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Added capability for gameserv to identify with nickserv
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1563e73b 1Version 1.2.6
5431156e 2* Added capability for GameServ to identify with NickServ on connection - thank you
3 Tsukasa and watever
1563e73b 4* Added a /msg GameServ SET command with various options - kain
40b9580b 5Version 1.2.5
5c449fde 6* All level master data is now being stored in data/masters.dat - kain
6e0b11d5 7* Added a new config file directive that allows you to specify whether or
5c449fde 8 not you want gameserv to send notices to the channel every time it
6e0b11d5 9 writes the player database - kain
5c449fde 10* Some under the scenes changes have been made with the way players' and
11 monsters' names, weapons, and death phrases are being stored which
12 should make for less memory leakage and minimized overall memory
13 usage - kain
a02e93a1 14* Fixed a minor bug where gameserv was not notifying of a syntax error in
5c449fde 15 /msg gameserv store buy x x - kain (thank you wolfgar)
16
c260a8d7 17Version 1.2.4
b3dcbd82 18* Monsters are completely generated except for the names, weapons, and
19 death cries. A range is set for each level's strength, gold, exp, and
20 hp, and a new monster is generated at random during every forest
21 search. This makes for a more unique gaming experience at the expense
22 of some cpu time on random number generations - kain & wolfgar
e99a4410 23* The structure for holding monsters is now different. Monsters are all
24 stored in the monsters subdirectory in levelx.dat files where x is
25 the level 1 through 12. This will allow for an arbitrary amount of
b3dcbd82 26 monsters per level - kain & wolfgar
89f30676 27* Every time a new news item is added, GameServ announces it in the forest
28 channel - kain
10e38380 29* Added a notice to the forest channel that the player data was
30 saved - kain
082f064d 31* Fixed some things with the upper limts of money and experience - kain
100c5e33 32* Changed the command LIST so it only lists people who are playing.
33 To get a full list, use LIST ALL - kain
e3fbfd85 34* Added two new config file options which allow you to specify how
35 long to wait before deleting level 1 and other levels' accounts
36 separately - kain
70065ca1 37* Added a new command CHECK which will display the amount of time until
38 the next refresh - kain
0b9f4972 39* Added a new config option to specify a refresh period in seconds.
40 Now you can specify how often you want the players to be given
41 new forest fights, etc... - kain
11f32a66 42* Fixed bug causing negative funds to be deposited into an account
43 (bugID 966653) (thank you Jono H - xjono)
19795233 44* Fixed a bug causing players to be duplicated on /msg gameserv
45 load - kain
7cc338f6 46* Added Ultimate2.8.x support - kain
36b31e1c 47* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 48* Changed the logic for the wishing well forest event. It now adds back
49 a forest fight if you were broke - kain
8929aba5 50* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 51 gained, and none to be added on the last level - kain
c260a8d7 52* Added daily news with automatic additions when you gain a level,
53 unsuccessfully best your master, kill someone, or are killed - kain
10e38380 54
acd65d8f 55Version 1.2.3
a6352eed 56* Took experience out of calculating the cost of potions - kain
f0314ad5 57* Added even more strength to masters (your defense bonus for each level)
58 to try to even out the fight - kain
59* Added more strength to monsters past level 7 and changed the masters'
60 stats accordingly - kain
61* Changed the fountain forest event to not take a forest fight if your
62 HP is at max - kain
ef7af7e7 63* Added more experience per monster past level 7 - kain
dd584134 64* Added a new forest event (find a potion) each potion has a 1/5 chance
65 of being the one you found, and you have a 2% chance of incurring
66 this forest event - kain
67* Added notification that a player used a potion during a fight to the
68 player they are fighting - kain
69* Added potions to the stats command - kain
016a160f 70* Made the code a bit less dependent on 12 levels - kain
71* Added a new parameter to the list command that allows listing only
72 those that are online and playing - kain
73* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 74* Doubled the required experience for fighting masters - kain
b478c0df 75* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
76 you're dead (thanks Ricky-S) - kain
b410b364 77* Fixed a divide by 0 bug that occurred when you attacked, but had no
78 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 79* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 80* Added more gold per monster above level 4 - kain
2158299e 81
0b259dff 82Version 1.2.2
b5b3532d 83* Fixed a logical error causing the ListenOnCF flag to only work in P10
84 servers - kain
f03267d1 85* Fixed the store command to display syntax on improper sequence of
86 commands (thanks damaged) - kain
6d053d90 87* Added monsters for levels 10, 11, and 12 (created by damaged, edited
88 by kain) - kain
89* Made the masters stats match the next level's monsters' stats a lot
90 closer - kain
c047f947 91* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 92* Made welcomemsg an optional config file option. If commented out
c047f947 93 or deleted, gameserv will not send the welcome message
94 (requested by zshack)- kain
903cd861 95* Made the ignoreservers config file option work for Unreal - kain
96* Fixed a minor logical problem that was causing players to be mugged
97 for 0 gold when they were either dead or had no gold on hand and
98 they timed out (thanks Rehm) - kain
e3ede4a7 99* Fixed the bug not allowing different config files to be used - kain
6f727d4c 100* Added an optional config file directive BOPER which makes
101 gameserv become an oper on the network - kain
9bafc40d 102* Added an optional config file directive USEPRIVMSG which makes
103 gameserv use /msg instead of /notice - kain
104* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 105* Fixed an error in do_register that was not adding the client to the
106 players list correctly, causing newly registered players to be
107 locked out of identifying until the next gameserv restart - kain
108* Fixed an error that crashed GameServ if you tried to fight a player
109 lower than the configured level - kain
110* Reduced the effect of potions since the price is down - kain
111* Reduced the price of potions significantly - kain
0b259dff 112* Added a few timeout events if you're not in a fight - kain
113
05c527e6 114Version 1.2.1
91377fbe 115* Included a crontab script in all new distros now - kain
3f243b0b 116* Added a new flag that tells wether a person is playing instead of
117 relying solely on pointers - kain
448a1531 118* Added a mechanism to ignore on a nick to nick basis, and implemented
119 code to auto-ignore nicks on certain servers - kain
120* Changed the HASH command to iHASH (case insensitive) and sHASH (case
121 sensitive) - kain
ff7d02f3 122* Gameserv no longer opers - kain
123* New config file directive: listenonc_forest... see
124 gameserv.example.conf - kain
f1ab3b7c 125* Fixed a bug in identify that was causing players to be shown as not
126 playing (after the change in functions) - kain
127* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 128* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
129 was messing things up - kain
130* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 131* Added a timeout mechanism with two new config file options - kain
132 - If players are fighting, and the one who's turn it is times out,
133 they lose their turn. If they both timeout after that,
134 they are logged out.
