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Commit | Line | Data |
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85ce9d3e | 1 | #include "player.h" |
3662210f | 2 | #include "pouch.h" |
20d5d721 | 3 | #include "extern.h" |
ee38284f | 4 | #include "flags.h" |
85ce9d3e | 5 | #include <stdlib.h> |
6 | #include <stdio.h> | |
7 | ||
e3c5fe46 | 8 | void Player::reset() |
85ce9d3e | 9 | { |
ce61cdfa | 10 | memset(name, 0, 256); |
11 | memset(password, 0, 256); | |
cbf6551f | 12 | |
85ce9d3e | 13 | exp = 1; |
14 | gold = 0; | |
15 | bank = 500; | |
16 | hp = 10; | |
17 | maxhp = 10; | |
18 | strength = 0; | |
19 | defense = 0; | |
20 | armor = 1; | |
21 | weapon = 1; | |
22 | level = 1; | |
20d5d721 | 23 | forest_fights = forestfights; |
85ce9d3e | 24 | player_fights = 3; |
25 | fight = NULL; | |
26 | master = NULL; | |
27 | battle = NULL; | |
1af35752 | 28 | flags = 0; |
ee38284f | 29 | setAlive(this); |
3662210f | 30 | inventory.reset(); |
e3c5fe46 | 31 | } |
85bcf836 | 32 | Player::Player() |
33 | { | |
34 | name = new char[256]; | |
35 | password = new char[256]; | |
36 | setData(NULL); | |
37 | ||
38 | #ifdef DEBUGMODE | |
39 | log("New Player: %s", name); | |
40 | #endif | |
41 | } | |
e3c5fe46 | 42 | |
43 | Player::Player(aClient *user) | |
44 | { | |
cdc9a6db | 45 | |
46 | name = new char[256]; | |
47 | password = new char[256]; | |
48 | ||
85ce9d3e | 49 | if (user) |
ab4f4ec0 | 50 | { |
0a1518fa | 51 | setData(user->stats); |
ab4f4ec0 | 52 | strcpy(name, user->getNick()); |
53 | } | |
85ce9d3e | 54 | else |
0a1518fa | 55 | setData(NULL); |
56 | ||
85ce9d3e | 57 | } |
0a1518fa | 58 | |
85ce9d3e | 59 | Player::Player(char *n) |
60 | { | |
cdc9a6db | 61 | name = new char[256]; |
62 | password = new char[256]; | |
63 | ||
e3c5fe46 | 64 | reset(); // Set defaults |
85ce9d3e | 65 | |
85ce9d3e | 66 | strcpy(name, n); |
67 | ||
f2072f1a | 68 | #ifdef DEBUGMODE |
69 | log("New Player: %s", name); | |
70 | #endif | |
85ce9d3e | 71 | } |
72 | ||
73 | Player::~Player() | |
9f8c2acc | 74 | { |
75 | #ifdef DEBUGMODE | |
76 | char *output; | |
ce61cdfa | 77 | output = new char[strlen(name) + strlen(password) + 48]; |
9f8c2acc | 78 | strcpy(output, "Deleting Player"); |
79 | #endif | |
80 | ||
ce61cdfa | 81 | if (name != NULL) |
cbf6551f | 82 | { |
9f8c2acc | 83 | #ifdef DEBUGMODE |
84 | sprintf(output, "%s: %s", output, name); | |
85 | #endif | |
86 | ||
1cf88153 | 87 | delete [] name; |
cbf6551f | 88 | } |
ce61cdfa | 89 | |
90 | if (password != NULL) | |
cbf6551f | 91 | { |
9f8c2acc | 92 | #ifdef DEBUGMODE |
ce61cdfa | 93 | sprintf(output, "%s Password: %s", output, password); |
9f8c2acc | 94 | #endif |
ce61cdfa | 95 | |
1cf88153 | 96 | delete [] password; |
cbf6551f | 97 | } |
ce61cdfa | 98 | |
9f8c2acc | 99 | #ifdef DEBUGMODE |
100 | log ("%s", output); | |
ce61cdfa | 101 | delete [] output; |
9f8c2acc | 102 | #endif |
e3c5fe46 | 103 | } |
85ce9d3e | 104 | |
105 | void Player::setData(Player *right) | |
106 | { | |
107 | if (right) | |
108 | { | |
109 | strcpy(name, right->name); | |
0a1518fa | 110 | strcpy(password, right->password); |
85ce9d3e | 111 | exp = right->exp; |
112 | gold = right->gold; | |
113 | bank = right->bank; | |
114 | hp = right->hp; | |
115 | maxhp = right->maxhp; | |
116 | strength = right->strength; | |
117 | defense = right->defense; | |
118 | armor = right->armor; | |
119 | weapon = right->weapon; | |
120 | level = right->level; | |
85ce9d3e | 121 | forest_fights = right->forest_fights; |
122 | player_fights = right->player_fights; | |
1af35752 | 123 | flags = right->flags; |
ee38284f | 124 | inventory.setInventory(&right->inventory); |
85bcf836 | 125 | client = right->client; |
85ce9d3e | 126 | } |
0a1518fa | 127 | else |
85ce9d3e | 128 | { |
cdc9a6db | 129 | reset(); |
85bcf836 | 130 | client = NULL; |
0a1518fa | 131 | int num = rand() % 32767; |
28f552b8 | 132 | sprintf(name, "Player%d", num); |
85ce9d3e | 133 | } |
0a1518fa | 134 | |
f2072f1a | 135 | #ifdef DEBUGMODE |
136 | log("Setting Player data for %s", name); | |
137 | #endif | |
85ce9d3e | 138 | } |
c8ada07e | 139 | |
140 | monster_::~monster_() | |
141 | { | |
142 | delete name; | |
143 | delete weapon; | |
144 | delete death; | |
145 | } | |
146 | ||
147 | monster_::monster_() | |
148 | { | |
9d3b1d42 | 149 | name = new char[64]; |
150 | weapon = new char[64]; | |
151 | death = new char[512]; | |
c8ada07e | 152 | |
9d3b1d42 | 153 | memset(name, 0, 64); |
154 | memset(weapon, 0, 64); | |
155 | memset(death, 0, 512); | |
c8ada07e | 156 | } |
157 | ||
158 | monster_::monster_(monster_ *m) | |
159 | { | |
160 | name = new char[strlen(m->name) + 1]; | |
161 | weapon = new char[strlen(m->weapon) + 1]; | |
162 | death = new char[strlen(m->death) + 1]; | |
163 | ||
164 | strcpy(name, m->name); | |
165 | strcpy(weapon, m->weapon); | |
166 | strcpy(death, m->death); | |
167 | ||
168 | strength = m->strength; | |
169 | maxhp = m->maxhp; | |
e282e9d2 | 170 | hp = m->hp; |
c8ada07e | 171 | gold = m->gold; |
172 | exp = m->exp; | |
173 | } | |
1af35752 | 174 | |
175 | long int Player::setFlags(long int newflags) | |
176 | { | |
177 | flags = newflags; | |
178 | return getFlags(); | |
179 | } | |
180 | ||
181 | long int Player::addFlag(long int flag) | |
182 | { | |
183 | flags |= flag; | |
184 | return getFlags(); | |
185 | } | |
186 | ||
187 | long int Player::remFlag(long int flag) | |
188 | { | |
189 | flags &= ~flag; | |
190 | return getFlags(); | |
191 | } | |
192 | ||
3662210f | 193 | Pouch::Pouch(int h, int s, int d) |
194 | { | |
195 | setHealing(h); | |
196 | setStrength(s); | |
197 | setDefense(d); | |
198 | } |