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85ce9d3e | 1 | #include "sockhelp.h" |
2 | #include "aClient.h" | |
3 | #include "list.h" | |
4 | #include "extern.h" | |
5 | #include <cctype> | |
6 | #include <fstream.h> | |
e3c5fe46 | 7 | #include <crypt.h> |
85ce9d3e | 8 | |
9 | List<aClient> players; | |
10 | Monster monsters[5][12]; | |
11 | ||
a8fb9757 | 12 | // Database functions |
85ce9d3e | 13 | int save_gs_dbase(); |
14 | int load_gs_dbase(); | |
15 | ||
16 | // String functions | |
17 | #undef strtok | |
18 | char *strtok(char *str, const char *delim); | |
19 | int stricmp(const char *s1, const char *s2); | |
20 | int strnicmp(const char *s1, const char *s2, size_t len); | |
21 | // String Functions | |
22 | ||
e3c5fe46 | 23 | |
24 | /********** Password functions **********/ | |
25 | ||
26 | bool passcmp(char *encrypted, char *plaintext); // Compares an encrypted pass with a plain text one | |
27 | ||
28 | bool check_password(char *name, char *plaintext); // Finds a password for the given name, and checks it with passcmp against the plaintext password given. | |
29 | ||
30 | /********** Password functions **********/ | |
31 | ||
32 | ||
33 | /********** GameServ Booleans **********/ | |
34 | ||
35 | bool is_playing(char *u); // True if the given nickname in the clients list is playing. | |
36 | bool has_started(char *u); // True if the given nickname in the clients list has started playing. | |
37 | bool is_fighting(char *u); // True if the given nick in the clients list is fighting anything. | |
38 | bool isnt_fighting(char *u); // True if the given nick isn't fighting. Same as !is_fighting(u). | |
39 | bool player_fight(char *u); // True if the player is fighting another player. | |
40 | bool master_fight(char *u); // True if the player is fighting their master. | |
41 | ||
42 | /********** GameServ Booleans **********/ | |
85ce9d3e | 43 | |
44 | ||
45 | void display_monster(char *u); | |
46 | void display_players(char *u); | |
47 | long int chartoint(char ch); | |
48 | int isstringnum(char *num); | |
49 | long int pow (int x, int y); | |
50 | long int stringtoint(char *number); | |
51 | ||
52 | char *spaces(int len, char *seperator); | |
53 | void init_masters(); | |
54 | void refresh(aClient *ni); | |
55 | void refreshall(); | |
56 | void reset(aClient *ni); | |
57 | void init_monsters(); | |
58 | ||
59 | void do_list(char *u); | |
60 | void do_register(char *u); | |
61 | void do_identify(char *u); | |
62 | void do_play(char *u); | |
63 | void do_quitg(char *u); | |
64 | void do_reset(char *u); | |
65 | void do_fight(char *u); | |
66 | void do_store(char *u); | |
67 | void do_heal(char *u); | |
68 | void do_bank(char *u); | |
69 | void do_attack(char *u); | |
70 | void do_run(char *u); | |
71 | void do_visit(char *u); | |
72 | void do_stats(char *u); | |
73 | void see_mystic(char *u); | |
74 | ||
75 | void showstats(const char *u, const char *nick); | |
76 | ||
77 | #define WNA 16 | |
78 | char *weapons[WNA] = { "Fists", "Stick", "Dagger", "Quarterstaff", "Short Sword", | |
79 | "Long Sword", "Silver Spear", "Battle Axe", "The Ragnarok", | |
80 | "Chain Saw", "Poison Sword", "Flame Sword", "Earth Hammer", | |
81 | "Light Saber", "Masamune", "Mystical Sword"}; | |
82 | ||
83 | char *armors[WNA] = { "Nothing", "Clothes", "Leather Vest", "Chain Mail", "Plate Armor", | |
84 | "Full Body Armor", "Magic Mail", "Graphite Suit", "Steel Suit", | |
85 | "Force Field", "Armor of Light", "Mythril Vest", "DemiGod Armor", | |
86 | "Hades' Cloak", "Dragon Scales", "Mystical Armor"}; | |
87 | ||
88 | int prices[WNA - 1] = {200, 1000, 3000, 10000, 30000, 100000, 150000, 200000, 400000, | |
89 | 1000000, 4000000, 10000000, 40000000, 100000000, 400000000}; | |
90 | int webonus[WNA] = {0, 10, 15, 25, 35, 45, 65, 85, 125, 185, 255, 355, 505, 805, 1205, 1805}; | |
91 | int arbonus[WNA] = {0, 1, 3, 10, 15, 25, 35, 50, 75, 100, 150, 225, 300, 400, 600, 1000}; | |
92 | ||
93 | int hpbonus[11] = {10, 15, 20, 30, 50, 75, 125, 185, 250, 350, 550}; | |
94 | int strbonus[11] = {5, 7, 10, 12, 20, 35, 50, 75, 110, 150, 200}; | |
95 | int defbonus[11] = {2, 3, 5, 10, 15, 22, 35, 60, 80, 120, 150}; | |
96 | ||
97 | ||
98 | void gameserv(char *source, char *buf) | |
99 | { | |
100 | char *cmd, input[1024]; | |
101 | cmd = strtok(buf, " "); | |
102 | ||
103 | source++; // Get rid of that : at the beginning of a :Nick privmsg Gameserv :text | |
104 | cmd++; // Get rid of that : at the beginning of the :text (command) | |
105 | ||
106 | cout << "Source: " << source << "\ncmd: " << cmd << endl; | |
107 | if (strnicmp(cmd, ":\1PING", 6) == 0) | |
108 | { | |
109 | char *timestamp; | |
110 | timestamp = strtok(NULL, "\1"); | |
111 | notice(s_GameServ, source, "\1PING %s\1", timestamp); | |
112 | } else if (stricmp(cmd, ":\1VERSION\1") == 0) { | |
113 | notice(s_GameServ, source, "\1VERSION GameServ v1.0b\1"); | |
114 | } else if (stricmp(cmd, "SEARCH") == 0) { | |
115 | cmd = strtok(NULL, " "); | |
116 | ||
117 | if (!cmd) | |
118 | notice(s_GameServ, source, "SYNTAX: /msg %S SEARCH FOREST"); | |
119 | else | |
120 | do_forest(source); | |
121 | } else if (stricmp(cmd, "FIGHT") == 0) { | |
122 | do_fight(source); | |
123 | } else if (stricmp(cmd, "ATTACK") == 0) { | |
124 | do_attack(source); | |
125 | } else if (stricmp(cmd, "HEAL") == 0) { | |
126 | do_heal(source); | |
127 | } else if (stricmp(cmd, "PRINT") == 0) { | |
128 | cout << "Printing Clients List: " << endl; | |
129 | clients.print(); | |
130 | cout << "Printing Player List: " << endl; | |
131 | players.print(); | |
132 | } else if (stricmp(cmd, "LIST") == 0) { | |
133 | do_list(source); | |
134 | } else if (stricmp(cmd, "REGISTER") == 0) { | |
135 | do_register(source); | |
136 | } else if (stricmp(cmd, "IDENTIFY") == 0) { | |
137 | do_identify(source); | |
138 | } else if (stricmp(cmd, "HELP") == 0) { | |
139 | } else if (stricmp(cmd, "STATS") == 0) { | |
140 | do_stats(source); | |
141 | } else if (stricmp(cmd, "SHUTDOWN") == 0) { | |
142 | //save_gs_dbase(); | |
143 | raw("SQUIT %s :leaving", servername); | |
144 | } else if (stricmp(cmd, "SAVE") == 0) { | |
145 | save_gs_dbase(); | |
146 | } else if (stricmp(cmd, "LOAD") == 0) { | |
147 | load_gs_dbase(); | |
148 | } else if (stricmp(cmd, "RAW") == 0) { | |
149 | char *rest = strtok(NULL, ""); | |
150 | raw(rest); | |
151 | } | |
152 | ||
153 | source--; // Bring the : back so we don't leak memory | |
154 | cmd--; // Same thing :) | |
155 | } | |
156 | ||
157 | int stricmp(const char *s1, const char *s2) | |
158 | { | |
159 | register int c; | |
160 | ||
161 | while ((c = tolower(*s1)) == tolower(*s2)) { | |
162 | if (c == 0) | |
163 | return 0; | |
164 | s1++; | |
165 | s2++; | |
166 | } | |
167 | if (c < tolower(*s2)) | |
168 | return -1; | |
169 | return 1; | |
170 | } | |
171 | ||
172 | void showstats(const char *u, const char *nick) | |
173 | { | |
174 | aClient *ni, *sender = find(u); | |
175 | char *buf; | |
176 | buf = new char[50]; | |
177 | char *space; | |
178 | ||
179 | ||
180 | cout << "\n\nu: " << u << "\nnick: " << nick << endl; | |
181 | if (!(ni = findbynick(nick))) | |
182 | { | |
183 | notice(s_GameServ, u, "%s not found", nick); | |
184 | } | |
185 | else if (ni->stats) | |
186 | { | |
187 | ||
188 | notice(s_GameServ, sender->getNick(), "Stats for %s:", ni->stats->name); | |
189 | ||
190 | sprintf(buf, "Experience: %ld", ni->stats->exp); | |
191 | space = spaces(strlen(buf), " "); | |
192 | notice(s_GameServ, sender->getNick(), "%s%sLevel: %d", buf, space, | |
193 | ni->stats->level); | |
194 | delete space; | |
195 | ||
196 | sprintf(buf, "Gold: %ld", ni->stats->gold); | |
