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c1068b6e | 1 | #include "config.h" |
2 | #include "extern.h" | |
85ce9d3e | 3 | #include "sockhelp.h" |
4 | #include "aClient.h" | |
5 | #include "list.h" | |
85ce9d3e | 6 | #include <cctype> |
7 | #include <fstream.h> | |
c1068b6e | 8 | |
9 | #if defined(HAVE_CRYPT_H) | |
10 | ||
e3c5fe46 | 11 | #include <crypt.h> |
85ce9d3e | 12 | |
c1068b6e | 13 | #elif defined(HAVE_UNISTD_H) |
14 | ||
15 | #include <unistd.h> | |
16 | ||
17 | #endif | |
c8ada07e | 18 | |
85ce9d3e | 19 | List<aClient> players; |
c8ada07e | 20 | Monster *monsters[LEVELS][MONSTERS]; // Monsters per level. Total = MONSTERS * LEVELS |
21 | ||
22 | Monster *masters[LEVELS]; // A master for each level | |
85ce9d3e | 23 | |
a8fb9757 | 24 | // Database functions |
85ce9d3e | 25 | int save_gs_dbase(); |
26 | int load_gs_dbase(); | |
27 | ||
28 | // String functions | |
653c4f62 | 29 | #ifndef HAVE_STRTOK |
85ce9d3e | 30 | char *strtok(char *str, const char *delim); |
653c4f62 | 31 | #endif |
32 | ||
85ce9d3e | 33 | int stricmp(const char *s1, const char *s2); |
34 | int strnicmp(const char *s1, const char *s2, size_t len); | |
35 | // String Functions | |
36 | ||
e3c5fe46 | 37 | |
38 | /********** Password functions **********/ | |
39 | ||
40 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
41 | ||
42 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
43 | ||
44 | /********** Password functions **********/ | |
45 | ||
46 | ||
47 | /********** GameServ Booleans **********/ | |
48 | ||
49 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
50 | bool has_started(char *u); // True if the given nickname in the clients list has started playing. | |
51 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
52 | bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). | |
53 | bool player_fight(char *u); // True if the player is fighting another player. | |
54 | bool master_fight(char *u); // True if the player is fighting their master. | |
55 | ||
56 | /********** GameServ Booleans **********/ | |
85ce9d3e | 57 | |
58 | ||
59 | void display_monster(char *u); | |
60 | void display_players(char *u); | |
61 | long int chartoint(char ch); | |
62 | int isstringnum(char *num); | |
63 | long int pow (int x, int y); | |
64 | long int stringtoint(char *number); | |
65 | ||
66 | char *spaces(int len, char *seperator); | |
85ce9d3e | 67 | void refresh(aClient *ni); |
68 | void refreshall(); | |
69 | void reset(aClient *ni); | |
c8ada07e | 70 | void init_masters(); |
85ce9d3e | 71 | void init_monsters(); |
c8ada07e | 72 | void delete_monsters(); |
73 | void delete_masters(); | |
85ce9d3e | 74 | |
75 | void do_list(char *u); | |
76 | void do_register(char *u); | |
77 | void do_identify(char *u); | |
78 | void do_play(char *u); | |
79 | void do_quitg(char *u); | |
80 | void do_reset(char *u); | |
81 | void do_fight(char *u); | |
82 | void do_store(char *u); | |
83 | void do_heal(char *u); | |
84 | void do_bank(char *u); | |
85 | void do_attack(char *u); | |
86 | void do_run(char *u); | |
ab4f4ec0 | 87 | void do_master(char *u); |
88 | void see_master(char *u); | |
85ce9d3e | 89 | void do_stats(char *u); |
85ce9d3e | 90 | |
91 | void showstats(const char *u, const char *nick); | |
e282e9d2 | 92 | void showBankBalance(const char *u); |
85ce9d3e | 93 | |
94 | #define WNA 16 | |
95 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
96 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
97 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
98 | "Light Saber", "Masamune", "Mystical Sword"}; | |
99 | ||
100 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
101 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
102 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
103 | "Hades' Cloak", "Dragon Scales", "Mystical Armor"}; | |
104 | ||
105 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
106 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
107 | int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
108 | int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
109 | ||
110 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
111 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
112 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
113 | ||
114 | ||
115 | void gameserv(char *source, char *buf) | |
116 | { | |
117 | char *cmd, input[1024]; | |
118 | cmd = strtok(buf, " "); | |
119 | ||
120 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
121 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
122 | ||
123 | cout << "Source: " << source << "\ncmd: " << cmd << endl; | |
124 | if (strnicmp(cmd, ":\1PING", 6) == 0) | |
125 | { | |
126 | char *timestamp; | |
127 | timestamp = strtok(NULL, "\1"); | |
128 | notice(s_GameServ, source, "\1PING %s\1", timestamp); | |
129 | } else if (stricmp(cmd, ":\1VERSION\1") == 0) { | |
130 | notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); | |
131 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
132 | cmd = strtok(NULL, " "); | |
133 | ||
134 | if (!cmd) | |
135 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
136 | else | |
137 | do_forest(source); | |
138 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
139 | do_fight(source); | |
140 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
141 | do_attack(source); | |
c8ada07e | 142 | } else if (stricmp(cmd, "RUN") == 0) { |
143 | do_run(source); | |
85ce9d3e | 144 | } else if (stricmp(cmd, "HEAL") == 0) { |
145 | do_heal(source); | |
ab4f4ec0 | 146 | } else if (stricmp(cmd, "MASTER") == 0) { |
147 | do_master(source); | |
ad7dfaa0 | 148 | } else if (stricmp(cmd, "STORE") == 0) { |
149 | do_store(source); | |
8c126acc | 150 | } else if (stricmp(cmd, "BANK") == 0) { |
151 | do_bank(source); | |
85ce9d3e | 152 | } else if (stricmp(cmd, "PRINT") == 0) { |
153 | cout << "Printing Clients List: " << endl; | |
154 | clients.print(); | |
0a1518fa | 155 | cout << "\nPrinting Player List: " << endl; |
85ce9d3e | 156 | players.print(); |
157 | } else if (stricmp(cmd, "LIST") == 0) { | |
158 | do_list(source); | |
159 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
160 | do_register(source); | |
161 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
162 | do_identify(source); | |
163 | } else if (stricmp(cmd, "HELP") == 0) { | |
164 | } else if (stricmp(cmd, "STATS") == 0) { | |
165 | do_stats(source); | |
166 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
ad7dfaa0 | 167 | save_gs_dbase(); |
85ce9d3e | 168 | raw("SQUIT %s :leaving", servername); |
169 | } else if (stricmp(cmd, "SAVE") == 0) { | |
170 | save_gs_dbase(); | |
171 | } else if (stricmp(cmd, "LOAD") == 0) { | |
172 | load_gs_dbase(); | |
173 | } else if (stricmp(cmd, "RAW") == 0) { | |
174 | char *rest = strtok(NULL, ""); | |
175 | raw(rest); | |
176 | } | |
177 | ||
178 | source--; // Bring the : back so we don't leak memory | |
179 | cmd--; // Same thing :) | |
180 | } | |
181 | ||
182 | int stricmp(const char *s1, const char *s2) | |
183 | { | |
184 | register int c; | |
185 | ||
186 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
187 | if (c == 0) | |
188 | return 0; | |
189 | s1++; | |
190 | s2++; | |
191 | } | |
192 | if (c < tolower(*s2)) | |
193 | return -1; | |
194 | return 1; | |
195 | } | |
196 | ||
197 | void showstats(const char *u, const char *nick) | |
198 | { | |
199 | aClient *ni, *sender = find(u); | |
200 | char *buf; | |
201 | buf = new char[50]; | |
202 | char *space; | |
203 | ||
204 | ||
205 | cout << "\n\nu: " << u << "\nnick: " << nick << endl; | |
206 | if (!(ni = findbynick(nick))) | |
207 | { | |
208 | notice(s_GameServ, u, "%s not found", nick); | |
209 | } | |
210 | else if (ni->stats) | |
211 | { | |
212 | ||
213 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); | |
214 | ||
215 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
216 | space = spaces(strlen(buf), " "); | |
217 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
218 | ni->stats->level); | |
1cf88153 | 219 | delete [] space; |
85ce9d3e | 220 | |
221 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
222 | space = spaces(strlen(buf), " "); | |
223 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
1cf88153 | 224 | delete [] space; |
85ce9d3e | 225 | |
226 | notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, | |
227 | ni->stats->maxhp); | |
228 | ||
229 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
230 | space = spaces(strlen(buf), " "); | |
231 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
232 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
1cf88153 | 233 | delete [] space; |
85ce9d3e | 234 | |
235 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
236 | space = spaces(strlen(buf), " "); | |
237 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
238 | weapons[ni->stats->weapon]); | |
1cf88153 | 239 | delete [] space; |
85ce9d3e | 240 | |
241 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
242 | space = spaces(strlen(buf), " "); | |
243 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
1cf88153 | 244 | delete [] space; |
85ce9d3e | 245 | } |
1cf88153 | 246 | delete [] buf; |
85ce9d3e | 247 | |
248 | } | |
249 | ||
250 | char *spaces(int len, char *seperator) | |
251 | { | |
252 | char *final; | |
253 | final = new char[40]; | |
254 | int y; | |
255 | strcpy(final, seperator); | |
256 | for (y = 0; y < 40 - len; y++) | |
257 | strcat(final, seperator); | |
258 | return final; | |
259 | } | |
260 | ||
261 | void raw(const char *fmt, ...) | |
262 | { | |
263 | va_list args; | |
264 | char *input; | |
265 | const char *t = fmt; | |
266 | input = new char[1024]; | |
267 | va_start(args, fmt); | |
268 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
269 | for (; *t; t++) | |
270 | { | |
271 | if (*t == '%') | |
272 | { | |
273 | switch(*++t) { | |
274 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
275 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
276 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
277 | case 'l': | |
278 | if (*++t == 'd') | |
279 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
280 | } | |
281 | } | |
282 | else | |
283 | { | |
284 | sprintf(input, "%s%c", input, *t); | |
285 | } | |
286 | ||
287 | } | |
288 | sprintf(input, "%s%s", input, "\r\n"); | |
289 | cout << "input: " << input << flush; | |
290 | sock_puts(sock, input); | |
1cf88153 | 291 | delete [] input; |
85ce9d3e | 292 | va_end(args); |
293 | } | |
294 | /* Send a NOTICE from the given source to the given nick. */ | |
295 | ||
296 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
297 | { | |
298 | va_list args; | |
299 | char *input; | |
300 | const char *t = fmt; | |
301 | input = new char[1024]; | |
302 | va_start(args, fmt); | |
303 | if (dest[0] == ':') | |
304 | { | |
305 | dest++; | |
306 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
307 | dest--; | |
308 | } | |
309 | else | |
310 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
311 | ||
312 | for (; *t; t++) | |
313 | { | |
314 | if (*t == '%') | |
315 | { | |
316 | switch(*++t) { | |
317 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
318 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
319 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
320 | case 'l': | |
321 | if (*++t == 'd') | |
322 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
323 | } | |
324 | } | |
325 | else | |
326 | { | |
327 | sprintf(input, "%s%c", input, *t); | |
328 | } | |
329 | ||
330 | } | |
331 | sprintf(input, "%s%s", input, "\r\n"); | |
332 | cout << "input: " << input << flush; | |
333 | sock_puts(sock, input); | |
1cf88153 | 334 | delete [] input; |
85ce9d3e | 335 | va_end(args); |
336 | } | |
337 | ||
338 | ||
339 | int strnicmp(const char *s1, const char *s2, size_t len) | |
340 | { | |
341 | register int c; | |
342 | ||
343 | if (!len) | |
344 | return 0; | |
345 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
346 | if (c == 0 || --len == 0) | |
347 | return 0; | |
348 | s1++; | |
349 | s2++; | |
350 | } | |
351 | if (c < tolower(*s2)) | |
352 | return -1; | |
353 | return 1; | |
354 | } | |
355 | ||
653c4f62 | 356 | #ifndef HAVE_STRTOK |
85ce9d3e | 357 | char *strtok(char *str, const char *delim) |
358 | { | |
359 | static char *current = NULL; | |
360 | char *ret; | |
361 | ||
362 | if (str) | |
363 | current = str; | |
364 | if (!current) | |
365 | return NULL; | |
366 | current += strspn(current, delim); | |
367 | ret = *current ? current : NULL; | |
368 | current += strcspn(current, delim); | |
369 | if (!*current) | |
370 | current = NULL; | |
371 | else | |
372 | *current++ = 0; | |
373 | return ret; | |
374 | } | |
653c4f62 | 375 | #endif |
85ce9d3e | 376 | |
377 | void do_list(char *u) | |
378 | { | |
379 | ListNode<aClient> *temp; | |
380 | temp = players.First(); | |
381 | if (!players.isEmpty()) | |
382 | { | |
383 | notice(s_GameServ, u, "People Playing:"); | |
384 | while(temp) | |
385 | { | |
386 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), temp->getData()->stats->name); | |
387 | temp = temp->Next(); | |
388 | } | |
389 | notice(s_GameServ, u, "End of List"); | |
390 | } | |
391 | else | |
392 | notice(s_GameServ, u, "No one is playing"); | |
393 | } | |
394 | void do_register(char *u) | |
395 | { | |
396 | char *password; | |
397 | aClient *user; | |
398 | password = strtok(NULL, " "); | |
399 | ||
e3c5fe46 | 400 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
401 | static char salt[3]; | |
402 | ||
403 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
404 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
405 | salt[3] = '\0'; | |
406 | ||
85ce9d3e | 407 | if (!password) |
408 | { | |
409 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); | |
410 | } | |
411 | else if (user = find(u)) | |
412 | { | |
413 | if (!user->stats) | |
414 | { | |
