right->exp;
103 gold = right->gold;
104 bank = right->bank;
105 hp = right->hp;
106 maxhp = right->maxhp;
107 strength = right->strength;
108 defense = right->defense;
109 armor = right->armor;
110 weapon = right->weapon;
111 level = right->level;
85ce9d3e 112 forest_fights = right->forest_fights;
113 player_fights = right->player_fights;
1af35752 114 flags = right->flags;
ee38284f 115 inventory.setInventory(&right->inventory);
85ce9d3e 116 }
0a1518fa 117 else
85ce9d3e 118 {
cdc9a6db 119 reset();
120
0a1518fa 121 int num = rand() % 32767;
28f552b8 122 sprintf(name, "Player%d", num);
85ce9d3e 123 }
0a1518fa 124
9f8c2acc 125 log("Setting Player data for %s", name);
85ce9d3e 126}
c8ada07e 127
128monster_::~monster_()
129{
130 delete name;
131 delete weapon;
132 delete death;
133}
134
135monster_::monster_()
136{
9d3b1d42 137 name = new char[64];
138 weapon = new char[64];
139 death = new char[512];
c8ada07e 140
9d3b1d42 141 memset(name, 0, 64);
142 memset(weapon, 0, 64);
143 memset(death, 0, 512);
c8ada07e 144}
145
146monster_::monster_(monster_ *m)
147{
148 name = new char[strlen(m->name) + 1];
149 weapon = new char[strlen(m->weapon) + 1];
150 death = new char[strlen(m->death) + 1];
151
152 strcpy(name, m->name);
153 strcpy(weapon, m->weapon);
154 strcpy(death, m->death);
155
156 strength = m->strength;
157 maxhp = m->maxhp;
e282e9d2 158 hp = m->hp;
c8ada07e 159 gold = m->gold;
160 exp = m->exp;
161}
1af35752 162
163long int Player::setFlags(long int newflags)
164{
165 flags = newflags;
166 return getFlags();
167}
168
169long int Player::addFlag(long int flag)
170{
171 flags |= flag;
172 return getFlags();
173}
174
175long int Player::remFlag(long int flag)
176{
177 flags &= ~flag;
178 return getFlags();
179}
180
3662210f 181Pouch::Pouch(int h, int s, int d)
182{
183 setHealing(h);
184 setStrength(s);
185 setDefense(d);
186}