197 | space = spaces(strlen(buf), " "); | |
198 | notice(s_GameServ, sender->getNick(), "%s%sGold in Bank: %ld", buf, space, ni->stats->bank); | |
199 | delete space; | |
200 | ||
201 | notice(s_GameServ, sender->getNick(), "Health Points: %d of %d", ni->stats->hp, | |
202 | ni->stats->maxhp); | |
203 | ||
204 | sprintf(buf, "Strength: %d", ni->stats->strength + webonus[ni->stats->weapon]); | |
205 | space = spaces(strlen(buf), " "); | |
206 | notice(s_GameServ, sender->getNick(), "%s%sDefense: %d", | |
207 | buf, space, ni->stats->defense + arbonus[ni->stats->armor]); | |
208 | delete space; | |
209 | ||
210 | sprintf(buf, "Armor: %s", armors[ni->stats->armor]); | |
211 | space = spaces(strlen(buf), " "); | |
212 | notice(s_GameServ, sender->getNick(), "%s%sWeapon: %s", buf, space, | |
213 | weapons[ni->stats->weapon]); | |
214 | delete space; | |
215 | ||
216 | sprintf(buf, "Forest Fights: %d", ni->stats->forest_fights); | |
217 | space = spaces(strlen(buf), " "); | |
218 | notice(s_GameServ, sender->getNick(), "%s%sPlayer Fights: %d", buf, space, ni->stats->player_fights); | |
219 | delete space; | |
220 | } | |
221 | delete buf; | |
222 | ||
223 | } | |
224 | ||
225 | char *spaces(int len, char *seperator) | |
226 | { | |
227 | char *final; | |
228 | final = new char[40]; | |
229 | int y; | |
230 | strcpy(final, seperator); | |
231 | for (y = 0; y < 40 - len; y++) | |
232 | strcat(final, seperator); | |
233 | return final; | |
234 | } | |
235 | ||
236 | void raw(const char *fmt, ...) | |
237 | { | |
238 | va_list args; | |
239 | char *input; | |
240 | const char *t = fmt; | |
241 | input = new char[1024]; | |
242 | va_start(args, fmt); | |
243 | memset(input, 0, sizeof(input)); // Initialize to NULL | |
244 | for (; *t; t++) | |
245 | { | |
246 | if (*t == '%') | |
247 | { | |
248 | switch(*++t) { | |
249 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
250 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
251 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
252 | case 'l': | |
253 | if (*++t == 'd') | |
254 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
255 | } | |
256 | } | |
257 | else | |
258 | { | |
259 | sprintf(input, "%s%c", input, *t); | |
260 | } | |
261 | ||
262 | } | |
263 | sprintf(input, "%s%s", input, "\r\n"); | |
264 | cout << "input: " << input << flush; | |
265 | sock_puts(sock, input); | |
266 | delete input; | |
267 | va_end(args); | |
268 | } | |
269 | /* Send a NOTICE from the given source to the given nick. */ | |
270 | ||
271 | void notice(const char *source, const char *dest, const char *fmt, ...) | |
272 | { | |
273 | va_list args; | |
274 | char *input; | |
275 | const char *t = fmt; | |
276 | input = new char[1024]; | |
277 | va_start(args, fmt); | |
278 | if (dest[0] == ':') | |
279 | { | |
280 | dest++; | |
281 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
282 | dest--; | |
283 | } | |
284 | else | |
285 | sprintf(input, ":%s NOTICE %s :", source, dest); | |
286 | ||
287 | for (; *t; t++) | |
288 | { | |
289 | if (*t == '%') | |
290 | { | |
291 | switch(*++t) { | |
292 | case 'd': sprintf(input, "%s%d", input, va_arg(args, int)); break; | |
293 | case 's': sprintf(input, "%s%s", input, va_arg(args, char *)); break; | |
294 | case 'S': sprintf(input, "%s%s", input, s_GameServ); break; | |
295 | case 'l': | |
296 | if (*++t == 'd') | |
297 | sprintf(input, "%s%ld", input, va_arg(args, long int)); break; | |
298 | } | |
299 | } | |
300 | else | |
301 | { | |
302 | sprintf(input, "%s%c", input, *t); | |
303 | } | |
304 | ||
305 | } | |
306 | sprintf(input, "%s%s", input, "\r\n"); | |
307 | cout << "input: " << input << flush; | |
308 | sock_puts(sock, input); | |
309 | delete input; | |
310 | va_end(args); | |
311 | } | |
312 | ||
313 | ||
314 | int strnicmp(const char *s1, const char *s2, size_t len) | |
315 | { | |
316 | register int c; | |
317 | ||
318 | if (!len) | |
319 | return 0; | |
320 | while ((c = tolower(*s1)) == tolower(*s2) && len > 0) { | |
321 | if (c == 0 || --len == 0) | |
322 | return 0; | |
323 | s1++; | |
324 | s2++; | |
325 | } | |
326 | if (c < tolower(*s2)) | |
327 | return -1; | |
328 | return 1; | |
329 | } | |
330 | ||
331 | char *strtok(char *str, const char *delim) | |
332 | { | |
333 | static char *current = NULL; | |
334 | char *ret; | |
335 | ||
336 | if (str) | |
337 | current = str; | |
338 | if (!current) | |
339 | return NULL; | |
340 | current += strspn(current, delim); | |
341 | ret = *current ? current : NULL; | |
342 | current += strcspn(current, delim); | |
343 | if (!*current) | |
344 | current = NULL; | |
345 | else | |
346 | *current++ = 0; | |
347 | return ret; | |
348 | } | |
349 | ||
350 | void do_list(char *u) | |
351 | { | |
352 | ListNode<aClient> *temp; | |
353 | temp = players.First(); | |
354 | if (!players.isEmpty()) | |
355 | { | |
356 | notice(s_GameServ, u, "People Playing:"); | |
357 | while(temp) | |
358 | { | |
359 | notice(s_GameServ, u, "IRC: %s Game: %s", temp->getData()->getNick(), temp->getData()->stats->name); | |
360 | temp = temp->Next(); | |
361 | } | |
362 | notice(s_GameServ, u, "End of List"); | |
363 | } | |
364 | else | |
365 | notice(s_GameServ, u, "No one is playing"); | |
366 | } | |
367 | void do_register(char *u) | |
368 | { | |
369 | char *password; | |
370 | aClient *user; | |
371 | password = strtok(NULL, " "); | |
372 | ||
e3c5fe46 | 373 | static char saltChars[] = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789./"; |
374 | static char salt[3]; | |
375 | ||
376 | salt[0] = saltChars[rand() % strlen(saltChars)]; | |
377 | salt[1] = saltChars[rand() % strlen(saltChars)]; | |
378 | salt[3] = '\0'; | |
379 | ||
85ce9d3e | 380 | if (!password) |
381 | { | |
382 | notice(s_GameServ, u, "SYNTAX: /msg %S REGISTER PASSWORD"); | |
383 | } | |
384 | else if (user = find(u)) | |
385 | { | |
386 | if (!user->stats) | |
387 | { | |
388 | user->stats = new Player(user); | |
389 | user->stats->started = 1; | |
390 | user->stats->user = user; // Set the backwards pointer | |
e3c5fe46 | 391 | strcpy(user->stats->password, crypt(password, salt)); |
85ce9d3e | 392 | players.insertAtBack(user); |
393 | } | |
394 | else | |
395 | { | |
396 | notice(s_GameServ, u, "Already registered. Contact a %S admin for help."); | |
397 | } | |
398 | } | |
399 | } | |
400 | ||
401 | void do_identify(char *u) | |
402 | { | |
403 | char *password; | |
404 | aClient *user; | |
405 | password = strtok(NULL, " "); | |
406 | ||
407 | if (!password) | |
408 | { | |
409 | notice(s_GameServ, u, "SYNTAX: /msg %S IDENTIFY PASSWORD"); | |
410 | } | |
411 | else if (stricmp(password, "TEST") != 0) | |
412 | { | |
413 | notice(s_GameServ, u, "Password incorrect"); | |
414 | } | |
415 | else if (user = find(u)) | |
416 | { | |
417 | if (!user->stats) | |
418 | { | |
419 | user->stats = new Player(user); | |
420 | user->stats->started = 1; | |
421 | players.insertAtBack(user); | |
422 | notice(s_GameServ, u, "Password Accepted. Identified."); | |
423 | } | |
424 | else | |
425 | { | |
426 | notice(s_GameServ, u, "Already identified. Contact a %S admin for help."); | |
427 | } | |
428 | } | |
429 | } | |
430 | ||
431 | void do_stats(char *u) | |
432 | { | |
433 | char *nick; | |
434 | aClient *source; | |
435 | ||
436 | nick = strtok(NULL, " "); | |
437 | source = find(u); | |
438 | ||
439 | if (!nick) | |
440 | showstats(u, source->getNick()); | |
441 | else | |
442 | showstats(u, nick); | |
443 | } | |
444 | ||
445 | void init_monsters() | |
446 | { | |
447 | // Hard coded for now - Kain | |
448 | monsters[0][0].name = "Slime"; | |
449 | monsters[0][0].weapon = "Acid Goo"; | |