415 | user->stats = new Player(user); | |
416 | user->stats->started = 1; | |
417 | user->stats->user = user; // Set the backwards pointer | |
e3c5fe46 | 418 | strcpy(user->stats->password, crypt(password, salt)); |
85ce9d3e | 419 | players.insertAtBack(user); |
420 | } | |
421 | else | |
422 | { | |
423 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
424 | } | |
425 | } | |
426 | } | |
427 | ||
428 | void do_identify(char *u) | |
429 | { | |
0a1518fa | 430 | char *password, *name; |
431 | aClient *user, *p; | |
432 | name = strtok(NULL, " "); | |
85ce9d3e | 433 | password = strtok(NULL, " "); |
cdc9a6db | 434 | |
0a1518fa | 435 | if (!password || !name) |
85ce9d3e | 436 | { |
0a1518fa | 437 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY NAME PASSWORD"); |
85ce9d3e | 438 | } |
0a1518fa | 439 | else if (!(p = findplayer(name)) || !p->stats) |
440 | notice(s_GameServ, u, "Player %s not found", name); | |
441 | else if (!check_password(name, password)) | |
85ce9d3e | 442 | { |
0a1518fa | 443 | notice(s_GameServ, u, "Password incorrect"); |
85ce9d3e | 444 | } |
0a1518fa | 445 | else if (user = find(u)) |
85ce9d3e | 446 | { |
447 | if (!user->stats) | |
448 | { | |
1cf88153 | 449 | ListNode<aClient> *temp; |
450 | temp = players.Find(p); | |
451 | if (!temp) | |
452 | { | |
453 | notice(s_GameServ, u, "Fatal error. Contact %S Admin. Buf: %s", | |
454 | strtok(NULL, "")); | |
455 | return; | |
456 | } | |
cdc9a6db | 457 | user->stats = new Player(p->stats->name); |
458 | cout << "Setting data for identified" << endl; | |
1cf88153 | 459 | user->stats->setData(p->stats); |
cdc9a6db | 460 | cout << "Player Identified" << endl << flush; |
461 | ||
462 | temp->setPtr(user); | |
463 | ||
464 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
1cf88153 | 465 | |
85ce9d3e | 466 | } |
467 | else | |
468 | { | |
469 | notice(s_GameServ, u, "Already identified. Contact a %S admin for help."); | |
470 | } | |
471 | } | |
472 | } | |
473 | ||
474 | void do_stats(char *u) | |
475 | { | |
476 | char *nick; | |
477 | aClient *source; | |
478 | ||
479 | nick = strtok(NULL, " "); | |
480 | source = find(u); | |
481 | ||
482 | if (!nick) | |
483 | showstats(u, source->getNick()); | |
484 | else | |
485 | showstats(u, nick); | |
486 | } | |
ad7dfaa0 | 487 | void init_masters() |
488 | { | |
ab4f4ec0 | 489 | delete_masters(); |
c8ada07e | 490 | |
491 | for (int x = 0; x < LEVELS; x++) | |
492 | masters[x] = new Monster; | |
493 | ||
494 | strcpy(masters[0]->name, "Old Bones"); | |
495 | strcpy(masters[0]->weapon, "Dull Sword Cane"); | |
496 | masters[0]->strength = 30; | |
497 | masters[0]->gold = 0; | |
498 | masters[0]->exp = 0; | |
499 | masters[0]->maxhp = 30; | |
e282e9d2 | 500 | masters[0]->hp = 30; |
c8ada07e | 501 | strcpy(masters[0]->death, "You have done well my student, but the road is long. Use your new strength with humility and honor as you progress in levels!"); |
e282e9d2 | 502 | |
c8ada07e | 503 | strcpy(masters[1]->name, "Master Chang"); |
504 | strcpy(masters[1]->weapon, "Nanchaku"); | |
505 | masters[1]->strength = 57; | |
506 | masters[1]->gold = 0; | |
507 | masters[1]->exp = 0; | |
508 | masters[1]->maxhp = 40; | |
e282e9d2 | 509 | masters[1]->hp = 40; |
c8ada07e | 510 | strcpy(masters[1]->death, "You try to make out what Master Chang is saying, but the only thing you catch is something about a grasshopper."); |
511 | ||
512 | strcpy(masters[2]->name, "Chuck Norris"); | |
513 | strcpy(masters[2]->weapon, "Ranger Kick"); | |
514 | masters[2]->strength = 85; | |
515 | masters[2]->gold = 0; | |
516 | masters[2]->exp = 0; | |
517 | masters[2]->maxhp = 70; | |
e282e9d2 | 518 | masters[2]->hp = 70; |
c8ada07e | 519 | strcpy(masters[2]->death, "Be strong, and keep your goals in site. Drink milk, and don't do drugs. One day you may be fighting next to me as a Texas Ranger YEEHAW!"); |
520 | ||
521 | ||
522 | strcpy(masters[3]->name, "Mr. Miagi"); | |
523 | strcpy(masters[3]->weapon, "Petrified Bonsai"); | |
524 | masters[3]->strength = 100; | |
525 | masters[3]->gold = 0; | |
526 | masters[3]->exp = 0; | |
527 | masters[3]->maxhp = 120; | |
e282e9d2 | 528 | masters[3]->hp = 120; |
c8ada07e | 529 | strcpy(masters[3]->death, "Skill comes from repeating the correct but seemingly mundane actions. Wax ON, wax OFF!"); |
530 | ||
531 | strcpy(masters[4]->name, "Jackie Chan"); | |
e282e9d2 | 532 | strcpy(masters[4]->weapon, "Kung Fu Kick"); |
c8ada07e | 533 | masters[4]->strength = 125; |
c8ada07e | 534 | masters[4]->gold = 0; |
535 | masters[4]->exp = 0; | |
e282e9d2 | 536 | masters[4]->maxhp = 200; |
537 | masters[4]->hp = 200; | |
c8ada07e | 538 | strcpy(masters[4]->death, "I like to let people talk who like to talk... it's easier to find out how full of it they really are!"); |
539 | ||
540 | strcpy(masters[5]->name, "Jet Li"); | |
541 | strcpy(masters[5]->weapon, "Motorcycle"); | |
542 | masters[5]->strength = 150; | |
c8ada07e | 543 | masters[5]->gold = 0; |
544 | masters[5]->exp = 0; | |
e282e9d2 | 545 | masters[5]->maxhp = 400; |
546 | masters[5]->hp = 400; | |
c8ada07e | 547 | strcpy(masters[5]->death, "Failure is a fuel for excuses. It's the doing the do, that makes the making."); |
548 | ||
549 | ||
550 | strcpy(masters[6]->name, "Muhammad Ali"); | |
551 | strcpy(masters[6]->weapon, "Quick Jab"); | |
552 | masters[6]->strength = 175; | |
c8ada07e | 553 | masters[6]->gold = 0; |
554 | masters[6]->exp = 0; | |
e282e9d2 | 555 | masters[6]->maxhp = 600; |
556 | masters[6]->hp = 600; | |
c8ada07e | 557 | strcpy(masters[6]->death, "It's just a job. Grass grows, birds fly, waves pound the sand. I beat people up."); |
558 | ||
559 | strcpy(masters[7]->name, "Li Mu Bai"); | |
560 | strcpy(masters[7]->weapon, "Green Destiny"); | |
561 | masters[7]->strength = 200; | |
c8ada07e | 562 | masters[7]->gold = 0; |
563 | masters[7]->exp = 0; | |
e282e9d2 | 564 | masters[7]->maxhp = 800; |
565 | masters[7]->hp = 800; | |
c8ada07e | 566 | strcpy(masters[7]->death, "No growth without resistance. No action without reaction. No desire without restraint."); |
567 | ||
568 | ||
569 | strcpy(masters[8]->name, "Jimmy Wang Yu"); | |
570 | strcpy(masters[8]->weapon, "Flying Guillotine"); | |
571 | masters[8]->strength = 275; | |
c8ada07e | 572 | masters[8]->gold = 0; |
573 | masters[8]->exp = 0; | |
e282e9d2 | 574 | masters[8]->maxhp = 1200; |
575 | masters[8]->hp = 1200; | |
c8ada07e | 576 | strcpy(masters[8]->death, "You have beaten the one armed boxer. Proceed with caution!"); |
577 | ||
578 | strcpy(masters[9]->name, "Wong Fei Hung"); | |
579 | strcpy(masters[9]->weapon, "Drunken Boxing"); | |
580 | masters[9]->strength = 350; | |
c8ada07e | 581 | masters[9]->gold = 0; |
582 | masters[9]->exp = 0; | |
e282e9d2 | 583 | masters[9]->maxhp = 1800; |
584 | masters[9]->hp = 1800; | |
585 | strcpy(masters[9]->death, "Hiccup! Monkey drinks master's wine!"); | |
c8ada07e | 586 | |
587 | strcpy(masters[10]->name, "Bruce Lee"); | |
588 | strcpy(masters[10]->weapon, "Fists of fury"); | |
589 | masters[10]->strength = 575; | |
c8ada07e | 590 | masters[10]->gold = 0; |
591 | masters[10]->exp = 0; | |
e282e9d2 | 592 | masters[10]->maxhp = 2500; |
593 | masters[10]->hp = 2500; | |
c8ada07e | 594 | strcpy(masters[10]->death, "You must learn to concentrate. It is like a finger pointing away to the moon... DONT concentrate on the finger, or you will miss all the heavenly glory."); |
ad7dfaa0 | 595 | } |
85ce9d3e | 596 | |
597 | void init_monsters() | |
598 | { | |
c8ada07e | 599 | delete_monsters(); |
600 | for (int x = 0; x < LEVELS; x++) | |
601 | for (int y = 0; y < MONSTERS; y++) | |
602 | monsters[x][y] = new Monster(); | |
603 | ||
85ce9d3e | 604 | // Hard coded for now - Kain |
c8ada07e | 605 | |
606 | strcpy(monsters[0][0]->name, "Slime"); | |
607 | strcpy(monsters[0][0]->weapon, "Acid Goo"); | |
608 | monsters[0][0]->strength = 6; | |
609 | monsters[0][0]->gold = 50; | |
610 | monsters[0][0]->exp = 3; | |
611 | monsters[0][0]->maxhp = 9; | |
612 | strcpy(monsters[0][0]->death, "The slime oozes into nothing... you clean the acid goo off of your weapon"); | |
613 | ||
614 | strcpy(monsters[0][1]->name, "Ghost"); | |
615 | strcpy(monsters[0][1]->weapon, "Cold Breath"); | |
616 | monsters[0][1]->strength = 8; | |
617 | monsters[0][1]->gold = 100; | |
618 | monsters[0][1]->exp = 10; | |
619 | monsters[0][1]->maxhp = 10; | |
620 | strcpy(monsters[0][1]->death, "You feel a chill as the spirit leaves the realm."); | |
621 | ||
622 | strcpy(monsters[0][2]->name, "Ugly Rodent"); | |
623 | strcpy(monsters[0][2]->weapon, "Sharp Teeth"); | |
624 | monsters[0][2]->strength = 9; | |
625 | monsters[0][2]->gold = 75; | |
626 | monsters[0][2]->exp = 8; | |
627 | monsters[0][2]->maxhp = 13; | |
628 | strcpy(monsters[0][2]->death, "You stomp on the Ugly Rodent's remains for a finishing blow."); | |
629 | ||
630 | strcpy(monsters[0][3]->name, "Whart Hog"); | |
631 | strcpy(monsters[0][3]->weapon, "Tusks"); | |
632 | monsters[0][3]->strength = 10; | |
633 | monsters[0][3]->gold = 80; | |
634 | monsters[0][3]->exp = 6; | |
635 | monsters[0][3]->maxhp = 10; | |
636 | strcpy(monsters[0][3]->death, "You cook and eat the hog for good measure!"); | |
637 | ||
638 | strcpy(monsters[0][4]->name, "Pesky Kid"); | |
639 | strcpy(monsters[0][4]->weapon, "Slingshot"); | |
640 | monsters[0][4]->strength = 8; | |
641 | monsters[0][4]->gold = 30; | |
642 | monsters[0][4]->exp = 4; | |
643 | monsters[0][4]->maxhp = 6; | |
644 | strcpy(monsters[0][4]->death, "You take his slingshot and snap the band, sending the kid crying home to mom!"); | |
645 | ||
646 | strcpy(monsters[0][5]->name, "Playground Bully"); | |
647 | strcpy(monsters[0][5]->weapon, "Painful Noogie"); | |
648 | monsters[0][5]->strength = 11; | |
649 | monsters[0][5]->gold = 44; | |
650 | monsters[0][5]->exp = 6; | |
651 | monsters[0][5]->maxhp = 10; | |
652 | strcpy(monsters[0][5]->death, "You give him an indian burn, and punt him across the schoolyard!"); | |
653 | ||
654 | strcpy(monsters[0][6]->name, "Small Imp"); | |
655 | strcpy(monsters[0][6]->weapon, "Dagger"); | |
656 | monsters[0][6]->strength = 6; | |
657 | monsters[0][6]->gold = 64; | |
658 | monsters[0][6]->exp = 10; | |
659 | monsters[0][6]->maxhp = 10; | |
660 | strcpy(monsters[0][6]->death, "You can't help but laugh as he stumbles and falls onto his own dagger!"); | |
661 | ||
662 | strcpy(monsters[0][7]->name, "Little Monkey"); | |
663 | strcpy(monsters[0][7]->weapon, "Monkey Wrench"); | |
664 | monsters[0][7]->strength = 6; | |
665 | monsters[0][7]->gold = 53; | |
666 | monsters[0][7]->exp = 9; | |
667 | monsters[0][7]->maxhp = 9; | |
668 | strcpy(monsters[0][7]->death, "You want to cook it, but you just can't think of eating something that looks so human!"); | |
669 | ||
670 | strcpy(monsters[0][8]->name, "Grub Worm"); | |
671 | strcpy(monsters[0][8]->weapon, "Minor Nudge"); | |
672 | monsters[0][8]->strength = 2; | |
673 | monsters[0][8]->gold = 10; | |
674 | monsters[0][8]->exp = 3; | |
675 | monsters[0][8]->maxhp = 3; | |
676 | strcpy(monsters[0][8]->death, "You decide to save the poor little fella for your next fishing trip."); | |
677 | ||
678 | strcpy(monsters[0][9]->name, "Drakee"); | |
679 | strcpy(monsters[0][9]->weapon, "Tail Slap"); | |
680 | monsters[0][9]->strength = 5; | |
681 | monsters[0][9]->gold = 22; | |
682 | monsters[0][9]->exp = 7; | |
683 | monsters[0][9]->maxhp = 5; | |
684 | strcpy(monsters[0][9]->death, "You pull the little Drakee by its tale and slam it down on a dry stump!"); | |
685 | ||
686 | strcpy(monsters[0][10]->name, "Fat Slob"); | |
687 | strcpy(monsters[0][10]->weapon, "Smelly Breath"); | |
688 | monsters[0][10]->strength = 6; | |
689 | monsters[0][10]->gold = 40; | |
690 | monsters[0][10]->exp = 10; | |
691 | monsters[0][10]->maxhp = 7; | |
692 | strcpy(monsters[0][10]->death, "You kick his stomach for fun, and are thrown back by the spring of it all!"); | |
693 | ||
694 | strcpy(monsters[0][11]->name, "Lost Warrior"); | |
695 | strcpy(monsters[0][11]->weapon, "Long Sword"); | |
696 | monsters[0][11]->strength = 10; | |
697 | monsters[0][11]->gold = 250; | |
698 | monsters[0][11]->exp = 19; | |
699 | monsters[0][11]->maxhp = 15; | |
700 | strcpy(monsters[0][11]->death, "You give him a proper burial in respect for the dead warrior."); | |
701 | ||
702 | strcpy(monsters[1][0]->name, "Lost Warrior's Cousin Larry"); | |
703 | strcpy(monsters[1][0]->weapon, "Wood Axe"); | |
704 | monsters[1][0]->strength = 19; | |
705 | monsters[1][0]->gold = 134; | |
706 | monsters[1][0]->exp = 24; | |
707 | monsters[1][0]->maxhp = 30; | |
708 | strcpy(monsters[1][0]->death, "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"); | |
709 | ||
710 | strcpy(monsters[1][1]->name, "Sandman"); | |
711 | strcpy(monsters[1][1]->weapon, "Sleeping Dust"); | |
712 | monsters[1][1]->strength = 25; | |
713 | monsters[1][1]->gold = 80; | |
714 | monsters[1][1]->exp = 6; | |
715 | monsters[1][1]->maxhp = 27; | |
716 | strcpy(monsters[1][1]->death, "You put the sandman to his final sleep."); | |
717 | ||
718 | strcpy(monsters[1][2]->name, "Dirty Prostitute"); | |
719 | strcpy(monsters[1][2]->weapon, "Stiletto Heel"); | |
720 | monsters[1][2]->strength = 21; | |
721 | monsters[1][2]->gold = 160; | |
722 | monsters[1][2]->exp = 12; | |
723 | monsters[1][2]->maxhp = 25; | |
724 | strcpy(monsters[1][2]->death, "Your pimp hand is strong!"); | |
725 | ||
726 | strcpy(monsters[1][3]->name, "Goblin Gardener"); | |
727 | strcpy(monsters[1][3]->weapon, "Garden Spade"); | |
728 | monsters[1][3]->strength = 18; | |
729 | monsters[1][3]->gold = 130; | |
730 | monsters[1][3]->exp = 8; | |
731 | monsters[1][3]->maxhp = 20; | |
732 | strcpy(monsters[1][3]->death, "You trample on his garden after slaying him... that felt good!"); | |
733 | ||
734 | strcpy(monsters[1][4]->name, "Evil Elf"); | |