450 | monsters[0][0].strength = 6; | |
451 | monsters[0][0].gold = 50; | |
452 | monsters[0][0].exp = 3; | |
453 | monsters[0][0].maxhp = 9; | |
454 | monsters[0][0].death = "The slime oozes into nothing... you clean the acid goo off of your weapon"; | |
455 | ||
456 | monsters[0][1].name = "Ghost"; | |
457 | monsters[0][1].weapon = "Cold Breath"; | |
458 | monsters[0][1].strength = 8; | |
459 | monsters[0][1].gold = 100; | |
460 | monsters[0][1].exp = 10; | |
461 | monsters[0][1].maxhp = 10; | |
462 | monsters[0][1].death = "You feel a chill as the spirit leaves the realm."; | |
463 | ||
464 | monsters[0][2].name = "Ugly Rodent"; | |
465 | monsters[0][2].weapon = "Sharp Teeth"; | |
466 | monsters[0][2].strength = 9; | |
467 | monsters[0][2].gold = 75; | |
468 | monsters[0][2].exp = 8; | |
469 | monsters[0][2].maxhp = 13; | |
470 | monsters[0][2].death = "You stomp on the Ugly Rodent's remains for a finishing blow."; | |
471 | ||
472 | monsters[0][3].name = "Whart Hog"; | |
473 | monsters[0][3].weapon = "Tusks"; | |
474 | monsters[0][3].strength = 10; | |
475 | monsters[0][3].gold = 80; | |
476 | monsters[0][3].exp = 6; | |
477 | monsters[0][3].maxhp = 10; | |
478 | monsters[0][3].death = "You cook and eat the hog for good measure!"; | |
479 | ||
480 | monsters[0][4].name = "Pesky Kid"; | |
481 | monsters[0][4].weapon = "Slingshot"; | |
482 | monsters[0][4].strength = 8; | |
483 | monsters[0][4].gold = 30; | |
484 | monsters[0][4].exp = 4; | |
485 | monsters[0][4].maxhp = 6; | |
486 | monsters[0][4].death = "You take his slingshot and snap the band, sending the kid crying home to mom!"; | |
487 | ||
488 | monsters[0][5].name = "Playground Bully"; | |
489 | monsters[0][5].weapon = "Painful Noogie"; | |
490 | monsters[0][5].strength = 11; | |
491 | monsters[0][5].gold = 44; | |
492 | monsters[0][5].exp = 6; | |
493 | monsters[0][5].maxhp = 10; | |
494 | monsters[0][5].death = "You give him an indian burn, and punt him across the schoolyard!"; | |
495 | ||
496 | monsters[0][6].name = "Small Imp"; | |
497 | monsters[0][6].weapon = "Dagger"; | |
498 | monsters[0][6].strength = 6; | |
499 | monsters[0][6].gold = 64; | |
500 | monsters[0][6].exp = 10; | |
501 | monsters[0][6].maxhp = 10; | |
502 | monsters[0][6].death = "You can't help but laugh as he stumbles and falls onto his own dagger!"; | |
503 | ||
504 | monsters[0][7].name = "Little Monkey"; | |
505 | monsters[0][7].weapon = "Monkey Wrench"; | |
506 | monsters[0][7].strength = 6; | |
507 | monsters[0][7].gold = 53; | |
508 | monsters[0][7].exp = 9; | |
509 | monsters[0][7].maxhp = 9; | |
510 | monsters[0][7].death = "You want to cook it, but you just can't think of eating something that looks so human!"; | |
511 | ||
512 | monsters[0][8].name = "Grub Worm"; | |
513 | monsters[0][8].weapon = "Minor Nudge"; | |
514 | monsters[0][8].strength = 2; | |
515 | monsters[0][8].gold = 10; | |
516 | monsters[0][8].exp = 3; | |
517 | monsters[0][8].maxhp = 3; | |
518 | monsters[0][8].death = "You decide to save the poor little fella for your next fishing trip."; | |
519 | ||
520 | monsters[0][9].name = "Drakee"; | |
521 | monsters[0][9].weapon = "Tail Slap"; | |
522 | monsters[0][9].strength = 5; | |
523 | monsters[0][9].gold = 22; | |
524 | monsters[0][9].exp = 7; | |
525 | monsters[0][9].maxhp = 5; | |
526 | monsters[0][9].death = "You pull the little Drakee by its tale and slam it down on a dry stump!"; | |
527 | ||
528 | monsters[0][10].name = "Fat Slob"; | |
529 | monsters[0][10].weapon = "Smelly Breath"; | |
530 | monsters[0][10].strength = 6; | |
531 | monsters[0][10].gold = 40; | |
532 | monsters[0][10].exp = 10; | |
533 | monsters[0][10].maxhp = 7; | |
534 | monsters[0][10].death = "You kick his stomach for fun, and are thrown back by the spring of it all!"; | |
535 | ||
536 | monsters[0][11].name = "Lost Warrior"; | |
537 | monsters[0][11].weapon = "Long Sword"; | |
538 | monsters[0][11].strength = 10; | |
539 | monsters[0][11].gold = 250; | |
540 | monsters[0][11].exp = 19; | |
541 | monsters[0][11].maxhp = 15; | |
542 | monsters[0][11].death = "You give him a proper burial in respect for the dead warrior."; | |
543 | ||
544 | monsters[1][0].name = "Lost Warrior's Cousin Larry"; | |
545 | monsters[1][0].weapon = "Wood Axe"; | |
546 | monsters[1][0].strength = 19; | |
547 | monsters[1][0].gold = 134; | |
548 | monsters[1][0].exp = 24; | |
549 | monsters[1][0].maxhp = 30; | |
550 | monsters[1][0].death = "He was pretty pissed you killed his cousin, but he seems to have suffered the same fate!"; | |
551 | ||
552 | monsters[1][1].name = "Sandman"; | |
553 | monsters[1][1].weapon = "Sleeping Dust"; | |
554 | monsters[1][1].strength = 25; | |
555 | monsters[1][1].gold = 80; | |
556 | monsters[1][1].exp = 6; | |
557 | monsters[1][1].maxhp = 27; | |
558 | monsters[1][1].death = "You put the sandman to his final sleep."; | |
559 | ||
560 | monsters[1][2].name = "Dirty Transvestite"; | |
561 | monsters[1][2].weapon = "Stiletto Heel"; | |
562 | monsters[1][2].strength = 21; | |
563 | monsters[1][2].gold = 160; | |
564 | monsters[1][2].exp = 12; | |
565 | monsters[1][2].maxhp = 25; | |
566 | monsters[1][2].death = "You shudder at the thought of ever mistaking this for a woman!"; | |
567 | ||
568 | monsters[1][3].name = "Goblin Gardener"; | |
569 | monsters[1][3].weapon = "Garden Spade"; | |
570 | monsters[1][3].strength = 18; | |
571 | monsters[1][3].gold = 130; | |
572 | monsters[1][3].exp = 8; | |
573 | monsters[1][3].maxhp = 20; | |
574 | monsters[1][3].death = "You trample on his garden after slaying him... that felt good!"; | |
575 | ||
576 | monsters[1][4].name = "Evil Elf"; | |
577 | monsters[1][4].weapon = "Elvish Bow"; | |
578 | monsters[1][4].strength = 23; | |
579 | monsters[1][4].gold = 136; | |
580 | monsters[1][4].exp = 13; | |
581 | monsters[1][4].maxhp = 24; | |
582 | monsters[1][4].death = "Elves are usually nice you thought... hmm."; | |
583 | ||
584 | monsters[1][5].name = "Viking Warrior"; | |
585 | monsters[1][5].weapon = "Broad Sword"; | |
586 | monsters[1][5].strength = 21; | |
587 | monsters[1][5].gold = 330; | |
588 | monsters[1][5].exp = 20; | |
589 | monsters[1][5].maxhp = 18; | |
590 | monsters[1][5].death = "You heard vikings were big, but not THAT big you thought."; | |
591 | ||
592 | monsters[1][6].name = "Wicked Witch"; | |
593 | monsters[1][6].weapon = "Cackling Laugh"; | |
594 | monsters[1][6].strength = 20; | |
595 | monsters[1][6].gold = 130; | |
596 | monsters[1][6].exp = 20; | |
597 | monsters[1][6].maxhp = 26; | |
598 | monsters[1][6].death = "Just for kicks, you splash some water on her and watch her melt."; | |
599 | ||
600 | monsters[1][7].name = "Vampire Bat"; | |
601 | monsters[1][7].weapon = "Blood Sucking Fangs"; | |
602 | monsters[1][7].strength = 18; | |
603 | monsters[1][7].gold = 125; | |
604 | monsters[1][7].exp = 21; | |
605 | monsters[1][7].maxhp = 29; | |
606 | monsters[1][7].death = "You fry up the bat and eat it... needs garlic."; | |
607 | ||
608 | monsters[1][8].name = "Thorn Bush"; | |
609 | monsters[1][8].weapon = "101 Thorns"; | |
610 | monsters[1][8].strength = 16; | |
611 | monsters[1][8].gold = 94; | |
612 | monsters[1][8].exp = 15; | |
613 | monsters[1][8].maxhp = 25; | |
614 | monsters[1][8].death = "You set the bush ablaze and roast some marshmallows."; | |
615 | ||
616 | monsters[1][9].name = "Barbarian"; | |
617 | monsters[1][9].weapon = "Heavy Sword"; | |
618 | monsters[1][9].strength = 29; | |
619 | monsters[1][9].gold = 250; | |
620 | monsters[1][9].exp = 25; | |
621 | monsters[1][9].maxhp = 30; | |
622 | monsters[1][9].death = "You listen to him moan as he falls over dead."; | |