735 | strcpy(monsters[1][4]->weapon, "Dark Bow"); | |
736 | monsters[1][4]->strength = 23; | |
737 | monsters[1][4]->gold = 136; | |
738 | monsters[1][4]->exp = 13; | |
739 | monsters[1][4]->maxhp = 24; | |
740 | strcpy(monsters[1][4]->death, "Elves are usually nice you thought... hmm."); | |
741 | ||
742 | strcpy(monsters[1][5]->name, "Viking Warrior"); | |
743 | strcpy(monsters[1][5]->weapon, "Broad Sword"); | |
744 | monsters[1][5]->strength = 21; | |
745 | monsters[1][5]->gold = 330; | |
746 | monsters[1][5]->exp = 20; | |
747 | monsters[1][5]->maxhp = 18; | |
748 | strcpy(monsters[1][5]->death, "You heard vikings were big, but not THAT big you thought."); | |
749 | ||
750 | strcpy(monsters[1][6]->name, "Wicked Witch"); | |
751 | strcpy(monsters[1][6]->weapon, "Cackling Laugh"); | |
752 | monsters[1][6]->strength = 20; | |
753 | monsters[1][6]->gold = 130; | |
754 | monsters[1][6]->exp = 20; | |
755 | monsters[1][6]->maxhp = 26; | |
756 | strcpy(monsters[1][6]->death, "Just for kicks, you splash some water on her and watch her melt."); | |
757 | ||
758 | strcpy(monsters[1][7]->name, "Vampire Bat"); | |
759 | strcpy(monsters[1][7]->weapon, "Blood Sucking Fangs"); | |
760 | monsters[1][7]->strength = 18; | |
761 | monsters[1][7]->gold = 125; | |
762 | monsters[1][7]->exp = 21; | |
763 | monsters[1][7]->maxhp = 29; | |
764 | strcpy(monsters[1][7]->death, "You fry up the bat and eat it... needs garlic."); | |
765 | ||
766 | strcpy(monsters[1][8]->name, "Thorn Bush"); | |
767 | strcpy(monsters[1][8]->weapon, "101 Thorns"); | |
768 | monsters[1][8]->strength = 16; | |
769 | monsters[1][8]->gold = 94; | |
770 | monsters[1][8]->exp = 15; | |
771 | monsters[1][8]->maxhp = 25; | |
772 | strcpy(monsters[1][8]->death, "You set the bush ablaze and roast some marshmallows."); | |
773 | ||
774 | strcpy(monsters[1][9]->name, "Barbarian"); | |
775 | strcpy(monsters[1][9]->weapon, "Heavy Sword"); | |
776 | monsters[1][9]->strength = 29; | |
777 | monsters[1][9]->gold = 250; | |
778 | monsters[1][9]->exp = 25; | |
779 | monsters[1][9]->maxhp = 30; | |
780 | strcpy(monsters[1][9]->death, "You listen to him moan as he falls over dead."); | |
781 | ||
782 | strcpy(monsters[1][10]->name, "Crypt Rat"); | |
783 | strcpy(monsters[1][10]->weapon, "Stinging Bite"); | |
784 | monsters[1][10]->strength = 25; | |
785 | monsters[1][10]->gold = 119; | |
786 | monsters[1][10]->exp = 20; | |
787 | monsters[1][10]->maxhp = 26; | |
788 | strcpy(monsters[1][10]->death, "You squash the little rodent for fear that it might not be dead."); | |
789 | ||
790 | strcpy(monsters[1][11]->name, "Small Orc"); | |
791 | strcpy(monsters[1][11]->weapon, "blade"); | |
792 | monsters[1][11]->strength = 28; | |
793 | monsters[1][11]->gold = 300; | |
794 | monsters[1][11]->exp = 30; | |
795 | monsters[1][11]->maxhp = 36; | |
796 | strcpy(monsters[1][11]->death, "It's an ugly one, and it would've grown up to be a terror..."); | |
797 | ||
798 | strcpy(monsters[2][0]->name, "Teferi"); | |
799 | strcpy(monsters[2][0]->weapon, "Puzzle Box"); | |
800 | monsters[2][0]->strength = 29; | |
801 | monsters[2][0]->gold = 380; | |
802 | monsters[2][0]->exp = 18; | |
803 | monsters[2][0]->maxhp = 29; | |
804 | strcpy(monsters[2][0]->death, "It was a puzzling experience."); | |
805 | ||
806 | strcpy(monsters[2][1]->name, "Spineless Thug"); | |
807 | strcpy(monsters[2][1]->weapon, "Spiked Bat"); | |
808 | monsters[2][1]->strength = 37; | |
809 | monsters[2][1]->gold = 384; | |
810 | monsters[2][1]->exp = 27; | |
811 | monsters[2][1]->maxhp = 32; | |
812 | strcpy(monsters[2][1]->death, "See you at the crossroads!"); | |
813 | ||
814 | strcpy(monsters[2][2]->name, "Pyromaniac"); | |
815 | strcpy(monsters[2][2]->weapon, "Flame Thrower"); | |
816 | monsters[2][2]->strength = 29; | |
817 | monsters[2][2]->gold = 563; | |
818 | monsters[2][2]->exp = 22; | |
819 | monsters[2][2]->maxhp = 45; | |
820 | strcpy(monsters[2][2]->death, "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."); | |
821 | ||
822 | strcpy(monsters[2][3]->name, "Evil Enchantress"); | |
823 | strcpy(monsters[2][3]->weapon, "Deadly Spell"); | |
824 | monsters[2][3]->strength = 50; | |
825 | monsters[2][3]->gold = 830; | |
826 | monsters[2][3]->exp = 35; | |
827 | monsters[2][3]->maxhp = 35; | |
828 | strcpy(monsters[2][3]->death, "She looked just about as good as she fought."); | |
829 | ||
830 | strcpy(monsters[2][4]->name, "Killer Leprechaun"); | |
831 | strcpy(monsters[2][4]->weapon, "Gold Rush"); | |
832 | monsters[2][4]->strength = 35; | |
833 | monsters[2][4]->gold = 1300; | |
834 | monsters[2][4]->exp = 30; | |
835 | monsters[2][4]->maxhp = 37; | |
836 | strcpy(monsters[2][4]->death, "You steal his pot of gold... that's a lot of money!"); | |
837 | ||
838 | strcpy(monsters[2][5]->name, "Avalanche Rider"); | |
839 | strcpy(monsters[2][5]->weapon, "Huge Snowball"); | |
840 | monsters[2][5]->strength = 32; | |
841 | monsters[2][5]->gold = 700; | |
842 | monsters[2][5]->exp = 32; | |
843 | monsters[2][5]->maxhp = 38; | |
844 | strcpy(monsters[2][5]->death, "You take his snowboard and snap it in two!"); | |
845 | ||
846 | strcpy(monsters[2][6]->name, "Blundering Idiot"); | |
847 | strcpy(monsters[2][6]->weapon, "Stupidity"); | |
848 | monsters[2][6]->strength = 14; | |
849 | monsters[2][6]->gold = 700; | |
850 | monsters[2][6]->exp = 20; | |
851 | monsters[2][6]->maxhp = 29; | |
852 | strcpy(monsters[2][6]->death, "Now there's one person you don't feel sorry for killing!"); | |
853 | ||
854 | strcpy(monsters[2][7]->name, "Militant Anarchist"); | |
855 | strcpy(monsters[2][7]->weapon, "Molotov Cocktail"); | |
856 | monsters[2][7]->strength = 33; | |
857 | monsters[2][7]->gold = 245; | |
858 | monsters[2][7]->exp = 45; | |
859 | monsters[2][7]->maxhp = 32; | |
860 | strcpy(monsters[2][7]->death, "Order has been restored for now..."); | |
861 | ||
862 | strcpy(monsters[2][8]->name, "Scathe Zombies"); | |
863 | strcpy(monsters[2][8]->weapon, "Death Grip"); | |
864 | monsters[2][8]->strength = 38; | |
865 | monsters[2][8]->gold = 763; | |
866 | monsters[2][8]->exp = 15; | |
867 | monsters[2][8]->maxhp = 45; | |
868 | strcpy(monsters[2][8]->death, "That was perhaps the scariest experience of your life."); | |
869 | ||
870 | strcpy(monsters[2][9]->name, "Spitting Llama"); | |
871 | strcpy(monsters[2][9]->weapon, "Spit Spray"); | |
872 | monsters[2][9]->strength = 48; | |
873 | monsters[2][9]->gold = 638; | |
874 | monsters[2][9]->exp = 28; | |
875 | monsters[2][9]->maxhp = 34; | |
876 | strcpy(monsters[2][9]->death, "You wipe the spit off your face and fling it back at the Llama."); | |
877 | ||
878 | strcpy(monsters[2][10]->name, "Juggalo"); | |
879 | strcpy(monsters[2][10]->weapon, "Clown Axe"); | |
880 | monsters[2][10]->strength = 60; | |
881 | monsters[2][10]->gold = 650; | |
882 | monsters[2][10]->exp = 30; | |
883 | monsters[2][10]->maxhp = 29; | |
884 | strcpy(monsters[2][10]->death, "What is a Juggalo? I don't know!"); | |
885 | ||
886 | strcpy(monsters[2][11]->name, "The Boogie Man"); | |
887 | strcpy(monsters[2][11]->weapon, "Striking Fear"); | |
888 | monsters[2][11]->strength = 46; | |
889 | monsters[2][11]->gold = 600; | |
890 | monsters[2][11]->exp = 35; | |
891 | monsters[2][11]->maxhp = 27; | |
892 | strcpy(monsters[2][11]->death, "He's scared you for the very last time!"); | |
893 | ||
894 | strcpy(monsters[3][0]->name, "Living Fire"); | |
895 | strcpy(monsters[3][0]->weapon, "Scorching Wind"); | |
896 | monsters[3][0]->strength = 55; | |
897 | monsters[3][0]->gold = 1100; | |
898 | monsters[3][0]->exp = 36; | |
899 | monsters[3][0]->maxhp = 55; | |
900 | strcpy(monsters[3][0]->death, "You extinguish the Living Flame once and for all!"); | |
901 | ||
902 | strcpy(monsters[3][1]->name, "Raging Orc"); | |
903 | strcpy(monsters[3][1]->weapon, "Orcish Artillary"); | |
904 | monsters[3][1]->strength = 89; | |
905 | monsters[3][1]->gold = 900; | |
906 | monsters[3][1]->exp = 25; | |
907 | monsters[3][1]->maxhp = 50; | |
908 | strcpy(monsters[3][1]->death, "This orc was a bit tougher than you remembered!"); | |
909 | ||
910 | strcpy(monsters[3][2]->name, "Huge Tarantula"); | |
911 | strcpy(monsters[3][2]->weapon, "Tangling Web"); | |
912 | monsters[3][2]->strength = 59; | |
913 | monsters[3][2]->gold = 1000; | |
914 | monsters[3][2]->exp = 35; | |
915 | monsters[3][2]->maxhp = 60; | |
916 | strcpy(monsters[3][2]->death, "You're glad you overcame your arachniphobia so soon!"); | |
917 | ||
918 | strcpy(monsters[3][3]->name, "Rabid Wolf"); | |
919 | strcpy(monsters[3][3]->weapon, "Cujo Bite"); | |
920 | monsters[3][3]->strength = 40; | |
921 | monsters[3][3]->gold = 1200; | |
922 | monsters[3][3]->exp = 47; | |
923 | monsters[3][3]->maxhp = 76; | |
924 | strcpy(monsters[3][3]->death, "The mutt falls over dead as white foam drips from its deadly canines..."); | |
925 | ||
926 | strcpy(monsters[3][4]->name, "Goblin Fighter"); | |
927 | strcpy(monsters[3][4]->weapon, "Morning Star"); | |
928 | monsters[3][4]->strength = 38; | |
929 | monsters[3][4]->gold = 700; | |
930 | monsters[3][4]->exp = 30; | |
931 | monsters[3][4]->maxhp = 75; | |
932 | strcpy(monsters[3][4]->death, "He almost caught you with his chain mace, but you sliced off his head."); | |
933 | ||
934 | strcpy(monsters[3][5]->name, "Grizzly Bear"); | |
935 | strcpy(monsters[3][5]->weapon, "Razor Claws"); | |
936 | monsters[3][5]->strength = 68; | |
937 | monsters[3][5]->gold = 1747; | |
938 | monsters[3][5]->exp = 81; | |
939 | monsters[3][5]->maxhp = 51; | |
940 | strcpy(monsters[3][5]->death, "It almost got you this time... better be careful"); | |
941 | ||
942 | strcpy(monsters[3][6]->name, "Skeleton Man"); | |
943 | strcpy(monsters[3][6]->weapon, "Leg Bone"); | |
944 | monsters[3][6]->strength = 70; | |
945 | monsters[3][6]->gold = 597; | |
946 | monsters[3][6]->exp = 57; | |
947 | monsters[3][6]->maxhp = 60; | |
948 | strcpy(monsters[3][6]->death, "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"); | |
949 | ||
950 | strcpy(monsters[3][7]->name, "Young Werewolf"); | |
951 | strcpy(monsters[3][7]->weapon, "Howling Bites"); | |
952 | monsters[3][7]->strength = 75; | |
953 | monsters[3][7]->gold = 1742; | |
954 | monsters[3][7]->exp = 65; | |
955 | monsters[3][7]->maxhp = 42; | |
956 | strcpy(monsters[3][7]->death, "You scatter the wolf's body parts in hopes he will stay dead!"); | |
957 | ||
958 | strcpy(monsters[3][8]->name, "Dark Infantry"); | |
959 | strcpy(monsters[3][8]->weapon, "Flesh Reaper"); | |
960 | monsters[3][8]->strength = 69; | |
961 | monsters[3][8]->gold = 870; | |
962 | monsters[3][8]->exp = 43; | |
963 | monsters[3][8]->maxhp = 65; | |
964 | strcpy(monsters[3][8]->death, "Light has prevailed this time... but it's only so long before you meet again."); | |
965 | ||
966 | strcpy(monsters[3][9]->name, "Erie Spirit"); | |
967 | strcpy(monsters[3][9]->weapon, "Deadly Grin"); | |
968 | monsters[3][9]->strength = 63; | |
969 | monsters[3][9]->gold = 1300; | |
970 | monsters[3][9]->exp = 32; | |
971 | monsters[3][9]->maxhp = 50; | |
972 | strcpy(monsters[3][9]->death, "His cousin the ghost was a little bit easier."); | |
973 | ||
974 | strcpy(monsters[3][10]->name, "Gollum"); | |
975 | strcpy(monsters[3][10]->weapon, "Precious Treasure"); | |
976 | monsters[3][10]->strength = 66; | |
977 | monsters[3][10]->gold = 1492; | |
978 | monsters[3][10]->exp = 73; | |
979 | monsters[3][10]->maxhp = 54; | |
980 | strcpy(monsters[3][10]->death, "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."); | |
981 | ||
982 | strcpy(monsters[3][11]->name, "Rock Fighter"); | |
983 | strcpy(monsters[3][11]->weapon, "Small Boulders"); | |
984 | monsters[3][11]->strength = 87; | |
985 | monsters[3][11]->gold = 1742; | |
986 | monsters[3][11]->exp = 99; | |
987 | monsters[3][11]->maxhp = 65; | |
988 | strcpy(monsters[3][11]->death, "You dodge his last rock, and counter with a low blow, cutting off his legs."); | |
989 | ||
990 | ||
991 | strcpy(monsters[4][0]->name, "Giant Sphinx"); | |
992 | strcpy(monsters[4][0]->weapon, "Ancient Curse"); | |
993 | monsters[4][0]->strength = 120; | |
994 | monsters[4][0]->gold = 1000; | |
995 | monsters[4][0]->exp = 100; | |
996 | monsters[4][0]->maxhp = 80; | |
997 | strcpy(monsters[4][0]->death, "You look in awe at the great wonder, collapsed at your feet!"); | |
998 | ||
999 | strcpy(monsters[4][1]->name, "Giant Ogre"); | |
1000 | strcpy(monsters[4][1]->weapon, "Big Log"); | |
1001 | monsters[4][1]->strength = 130; | |
1002 | monsters[4][1]->gold = 857; | |
1003 | monsters[4][1]->exp = 175; | |
1004 | monsters[4][1]->maxhp = 100; | |
1005 | strcpy(monsters[4][1]->death, "Your wits outmatched the ogre's brawn... big dumb thing."); | |
1006 | ||
1007 | strcpy(monsters[4][2]->name, "Massive Cockroach"); | |
1008 | strcpy(monsters[4][2]->weapon, "Piercing Hiss"); | |
1009 | monsters[4][2]->strength = 125; | |
1010 | monsters[4][2]->gold = 700; | |
1011 | monsters[4][2]->exp = 150; | |
1012 | monsters[4][2]->maxhp = 112; | |
1013 | strcpy(monsters[4][2]->death, "Where's the exterminator when you need one?"); | |
1014 | ||
1015 | strcpy(monsters[4][3]->name, "Big Venomous Snake"); | |
1016 | strcpy(monsters[4][3]->weapon, "Poison Fangs"); | |
1017 | monsters[4][3]->strength = 140; | |
1018 | monsters[4][3]->gold = 900; | |
1019 | monsters[4][3]->exp = 175; | |
1020 | monsters[4][3]->maxhp = 126; | |
1021 | strcpy(monsters[4][3]->death, "After killing this beast you check for puncture marks... you find none, luckily."); | |
1022 | ||
1023 | strcpy(monsters[4][4]->name, "Lizard Man"); | |
1024 | strcpy(monsters[4][4]->weapon, "Deadly Jaws"); | |
1025 | monsters[4][4]->strength = 145; | |
1026 | monsters[4][4]->gold = 1250; | |
1027 | monsters[4][4]->exp = 175; | |
1028 | monsters[4][4]->maxhp = 150; | |
1029 | strcpy(monsters[4][4]->death, "His scales made for tough armor, and his jaws for a tougher opponent!"); | |
1030 | ||
1031 | strcpy(monsters[4][5]->name, "Face Dancer"); | |
1032 | strcpy(monsters[4][5]->weapon, "Illusion Scyth"); | |
1033 | monsters[4][5]->strength = 138; | |
1034 | monsters[4][5]->gold = 1603; | |
1035 | monsters[4][5]->exp = 198; | |
1036 | monsters[4][5]->maxhp = 173; | |
1037 | strcpy(monsters[4][5]->death, "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"); | |
1038 | ||
1039 | strcpy(monsters[4][6]->name, "Darklord Longbow Archer"); | |
1040 | strcpy(monsters[4][6]->weapon, "Deadly Bow and Arrows"); | |
1041 | monsters[4][6]->strength = 145; | |
1042 | monsters[4][6]->gold = 1569; | |
1043 | monsters[4][6]->exp = 243; | |
1044 | monsters[4][6]->maxhp = 170; | |
1045 | strcpy(monsters[4][6]->death, "Your face turns white with horror after you realize you just met the devil's protector!"); | |
1046 | ||
1047 | strcpy(monsters[4][7]->name, "Hell's Paladin"); | |
1048 | strcpy(monsters[4][7]->weapon, "Sword of Hellfire"); | |
1049 | monsters[4][7]->strength = 200; | |
1050 | monsters[4][7]->gold = 2191; | |
1051 | monsters[4][7]->exp = 254; | |
1052 | monsters[4][7]->maxhp = 175; | |
1053 | strcpy(monsters[4][7]->death, "This is starting to get tough you think. Do you really want to go to level 6?"); | |
1054 | ||
1055 | strcpy(monsters[4][8]->name, "The Unknown Soldier"); | |
1056 | strcpy(monsters[4][8]->weapon, "Soul Torture"); | |
1057 | monsters[4][8]->strength = 175; | |
1058 | monsters[4][8]->gold = 1890; | |
1059 | monsters[4][8]->exp = 200; | |
1060 | monsters[4][8]->maxhp = 180; | |
1061 | strcpy(monsters[4][8]->death, "Who was that? Where was he from? And what was that weapon??"); | |
1062 | ||
1063 | strcpy(monsters[4][9]->name, "Undead Cult Leader"); | |
1064 | strcpy(monsters[4][9]->weapon, "Lance of Deceit"); | |
1065 | monsters[4][9]->strength = 180; | |
1066 | monsters[4][9]->gold = 1792; | |
1067 | monsters[4][9]->exp = 195; | |
1068 | monsters[4][9]->maxhp = 190; | |
1069 | strcpy(monsters[4][9]->death, "His words fall on deaf ears... this is one cult you will NOT be part of!"); | |
1070 | ||
1071 | strcpy(monsters[4][10]->name, "Water Serpent"); | |
1072 | strcpy(monsters[4][10]->weapon, "Forked Tongue"); | |
1073 | monsters[4][10]->strength = 150; | |
1074 | monsters[4][10]->gold = 1500; | |
1075 | monsters[4][10]->exp = 176; | |
1076 | monsters[4][10]->maxhp = 220; | |
1077 | strcpy(monsters[4][10]->death, "The serpent squeals as you cut off its head!"); | |
1078 | ||
1079 | strcpy(monsters[4][11]->name, "Silverback Gorilla"); | |
1080 | strcpy(monsters[4][11]->weapon, "Deadly Banana Peel"); | |
1081 | monsters[4][11]->strength = 160; | |
1082 | monsters[4][11]->gold = 1300; | |
1083 | monsters[4][11]->exp = 150; | |
1084 | monsters[4][11]->maxhp = 178; | |
1085 | strcpy(monsters[4][11]->death, "Was that gorilla or guerilla?"); | |
cb1ad920 | 1086 | |
1087 | strcpy( monsters[5][0]->name, ""); | |
1088 | strcpy( monsters[5][0]->weapon, ""); | |
1089 | monsters[5][0]->strength = 200; | |
1090 | monsters[5][0]->gold = 2500; | |
1091 | monsters[5][0]->exp = 200; | |
1092 | monsters[5][0]->maxhp = 200; | |
1093 | strcpy( monsters[5][0]->death, ""); | |
1094 | ||
1095 | strcpy( monsters[5][1]->name, ""); | |
1096 | strcpy( monsters[5][1]->weapon, ""); | |
1097 | monsters[5][1]->strength = 230; | |
1098 | monsters[5][1]->gold = 3215; | |
1099 | monsters[5][1]->exp = 230; | |
1100 | monsters[5][1]->maxhp = 210; | |
1101 | strcpy( monsters[5][1]->death, ""); | |
1102 | ||
1103 | strcpy( monsters[5][2]->name, ""); | |
1104 | strcpy( monsters[5][2]->weapon, ""); | |
1105 | monsters[5][2]->strength = 215; | |
1106 | monsters[5][2]->gold = 2750; | |
1107 | monsters[5][2]->exp = 245; | |
1108 | monsters[5][2]->maxhp = 214; | |
1109 | strcpy( monsters[5][2]->death, ""); | |
1110 | ||
1111 | strcpy( monsters[5][3]->name, "Cheap Bastard"); | |
1112 | strcpy( monsters[5][3]->weapon, "Sack of Pennies"); | |
1113 | monsters[5][3]->strength = 245; | |
1114 | monsters[5][3]->gold = 1000; | |
1115 | monsters[5][3]->exp = 195; | |
1116 | monsters[5][3]->maxhp = 200; | |
1117 | strcpy( monsters[5][3]->death, "You hear him scream, \"MY COINS!!\" as you run off with his sack."); | |
1118 | ||
1119 | strcpy( monsters[5][4]->name, ""); | |
1120 | strcpy( monsters[5][4]->weapon, ""); | |
1121 | monsters[5][4]->strength = 300; | |
1122 | monsters[5][4]->gold = 4500; | |
1123 | monsters[5][4]->exp = 375; | |
1124 | monsters[5][4]->maxhp = 221; | |
1125 | strcpy( monsters[5][4]->death, ""); | |
1126 | ||
1127 | strcpy( monsters[5][5]->name, ""); | |
1128 | strcpy( monsters[5][5]->weapon, ""); | |
1129 | monsters[5][5]->strength = 1; | |
1130 | monsters[5][5]->gold = 1; | |
1131 | monsters[5][5]->exp = 1; | |
1132 | monsters[5][5]->maxhp = 1; | |
1133 | strcpy( monsters[5][5]->death, ""); | |
1134 | ||
1135 | strcpy( monsters[5][6]->name, ""); | |
1136 | strcpy( monsters[5][6]->weapon, ""); | |
1137 | monsters[5][6]->strength = 1; | |
1138 | monsters[5][6]->gold = 1; | |
1139 | monsters[5][6]->exp = 1; | |
1140 | monsters[5][6]->maxhp = 1; | |
1141 | strcpy( monsters[5][6]->death, ""); | |
1142 | ||
1143 | strcpy( monsters[5][7]->name, ""); | |
1144 | strcpy( monsters[5][7]->weapon, ""); | |
1145 | monsters[5][7]->strength = 1; | |
1146 | monsters[5][7]->gold = 1; | |
1147 | monsters[5][7]->exp = 1; | |
1148 | monsters[5][7]->maxhp = 1; | |
1149 | strcpy( monsters[5][7]->death, ""); | |
1150 | ||
1151 | strcpy( monsters[5][8]->name, ""); | |
1152 | strcpy( monsters[5][8]->weapon, ""); | |
1153 | monsters[5][8]->strength = 1; | |
1154 | monsters[5][8]->gold = 1; | |
1155 | monsters[5][8]->exp = 1; | |
1156 | monsters[5][8]->maxhp = 1; | |
1157 | strcpy( monsters[5][8]->death, ""); | |
1158 | ||
1159 | strcpy( monsters[5][9]->name, ""); | |
1160 | strcpy( monsters[5][9]->weapon, ""); | |
1161 | monsters[5][9]->strength = 1; | |
1162 | monsters[5][9]->gold = 1; | |
1163 | monsters[5][9]->exp = 1; | |
1164 | monsters[5][9]->maxhp = 1; | |
1165 | strcpy( monsters[5][9]->death, ""); | |
1166 | ||
1167 | strcpy( monsters[5][10]->name, ""); | |
1168 | strcpy( monsters[5][10]->weapon, ""); | |
1169 | monsters[5][10]->strength = 1; | |
1170 | monsters[5][10]->gold = 1; | |
1171 | monsters[5][10]->exp = 1; | |
1172 | monsters[5][10]->maxhp = 1; | |
1173 | strcpy( monsters[5][10]->death, ""); | |
1174 | ||
1175 | strcpy( monsters[5][11]->name, ""); | |
1176 | strcpy( monsters[5][11]->weapon, ""); | |
1177 | monsters[5][11]->strength = 1; | |
1178 | monsters[5][11]->gold = 1; | |
1179 | monsters[5][11]->exp = 1; | |
1180 | monsters[5][11]->maxhp = 1; | |
1181 | strcpy( monsters[5][11]->death, ""); | |
1182 | ||
1183 | strcpy( monsters[6][0]->name, ""); | |
1184 | strcpy( monsters[6][0]->weapon, ""); | |
1185 | monsters[6][0]->strength = 1; | |
1186 | monsters[6][0]->gold = 1; | |
1187 | monsters[6][0]->exp = 1; | |
1188 | monsters[6][0]->maxhp = 1; | |
1189 | strcpy( monsters[6][0]->death, ""); | |
1190 | ||
1191 | strcpy( monsters[6][1]->name, ""); | |
1192 | strcpy( monsters[6][1]->weapon, ""); | |
1193 | monsters[6][1]->strength = 1; | |
1194 | monsters[6][1]->gold = 1; | |
1195 | monsters[6][1]->exp = 1; | |
1196 | monsters[6][1]->maxhp = 1; | |
1197 | strcpy( monsters[6][1]->death, ""); | |
1198 | ||
1199 | strcpy( monsters[6][2]->name, ""); | |
1200 | strcpy( monsters[6][2]->weapon, ""); | |
1201 | monsters[6][2]->strength = 1; | |
1202 | monsters[6][2]->gold = 1; | |
1203 | monsters[6][2]->exp = 1; | |
1204 | monsters[6][2]->maxhp = 1; | |
1205 | strcpy( monsters[6][2]->death, ""); | |
1206 | ||
1207 | strcpy( monsters[6][3]->name, ""); | |
1208 | strcpy( monsters[6][3]->weapon, ""); | |
1209 | monsters[6][3]->strength = 1; | |
1210 | monsters[6][3]->gold = 1; | |
1211 | monsters[6][3]->exp = 1; | |
1212 | monsters[6][3]->maxhp = 1; | |
1213 | strcpy( monsters[6][3]->death, ""); | |
1214 | ||
1215 | strcpy( monsters[6][4]->name, ""); | |
1216 | strcpy( monsters[6][4]->weapon, ""); | |
1217 | monsters[6][4]->strength = 1; | |
1218 | monsters[6][4]->gold = 1; | |
1219 | monsters[6][4]->exp = 1; | |
1220 | monsters[6][4]->maxhp = 1; | |
1221 | strcpy( monsters[6][4]->death, ""); | |
1222 | ||
1223 | strcpy( monsters[6][5]->name, ""); | |
1224 | strcpy( monsters[6][5]->weapon, ""); | |
1225 | monsters[6][5]->strength = 1; | |
1226 | monsters[6][5]->gold = 1; | |
1227 | monsters[6][5]->exp = 1; | |
1228 | monsters[6][5]->maxhp = 1; | |
1229 | strcpy( monsters[6][5]->death, ""); | |
1230 | ||
1231 | strcpy( monsters[6][6]->name, ""); | |
1232 | strcpy( monsters[6][6]->weapon, ""); | |
1233 | monsters[6][6]->strength = 1; | |
1234 | monsters[6][6]->gold = 1; | |
1235 | monsters[6][6]->exp = 1; | |
1236 | monsters[6][6]->maxhp = 1; | |
1237 | strcpy( monsters[6][6]->death, ""); | |
1238 | ||
1239 | strcpy( monsters[6][7]->name, ""); | |
1240 | strcpy( monsters[6][7]->weapon, ""); | |
1241 | monsters[6][7]->strength = 1; | |
1242 | monsters[6][7]->gold = 1; | |
1243 | monsters[6][7]->exp = 1; | |
1244 | monsters[6][7]->maxhp = 1; | |
1245 | strcpy( monsters[6][7]->death, ""); | |
1246 | ||
1247 | strcpy( monsters[6][8]->name, ""); | |
1248 | strcpy( monsters[6][8]->weapon, ""); | |
1249 | monsters[6][8]->strength = 1; | |
1250 | monsters[6][8]->gold = 1; | |
1251 | monsters[6][8]->exp = 1; | |
1252 | monsters[6][8]->maxhp = 1; | |
1253 | strcpy( monsters[6][8]->death, ""); | |
1254 | ||
1255 | strcpy( monsters[6][9]->name, ""); | |
1256 | strcpy( monsters[6][9]->weapon, ""); | |
1257 | monsters[6][9]->strength = 1; | |
1258 | monsters[6][9]->gold = 1; | |
1259 | monsters[6][9]->exp = 1; | |
1260 | monsters[6][9]->maxhp = 1; | |
1261 | strcpy( monsters[6][9]->death, ""); | |
1262 | ||
1263 | strcpy( monsters[6][10]->name, ""); | |
1264 | strcpy( monsters[6][10]->weapon, ""); | |
1265 | monsters[6][10]->strength = 1; | |
1266 | monsters[6][10]->gold = 1; | |
1267 | monsters[6][10]->exp = 1; | |
1268 | monsters[6][10]->maxhp = 1; | |
1269 | strcpy( monsters[6][10]->death, ""); | |
1270 | ||
1271 | strcpy( monsters[6][11]->name, ""); | |
1272 | strcpy( monsters[6][11]->weapon, ""); | |
1273 | monsters[6][11]->strength = 1; | |
1274 | monsters[6][11]->gold = 1; | |
1275 | monsters[6][11]->exp = 1; | |
1276 | monsters[6][11]->maxhp = 1; | |
1277 | strcpy( monsters[6][11]->death, ""); | |
1278 | ||
1279 | strcpy( monsters[7][0]->name, ""); | |
1280 | strcpy( monsters[7][0]->weapon, ""); | |
1281 | monsters[7][0]->strength = 1; | |
1282 | monsters[7][0]->gold = 1; | |
1283 | monsters[7][0]->exp = 1; | |
1284 | monsters[7][0]->maxhp = 1; | |
1285 | strcpy( monsters[7][0]->death, ""); | |
1286 | ||
1287 | strcpy( monsters[7][1]->name, ""); | |
1288 | strcpy( monsters[7][1]->weapon, ""); | |
1289 | monsters[7][1]->strength = 1; | |
1290 | monsters[7][1]->gold = 1; | |
1291 | monsters[7][1]->exp = 1; | |
1292 | monsters[7][1]->maxhp = 1; | |
1293 | strcpy( monsters[7][1]->death, ""); | |
1294 | ||
1295 | strcpy( monsters[7][2]->name, ""); | |
1296 | strcpy( monsters[7][2]->weapon, ""); | |
1297 | monsters[7][2]->strength = 1; | |
1298 | monsters[7][2]->gold = 1; | |
1299 | monsters[7][2]->exp = 1; | |
1300 | monsters[7][2]->maxhp = 1; | |
1301 | strcpy( monsters[7][2]->death, ""); | |
1302 | ||
1303 | strcpy( monsters[7][3]->name, ""); | |
1304 | strcpy( monsters[7][3]->weapon, ""); | |
1305 | monsters[7][3]->strength = 1; | |
1306 | monsters[7][3]->gold = 1; | |
1307 | monsters[7][3]->exp = 1; | |
1308 | monsters[7][3]->maxhp = 1; | |
1309 | strcpy( monsters[7][3]->death, ""); | |
1310 | ||
1311 | strcpy( monsters[7][4]->name, ""); | |
1312 | strcpy( monsters[7][4]->weapon, ""); | |
1313 | monsters[7][4]->strength = 1; | |
1314 | monsters[7][4]->gold = 1; | |
1315 | monsters[7][4]->exp = 1; | |
1316 | monsters[7][4]->maxhp = 1; | |
1317 | strcpy( monsters[7][4]->death, ""); | |
1318 | ||
1319 | strcpy( monsters[7][5]->name, ""); | |
1320 | strcpy( monsters[7][5]->weapon, ""); | |
1321 | monsters[7][5]->strength = 1; | |
1322 | monsters[7][5]->gold = 1; | |
1323 | monsters[7][5]->exp = 1; | |
1324 | monsters[7][5]->maxhp = 1; | |
1325 | strcpy( monsters[7][5]->death, ""); | |
1326 | ||
1327 | strcpy( monsters[7][6]->name, ""); | |
1328 | strcpy( monsters[7][6]->weapon, ""); | |
1329 | monsters[7][6]->strength = 1; | |
1330 | monsters[7][6]->gold = 1; | |
1331 | monsters[7][6]->exp = 1; | |
1332 | monsters[7][6]->maxhp = 1; | |
1333 | strcpy( monsters[7][6]->death, ""); | |
1334 | ||
1335 | strcpy( monsters[7][7]->name, ""); | |
1336 | strcpy( monsters[7][7]->weapon, ""); | |
1337 | monsters[7][7]->strength = 1; | |
1338 | monsters[7][7]->gold = 1; | |
1339 | monsters[7][7]->exp = 1; | |
1340 | monsters[7][7]->maxhp = 1; | |
1341 | strcpy( monsters[7][7]->death, ""); | |
1342 | ||
1343 | strcpy( monsters[7][8]->name, ""); | |
1344 | strcpy( monsters[7][8]->weapon, ""); | |
1345 | monsters[7][8]->strength = 1; | |
1346 | monsters[7][8]->gold = 1; | |
1347 | monsters[7][8]->exp = 1; | |
1348 | monsters[7][8]->maxhp = 1; | |
1349 | strcpy( monsters[7][8]->death, ""); | |
1350 | ||
1351 | strcpy( monsters[7][9]->name, ""); | |
1352 | strcpy( monsters[7][9]->weapon, ""); | |
1353 | monsters[7][9]->strength = 1; | |
1354 | monsters[7][9]->gold = 1; | |
1355 | monsters[7][9]->exp = 1; | |
1356 | monsters[7][9]->maxhp = 1; | |
1357 | strcpy( monsters[7][9]->death, ""); | |
1358 | ||
1359 | strcpy( monsters[7][10]->name, ""); | |
1360 | strcpy( monsters[7][10]->weapon, ""); | |
1361 | monsters[7][10]->strength = 1; | |
1362 | monsters[7][10]->gold = 1; | |
1363 | monsters[7][10]->exp = 1; | |
1364 | monsters[7][10]->maxhp = 1; | |
1365 | strcpy( monsters[7][10]->death, ""); | |
1366 | ||
1367 | strcpy( monsters[7][11]->name, ""); | |
1368 | strcpy( monsters[7][11]->weapon, ""); | |
1369 | monsters[7][11]->strength = 1; | |
1370 | monsters[7][11]->gold = 1; | |