623 | ||
624 | monsters[1][10].name = "Crypt Rat"; | |
625 | monsters[1][10].weapon = "Stinging Bite"; | |
626 | monsters[1][10].strength = 25; | |
627 | monsters[1][10].gold = 119; | |
628 | monsters[1][10].exp = 20; | |
629 | monsters[1][10].maxhp = 26; | |
630 | monsters[1][10].death = "You squash the little rodent for fear that it might not be dead."; | |
631 | ||
632 | monsters[1][11].name = "Small Orc"; | |
633 | monsters[1][11].weapon = "blade"; | |
634 | monsters[1][11].strength = 28; | |
635 | monsters[1][11].gold = 300; | |
636 | monsters[1][11].exp = 30; | |
637 | monsters[1][11].maxhp = 36; | |
638 | monsters[1][11].death = "It's an ugly one, and it would've grown up to be a terror..."; | |
639 | ||
640 | monsters[2][0].name = "Teferi"; | |
641 | monsters[2][0].weapon = "Puzzle Box"; | |
642 | monsters[2][0].strength = 29; | |
643 | monsters[2][0].gold = 380; | |
644 | monsters[2][0].exp = 18; | |
645 | monsters[2][0].maxhp = 29; | |
646 | monsters[2][0].death = "It was a puzzling experience."; | |
647 | ||
648 | monsters[2][1].name = "Spineless Thug"; | |
649 | monsters[2][1].weapon = "Spiked Bat"; | |
650 | monsters[2][1].strength = 37; | |
651 | monsters[2][1].gold = 384; | |
652 | monsters[2][1].exp = 27; | |
653 | monsters[2][1].maxhp = 32; | |
654 | monsters[2][1].death = "See you at the crossroads!"; | |
655 | ||
656 | monsters[2][2].name = "Pyromaniac"; | |
657 | monsters[2][2].weapon = "Pyrotechnics"; | |
658 | monsters[2][2].strength = 29; | |
659 | monsters[2][2].gold = 563; | |
660 | monsters[2][2].exp = 22; | |
661 | monsters[2][2].maxhp = 45; | |
662 | monsters[2][2].death = "He chants FIRE FIRE as he falls to the ground... a burning heap of flesh."; | |
663 | ||
664 | monsters[2][3].name = "Evil Enchantress"; | |
665 | monsters[2][3].weapon = "Deadly Spell"; | |
666 | monsters[2][3].strength = 50; | |
667 | monsters[2][3].gold = 830; | |
668 | monsters[2][3].exp = 35; | |
669 | monsters[2][3].maxhp = 35; | |
670 | monsters[2][3].death = "She looked just about as good as she fought."; | |
671 | ||
672 | monsters[2][4].name = "Killer Leprechaun"; | |
673 | monsters[2][4].weapon = "Gold Rush"; | |
674 | monsters[2][4].strength = 35; | |
675 | monsters[2][4].gold = 1300; | |
676 | monsters[2][4].exp = 30; | |
677 | monsters[2][4].maxhp = 37; | |
678 | monsters[2][4].death = "You steal his pot of gold... that's a lot of money!"; | |
679 | ||
680 | monsters[2][5].name = "Avalanche Rider"; | |
681 | monsters[2][5].weapon = "Huge Snowball"; | |
682 | monsters[2][5].strength = 32; | |
683 | monsters[2][5].gold = 700; | |
684 | monsters[2][5].exp = 32; | |
685 | monsters[2][5].maxhp = 38; | |
686 | monsters[2][5].death = "You take his snowboard and snap it in two!"; | |
687 | ||
688 | monsters[2][6].name = "Blundering Idiot"; | |
689 | monsters[2][6].weapon = "Stupidity"; | |
690 | monsters[2][6].strength = 14; | |
691 | monsters[2][6].gold = 700; | |
692 | monsters[2][6].exp = 20; | |
693 | monsters[2][6].maxhp = 29; | |
694 | monsters[2][6].death = "Now there's one person you don't feel sorry for killing!"; | |
695 | ||
696 | monsters[2][7].name = "Militant Anarchist"; | |
697 | monsters[2][7].weapon = "Molotov Cocktail"; | |
698 | monsters[2][7].strength = 33; | |
699 | monsters[2][7].gold = 245; | |
700 | monsters[2][7].exp = 45; | |
701 | monsters[2][7].maxhp = 32; | |
702 | monsters[2][7].death = "Order has been restored for now..."; | |
703 | ||
704 | monsters[2][8].name = "Scathe Zombies"; | |
705 | monsters[2][8].weapon = "Death Grip"; | |
706 | monsters[2][8].strength = 38; | |
707 | monsters[2][8].gold = 763; | |
708 | monsters[2][8].exp = 15; | |
709 | monsters[2][8].maxhp = 45; | |
710 | monsters[2][8].death = "That was perhaps the scariest experience of your life."; | |
711 | ||
712 | monsters[2][9].name = "Spitting Llama"; | |
713 | monsters[2][9].weapon = "Spit Spray"; | |
714 | monsters[2][9].strength = 48; | |
715 | monsters[2][9].gold = 638; | |
716 | monsters[2][9].exp = 28; | |
717 | monsters[2][9].maxhp = 34; | |
718 | monsters[2][9].death = "You wipe the spit off your face and fling it back at the Llama."; | |
719 | ||
720 | monsters[2][10].name = "Juggalo"; | |
721 | monsters[2][10].weapon = "Clown Axe"; | |
722 | monsters[2][10].strength = 60; | |
723 | monsters[2][10].gold = 650; | |
724 | monsters[2][10].exp = 30; | |
725 | monsters[2][10].maxhp = 29; | |
726 | monsters[2][10].death = "What is a Juggalo? I don't know!"; | |
727 | ||
728 | monsters[2][11].name = "The Boogie Man"; | |
729 | monsters[2][11].weapon = "Striking Fear"; | |
730 | monsters[2][11].strength = 46; | |
731 | monsters[2][11].gold = 600; | |
732 | monsters[2][11].exp = 35; | |
733 | monsters[2][11].maxhp = 27; | |
734 | monsters[2][11].death = "He's scared you for the very last time!"; | |
735 | ||
736 | monsters[3][0].name = "Living Fire"; | |
737 | monsters[3][0].weapon = "Scorching Wind"; | |
738 | monsters[3][0].strength = 55; | |
739 | monsters[3][0].gold = 1100; | |
740 | monsters[3][0].exp = 36; | |
741 | monsters[3][0].maxhp = 55; | |
742 | monsters[3][0].death = "You extinguish the Living Flame once and for all!"; | |
743 | ||
744 | monsters[3][1].name = "Raging Orc"; | |
745 | monsters[3][1].weapon = "Orcish Artillary"; | |
746 | monsters[3][1].strength = 89; | |
747 | monsters[3][1].gold = 900; | |
748 | monsters[3][1].exp = 25; | |
749 | monsters[3][1].maxhp = 50; | |
750 | monsters[3][1].death = "This orc was a bit tougher than you remembered!"; | |
751 | ||
752 | monsters[3][2].name = "Huge Tarantula"; | |
753 | monsters[3][2].weapon = "Tangling Web"; | |
754 | monsters[3][2].strength = 59; | |
755 | monsters[3][2].gold = 1000; | |
756 | monsters[3][2].exp = 35; | |
757 | monsters[3][2].maxhp = 60; | |
758 | monsters[3][2].death = "You're glad you overcame your arachniphobia so soon!"; | |
759 | ||
760 | monsters[3][3].name = "Rabid Wolf"; | |
761 | monsters[3][3].weapon = "Cujo Bite"; | |
762 | monsters[3][3].strength = 40; | |
763 | monsters[3][3].gold = 1200; | |
764 | monsters[3][3].exp = 47; | |
765 | monsters[3][3].maxhp = 76; | |
766 | monsters[3][3].death = "The mutt falls over dead as white foam drips from its deadly canines..."; | |
767 | ||
768 | monsters[3][4].name = "Goblin Fighter"; | |
769 | monsters[3][4].weapon = "Morning Star"; | |
770 | monsters[3][4].strength = 38; | |
771 | monsters[3][4].gold = 700; | |
772 | monsters[3][4].exp = 30; | |
773 | monsters[3][4].maxhp = 75; | |
774 | monsters[3][4].death = "He almost caught you with his chain mace, but you sliced off his head."; | |
775 | ||
776 | monsters[3][5].name = "Grizzly Bear"; | |
777 | monsters[3][5].weapon = "Razor Claws"; | |
778 | monsters[3][5].strength = 68; | |
779 | monsters[3][5].gold = 1747; | |
780 | monsters[3][5].exp = 81; | |
781 | monsters[3][5].maxhp = 51; | |
782 | monsters[3][5].death = "It almost got you this time... better be careful"; | |
783 | ||
784 | monsters[3][6].name = "Skeleton Man"; | |
785 | monsters[3][6].weapon = "Leg Bone"; | |
786 | monsters[3][6].strength = 70; | |
787 | monsters[3][6].gold = 597; | |
788 | monsters[3][6].exp = 57; | |
789 | monsters[3][6].maxhp = 60; | |
790 | monsters[3][6].death = "As a finisher, you wind up with the broad side of your weapon and hit his skull off for a home run!"; | |
791 | ||
792 | monsters[3][7].name = "Young Werewolf"; | |
793 | monsters[3][7].weapon = "Howling Bites"; | |
794 | monsters[3][7].strength = 75; | |
795 | monsters[3][7].gold = 1742; | |
796 | monsters[3][7].exp = 65; | |
797 | monsters[3][7].maxhp = 42; | |
798 | monsters[3][7].death = "You scatter the wolf's body parts in hopes he will stay dead!"; | |
799 | ||
800 | monsters[3][8].name = "Dark Infantry"; | |
801 | monsters[3][8].weapon = "Flesh Reaper"; | |
802 | monsters[3][8].strength = 69; | |
803 | monsters[3][8].gold = 870; | |
804 | monsters[3][8].exp = 43; | |
805 | monsters[3][8].maxhp = 65; | |
806 | monsters[3][8].death = "Light has prevailed this time... but it's only so long before you meet again."; | |
807 | ||
808 | monsters[3][9].name = "Erie Spirit"; | |
809 | monsters[3][9].weapon = "Deadly Grin"; | |
810 | monsters[3][9].strength = 63; | |
811 | monsters[3][9].gold = 1300; | |
812 | monsters[3][9].exp = 32; | |
813 | monsters[3][9].maxhp = 50; | |
814 | monsters[3][9].death = "His cousin the ghost was a little bit easier."; | |
815 | ||
816 | monsters[3][10].name = "Gollum"; | |
817 | monsters[3][10].weapon = "Precious Treasure"; | |
818 | monsters[3][10].strength = 66; | |
819 | monsters[3][10].gold = 1492; | |
820 | monsters[3][10].exp = 73; | |
821 | monsters[3][10].maxhp = 54; | |
822 | monsters[3][10].death = "Gollum screams out \"MY PRECIOUS\" as his small body falls limp from your blow."; | |
823 | ||
824 | monsters[3][11].name = "Rock Fighter"; | |
825 | monsters[3][11].weapon = "Small Boulders"; | |
826 | monsters[3][11].strength = 87; | |
827 | monsters[3][11].gold = 1742; | |
828 | monsters[3][11].exp = 99; | |
829 | monsters[3][11].maxhp = 65; | |
830 | monsters[3][11].death = "You dodge his last rock, and counter with a low blow, cutting off his legs."; | |
831 | ||
832 | ||
833 | monsters[4][0].name = "Giant Sphinx"; | |
834 | monsters[4][0].weapon = "Ancient Curse"; | |
835 | monsters[4][0].strength = 120; | |
836 | monsters[4][0].gold = 1000; | |
837 | monsters[4][0].exp = 100; | |
838 | monsters[4][0].maxhp = 80; | |
839 | monsters[4][0].death = "You look in awe at the great wonder, collapsed at your feet!"; | |
840 | ||
841 | monsters[4][1].name = "Giant Ogre"; | |
842 | monsters[4][1].weapon = "Big Log"; | |
843 | monsters[4][1].strength = 130; | |
844 | monsters[4][1].gold = 857; | |
845 | monsters[4][1].exp = 175; | |
846 | monsters[4][1].maxhp = 100; | |
847 | monsters[4][1].death = "Your witz outmatched the ogres brawn... big dumb thing."; | |
848 | ||
849 | monsters[4][2].name = "Massive Cockroach"; | |
850 | monsters[4][2].weapon = "Piercing Hiss"; | |
851 | monsters[4][2].strength = 125; | |
852 | monsters[4][2].gold = 700; | |
853 | monsters[4][2].exp = 150; | |
854 | monsters[4][2].maxhp = 112; | |
855 | monsters[4][2].death = "Where's the exterminator when you need one?"; | |
856 | ||
857 | monsters[4][3].name = "Big Venomous Snake"; | |
858 | monsters[4][3].weapon = "Poison Fangs"; | |
859 | monsters[4][3].strength = 140; | |
860 | monsters[4][3].gold = 900; | |
861 | monsters[4][3].exp = 175; | |
862 | monsters[4][3].maxhp = 126; | |
863 | monsters[4][3].death = "After killing this beast you check for puncture marks... you find none, luckily."; | |
864 | ||
865 | monsters[4][4].name = "Lizard Man"; | |
866 | monsters[4][4].weapon = "Deadly Jaws"; | |
867 | monsters[4][4].strength = 145; | |
868 | monsters[4][4].gold = 1250; | |
869 | monsters[4][4].exp = 175; | |
870 | monsters[4][4].maxhp = 150; | |
871 | monsters[4][4].death = "His scales made for tough armor, and his jaws for a tougher opponent!"; | |
872 | ||
873 | monsters[4][5].name = "Face Dancer"; | |
874 | monsters[4][5].weapon = "Illusion Scyth"; | |
875 | monsters[4][5].strength = 138; | |
876 | monsters[4][5].gold = 1603; | |
877 | monsters[4][5].exp = 198; | |
878 | monsters[4][5].maxhp = 173; | |
879 | monsters[4][5].death = "His carcus takes the shape of many things before it dies. His true form is so repulsive, you know why he changed faces so much!"; | |
880 | ||
881 | monsters[4][6].name = "Darklord Longbow Archer"; | |
882 | monsters[4][6].weapon = "Deadly Bow and Arrows"; | |
883 | monsters[4][6].strength = 145; | |
884 | monsters[4][6].gold = 1569; | |
885 | monsters[4][6].exp = 243; | |
886 | monsters[4][6].maxhp = 170; | |
887 | monsters[4][6].death = "Your face turns white with horror after you realize you just met the devil's protector!"; | |
888 | ||
889 | monsters[4][7].name = "Hell's Paladin"; | |
890 | monsters[4][7].weapon = "Sword of Hellfire"; | |
891 | monsters[4][7].strength = 200; | |
892 | monsters[4][7].gold = 2191; | |
893 | monsters[4][7].exp = 254; | |
894 | monsters[4][7].maxhp = 175; | |
895 | monsters[4][7].death = "This is starting to get tough you think. Do you really want to go to level 12?"; | |
896 | ||
897 | monsters[4][8].name = "The Unknown Soldier"; | |
898 | monsters[4][8].weapon = "Soul Torture"; | |
899 | monsters[4][8].strength = 175; | |
900 | monsters[4][8].gold = 1890; | |
901 | monsters[4][8].exp = 200; | |
902 | monsters[4][8].maxhp = 180; | |
903 | monsters[4][8].death = "Who was that? Where was he from? And what was that weapon??"; | |
904 | ||
905 | monsters[4][9].name = "Undead Cult Leader"; | |
906 | monsters[4][9].weapon = "Lance of Deceit"; | |
907 | monsters[4][9].strength = 180; | |
908 | monsters[4][9].gold = 1792; | |
909 | monsters[4][9].exp = 195; | |
910 | monsters[4][9].maxhp = 190; | |
911 | monsters[4][9].death = "His words fall on deaf ears... this is one cult you will NOT be part of!"; | |
912 | ||
913 | monsters[4][10].name = "Water Serpent"; | |
914 | monsters[4][10].weapon = "Forked Tongue"; | |
915 | monsters[4][10].strength = 150; | |
916 | monsters[4][10].gold = 1500; | |
917 | monsters[4][10].exp = 176; | |
918 | monsters[4][10].maxhp = 220; | |
919 | monsters[4][10].death = "The serpent squeals as you cut off its head!"; | |
920 | ||
921 | monsters[4][11].name = "Silverback Gorilla"; | |
922 | monsters[4][11].weapon = "Deadly Banana Peel"; | |
923 | monsters[4][11].strength = 160; | |
924 | monsters[4][11].gold = 1300; | |
925 | monsters[4][11].exp = 150; | |
926 | monsters[4][11].maxhp = 178; | |
927 | monsters[4][11].death = "Was that gorilla or guerilla?"; | |
928 | } | |
929 | ||
930 | void display_monster(char *u) | |
931 | { | |
932 | if (is_playing(u)) | |
933 | { | |
934 | aClient *user = find(u); | |
935 | Player *ni = user->stats; | |
936 | ||
937 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->hp); | |
938 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", ni->fight->name, ni->fight->hp); | |
939 | notice(s_GameServ, u, "Here are your commands:"); | |
940 | notice(s_GameServ, u, "/msg %S attack"); | |
941 | notice(s_GameServ, u, "/msg %S run"); | |
942 | notice(s_GameServ, u, "What will you do?"); | |
943 | } | |
944 | } | |
945 | ||
946 | void display_players(char *u) | |
947 | { | |
948 | if (is_playing(u)) | |
949 | { | |
950 | aClient *ni = find(u); | |
951 | ||
952 | aClient *battle = ni->stats->battle; | |
953 | ||
954 | notice(s_GameServ, u, "Your Hitpoints: \ 2%d\ 2", ni->stats->hp); | |
955 | notice(s_GameServ, u, "%s's Hitpoints: \ 2%d\ 2", battle->getNick(), | |
956 | battle->stats->hp); | |
957 | ||
958 | notice(s_GameServ, u, "Here are your commands:"); | |
959 | notice(s_GameServ, u, "/msg %s attack", s_GameServ); | |
960 | notice(s_GameServ, u, "/msg %s run", s_GameServ); | |
961 | notice(s_GameServ, u, "What will you do?"); | |
962 | } | |
963 | } | |
964 | ||
965 | ||
966 | bool is_playing(char *u) | |
967 | { | |
968 | aClient *user; | |
969 | if (!(user = find(u))) | |
970 | { | |
971 | return false; | |
972 | } | |
973 | else | |
974 | { | |
975 | return user->stats != NULL; | |
976 | } | |
977 | } | |
978 | ||
979 | bool is_fighting(char *u) | |
980 | { | |
981 | aClient *user; | |
982 | ||
983 | if (!(user = find(u))) | |
984 | { | |
985 | return false; | |
986 | } | |
987 | else if (user->stats) | |