1371 | monsters[7][11]->exp = 1; | |
1372 | monsters[7][11]->maxhp = 1; | |
1373 | strcpy( monsters[7][11]->death, ""); | |
1374 | ||
1375 | strcpy( monsters[8][0]->name, ""); | |
1376 | strcpy( monsters[8][0]->weapon, ""); | |
1377 | monsters[8][0]->strength = 1; | |
1378 | monsters[8][0]->gold = 1; | |
1379 | monsters[8][0]->exp = 1; | |
1380 | monsters[8][0]->maxhp = 1; | |
1381 | strcpy( monsters[8][0]->death, ""); | |
1382 | ||
1383 | strcpy( monsters[8][1]->name, ""); | |
1384 | strcpy( monsters[8][1]->weapon, ""); | |
1385 | monsters[8][1]->strength = 1; | |
1386 | monsters[8][1]->gold = 1; | |
1387 | monsters[8][1]->exp = 1; | |
1388 | monsters[8][1]->maxhp = 1; | |
1389 | strcpy( monsters[8][1]->death, ""); | |
1390 | ||
1391 | strcpy( monsters[8][2]->name, ""); | |
1392 | strcpy( monsters[8][2]->weapon, ""); | |
1393 | monsters[8][2]->strength = 1; | |
1394 | monsters[8][2]->gold = 1; | |
1395 | monsters[8][2]->exp = 1; | |
1396 | monsters[8][2]->maxhp = 1; | |
1397 | strcpy( monsters[8][2]->death, ""); | |
1398 | ||
1399 | strcpy( monsters[8][3]->name, ""); | |
1400 | strcpy( monsters[8][3]->weapon, ""); | |
1401 | monsters[8][3]->strength = 1; | |
1402 | monsters[8][3]->gold = 1; | |
1403 | monsters[8][3]->exp = 1; | |
1404 | monsters[8][3]->maxhp = 1; | |
1405 | strcpy( monsters[8][3]->death, ""); | |
1406 | ||
1407 | strcpy( monsters[8][4]->name, ""); | |
1408 | strcpy( monsters[8][4]->weapon, ""); | |
1409 | monsters[8][4]->strength = 1; | |
1410 | monsters[8][4]->gold = 1; | |
1411 | monsters[8][4]->exp = 1; | |
1412 | monsters[8][4]->maxhp = 1; | |
1413 | strcpy( monsters[8][4]->death, ""); | |
1414 | ||
1415 | strcpy( monsters[8][5]->name, ""); | |
1416 | strcpy( monsters[8][5]->weapon, ""); | |
1417 | monsters[8][5]->strength = 1; | |
1418 | monsters[8][5]->gold = 1; | |
1419 | monsters[8][5]->exp = 1; | |
1420 | monsters[8][5]->maxhp = 1; | |
1421 | strcpy( monsters[8][5]->death, ""); | |
1422 | ||
1423 | strcpy( monsters[8][6]->name, ""); | |
1424 | strcpy( monsters[8][6]->weapon, ""); | |
1425 | monsters[8][6]->strength = 1; | |
1426 | monsters[8][6]->gold = 1; | |
1427 | monsters[8][6]->exp = 1; | |
1428 | monsters[8][6]->maxhp = 1; | |
1429 | strcpy( monsters[8][6]->death, ""); | |
1430 | ||
1431 | strcpy( monsters[8][7]->name, ""); | |
1432 | strcpy( monsters[8][7]->weapon, ""); | |
1433 | monsters[8][7]->strength = 1; | |
1434 | monsters[8][7]->gold = 1; | |
1435 | monsters[8][7]->exp = 1; | |
1436 | monsters[8][7]->maxhp = 1; | |
1437 | strcpy( monsters[8][7]->death, ""); | |
1438 | ||
1439 | strcpy( monsters[8][8]->name, ""); | |
1440 | strcpy( monsters[8][8]->weapon, ""); | |
1441 | monsters[8][8]->strength = 1; | |
1442 | monsters[8][8]->gold = 1; | |
1443 | monsters[8][8]->exp = 1; | |
1444 | monsters[8][8]->maxhp = 1; | |
1445 | strcpy( monsters[8][8]->death, ""); | |
1446 | ||
1447 | strcpy( monsters[8][9]->name, ""); | |
1448 | strcpy( monsters[8][9]->weapon, ""); | |
1449 | monsters[8][9]->strength = 1; | |
1450 | monsters[8][9]->gold = 1; | |
1451 | monsters[8][9]->exp = 1; | |
1452 | monsters[8][9]->maxhp = 1; | |
1453 | strcpy( monsters[8][9]->death, ""); | |
1454 | ||
1455 | strcpy( monsters[8][10]->name, ""); | |
1456 | strcpy( monsters[8][10]->weapon, ""); | |
1457 | monsters[8][10]->strength = 1; | |
1458 | monsters[8][10]->gold = 1; | |
1459 | monsters[8][10]->exp = 1; | |
1460 | monsters[8][10]->maxhp = 1; | |
1461 | strcpy( monsters[8][10]->death, ""); | |
1462 | ||
1463 | strcpy( monsters[8][11]->name, ""); | |
1464 | strcpy( monsters[8][11]->weapon, ""); | |
1465 | monsters[8][11]->strength = 1; | |
1466 | monsters[8][11]->gold = 1; | |
1467 | monsters[8][11]->exp = 1; | |
1468 | monsters[8][11]->maxhp = 1; | |
1469 | strcpy( monsters[8][11]->death, ""); | |
1470 | ||
1471 | strcpy( monsters[9][0]->name, ""); | |
1472 | strcpy( monsters[9][0]->weapon, ""); | |
1473 | monsters[9][0]->strength = 1; | |
1474 | monsters[9][0]->gold = 1; | |
1475 | monsters[9][0]->exp = 1; | |
1476 | monsters[9][0]->maxhp = 1; | |
1477 | strcpy( monsters[9][0]->death, ""); | |
1478 | ||
1479 | strcpy( monsters[9][1]->name, ""); | |
1480 | strcpy( monsters[9][1]->weapon, ""); | |
1481 | monsters[9][1]->strength = 1; | |
1482 | monsters[9][1]->gold = 1; | |
1483 | monsters[9][1]->exp = 1; | |
1484 | monsters[9][1]->maxhp = 1; | |
1485 | strcpy( monsters[9][1]->death, ""); | |
1486 | ||
1487 | strcpy( monsters[9][2]->name, ""); | |
1488 | strcpy( monsters[9][2]->weapon, ""); | |
1489 | monsters[9][2]->strength = 1; | |
1490 | monsters[9][2]->gold = 1; | |
1491 | monsters[9][2]->exp = 1; | |
1492 | monsters[9][2]->maxhp = 1; | |
1493 | strcpy( monsters[9][2]->death, ""); | |
1494 | ||
1495 | strcpy( monsters[9][3]->name, ""); | |
1496 | strcpy( monsters[9][3]->weapon, ""); | |
1497 | monsters[9][3]->strength = 1; | |
1498 | monsters[9][3]->gold = 1; | |
1499 | monsters[9][3]->exp = 1; | |
1500 | monsters[9][3]->maxhp = 1; | |
1501 | strcpy( monsters[9][3]->death, ""); | |
1502 | ||
1503 | strcpy( monsters[9][4]->name, ""); | |
1504 | strcpy( monsters[9][4]->weapon, ""); | |
1505 | monsters[9][4]->strength = 1; | |
1506 | monsters[9][4]->gold = 1; | |
1507 | monsters[9][4]->exp = 1; | |
1508 | monsters[9][4]->maxhp = 1; | |
1509 | strcpy( monsters[9][4]->death, ""); | |
1510 | ||
1511 | strcpy( monsters[9][5]->name, ""); | |
1512 | strcpy( monsters[9][5]->weapon, ""); | |
1513 | monsters[9][5]->strength = 1; | |
1514 | monsters[9][5]->gold = 1; | |
1515 | monsters[9][5]->exp = 1; | |
1516 | monsters[9][5]->maxhp = 1; | |
1517 | strcpy( monsters[9][5]->death, ""); | |
1518 | ||
1519 | strcpy( monsters[9][6]->name, ""); | |
1520 | strcpy( monsters[9][6]->weapon, ""); | |
1521 | monsters[9][6]->strength = 1; | |
1522 | monsters[9][6]->gold = 1; | |
1523 | monsters[9][6]->exp = 1; | |
1524 | monsters[9][6]->maxhp = 1; | |
1525 | strcpy( monsters[9][6]->death, ""); | |
1526 | ||
1527 | strcpy( monsters[9][7]->name, ""); | |
1528 | strcpy( monsters[9][7]->weapon, ""); | |
1529 | monsters[9][7]->strength = 1; | |
1530 | monsters[9][7]->gold = 1; | |
1531 | monsters[9][7]->exp = 1; | |
1532 | monsters[9][7]->maxhp = 1; | |
1533 | strcpy( monsters[9][7]->death, ""); | |
1534 | ||
1535 | strcpy( monsters[9][8]->name, ""); | |
1536 | strcpy( monsters[9][8]->weapon, ""); | |
1537 | monsters[9][8]->strength = 1; | |
1538 | monsters[9][8]->gold = 1; | |
1539 | monsters[9][8]->exp = 1; | |
1540 | monsters[9][8]->maxhp = 1; | |
1541 | strcpy( monsters[9][8]->death, ""); | |
1542 | ||
1543 | strcpy( monsters[9][9]->name, ""); | |
1544 | strcpy( monsters[9][9]->weapon, ""); | |
1545 | monsters[9][9]->strength = 1; | |
1546 | monsters[9][9]->gold = 1; | |
1547 | monsters[9][9]->exp = 1; | |
1548 | monsters[9][9]->maxhp = 1; | |
1549 | strcpy( monsters[9][9]->death, ""); | |
1550 | ||
1551 | strcpy( monsters[9][10]->name, ""); | |
1552 | strcpy( monsters[9][10]->weapon, ""); | |
1553 | monsters[9][10]->strength = 1; | |
1554 | monsters[9][10]->gold = 1; | |
1555 | monsters[9][10]->exp = 1; | |
1556 | monsters[9][10]->maxhp = 1; | |
1557 | strcpy( monsters[9][10]->death, ""); | |
1558 | ||
1559 | strcpy( monsters[9][11]->name, ""); | |
1560 | strcpy( monsters[9][11]->weapon, ""); | |
1561 | monsters[9][11]->strength = 1; | |
1562 | monsters[9][11]->gold = 1; | |
1563 | monsters[9][11]->exp = 1; | |
1564 | monsters[9][11]->maxhp = 1; | |
1565 | strcpy( monsters[9][11]->death, ""); | |
1566 | ||
1567 | strcpy( monsters[10][0]->name, ""); | |
1568 | strcpy( monsters[10][0]->weapon, ""); | |
1569 | monsters[10][0]->strength = 1; | |
1570 | monsters[10][0]->gold = 1; | |
1571 | monsters[10][0]->exp = 1; | |
1572 | monsters[10][0]->maxhp = 1; | |
1573 | strcpy( monsters[10][0]->death, ""); | |
1574 | ||
1575 | strcpy( monsters[10][1]->name, ""); | |
1576 | strcpy( monsters[10][1]->weapon, ""); | |
1577 | monsters[10][1]->strength = 1; | |
1578 | monsters[10][1]->gold = 1; | |
1579 | monsters[10][1]->exp = 1; | |
1580 | monsters[10][1]->maxhp = 1; | |
1581 | strcpy( monsters[10][1]->death, ""); | |
1582 | ||
1583 | strcpy( monsters[10][2]->name, ""); | |
1584 | strcpy( monsters[10][2]->weapon, ""); | |
1585 | monsters[10][2]->strength = 1; | |
1586 | monsters[10][2]->gold = 1; | |
1587 | monsters[10][2]->exp = 1; | |
1588 | monsters[10][2]->maxhp = 1; | |
1589 | strcpy( monsters[10][2]->death, ""); | |
1590 | ||
1591 | strcpy( monsters[10][3]->name, ""); | |
1592 | strcpy( monsters[10][3]->weapon, ""); | |
1593 | monsters[10][3]->strength = 1; | |
1594 | monsters[10][3]->gold = 1; | |
1595 | monsters[10][3]->exp = 1; | |
1596 | monsters[10][3]->maxhp = 1; | |
1597 | strcpy( monsters[10][3]->death, ""); | |
1598 | ||
1599 | strcpy( monsters[10][4]->name, ""); | |
1600 | strcpy( monsters[10][4]->weapon, ""); | |
1601 | monsters[10][4]->strength = 1; | |
1602 | monsters[10][4]->gold = 1; | |
1603 | monsters[10][4]->exp = 1; | |
1604 | monsters[10][4]->maxhp = 1; | |
1605 | strcpy( monsters[10][4]->death, ""); | |
1606 | ||
1607 | strcpy( monsters[10][5]->name, ""); | |
1608 | strcpy( monsters[10][5]->weapon, ""); | |
1609 | monsters[10][5]->strength = 1; | |
1610 | monsters[10][5]->gold = 1; | |
1611 | monsters[10][5]->exp = 1; | |
1612 | monsters[10][5]->maxhp = 1; | |
1613 | strcpy( monsters[10][5]->death, ""); | |
1614 | ||
1615 | strcpy( monsters[10][6]->name, ""); | |
1616 | strcpy( monsters[10][6]->weapon, ""); | |
1617 | monsters[10][6]->strength = 1; | |
1618 | monsters[10][6]->gold = 1; | |
1619 | monsters[10][6]->exp = 1; | |
1620 | monsters[10][6]->maxhp = 1; | |
1621 | strcpy( monsters[10][6]->death, ""); | |
1622 | ||
1623 | strcpy( monsters[10][7]->name, ""); | |
1624 | strcpy( monsters[10][7]->weapon, ""); | |
1625 | monsters[10][7]->strength = 1; | |
1626 | monsters[10][7]->gold = 1; | |
1627 | monsters[10][7]->exp = 1; | |
1628 | monsters[10][7]->maxhp = 1; | |
1629 | strcpy( monsters[10][7]->death, ""); | |
1630 | ||
1631 | strcpy( monsters[10][8]->name, ""); | |
1632 | strcpy( monsters[10][8]->weapon, ""); | |
1633 | monsters[10][8]->strength = 1; | |
1634 | monsters[10][8]->gold = 1; | |
1635 | monsters[10][8]->exp = 1; | |
1636 | monsters[10][8]->maxhp = 1; | |
1637 | strcpy( monsters[10][8]->death, ""); | |
1638 | ||
1639 | strcpy( monsters[10][9]->name, ""); | |
1640 | strcpy( monsters[10][9]->weapon, ""); | |
1641 | monsters[10][9]->strength = 1; | |
1642 | monsters[10][9]->gold = 1; | |
1643 | monsters[10][9]->exp = 1; | |
1644 | monsters[10][9]->maxhp = 1; | |
1645 | strcpy( monsters[10][9]->death, ""); | |
1646 | ||
1647 | strcpy( monsters[10][10]->name, ""); | |
1648 | strcpy( monsters[10][10]->weapon, ""); | |
1649 | monsters[10][10]->strength = 1; | |
1650 | monsters[10][10]->gold = 1; | |
1651 | monsters[10][10]->exp = 1; | |
1652 | monsters[10][10]->maxhp = 1; | |
1653 | strcpy( monsters[10][10]->death, ""); | |
1654 | ||
1655 | strcpy( monsters[10][11]->name, ""); | |
1656 | strcpy( monsters[10][11]->weapon, ""); | |
1657 | monsters[10][11]->strength = 1; | |
1658 | monsters[10][11]->gold = 1; | |
1659 | monsters[10][11]->exp = 1; | |
1660 | monsters[10][11]->maxhp = 1; | |
1661 | strcpy( monsters[10][11]->death, ""); | |
1662 | ||
1663 | strcpy( monsters[11][0]->name, ""); | |
1664 | strcpy( monsters[11][0]->weapon, ""); | |
1665 | monsters[11][0]->strength = 1; | |
1666 | monsters[11][0]->gold = 1; | |
1667 | monsters[11][0]->exp = 1; | |
1668 | monsters[11][0]->maxhp = 1; | |
1669 | strcpy( monsters[11][0]->death, ""); | |
1670 | ||
1671 | strcpy( monsters[11][1]->name, ""); | |
1672 | strcpy( monsters[11][1]->weapon, ""); | |
1673 | monsters[11][1]->strength = 1; | |
1674 | monsters[11][1]->gold = 1; | |
1675 | monsters[11][1]->exp = 1; | |
1676 | monsters[11][1]->maxhp = 1; | |
1677 | strcpy( monsters[11][1]->death, ""); | |
1678 | ||
1679 | strcpy( monsters[11][2]->name, ""); | |
1680 | strcpy( monsters[11][2]->weapon, ""); | |
1681 | monsters[11][2]->strength = 1; | |
1682 | monsters[11][2]->gold = 1; | |
1683 | monsters[11][2]->exp = 1; | |
1684 | monsters[11][2]->maxhp = 1; | |
1685 | strcpy( monsters[11][2]->death, ""); | |
1686 | ||
1687 | strcpy( monsters[11][3]->name, ""); | |
1688 | strcpy( monsters[11][3]->weapon, ""); | |
1689 | monsters[11][3]->strength = 1; | |
1690 | monsters[11][3]->gold = 1; | |
1691 | monsters[11][3]->exp = 1; | |
1692 | monsters[11][3]->maxhp = 1; | |
1693 | strcpy( monsters[11][3]->death, ""); | |
1694 | ||
1695 | strcpy( monsters[11][4]->name, ""); | |
1696 | strcpy( monsters[11][4]->weapon, ""); | |
1697 | monsters[11][4]->strength = 1; | |
1698 | monsters[11][4]->gold = 1; | |
1699 | monsters[11][4]->exp = 1; | |
1700 | monsters[11][4]->maxhp = 1; | |
1701 | strcpy( monsters[11][4]->death, ""); | |
1702 | ||
1703 | strcpy( monsters[11][5]->name, ""); | |
1704 | strcpy( monsters[11][5]->weapon, ""); | |
1705 | monsters[11][5]->strength = 1; | |
1706 | monsters[11][5]->gold = 1; | |
1707 | monsters[11][5]->exp = 1; | |
1708 | monsters[11][5]->maxhp = 1; | |
1709 | strcpy( monsters[11][5]->death, ""); | |
1710 | ||
1711 | strcpy( monsters[11][6]->name, ""); | |
1712 | strcpy( monsters[11][6]->weapon, ""); | |
1713 | monsters[11][6]->strength = 1; | |
1714 | monsters[11][6]->gold = 1; | |
1715 | monsters[11][6]->exp = 1; | |
1716 | monsters[11][6]->maxhp = 1; | |
1717 | strcpy( monsters[11][6]->death, ""); | |
1718 | ||
1719 | strcpy( monsters[11][7]->name, ""); | |
1720 | strcpy( monsters[11][7]->weapon, ""); | |
1721 | monsters[11][7]->strength = 1; | |
1722 | monsters[11][7]->gold = 1; | |
1723 | monsters[11][7]->exp = 1; | |
1724 | monsters[11][7]->maxhp = 1; | |
1725 | strcpy( monsters[11][7]->death, ""); | |
1726 | ||
1727 | strcpy( monsters[11][8]->name, ""); | |
1728 | strcpy( monsters[11][8]->weapon, ""); | |
1729 | monsters[11][8]->strength = 1; | |
1730 | monsters[11][8]->gold = 1; | |