988 | { | |
989 | return user->stats->fight != NULL || user->stats->battle != NULL | |
990 | || user->stats->master != NULL; | |
991 | } | |
992 | else | |
993 | return false; | |
994 | } | |
995 | ||
996 | bool player_fight(char *u) | |
997 | { | |
998 | aClient *user; | |
999 | ||
1000 | if (!(user = find(u))) | |
1001 | return false; | |
1002 | else if (user->stats) | |
1003 | return user->stats->battle != NULL; | |
1004 | else | |
1005 | return false; | |
1006 | } | |
1007 | ||
1008 | bool master_fight(char *u) | |
1009 | { | |
1010 | aClient *user; | |
1011 | ||
1012 | if (!(user = find(u))) | |
1013 | return false; | |
1014 | else if (user->stats) | |
1015 | return user->stats->master != NULL; | |
1016 | else | |
1017 | return false; | |
1018 | } | |
1019 | ||
1020 | bool isnt_fighting(char *u) | |
1021 | { | |
1022 | return !is_fighting(u); | |
1023 | } | |
1024 | ||
1025 | void do_fight(char *u) | |
1026 | { | |
1027 | aClient *ni, *battle; | |
1028 | ||
1029 | char *nick = strtok(NULL, " "); | |
1030 | ||
1031 | if (!nick) | |
1032 | { | |
1033 | notice(s_GameServ, u, "SYNTAX: /msg %S FIGHT PLAYER"); | |
1034 | } | |
1035 | else if (!(ni = find(u))) | |
1036 | { | |
1037 | return; | |
1038 | } | |
1039 | else if (!(battle = find(nick))) | |
1040 | { | |
1041 | notice(s_GameServ, u, "You can't attack %s while they aren't playing!", nick); | |
1042 | } | |
1043 | else if (!is_playing(u)) | |
1044 | { | |
1045 | notice(s_GameServ, u, "You are not playing!"); | |
1046 | } | |
1047 | /* | |
1048 | * Offline fighting not implemented yet. | |
1049 | * else if (!(fight = finduser(nick))) | |
1050 | * { | |
1051 | * ni->stats->battle = battle; | |
1052 | * battle->battle = ni; | |
1053 | * ni->yourturn = 1; | |
1054 | * battle->yourturn = 0; | |
1055 | * notice(s_GameServ, u, "You decide to fight %s while they're not online!", | |
1056 | * battle->getNick()); | |
1057 | * display_players(u); | |
1058 | * } | |
1059 | */ | |
1060 | else if (is_playing(u) && is_playing(nick)) | |
1061 | { | |
1062 | // Set your battle pointer to the other player | |
1063 | ni->stats->battle = battle; | |
1064 | ||
1065 | // Set the other player's battle pointer to you | |
1066 | battle->stats->battle = ni; | |
1067 | ||
1068 | // The initiator gets the first move (perhaps this should be 50/50) | |
1069 | ni->stats->yourturn = 1; | |
1070 | battle->stats->yourturn = 0; | |
1071 | ||
1072 | // Initiate Battle sequence! | |
1073 | notice(s_GameServ, u, "You challenge %s to an online duel!", battle->getNick()); | |
1074 | notice(s_GameServ, battle->getNick(), "%s has challenged you to an online duel!", u); | |
1075 | notice(s_GameServ, battle->getNick(), "%s gets to go first because he initiated!", u); | |
1076 | notice(s_GameServ, battle->getNick(), "Please wait while %s decides what to do.", u); | |
1077 | display_players(u); | |
1078 | } | |
1079 | } | |
1080 | ||
1081 | void do_attack(char *u) | |
1082 | { | |
1083 | int hit, mhit; | |
1084 | aClient *ni, *battle; // The player and perhaps the player they're fighting | |
1085 | Monster *fight; // The monster they may be fighting | |
1086 | ||
1087 | if (!(ni = find(u))) | |
1088 | { | |
1089 | notice(s_GameServ, u, "You're not playing!"); | |
1090 | return; | |
1091 | } | |
1092 | else if (!ni->stats->fight && !ni->stats->battle && !ni->stats->master) | |
1093 | { | |
1094 | notice(s_GameServ, u, "You're not in battle!"); | |
1095 | return; | |
1096 | } | |
1097 | else | |
1098 | { | |
1099 | if (!ni->stats->master) // This is not a master fight | |
1100 | fight = ni->stats->fight; // Monster Could be NULL | |
1101 | else // This IS a master fight | |
1102 | fight = ni->stats->master; // Master Could be NULL | |
1103 | ||
1104 | battle = ni->stats->battle; // Player Could be NULL | |
1105 | ||
1106 | // One has to be !NULL based on the previous else if | |
1107 | // We wouldn't be here if they were all NULL | |
1108 | } | |
1109 | ||
1110 | if (!player_fight(u)) | |
1111 | { | |
1112 | // Player's Hit | |
1113 | hit = ((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1114 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon]) / 2)); | |
1115 | ||
1116 | // Opponent's Hit | |
1117 | mhit = (fight->strength / 2) + | |
1118 | (rand() % (fight->strength / 2) - (ni->stats->defense + | |
1119 | arbonus[ni->stats->armor])); | |
1120 | } | |
1121 | else | |
1122 | { | |
1123 | // Opponent's Hit | |
1124 | mhit = (((battle->stats->strength + webonus[battle->stats->weapon]) / 2) + | |
1125 | (rand() % ((battle->stats->strength + webonus[battle->stats->weapon])) / 2) - | |
1126 | (ni->stats->defense + arbonus[ni->stats->armor])); | |
1127 | ||
1128 | // Player's Hit | |
1129 | hit = (((ni->stats->strength + webonus[ni->stats->weapon]) / 2) + | |
1130 | (rand() % ((ni->stats->strength + webonus[ni->stats->weapon])) / 2) - | |
1131 | (battle->stats->defense + arbonus[battle->stats->armor])); | |
1132 | } | |
1133 | ||
1134 | if (!player_fight(u)) | |
1135 | { | |
1136 | if (hit > 0) | |
1137 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", fight->name, hit); | |
1138 | else | |
1139 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", fight->name); | |
1140 | ||
1141 | if (hit >= fight->hp) | |
1142 | { | |
1143 | if (master_fight(u)) | |
1144 | notice(s_GameServ, u, "You have bested %s!", fight->name); | |
1145 | else | |
1146 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", fight->name); | |
1147 | ||
1148 | notice(s_GameServ, u, "%s", fight->death); | |
1149 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%d\ 2 gold!", | |
1150 | fight->exp, fight->gold); | |
1151 | ||
1152 | // If your new experience (or gold) will be greater than 2 billion, | |
1153 | // then set your exp to 2bil. (2 billion max)... otherwise add them. | |
1154 | // This could be a problem with overflowing out of the sign bit. | |
1155 | // Unsigned long int maybe? Leave it for now. | |
1156 | ni->stats->exp = ( (ni->stats->exp + fight->exp) > 2000000000 ? 2000000000 : | |
1157 | ni->stats->exp + fight->exp); | |
1158 | ni->stats->gold = (ni->stats->gold + fight->gold > 2000000000 ? 2000000000 : | |
1159 | ni->stats->gold + fight->gold); | |
1160 | ni->stats->fight = NULL; // They're dead so remove the pointer | |
1161 | ||
1162 | if (master_fight(u)) | |
1163 | { | |
1164 | notice(s_GameServ, u, "You are now level %d!", ni->stats->level + 1); | |
1165 | notice(s_GameServ, u, "You gain %d Strength, and %d Defense points!", | |
1166 | strbonus[ni->stats->level - 1], defbonus[ni->stats->level - 1]); | |
1167 | ||
1168 | // Increase your level | |
1169 | ni->stats->level++; | |
1170 | ||
1171 | // Increase your maximum hit points | |
1172 | ni->stats->maxhp += hpbonus[ni->stats->level - 1]; | |
1173 | ||
1174 | // Heal the player by setting hp to their max | |
1175 | ni->stats->hp = ni->stats->maxhp; | |
1176 | ||
1177 | // Add to your strength | |
1178 | ni->stats->strength += strbonus[ni->stats->level - 1]; | |
1179 | ||
1180 | // Add to your defensive power | |
1181 | ni->stats->defense += defbonus[ni->stats->level - 1]; | |
1182 | ||
1183 | // Clear the pointer for your master | |
1184 | ni->stats->master = NULL; | |
1185 | } | |
1186 | return; | |
1187 | } | |
1188 | else | |
1189 | { | |
1190 | if (hit > 0) | |
1191 | fight->hp -= hit; | |
1192 | if (mhit > 0) | |
1193 | { | |
1194 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1195 | fight->name, fight->weapon, mhit); | |
1196 | } | |
1197 | else if (mhit <= 0) | |
1198 | notice(s_GameServ, u, "%s completely misses you!", fight->name); | |
1199 | ||
1200 | if (mhit >= ni->stats->hp) | |
1201 | { | |
1202 | if (!master_fight(u)) | |
1203 | { | |
1204 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", fight->name); | |
1205 | notice(s_GameServ, u, "You lose all gold on hand and lose 10 percent "\ | |
1206 | "of your experience!"); | |
1207 | ni->stats->gold = 0; | |
1208 | ni->stats->exp -= (long int)(ni->stats->exp * .10); | |
1209 | ni->stats->fight = NULL; | |
1210 | return; | |
1211 | } | |
1212 | else | |
1213 | { | |
1214 | notice(s_GameServ, u, "%s has bested you! You will have to wait "\ | |
1215 | "until tomorrow to try again", ni->stats->master->name); | |
1216 | ni->stats->fight = NULL; | |
1217 | ni->stats->master = NULL; | |
1218 | return; | |
1219 | } | |
1220 | } | |
1221 | else | |
1222 | { | |
1223 | if (mhit > 0) | |
1224 | ni->stats->hp -= mhit; | |
1225 | display_monster(u); | |
1226 | return; | |
1227 | } | |
1228 | } | |
1229 | } | |
1230 | else if (player_fight(u)) | |
1231 | { | |
1232 | /* Offline fighting not available yet | |
1233 | if (!(online = finduser(ni->stats->battle->nick)) || !nick_identified(online)) | |
1234 | { | |
1235 | if (hit > 0) | |
1236 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->nick, hit); | |
1237 | else | |
1238 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->nick); | |
1239 | if (hit >= battle->stats->hp) | |
1240 | { | |
1241 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->nick); | |
1242 | * notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1243 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1244 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1245 | { | |
1246 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1247 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1248 | } | |
1249 | * else | |
1250 | { | |
1251 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1252 | ni->stats->exp = 2000000000; | |
1253 | } | |
1254 | ||
1255 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1256 | { | |
1257 | * ni->stats->gold += battle->stats->gold; | |
1258 | battle->stats->gold = 0; | |
1259 | } | |
1260 | else | |
1261 | { | |
1262 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1263 | ni->stats->gold = 2000000000; | |
1264 | } | |
1265 | * ni->stats->battle->stats->alive = 0; | |
1266 | ni->stats->battle->battle = NULL; | |
1267 | ni->stats->battle = NULL; | |
1268 | return; | |
1269 | } | |
1270 | else | |
1271 | { | |
1272 | if (hit > 0) | |
1273 | * battle->stats->hp -= hit; | |
1274 | if (mhit > 0) | |
1275 | { | |
1276 | notice(s_GameServ, u, "\1f%s\1f hits you with their \1f%s\1f for \ 2%d\ 2 damage!", | |
1277 | battle->nick, weapons[battle->stats->weapon], mhit); | |
1278 | } | |
1279 | else if (mhit <= 0) | |
1280 | notice(s_GameServ, u, "%s completely misses you!", battle->nick); | |
1281 | * | |
1282 | if (mhit >= ni->stats->hp) | |
1283 | { | |
1284 | notice(s_GameServ, u, "You have been \ 2\1fkilled\1f\ 2 by %s!", battle->nick); | |
1285 | if (2000000000 - battle->stats->gold > ni->stats->gold) | |
1286 | { | |
1287 | notice(s_GameServ, u, "%s took all your gold!", battle->nick); | |
1288 | battle->stats->gold += ni->stats->gold; | |
1289 | * ni->stats->gold = 0; | |
1290 | } | |
1291 | else | |
1292 | { | |
1293 | notice(s_GameServ, u, "You're lucky, %s couldn't carry all your gold.", | |
1294 | battle->nick); | |
1295 | ni->stats->gold -= (2000000000 - battle->stats->gold); | |
1296 | notice(s_GameServ, u, "You were left dead with %d gold.", | |
1297 | * (long int)ni->stats->gold); | |
1298 | battle->stats->gold = 2000000000; | |
1299 | } | |
1300 | ni->stats->battle->battle = NULL; | |
1301 | ni->stats->battle = NULL; | |
1302 | ni->stats->alive = 0; | |
1303 | return; | |
1304 | } | |
1305 | * else | |
1306 | { | |
1307 | if (mhit > 0) | |
1308 | ni->stats->hp -= mhit; | |
1309 | display_players(u); | |
1310 | return; | |
1311 | } | |
1312 | } | |
1313 | } | |
1314 | * end offline fighting */ | |
1315 | ||
1316 | if (is_playing(battle->getNick())) | |
1317 | { | |
1318 | if (ni->stats->yourturn == 0) | |
1319 | { | |
1320 | notice(s_GameServ, u, "Please wait until %s decides what to do!", | |
1321 | battle->getNick()); | |
1322 | return; | |
1323 | } | |
1324 | if (hit > 0) | |
1325 | { | |
1326 | notice(s_GameServ, u, "You attack \1f%s\1f for \ 2%d\ 2 points!", battle->getNick(), hit); | |
1327 | ||
1328 | notice(s_GameServ, battle->getNick(), "%s has hit you with their %s for "\ | |
1329 | "\ 2%d\ 2 damage!", u, weapons[ni->stats->weapon], | |
1330 | hit); | |
1331 | ni->stats->yourturn = 0; | |
1332 | battle->stats->yourturn = 1; | |
1333 | display_players(battle->getNick()); | |
1334 | } | |
1335 | else | |
1336 | { | |
1337 | notice(s_GameServ, u, "You miss \1f%s\1f completely!", battle->getNick()); | |
1338 | notice(s_GameServ, battle->getNick(), "%s misses you completely!", u); | |
1339 | ni->stats->yourturn = 0; | |
1340 | battle->stats->yourturn = 1; | |
1341 | display_players(battle->getNick()); | |
1342 | } | |
1343 | if (hit >= battle->stats->hp) | |
1344 | { | |
1345 | notice(s_GameServ, u, "You have killed \ 2%s\ 2!", battle->getNick()); | |
1346 | notice(s_GameServ, u, "You recieve \ 2%d\ 2 experience and \ 2%ld\ 2 gold!", | |
1347 | (long int)(battle->stats->exp * .10), battle->stats->gold); | |
1348 | notice(s_GameServ, battle->getNick(), "You have been killed by \ 2%s\ 2!", u); | |
1349 | battle->stats->hp = 0; | |
1350 | battle->stats->alive = 0; | |
1351 | ||
1352 | if (2000000000 - ni->stats->exp > (long int)(battle->stats->exp * .10)) | |
1353 | { | |
1354 | ni->stats->exp += (long int)(battle->stats->exp * .10); | |
1355 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1356 | } | |
1357 | else | |
1358 | { | |
1359 | battle->stats->exp -= (long int)(battle->stats->exp * .10); | |
1360 | ni->stats->exp = 2000000000; | |
1361 | } | |
1362 | ||
1363 | if (2000000000 - ni->stats->gold > battle->stats->gold) | |
1364 | { | |
1365 | notice(s_GameServ, battle->getNick(), "You lose ten percent of experience and "\ | |
1366 | "all gold on hand!"); | |
1367 | ni->stats->gold += battle->stats->gold; | |
1368 | battle->stats->gold = 0; | |
1369 | } | |
1370 | else | |
1371 | { | |
1372 | battle->stats->gold = 2000000000 - ni->stats->gold; | |
1373 | notice(s_GameServ, battle->getNick(), "You lose ten percent of your experience!"); | |
1374 | ||
1375 | notice(s_GameServ, battle->getNick(), "However, %s could not carry all of your "\ | |
1376 | "gold.", u); | |
1377 | ||
1378 | notice(s_GameServ, battle->getNick(), "Luckily, you still have \ 2%ld\ 2 gold "\ | |
1379 | "left. All is not lost!", battle->stats->gold); | |
1380 | ||
1381 | ni->stats->gold = 2000000000; | |
1382 | } | |
1383 | battle->stats->battle = NULL; | |
1384 | ni->stats->battle = NULL; | |
1385 | return; | |
1386 | } | |
1387 | else | |
1388 | { | |
1389 | if (hit > 0) | |
1390 | battle->stats->hp -= hit; | |
1391 | //display_players(battle->getNick()); | |
1392 | ni->stats->yourturn = 0; | |
1393 | battle->stats->yourturn = 1; | |
1394 | notice(s_GameServ, u, "Please wait while %s decides what to do!", | |
1395 | battle->getNick()); | |
1396 | ||
1397 | return; | |
1398 | } | |
1399 | } | |
1400 | } | |
1401 | } | |
1402 | void do_heal(char *u) | |
1403 | { | |
1404 | aClient *ni; | |
1405 | char *amount = strtok(NULL, " "); | |
1406 | int price, num; | |
1407 | ||
1408 | if (!amount) | |
1409 | { | |
1410 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1411 | } | |
1412 | else if (!(ni = find(u)) || !ni->stats) | |
1413 | { | |
1414 | notice(s_GameServ, u, "You aren't playing!"); | |
1415 | } | |
1416 | else if (is_fighting(u)) | |
1417 | { | |