1731 | monsters[11][8]->exp = 1; | |
1732 | monsters[11][8]->maxhp = 1; | |
1733 | strcpy( monsters[11][8]->death, ""); | |
1734 | ||
1735 | strcpy( monsters[11][9]->name, ""); | |
1736 | strcpy( monsters[11][9]->weapon, ""); | |
1737 | monsters[11][9]->strength = 1; | |
1738 | monsters[11][9]->gold = 1; | |
1739 | monsters[11][9]->exp = 1; | |
1740 | monsters[11][9]->maxhp = 1; | |
1741 | strcpy( monsters[11][9]->death, ""); | |
1742 | ||
1743 | strcpy( monsters[11][10]->name, ""); | |
1744 | strcpy( monsters[11][10]->weapon, ""); | |
1745 | monsters[11][10]->strength = 1; | |
1746 | monsters[11][10]->gold = 1; | |
1747 | monsters[11][10]->exp = 1; | |
1748 | monsters[11][10]->maxhp = 1; | |
1749 | strcpy( monsters[11][10]->death, ""); | |
1750 | ||
1751 | strcpy( monsters[11][11]->name, ""); | |
1752 | strcpy( monsters[11][11]->weapon, ""); | |
1753 | monsters[11][11]->strength = 1; | |
1754 | monsters[11][11]->gold = 1; | |
1755 | monsters[11][11]->exp = 1; | |
1756 | monsters[11][11]->maxhp = 1; | |
1757 | strcpy( monsters[11][11]->death, ""); | |
c8ada07e | 1758 | } |
1759 | ||
1760 | void delete_monsters() | |
1761 | { | |
1762 | for (int x = 0; x < LEVELS; x++) | |
1763 | for (int y = 0; y < MONSTERS; y++) | |
1764 | if (monsters[x][y]) | |
1765 | delete monsters[x][y]; | |
1766 | } | |
1767 | ||
1768 | void delete_masters() | |
1769 | { | |
1770 | for (int x = 0; x < LEVELS; x++) | |
1771 | if (masters[x]) | |
1772 | delete masters[x]; | |
85ce9d3e | 1773 | } |
1774 | ||
1775 | void display_monster(char *u) | |
1776 | { | |
1777 | if (is_playing(u)) | |
1778 | { | |
1779 | aClient *user = find(u); | |
1780 | Player *ni = user->stats; | |
1781 | ||
1782 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
1783 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
1784 | notice(s_GameServ, u, "Here are your commands:"); | |
1785 | notice(s_GameServ, u, "/msg %S attack"); | |
1786 | notice(s_GameServ, u, "/msg %S run"); | |
1787 | notice(s_GameServ, u, "What will you do?"); | |
1788 | } | |
1789 | } | |
1790 | ||
1791 | void display_players(char *u) | |
1792 | { | |
1793 | if (is_playing(u)) | |
1794 | { | |
1795 | aClient *ni = find(u); | |
1796 | ||
1797 | aClient *battle = ni->stats->battle; | |
1798 | ||
1799 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp); | |
1800 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(), | |
1801 | battle->stats->hp); | |
1802 | ||
1803 | notice(s_GameServ, u, "Here are your commands:"); | |
1804 | notice(s_GameServ, u, "/msg %s attack", s_GameServ); | |
1805 | notice(s_GameServ, u, "/msg %s run", s_GameServ); | |
1806 | notice(s_GameServ, u, "What will you do?"); | |
1807 | } | |
1808 | } | |
1809 | ||
1810 | ||
1811 | bool is_playing(char *u) | |
1812 | { | |
1813 | aClient *user; | |
1814 | if (!(user = find(u))) | |
1815 | { | |
1816 | return false; | |
1817 | } | |
1818 | else | |
1819 | { | |
1820 | return user->stats != NULL; | |
1821 | } | |
1822 | } | |
1823 | ||
1824 | bool is_fighting(char *u) | |
1825 | { | |
1826 | aClient *user; | |
1827 | ||
1828 | if (!(user = find(u))) | |
1829 | { | |
1830 | return false; | |
1831 | } | |
1832 | else if (user->stats) | |
1833 | { | |
1834 | return user->stats->fight != NULL || user->stats->battle != NULL | |
1835 | || user->stats->master != NULL; | |
1836 | } | |
1837 | else | |
1838 | return false; | |
1839 | } | |
1840 | ||
1841 | bool player_fight(char *u) | |
1842 | { | |
1843 | aClient *user; | |
1844 | ||
1845 | if (!(user = find(u))) | |
1846 | return false; | |
1847 | else if (user->stats) | |
1848 | return user->stats->battle != NULL; | |
1849 | else | |
1850 | return false; | |
1851 | } | |
1852 | ||
1853 | bool master_fight(char *u) | |
1854 | { | |
1855 | aClient *user; | |
1856 | ||
1857 | if (!(user = find(u))) | |
1858 | return false; | |
1859 | else if (user->stats) | |
1860 | return user->stats->master != NULL; | |
1861 | else | |
1862 | return false; | |
1863 | } | |
1864 | ||
1865 | bool isnt_fighting(char *u) | |
1866 | { | |
1867 | return !is_fighting(u); | |
1868 | } | |
1869 | ||
1870 | void do_fight(char *u) | |
1871 | { | |
1872 | aClient *ni, *battle; | |
1873 | ||
1874 | char *nick = strtok(NULL, " "); | |
1875 | ||
1876 | if (!nick) | |
1877 | { | |
1878 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
1879 | } | |
1880 | else if (!(ni = find(u))) | |
1881 | { | |
1882 | return; | |
1883 | } | |
1884 | else if (!(battle = find(nick))) | |
1885 | { | |
1886 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1887 | } | |
1888 | else if (!is_playing(u)) | |
1889 | { | |
1890 | notice(s_GameServ, u, "You are not playing!"); | |
1891 | } | |
1892 | /* | |
1893 | * Offline fighting not implemented yet. | |
1894 | * else if (!(fight = finduser(nick))) | |
1895 | * { | |
1896 | * ni->stats->battle = battle; | |
1897 | * battle->battle = ni; | |
1898 | * ni->yourturn = 1; | |
1899 | * battle->yourturn = 0; | |
1900 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
1901 | * battle->getNick()); | |
1902 | * display_players(u); | |
1903 | * } | |
1904 | */ | |
ab4f4ec0 | 1905 | else if (is_playing(u) && is_playing(nick) && stricmp(ni->stats->name, battle->stats->name) != 0) |
85ce9d3e | 1906 | { |
1907 | // Set your battle pointer to the other player | |
1908 | ni->stats->battle = battle; | |
1909 | ||
1910 | // Set the other player's battle pointer to you | |
1911 | battle->stats->battle = ni; | |
1912 | ||
1913 | // The initiator gets the first move (perhaps this should be 50/50) | |
1914 | ni->stats->yourturn = 1; | |
1915 | battle->stats->yourturn = 0; | |
1916 | ||
1917 | // Initiate Battle sequence! | |
1918 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick()); | |
1919 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", u); | |
1920 | notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", u); | |
1921 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", u); | |
1922 | display_players(u); | |
1923 | } | |
1924 | } | |
c8ada07e | 1925 | void do_run(char *u) |
1926 | { | |
1927 | aClient *user; | |
1928 | Player *p, *p2; | |
85ce9d3e | 1929 | |
c8ada07e | 1930 | if (!(user = find(u))) |
1931 | { | |
1932 | notice(s_GameServ, u, "Couldn't find you. Error. Contact a %S admin"); | |
1933 | return; | |
1934 | } | |
1935 | ||
1936 | p = user->stats; | |
1937 | ||
1938 | if (p->battle) | |
1939 | p2 = p->battle->stats; | |
1940 | ||
1941 | if (!is_fighting(u)) | |
1942 | notice(s_GameServ, u, "You run in place... try fighting next time."); | |
1943 | else if (!player_fight(u) && !master_fight(u)) | |
1944 | { | |
1945 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p->fight->name); | |
1946 | delete p->fight; | |
1947 | p->fight = NULL; | |
1948 | } | |
1949 | else if (player_fight(u) && p->yourturn) | |
1950 | { | |
1951 | notice(s_GameServ, u, "You run away from \ 2%s\ 2 like a little baby!", p2->name); | |
1952 | notice(s_GameServ, p->battle->getNick(), "\ 2%s\ 2 ran away from you like a little baby!", p->name); | |
1953 | p2->battle = NULL; | |
1954 | } | |
1955 | else if (player_fight(u) && !p->yourturn) | |
1956 | { | |
1957 | notice(s_GameServ, u, "It is not your turn. Please wait until \ 2%s\ 2 decides what to do.", p2->name); | |
1958 | } | |
1959 | else if (master_fight(u)) | |
1960 | { | |
1961 | notice(s_GameServ, u, "You cannot run from \ 2%s\ 2! FIGHT!", p->master->name); | |
1962 | } | |
1963 | p->battle = NULL; | |
1964 | } | |
85ce9d3e | 1965 | void do_attack(char *u) |
1966 | { | |
1967 | int hit, mhit; | |
1968 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1969 | Monster *fight; // The monster they may be fighting | |
1970 | ||
1971 | if (!(ni = find(u))) | |
1972 | { | |
1973 | notice(s_GameServ, u, "You're not playing!"); | |
1974 | return; | |
1975 | } | |
1976 | else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master) | |
1977 | { | |
1978 | notice(s_GameServ, u, "You're not in battle!"); | |
1979 | return; | |
1980 | } | |
1981 | else | |
1982 | { | |
1983 | if (!ni->stats->master) // This is not a master fight | |
1984 | fight = ni->stats->fight; // Monster Could be NULL | |
1985 | else // This IS a master fight | |
1986 | fight = ni->stats->master; // Master Could be NULL | |
1987 | ||
1988 | battle = ni->stats->battle; // Player Could be NULL | |
1989 | ||
1990 | // One has to be !NULL based on the previous else if | |
1991 | // We wouldn't be here if they were all NULL | |
1992 | } | |
1993 | ||
1994 | if (!player_fight(u)) | |
1995 | { | |
1996 | // Player's Hit | |
1997 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1998 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1999 | ||
2000 | // Opponent's Hit | |
2001 | mhit = (fight->strength / 2) + | |
2002 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
2003 | arbonus[ni->stats->armor])); | |
2004 | } | |
2005 | else | |
2006 | { | |
2007 | // Opponent's Hit | |
2008 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
2009 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
2010 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
2011 | ||
2012 | // Player's Hit | |
2013 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
2014 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
2015 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
2016 | } | |
2017 | ||
2018 | if (!player_fight(u)) | |
2019 | { | |
2020 | if (hit > 0) | |
2021 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
2022 | else | |
2023 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
2024 | ||
2025 | if (hit >= fight->hp) | |
2026 | { | |
2027 | if (master_fight(u)) | |
2028 | notice(s_GameServ, u, "You have bested %s!", fight->name); | |
2029 | else | |
2030 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
2031 | ||
2032 | notice(s_GameServ, u, "%s", fight->death); | |
2033 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
2034 | fight->exp, fight->gold); | |
2035 | ||
2036 | // If your new experience (or gold) will be greater than 2 billion, | |
2037 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
2038 | // This could be a problem with overflowing out of the sign bit. | |
2039 | // Unsigned long int maybe? Leave it for now. | |
2040 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
2041 | ni->stats->exp + fight->exp); | |
2042 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : | |
2043 | ni->stats->gold + fight->gold); | |
c8ada07e | 2044 | |
85ce9d3e | 2045 | |
2046 | if (master_fight(u)) | |
2047 | { | |
2048 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
2049 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
2050 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
2051 | ||
2052 | // Increase your level | |
2053 | ni->stats->level++; | |
2054 | ||
2055 | // Increase your maximum hit points | |
2056 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
2057 | ||
2058 | // Heal the player by setting hp to their max | |
2059 | ni->stats->hp = ni->stats->maxhp; | |
2060 | ||
2061 | // Add to your strength | |
2062 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
2063 | ||
2064 | // Add to your defensive power | |
2065 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
2066 | ||
2067 | // Clear the pointer for your master | |
2068 | ni->stats->master = NULL; | |
2069 | } | |
ab4f4ec0 | 2070 | |
2071 | // They're dead so remove the pointer | |
2072 | delete ni->stats->fight; | |
2073 | ni->stats->fight = NULL; | |
2074 | ni->stats->master = NULL; | |
2075 | ||
85ce9d3e | 2076 | return; |
2077 | } | |
2078 | else | |
2079 | { | |
2080 | if (hit > 0) | |
2081 | fight->hp -= hit; | |
2082 | if (mhit > 0) | |
2083 | { | |
e282e9d2 | 2084 | notice(s_GameServ, u, "\1f%s\1f attacks with their \1f%s\1f for \ 2%d\ 2 damage!", |
85ce9d3e | 2085 | fight->name, fight->weapon, mhit); |
2086 | } | |
2087 | else if (mhit <= 0) | |
2088 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
2089 | ||
2090 | if (mhit >= ni->stats->hp) | |
2091 | { | |
2092 | if (!master_fight(u)) | |
2093 | { | |
2094 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
2095 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
2096 | "of your experience!"); | |
2097 | ni->stats->gold = 0; | |
2098 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
2099 | ni->stats->fight = NULL; | |
2100 | return; | |
2101 | } | |
2102 | else | |
2103 | { | |
2104 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
2105 | "until tomorrow to try again", ni->stats->master->name); | |
2106 | ni->stats->fight = NULL; | |
2107 | ni->stats->master = NULL; | |
2108 | return; | |
2109 | } | |
2110 | } | |
2111 | else | |
2112 | { | |
2113 | if (mhit > 0) | |
2114 | ni->stats->hp -= mhit; | |
2115 | display_monster(u); | |
2116 | return; | |
2117 | } | |
2118 | } | |
2119 | } | |
2120 | else if (player_fight(u)) | |
2121 | { | |
2122 | /* Offline fighting not available yet | |
2123 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
2124 | { | |
2125 | if (hit > 0) | |
2126 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
2127 | else | |
2128 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
2129 | if (hit >= battle->stats->hp) | |
2130 | { | |
2131 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
2132 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
2133 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
2134 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
2135 | { | |
2136 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
2137 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2138 | } | |
2139 | * else | |
2140 | { | |
2141 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2142 | ni->stats->exp = 2000000000; | |
2143 | } | |
2144 | ||
2145 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
2146 | { | |
2147 | * ni->stats->gold += battle->stats->gold; | |
2148 | battle->stats->gold = 0; | |
2149 | } | |
2150 | else | |
2151 | { | |
2152 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
2153 | ni->stats->gold = 2000000000; | |
2154 | } | |
2155 | * ni->stats->battle->stats->alive = 0; | |
2156 | ni->stats->battle->battle = NULL; | |
2157 | ni->stats->battle = NULL; | |
2158 | return; | |
2159 | } | |
2160 | else | |
2161 | { | |
2162 | if (hit > 0) | |
2163 | * battle->stats->hp -= hit; | |
2164 | if (mhit > 0) | |
2165 | { | |
2166 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
2167 | battle->nick, weapons[battle->stats->weapon], mhit); | |
2168 | } | |
2169 | else if (mhit <= 0) | |
2170 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
2171 | * | |
2172 | if (mhit >= ni->stats->hp) | |
2173 | { | |
2174 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
2175 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
2176 | { | |
2177 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
2178 | battle->stats->gold += ni->stats->gold; | |
2179 | * ni->stats->gold = 0; | |
2180 | } | |
2181 | else | |
2182 | { | |
2183 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
2184 | battle->nick); | |
2185 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
2186 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
2187 | * (long int)ni->stats->gold); | |
2188 | battle->stats->gold = 2000000000; | |
2189 | } | |
2190 | ni->stats->battle->battle = NULL; | |
2191 | ni->stats->battle = NULL; | |
2192 | ni->stats->alive = 0; | |
2193 | return; | |
2194 | } | |
2195 | * else | |
2196 | { | |
2197 | if (mhit > 0) | |
2198 | ni->stats->hp -= mhit; | |
2199 | display_players(u); | |
2200 | return; | |
2201 | } | |
2202 | } | |
2203 | } | |
2204 | * end offline fighting */ | |
2205 | ||
2206 | if (is_playing(battle->getNick())) | |
2207 | { | |
2208 | if (ni->stats->yourturn == 0) | |
2209 | { | |
2210 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
2211 | battle->getNick()); | |
2212 | return; | |
2213 | } | |
2214 | if (hit > 0) | |
2215 | { | |
2216 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->getNick(), hit); | |
2217 | ||
2218 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
2219 | "\ 2%d\ 2 damage!", u, weapons[ni->stats->weapon], | |
2220 | hit); | |
2221 | ni->stats->yourturn = 0; | |
2222 | battle->stats->yourturn = 1; | |
2223 | display_players(battle->getNick()); | |
2224 | } | |
2225 | else | |
2226 | { | |
2227 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->getNick()); | |
2228 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", u); | |
2229 | ni->stats->yourturn = 0; | |
2230 | battle->stats->yourturn = 1; | |
2231 | display_players(battle->getNick()); | |
2232 | } | |
2233 | if (hit >= battle->stats->hp) | |
2234 | { | |
2235 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->getNick()); | |
2236 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
2237 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
2238 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u); | |
2239 | battle->stats->hp = 0; | |
2240 | battle->stats->alive = 0; | |
2241 | ||
2242 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
2243 | { | |
2244 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
2245 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2246 | } | |
2247 | else | |
2248 | { | |
2249 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
2250 | ni->stats->exp = 2000000000; | |
2251 | } | |
2252 | ||
2253 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
2254 | { | |
2255 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
2256 | "all gold on hand!"); | |
2257 | ni->stats->gold += battle->stats->gold; | |
2258 | battle->stats->gold = 0; | |
2259 | } | |
2260 | else | |
2261 | { | |
2262 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
2263 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
2264 | ||
2265 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
2266 | "gold.", u); | |
2267 | ||
2268 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
2269 | "left. All is not lost!", battle->stats->gold); | |
2270 | ||
2271 | ni->stats->gold = 2000000000; | |
2272 | } | |
2273 | battle->stats->battle = NULL; | |
2274 | ni->stats->battle = NULL; | |
2275 | return; | |
2276 | } | |
2277 | else | |
2278 | { | |
2279 | if (hit > 0) | |
2280 | battle->stats->hp -= hit; | |
2281 | //display_players(battle->getNick()); | |
2282 | ni->stats->yourturn = 0; | |
2283 | battle->stats->yourturn = 1; | |
2284 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
2285 | battle->getNick()); | |
2286 | ||
2287 | return; | |
2288 | } | |
2289 | } | |
2290 | } | |
2291 | } | |
2292 | void do_heal(char *u) | |
2293 | { | |
2294 | aClient *ni; | |
2295 | char *amount = strtok(NULL, " "); | |
2296 | int price, num; | |
2297 | ||
2298 | if (!amount) | |
2299 | { | |
2300 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2301 | } | |
2302 | else if (!(ni = find(u)) || !ni->stats) | |
2303 | { | |
2304 | notice(s_GameServ, u, "You aren't playing!"); | |
2305 | } | |
2306 | else if (is_fighting(u)) | |
2307 | { | |
2308 | notice(s_GameServ, u, "You can't heal in battle!"); | |
2309 | } | |
2310 | else if (ni->stats->hp >= ni->stats->maxhp) | |
2311 | { | |
2312 | notice(s_GameServ, u, "You don't need healing!"); | |
2313 | } | |
2314 | else if (stricmp(amount, "ALL") == 0) | |
2315 | { | |
2316 | price = ni->stats->level * 3; | |
2317 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
2318 | { | |
2319 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
2320 | (long int)ni->stats->gold/price, price); | |
2321 | ni->stats->hp += ni->stats->gold / price; | |
2322 | ni->stats->gold %= price; | |
2323 | } | |
2324 | else | |
2325 | { | |
2326 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2327 | "per point.", price); | |
ad7dfaa0 | 2328 | notice(s_GameServ, u, "\ 2%d\ 2 points healed for \ 2%ld\ 2 gold. HP at MAX!", |
2329 | (ni->stats->maxhp - ni->stats->hp), | |
2330 | (price * (ni->stats->maxhp - ni->stats->hp)) ); | |
85ce9d3e | 2331 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); |
2332 | ni->stats->hp = ni->stats->maxhp; | |
2333 | } | |
2334 | } | |
2335 | else if (isstringnum(amount)) | |
2336 | { | |
2337 | num = stringtoint(amount); | |
2338 | price = ni->stats->level * 3; | |
2339 | if (ni->stats->gold < price * num) | |
2340 | { | |
2341 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
2342 | (long int)ni->stats->gold/price); | |
2343 | } | |
2344 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
2345 | { | |
2346 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
2347 | num, price); | |
2348 | ni->stats->hp += num; | |
2349 | ni->stats->gold -= num * price; | |
2350 | } | |
2351 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
2352 | { | |
2353 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
2354 | "per point.", price); | |
2355 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
2356 | (ni->stats->maxhp - ni->stats->hp)); | |
2357 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
2358 | ni->stats->hp = ni->stats->maxhp; | |
2359 | } | |
2360 | } | |
2361 | else if (amount[0] == '-') | |
2362 | notice(s_GameServ, u, "You trying to cheat?"); | |
2363 | else | |
2364 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
2365 | } | |
2366 | ||
2367 | int isstringnum(char *num) | |
2368 | { | |
2369 | int x; | |
2370 | for (x = 0; x < strlen(num); x++) | |
2371 | { | |
2372 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
2373 | return 0; | |
2374 | } | |
2375 | return 1; | |
2376 | } | |
2377 | ||
2378 | long int stringtoint(char *number) | |
2379 | { | |
8c126acc | 2380 | cout << "stringtoint: " << number << endl; |
85ce9d3e | 2381 | long int x, len = strlen(number), sum = 0; |
2382 | if (len == 1) | |
2383 | return chartoint(number[0]); | |
2384 | sum += chartoint(number[len - 1]); | |
2385 | for (x = len - 2; x >= 0; x--) | |
2386 | { | |
8c126acc | 2387 | cout << "Adding: " << chartoint(number[x]) * pow(10, abs(x - len + 1)) << |
2388 | endl; | |
85ce9d3e | 2389 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); |
2390 | } | |
2391 | return sum; | |
2392 | } | |
2393 | ||
2394 | long int pow(int x, int y) | |
2395 | { | |
2396 | long int value = 0; | |
2397 | int count = 0; | |
2398 | value += x; | |
2399 | ||
2400 | if (x != 0 && y != 0) | |
2401 | { | |
2402 | for (count = 1; count <= y - 1; count++) | |
2403 | value *= x; | |
2404 | } | |
2405 | else | |
2406 | return 1; | |
2407 | return value; | |
2408 | } | |
2409 | ||
2410 | long int chartoint(char ch) | |
2411 | { | |
8c126acc | 2412 | if (int(ch) >= 48 && int(ch) <= 57) |
2413 | return int(ch) - 48; | |
2414 | else | |
2415 | return 0; | |
85ce9d3e | 2416 | } |
2417 | ||
2418 | int save_gs_dbase() | |
2419 | { | |
2420 | ListNode<aClient> *ptr = players.First(); | |
2421 | Player *it; | |
2422 | ofstream outfile; | |
2423 | ||
2424 | outfile.open(playerdata); | |
2425 | ||
2426 | if (!outfile) | |
2427 | { | |
2428 | cerr << "Error opening " << playerdata << endl; | |
2429 | return 0; | |
2430 | } | |
2431 | ||
2432 | while(ptr) | |
2433 | { | |
2434 | it = ptr->getData()->stats; | |
2435 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
2436 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
2437 | << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' | |
e3c5fe46 | 2438 | << it->forest_fights << ' ' << it->player_fights << ' ' |
2439 | << it->password << endl; | |
85ce9d3e | 2440 | ptr = ptr->Next(); |
2441 | } | |
2442 | outfile.close(); | |
2443 | } | |
2444 | ||
2445 | int load_gs_dbase() | |
2446 | { | |
2447 | ifstream infile; | |
2448 | aClient *temp; | |
2449 | Player *p; | |
e3c5fe46 | 2450 | char *alive, *tempname, *buf, *password; |
85ce9d3e | 2451 | buf = new char[1023]; |
2452 | ||
2453 | infile.open(playerdata); | |
2454 | ||
2455 | if (infile.fail()) | |
2456 | { | |
2457 | cerr << "Error opening " << playerdata << endl; | |
2458 | return 0; | |
2459 | } | |
2460 | ||
2461 | while (infile.getline(buf, 1024, '\n')) | |
2462 | { | |
cbf6551f | 2463 | cout << "temp = new aClient;" << endl << flush; |
85ce9d3e | 2464 | temp = new aClient; |
cbf6551f | 2465 | cout << "tempname = strtok(buf, " ");" << endl << flush; |
85ce9d3e | 2466 | tempname = strtok(buf, " "); |
cbf6551f | 2467 | |
2468 | cout << "temp->stats = new Player(tempname);" << endl << flush; | |
2469 | ||
85ce9d3e | 2470 | temp->stats = new Player(tempname); |
cbf6551f | 2471 | |
2472 | cout << "p = temp->stats;" << endl << flush; | |
85ce9d3e | 2473 | p = temp->stats; |
2474 | ||
2475 | //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 | |
2476 | p->level = stringtoint(strtok(NULL, " ")); | |
2477 | p->exp = stringtoint(strtok(NULL, " ")); | |
2478 | p->gold = stringtoint(strtok(NULL, " ")); | |
2479 | p->bank = stringtoint(strtok(NULL, " ")); | |
2480 | p->hp = stringtoint(strtok(NULL, " ")); | |
2481 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
2482 | p->strength = stringtoint(strtok(NULL, " ")); | |
2483 | p->defense = stringtoint(strtok(NULL, " ")); | |
2484 | p->armor = stringtoint(strtok(NULL, " ")); | |
2485 | p->weapon = stringtoint(strtok(NULL, " ")); | |
2486 | alive = strtok(NULL, " "); | |
2487 | p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); | |
2488 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
2489 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
e3c5fe46 | 2490 | password = strtok(NULL, " "); |
2491 | strcpy(p->password, password); | |
85ce9d3e | 2492 | temp->setNick("NULL"); |
2493 | ||
e3c5fe46 | 2494 | printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d %s\n", p->name, p->level, |
2495 | p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, | |
2496 | alive, p->forest_fights, p->player_fights, p->password); | |
2497 | ||
cbf6551f | 2498 | cout << "Inserting " << temp->stats->name << " at back of list" << endl; |
85ce9d3e | 2499 | players.insertAtBack(temp); |
cbf6551f | 2500 | cout << temp->stats->name << " Inserted, now deleting" << endl; |
85ce9d3e | 2501 | delete temp; |
cbf6551f | 2502 | cout << "Deleted" << endl; |
85ce9d3e | 2503 | } |
1cf88153 | 2504 | delete [] buf; |
85ce9d3e | 2505 | } |
2506 | ||
e3c5fe46 | 2507 | bool passcmp(char *encrypted, char *plaintext) |
2508 | { | |
2509 | char salt[3]; | |
cdc9a6db | 2510 | char *plaintext2, *plainToencrypt; |
2511 | bool same = false; | |
2512 | ||
2513 | plaintext2 = new char[strlen(encrypted) + strlen(plaintext)]; // Extra | |
2514 | strcpy(plaintext2, plaintext); | |
2515 | ||
e3c5fe46 | 2516 | salt[0] = encrypted[0]; |
2517 | salt[1] = encrypted[1]; | |
2518 | salt[3] = '\0'; | |
cdc9a6db | 2519 | |
2520 | plainToencrypt = crypt(plaintext2, salt); | |
2521 | ||
2522 | same = (strcmp((const char *)encrypted, plainToencrypt) == 0 ? true : false); | |
2523 | ||
2524 | delete []plaintext2; | |
2525 | ||
2526 | return same; | |
e3c5fe46 | 2527 | } |
2528 | ||
2529 | bool check_password(char *name, char *plaintext) | |
2530 | { | |
0a1518fa | 2531 | aClient *client; |
e3c5fe46 | 2532 | |
0a1518fa | 2533 | if (!(client = findplayer(name))) |
2534 | return false; | |
2535 | else | |
e3c5fe46 | 2536 | { |
0a1518fa | 2537 | return passcmp(client->stats->password, plaintext); |
e3c5fe46 | 2538 | } |
e3c5fe46 | 2539 | } |
1cf88153 | 2540 | |
ad7dfaa0 | 2541 | void do_store(char *u) |
2542 | { | |
2543 | char *cmd = strtok(NULL, " "); | |
2544 | char *item = strtok(NULL, " "); | |
2545 | char *num = strtok(NULL, " "); | |
2546 | char *space; | |
8c126acc | 2547 | int wep; |
2548 | aClient *user; | |
2549 | Player *p; | |
ad7dfaa0 | 2550 | |
8c126acc | 2551 | if (!is_playing(u) || !(user = find(u))) |
2552 | notice(s_GameServ, u, "You must be playing to use the store!"); | |
2553 | else if (!cmd || !item) | |
ad7dfaa0 | 2554 | { |