1418 | notice(s_GameServ, u, "You can't heal in battle!"); | |
1419 | } | |
1420 | else if (ni->stats->hp >= ni->stats->maxhp) | |
1421 | { | |
1422 | notice(s_GameServ, u, "You don't need healing!"); | |
1423 | } | |
1424 | else if (stricmp(amount, "ALL") == 0) | |
1425 | { | |
1426 | price = ni->stats->level * 3; | |
1427 | if (ni->stats->gold < (ni->stats->maxhp - ni->stats->hp) * price) | |
1428 | { | |
1429 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points for \ 2%d\ 2 gold per point.", | |
1430 | (long int)ni->stats->gold/price, price); | |
1431 | ni->stats->hp += ni->stats->gold / price; | |
1432 | ni->stats->gold %= price; | |
1433 | } | |
1434 | else | |
1435 | { | |
1436 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1437 | "per point.", price); | |
1438 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1439 | (ni->stats->maxhp - ni->stats->hp)); | |
1440 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1441 | ni->stats->hp = ni->stats->maxhp; | |
1442 | } | |
1443 | } | |
1444 | else if (isstringnum(amount)) | |
1445 | { | |
1446 | num = stringtoint(amount); | |
1447 | price = ni->stats->level * 3; | |
1448 | if (ni->stats->gold < price * num) | |
1449 | { | |
1450 | notice(s_GameServ, u, "You only have enough gold to heal \ 2%d\ 2 points!", | |
1451 | (long int)ni->stats->gold/price); | |
1452 | } | |
1453 | else if (num <= ni->stats->maxhp - ni->stats->hp) | |
1454 | { | |
1455 | notice(s_GameServ, u, "Healing \ 2%d\ 2 points at \ 2%d\ 2 gold per point.", | |
1456 | num, price); | |
1457 | ni->stats->hp += num; | |
1458 | ni->stats->gold -= num * price; | |
1459 | } | |
1460 | else if (num > ni->stats->maxhp - ni->stats->hp) | |
1461 | { | |
1462 | notice(s_GameServ, u, "Healing all possible points at \ 2%d\ 2 gold "\ | |
1463 | "per point.", price); | |
1464 | notice(s_GameServ, u, "\ 2%d\ 2 points healed. HP at MAX!", | |
1465 | (ni->stats->maxhp - ni->stats->hp)); | |
1466 | ni->stats->gold -= price * (ni->stats->maxhp - ni->stats->hp); | |
1467 | ni->stats->hp = ni->stats->maxhp; | |
1468 | } | |
1469 | } | |
1470 | else if (amount[0] == '-') | |
1471 | notice(s_GameServ, u, "You trying to cheat?"); | |
1472 | else | |
1473 | notice(s_GameServ, u, "SYNTAX: /msg %S HEAL {ALL | #}"); | |
1474 | } | |
1475 | ||
1476 | int isstringnum(char *num) | |
1477 | { | |
1478 | int x; | |
1479 | for (x = 0; x < strlen(num); x++) | |
1480 | { | |
1481 | if ((int)num[x] < 48 || (int)num[x] > 57) | |
1482 | return 0; | |
1483 | } | |
1484 | return 1; | |
1485 | } | |
1486 | ||
1487 | long int stringtoint(char *number) | |
1488 | { | |
1489 | long int x, len = strlen(number), sum = 0; | |
1490 | if (len == 1) | |
1491 | return chartoint(number[0]); | |
1492 | sum += chartoint(number[len - 1]); | |
1493 | for (x = len - 2; x >= 0; x--) | |
1494 | { | |
1495 | sum += chartoint(number[x]) * pow(10, abs(x - len + 1)); | |
1496 | } | |
1497 | return sum; | |
1498 | } | |
1499 | ||
1500 | long int pow(int x, int y) | |
1501 | { | |
1502 | long int value = 0; | |
1503 | int count = 0; | |
1504 | value += x; | |
1505 | ||
1506 | if (x != 0 && y != 0) | |
1507 | { | |
1508 | for (count = 1; count <= y - 1; count++) | |
1509 | value *= x; | |
1510 | } | |
1511 | else | |
1512 | return 1; | |
1513 | return value; | |
1514 | } | |
1515 | ||
1516 | long int chartoint(char ch) | |
1517 | { | |
1518 | switch(ch) | |
1519 | { | |
1520 | case '0': | |
1521 | return 0; | |
1522 | break; | |
1523 | case '1': | |
1524 | return 1; | |
1525 | case '2': | |
1526 | return 2; | |
1527 | case '3': | |
1528 | return 3; | |
1529 | case '4': | |
1530 | return 4; | |
1531 | case '5': | |
1532 | return 5; | |
1533 | case '6': | |
1534 | return 6; | |
1535 | case '7': | |
1536 | return 7; | |
1537 | case '8': | |
1538 | return 8; | |
1539 | case '9': | |
1540 | return 9; | |
1541 | case '\n': | |
1542 | break; | |
1543 | default: | |
1544 | return -1; | |
1545 | } | |
1546 | return -1; | |
1547 | } | |
1548 | ||
1549 | int save_gs_dbase() | |
1550 | { | |
1551 | ListNode<aClient> *ptr = players.First(); | |
1552 | Player *it; | |
1553 | ofstream outfile; | |
1554 | ||
1555 | outfile.open(playerdata); | |
1556 | ||
1557 | if (!outfile) | |
1558 | { | |
1559 | cerr << "Error opening " << playerdata << endl; | |
1560 | return 0; | |
1561 | } | |
1562 | ||
1563 | while(ptr) | |
1564 | { | |
1565 | it = ptr->getData()->stats; | |
1566 | outfile << it->name << ' ' << it->level << ' ' << it->exp << ' ' << it->gold << ' ' << it->bank << ' ' | |
1567 | << it->hp << ' ' << it->maxhp << ' ' << it->strength << ' ' << it->defense << ' ' | |
1568 | << it->armor << ' ' << it->weapon << ' ' << (it->alive ? "alive" : "dead") << ' ' | |
e3c5fe46 | 1569 | << it->forest_fights << ' ' << it->player_fights << ' ' |
1570 | << it->password << endl; | |
85ce9d3e | 1571 | ptr = ptr->Next(); |
1572 | } | |
1573 | outfile.close(); | |
1574 | } | |
1575 | ||
1576 | int load_gs_dbase() | |
1577 | { | |
1578 | ifstream infile; | |
1579 | aClient *temp; | |
1580 | Player *p; | |
e3c5fe46 | 1581 | char *alive, *tempname, *buf, *password; |
85ce9d3e | 1582 | buf = new char[1023]; |
1583 | ||
1584 | infile.open(playerdata); | |
1585 | ||
1586 | if (infile.fail()) | |
1587 | { | |
1588 | cerr << "Error opening " << playerdata << endl; | |
1589 | return 0; | |
1590 | } | |
1591 | ||
1592 | while (infile.getline(buf, 1024, '\n')) | |
1593 | { | |
1594 | temp = new aClient; | |
1595 | tempname = strtok(buf, " "); | |
1596 | temp->stats = new Player(tempname); | |
1597 | p = temp->stats; | |
1598 | ||
1599 | //Kain 1 1 0 500 10 10 0 0 1 1 alive 100 3 | |
1600 | p->level = stringtoint(strtok(NULL, " ")); | |
1601 | p->exp = stringtoint(strtok(NULL, " ")); | |
1602 | p->gold = stringtoint(strtok(NULL, " ")); | |
1603 | p->bank = stringtoint(strtok(NULL, " ")); | |
1604 | p->hp = stringtoint(strtok(NULL, " ")); | |
1605 | p->maxhp = stringtoint(strtok(NULL, " ")); | |
1606 | p->strength = stringtoint(strtok(NULL, " ")); | |
1607 | p->defense = stringtoint(strtok(NULL, " ")); | |
1608 | p->armor = stringtoint(strtok(NULL, " ")); | |
1609 | p->weapon = stringtoint(strtok(NULL, " ")); | |
1610 | alive = strtok(NULL, " "); | |
1611 | p->alive = (stricmp(alive, "ALIVE") == 0 ? true : false); | |
1612 | p->forest_fights = stringtoint(strtok(NULL, " ")); | |
1613 | p->player_fights = stringtoint(strtok(NULL, " ")); | |
e3c5fe46 | 1614 | password = strtok(NULL, " "); |
1615 | strcpy(p->password, password); | |
85ce9d3e | 1616 | temp->setNick("NULL"); |
1617 | ||
e3c5fe46 | 1618 | printf("%s %d %ld %ld %ld %d %d %d %d %d %d %s %d %d %s\n", p->name, p->level, |
1619 | p->exp, p->gold, p->bank, p->hp, p->maxhp, p->strength, p->defense, p->armor, p->weapon, | |
1620 | alive, p->forest_fights, p->player_fights, p->password); | |
1621 | ||
85ce9d3e | 1622 | players.insertAtBack(temp); |
1623 | delete temp; | |
1624 | } | |
1625 | delete buf; | |
1626 | } | |
1627 | ||
e3c5fe46 | 1628 | bool passcmp(char *encrypted, char *plaintext) |
1629 | { | |
1630 | char salt[3]; | |
1631 | salt[0] = encrypted[0]; | |
1632 | salt[1] = encrypted[1]; | |
1633 | salt[3] = '\0'; | |
1634 | return (strcmp(encrypted, crypt(plaintext, salt)) == 0); | |
1635 | } | |
1636 | ||
1637 | bool check_password(char *name, char *plaintext) | |
1638 | { | |
1639 | ListNode<aClient> *tempPtr = clients.First(); | |
1640 | ||
1641 | while (tempPtr) | |
1642 | { | |
1643 | if (stricmp(name, tempPtr->getData()->getNick()) == 0) | |
1644 | return passcmp(tempPtr->getData()->stats->password, plaintext); | |
1645 | ||
1646 | tempPtr = tempPtr->Next(); | |
1647 | } | |
1648 | return false; | |
1649 | } |