2555 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2556 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2557 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2558 | } | |
2559 | else if (stricmp(cmd, "LIST") == 0) | |
2560 | { | |
2561 | if (stricmp(item, "WEAPONS") == 0) | |
2562 | { | |
2563 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2564 | notice(s_GameServ, u, "Here are the weapons we have available for the killing, sire:"); | |
2565 | for (int x = 1; x < WNA; x++) | |
2566 | { | |
2567 | space = spaces(strlen(weapons[x]), "."); | |
2568 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, weapons[x], space, prices[x - 1]); | |
2569 | free(space); | |
2570 | } | |
2571 | notice(s_GameServ, u, "To purchase a weapon, type /msg %S STORE BUY \ 2NUM\ 2."); | |
2572 | notice(s_GameServ, u, "Where num. is the weapon number from the menu above."); | |
2573 | ||
2574 | } | |
2575 | else if (stricmp(item, "ARMOR") == 0) | |
2576 | { | |
2577 | notice(s_GameServ, u, "Welcome to Kain's Armory"); | |
2578 | notice(s_GameServ, u, "I hope you enjoy the fine armor we have available for your protection:"); | |
2579 | for (int x = 1; x < WNA; x++) | |
2580 | { | |
2581 | space = spaces(strlen(armors[x]), "."); | |
2582 | notice(s_GameServ, u, "%s%d. %s%s%d",(x < 10 ? " " : ""), x, armors[x], space, prices[x - 1]); | |
2583 | free(space); | |
2584 | } | |
2585 | notice(s_GameServ, u, "To purchase armor, type /msg %S store buy armor num."); | |
2586 | notice(s_GameServ, u, "Where num. is the armor number from the menu above."); | |
2587 | ||
2588 | ||
2589 | } | |
2590 | } else if (stricmp(cmd, "BUY") == 0) { | |
8c126acc | 2591 | if (!num) |
2592 | { | |
2593 | notice(s_GameServ, u, "SYNTAX: \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2594 | return; | |
2595 | } | |
2596 | else if (!isstringnum(num)) | |
2597 | { | |
2598 | notice(s_GameServ, u, "You must specify a number between 1 and %d. Not %s!", WNA - 1, num); | |
2599 | return; | |
2600 | } | |
2601 | if (stricmp(item, "WEAPON") == 0) | |
2602 | { | |
2603 | wep = stringtoint(num); | |
2604 | if (wep >= WNA || wep < 1) | |
2605 | { | |
2606 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2607 | return; | |
2608 | } | |
2609 | ||
2610 | p = user->stats; | |
2611 | ||
2612 | if (p->weapon != 0) | |
2613 | notice(s_GameServ, u, "You have to sell your %s first!", weapons[p->weapon]); | |
2614 | else if (p->gold < prices[wep - 1]) | |
2615 | notice(s_GameServ, u, "You don't have enough gold for %s!", weapons[wep]); | |
2616 | else | |
2617 | { | |
2618 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", weapons[wep]); | |
2619 | p->weapon = wep; | |
2620 | p->gold -= prices[wep - 1]; | |
2621 | } | |
2622 | } | |
2623 | else if (stricmp(item, "ARMOR") == 0) | |
2624 | { | |
2625 | wep = stringtoint(num); | |
2626 | if (wep >= WNA || wep < 1) | |
2627 | { | |
2628 | notice(s_GameServ, u, "The number %d is out of range. The number you provide must be between 1 and %d.", wep, WNA - 1); | |
2629 | return; | |
2630 | } | |
2631 | ||
2632 | p = user->stats; | |
2633 | ||
2634 | if (p->armor != 0) | |
2635 | notice(s_GameServ, u, "You have to sell your %s first!", armors[p->armor]); | |
2636 | else if (p->gold < prices[wep - 1]) | |
2637 | notice(s_GameServ, u, "You don't have enough gold for %s!", armors[wep]); | |
2638 | else | |
2639 | { | |
2640 | notice(s_GameServ, u, "You have purchased %s! Thanks for the gold!", armors[wep]); | |
2641 | p->armor = wep; | |
2642 | p->gold -= prices[wep - 1]; | |
2643 | } | |
2644 | } | |
2645 | } | |
2646 | else if (stricmp(cmd, "SELL" ) == 0) | |
2647 | { | |
2648 | p = user->stats; | |
2649 | ||
2650 | if (stricmp(item, "WEAPON") == 0) | |
2651 | { | |
2652 | if (p->weapon == 0) | |
2653 | { | |
2654 | notice(s_GameServ, u, "You want me to chop off your hands?"); | |
2655 | return; | |
2656 | } | |
2657 | else if (p->gold == 2000000000) | |
2658 | { | |
2659 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2660 | p->weapon = 0; | |
2661 | } | |
2662 | else if (2000000000 - p->gold < (prices[p->weapon - 1] / 2)) | |
2663 | { | |
2664 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2665 | notice(s_GameServ, u, "However, you have no weapon... can I interest you in the %s?", weapons[WNA - 1]); | |
2666 | p->gold = 2000000000; | |
2667 | p->weapon = 0; | |
2668 | } | |
2669 | else | |
2670 | { | |
2671 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no weapon!", (prices[p->weapon - 1] / 2)); | |
2672 | p->gold += (prices[p->weapon - 1] / 2); | |
2673 | p->weapon = 0; | |
2674 | } | |
2675 | } | |
2676 | else if (stricmp(item, "ARMOR") == 0) | |
2677 | { | |
2678 | p = user->stats; | |
2679 | ||
2680 | if (p->armor == 0) | |
2681 | { | |
2682 | notice(s_GameServ, u, "I don't think you can be any more naked..."); | |
2683 | return; | |
2684 | } | |
2685 | if (p->gold == 2000000000) | |
2686 | { | |
2687 | notice(s_GameServ, u, "You have enough gold. I'll just take that off your hands, sire."); | |
2688 | p->armor = 0; | |
2689 | } | |
2690 | else if (2000000000 - p->gold < (prices[p->armor - 1] / 2)) | |
2691 | { | |
2692 | notice(s_GameServ, u, "Thank you for your business! You now have as much gold as you can carry."); | |
2693 | notice(s_GameServ, u, "However, you have no armor... can I interest you in %s?", armors[WNA - 1]); | |
2694 | p->gold = 2000000000; | |
2695 | p->armor = 0; | |
2696 | } | |
2697 | else | |
2698 | { | |
2699 | notice(s_GameServ, u, "Thank you for your business! You now have %d more gold but no armor!", | |
2700 | (prices[p->armor - 1] / 2)); | |
2701 | ||
2702 | p->gold += (prices[p->armor - 1] / 2); | |
2703 | p->armor = 0; | |
2704 | } | |
2705 | } | |
2706 | else | |
2707 | { | |
2708 | notice(s_GameServ, u, "SYNTAX: STORE LIST {ARMOR | WEAPONS}"); | |
2709 | notice(s_GameServ, u, " \ 2STORE SELL {ARMOR | WEAPON}\ 2"); | |
2710 | notice(s_GameServ, u, " \ 2STORE BUY {ARMOR | WEAPON} \1fNUMBER\1f\ 2"); | |
2711 | } | |
2712 | } | |
2713 | } | |
2714 | ||
2715 | void do_bank(char *u) | |
2716 | { | |
2717 | char *cmd = strtok(NULL, " "); | |
2718 | char *amount = strtok(NULL, " "); | |
2719 | char *nick = strtok(NULL, " "); | |
2720 | ||
2721 | aClient *user; | |
2722 | Player *p; | |
2723 | ||
2724 | if (!cmd || !amount || (stricmp(cmd, "TRANSFER") == 0 && !nick)) | |
2725 | { | |
2726 | notice(s_GameServ, u, "BANK {WITHDRAW | DEPOSIT} {ALL | AMOUNT}"); | |
e282e9d2 | 2727 | notice (s_GameServ, u, "BANK BALANCE"); |
8c126acc | 2728 | return; |
2729 | } | |
2730 | else if (!is_playing(u) || !(user = find(u))) | |
2731 | { | |
2732 | notice(s_GameServ, u, "You must be playing to use the bank!"); | |
2733 | return; | |
ad7dfaa0 | 2734 | } |
8c126acc | 2735 | else if (!isstringnum(amount) && stricmp(amount, "ALL") != 0) |
2736 | { | |
2737 | notice(s_GameServ, u, "I don't know how to convert alphabet letters into currency, sire!"); | |
2738 | return; | |
2739 | } | |
2740 | ||
2741 | p = user->stats; | |
2742 | ||
e282e9d2 | 2743 | if (stricmp(cmd, "BALANCE") == 0) |
2744 | { | |
2745 | showBankBalance(u); | |
2746 | } | |
2747 | else if (stricmp(cmd, "DEPOSIT") == 0) | |
8c126acc | 2748 | { |
2749 | if (p->bank == 2000000000) | |
2750 | { | |
2751 | notice(s_GameServ, u, "Your bank account is full, sire!"); | |
2752 | return; | |
2753 | } | |
2754 | else if (stricmp(amount, "ALL") == 0) | |
2755 | { | |
2756 | if (2000000000 - p->bank < p->gold) | |
2757 | { | |
2758 | notice(s_GameServ, u, "You don't have enough room for all of your gold."); | |
2759 | notice(s_GameServ, u, "Depositing %ld gold into your account", (2000000000 - p->bank)); | |
2760 | p->gold -= (2000000000 - p->bank); | |
2761 | p->bank = 2000000000; | |
e282e9d2 | 2762 | showBankBalance(u); |
8c126acc | 2763 | } |
2764 | else | |
2765 | { | |
2766 | notice(s_GameServ, u, "Depositing %ld gold into your account!", p->gold); | |
2767 | p->bank += p->gold; | |
2768 | p->gold = 0; | |
e282e9d2 | 2769 | showBankBalance(u); |
8c126acc | 2770 | } |
2771 | } | |
2772 | else if (stringtoint(amount) > p->gold) | |
2773 | { | |
2774 | notice(s_GameServ, u, "Sire, you only have %ld gold!", p->gold); | |
e282e9d2 | 2775 | showBankBalance(u); |
8c126acc | 2776 | return; |
2777 | } | |
2778 | else | |
2779 | { | |
2780 | if (2000000000 - p->bank < stringtoint(amount)) | |
2781 | { | |
2782 | notice(s_GameServ, u, "You don't have room in your account for that much."); | |
2783 | notice(s_GameServ, u, "Capping off your account with %ld gold!", (2000000000 - p->bank)); | |
2784 | p->gold -= (2000000000 - p->bank); | |
2785 | p->bank = 2000000000; | |
e282e9d2 | 2786 | showBankBalance(u); |
8c126acc | 2787 | } |
2788 | else | |
2789 | { | |
2790 | notice(s_GameServ, u, "Depositing %d gold into your account!", stringtoint(amount)); | |
2791 | p->bank += stringtoint(amount); | |
2792 | p->gold -= stringtoint(amount); | |
e282e9d2 | 2793 | showBankBalance(u); |
8c126acc | 2794 | } |
2795 | } | |
2796 | } | |
2797 | else if (stricmp(cmd, "WITHDRAW") == 0) | |
2798 | { | |
2799 | if (p->gold == 2000000000) | |
2800 | { | |
2801 | notice(s_GameServ, u, "You cannot carry any more gold, sire!"); | |
e282e9d2 | 2802 | showBankBalance(u); |
8c126acc | 2803 | return; |
2804 | } | |
2805 | else if (stricmp(amount, "ALL") == 0) | |
2806 | { | |
2807 | if (2000000000 - p->gold < p->bank) | |
2808 | { | |
2809 | notice(s_GameServ, u, "You don't have enough room to carry all that gold."); | |
2810 | notice(s_GameServ, u, "Withdrawing %ld gold from your account", (2000000000 - p->gold)); | |
2811 | p->bank -= (2000000000 - p->gold); | |
2812 | p->gold = 2000000000; | |
e282e9d2 | 2813 | showBankBalance(u); |
8c126acc | 2814 | } |
2815 | else | |
2816 | { | |
2817 | notice(s_GameServ, u, "Withdrawing %ld gold from your account!", p->bank); | |
2818 | p->gold += p->bank; | |
2819 | p->bank = 0; | |
e282e9d2 | 2820 | showBankBalance(u); |
8c126acc | 2821 | } |
2822 | } | |
2823 | else if (stringtoint(amount) > p->bank) | |
2824 | { | |
2825 | notice(s_GameServ, u, "Sire, you only have %ld gold in the bank!", p->bank); | |
e282e9d2 | 2826 | showBankBalance(u); |
8c126acc | 2827 | return; |
2828 | } | |
2829 | else | |
2830 | { | |
2831 | if (2000000000 - p->gold < stringtoint(amount)) | |
2832 | { | |
2833 | notice(s_GameServ, u, "You don't enough have room to carry that much gold!"); | |
2834 | notice(s_GameServ, u, "You fill your pockets with %ld gold!", | |
2835 | (2000000000 - p->gold)); | |
2836 | p->bank -= (2000000000 - p->gold); | |
2837 | p->gold = 2000000000; | |
e282e9d2 | 2838 | showBankBalance(u); |
8c126acc | 2839 | } |
2840 | else | |
2841 | { | |
2842 | notice(s_GameServ, u, "Withdrawing %d gold from your account!", stringtoint(amount)); | |
2843 | p->gold += stringtoint(amount); | |
2844 | p->bank -= stringtoint(amount); | |
e282e9d2 | 2845 | showBankBalance(u); |
8c126acc | 2846 | } |
2847 | } | |
2848 | } | |
2849 | ||
ad7dfaa0 | 2850 | } |
ab4f4ec0 | 2851 | |
2852 | void do_master(char *u) | |
2853 | { | |
2854 | aClient *user; | |
2855 | if (!(user = find(u))) | |
2856 | { | |
2857 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2858 | return; | |
2859 | } | |
2860 | ||
2861 | if (is_fighting(u)) | |
2862 | { | |
2863 | notice(s_GameServ, u, "You're in the middle of a fight! Pay attention!"); | |
2864 | return; | |
2865 | } | |
2866 | else if (!is_playing(u)) | |
2867 | { | |
2868 | notice(s_GameServ, u, "You must be playing to see your master!"); | |
2869 | return; | |
2870 | } | |
2871 | else | |
2872 | { | |
2873 | Player *p = user->stats; | |
2874 | long int need = 0; | |
2875 | switch(p->level) | |
2876 | { | |
2877 | case 1: | |
2878 | need = 100; | |
2879 | break; | |
2880 | case 2: | |
2881 | need = 400; | |
2882 | break; | |
2883 | case 3: | |
2884 | need = 1000; | |
2885 | break; | |
2886 | case 4: | |
2887 | need = 4000; | |
2888 | break; | |
2889 | case 5: | |
2890 | need = 10000; | |
2891 | break; | |
2892 | case 6: | |
2893 | need = 40000; | |
2894 | break; | |
2895 | case 7: | |
2896 | need = 100000; | |
2897 | break; | |
2898 | case 8: | |
2899 | need = 400000; | |
2900 | break; | |
2901 | case 9: | |
2902 | need = 1000000; | |
2903 | break; | |
2904 | case 10: | |
2905 | need = 4000000; | |
2906 | break; | |
2907 | case 11: | |
2908 | need = 10000000; | |
2909 | break; | |
2910 | case 12: | |
2911 | need = p->exp + 1; | |
2912 | notice(s_GameServ, u, "You are at level 12. You are the master. What's left? The DRAGON!"); | |
2913 | break; | |
2914 | default: | |
2915 | need = p->exp + 1; // Unknown level... don't let them fight a fake master! | |
2916 | break; | |
2917 | } | |
2918 | if (p->exp >= need) | |
2919 | see_master(u); | |
2920 | else | |
2921 | notice(s_GameServ, u, "You are not worthy of fighting %s! You need %ld more experience.", masters[p->level - 1]->name, (need - p->exp)); | |
2922 | } | |
2923 | } | |
2924 | ||
2925 | void see_master(char *u) | |
2926 | { | |
2927 | aClient *user; | |
2928 | if (!(user = find(u))) | |
2929 | { | |
2930 | notice(s_GameServ, u, "Fatal error. Contact a(n) %S admin. buf: %s", strtok(NULL, "")); | |
2931 | return; | |
2932 | } | |
2933 | ||
2934 | if (!is_fighting(u) && is_playing(u)) | |
2935 | { | |
2936 | Player *p = user->stats; | |
2937 | p->master = new Monster(masters[p->level - 1]); | |
2938 | p->fight = p->master; | |
2939 | display_monster(u); // Since master is the same structure, use this function | |
2940 | } | |
2941 | } | |
e282e9d2 | 2942 | |
2943 | void showBankBalance(const char *u) | |
2944 | { | |
2945 | aClient *user; | |
2946 | Player *p; | |
2947 | if (!(user = find(u))) | |
2948 | return; | |
2949 | ||
2950 | p = user->stats; | |
2951 | ||
2952 | if (!p) | |
2953 | return; | |
2954 | ||
2955 | notice(s_GameServ, u, "Account Balance: %ld Gold On hand: %ld", p->bank, p->gold); | |
2956 | ||
2957 | } |