135 - If players are not fighting (player fights), they are simply
136 logged out.
4ffe71d3 137* Fixed a major bug causing a crash when players fought - kain
05c527e6 138* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 139
71098075 140Version 1.2.0
79da067d 141* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 142* Implemented a hashing algorithm for extremely fast searches through
143 the players and clients linked lists - kain & wcampbel
b0359af9 144* Fixed some of the fight code - kain
145* Added a logout command so you don't have to quit the IRC Network to
146 stop playing - kain
f2072f1a 147* Fixed a bug that was causing players not to be voiced on the forest
148 channel on P10 servers - kain
b0359af9 149* Added a missing code segment to decrement the player fights per
f2072f1a 150 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 151* Fixed a bug that allowed the same player name to be registered any
152 number of times - kain
a5316c52 153* Fixed a problem in when players quit on a P10 server, the /msg
154 gameserv list shows the irc nick as not NULL because it was only
155 setting the regular nick and not the realnick - kain
156* Fixed a logic error in the identify command that caused players to be
157 falsely shown as identified - kain
7f17db99 158* When a player logs off during a player fight, the fight now ends.
159 Before it was held in limbo - kain
71098075 160* Fixed a bug in the fight command requiring you to use an irc nickname
161 to fight (BugID 927789) - kain
0b6098d5 162
a28b7c65 163Version 1.1.9
ea353de1 164* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
165 These allow you to set limits on the distance (in levels) two players
166 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 167* Fixed a bug in the identify command that falsly showed a player as
168 already being identified. - kain
169* Created Monsters for level 9 - kain
170* Added the beginnings of an end monster - kain
567c39e1 171* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
172 exception (reported by wassup). - wcampbel
da5cf17a 173* Prevent players from issuing a FIGHT against a dead player (reported
174 by wassup). - wcampbel
bb668fcf 175* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 176* Added an option to specify the PID file in the config file. - kain
0b6098d5 177
ce61cdfa 178Version 1.1.8
1e1b5312 179* Missing directives now are identified for config files upon startup - kain
624c0352 180* Added a --help option to the gameserv binary - kain
181* Added an optional command line parameter to load a config file - kain
182* Added a nifty startup intro with the version number. - Kain
183* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 184* Completely removed the midnight() function code, and replaced it with
624c0352 185 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 186* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 187 dependencies (via make depend). - wcampbel
188* Corrected the VERSION reply, it broke ircII. - wcampbel
189* Fixed some P10/other protocol issues - wcampbel
190* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 191* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 192 for the gameserv process. No more run script. - kain
193* Fixed a bug that caused the identify function to segfault. - kain
194* Fixed some P10 Functionality - kain
195* Merged in the Hybrid patch - wcampbel
0b6098d5 196
ce61cdfa 197Version 1.1.7
9436f02d 198* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 199* Created Monsters for level 8
200* Increased the size of the monster struct to account for longer names,
201 weapons, and death phrases.
202* Created Monsters for level 7
8c734eb9 203* Fixed a bug causing the bank balance command not to work correctly.
204 (Thank you wcampbel)
205* Added HP potions to increase maximum HP.
b2641ac4 206* Made strength and defense potions add either 1 or 2 points rather than
207 0, 1, or 2.
84a5afb9 208* Made the monsters a bit harder. I found that as the game progressed,
209 it got easier and easier instead of harder.
1e639e3a 210* Fixed the forest events from happening too often. Also, the fountain
211 forest event specifically was adding too many forest fights, making
212 the day never end.
84a5afb9 213
f5c25639 214Version 1.1.6
ee38284f 215* Added a Reset command to GameServ that functions the same was as the
216 refresh command, except it completely resets a player to the beginning
217 of the game.
218* Fixed a bug that would cause monsters to have extremely high HP after
219 loading the monster database.
220* Tweaked the forest events percentages. They happened too frequently.
221* New player database format:
222 - Alive/Dead is no longer saved as a word in the database. It is
223 saved as a flag.
224 - 3 new integer values were added to the end of every player string
225 representing their inventory (healing, strength, and defense
226 potions).
227* Changed the Player structure to use 2 new flags which eliminated 2
228 boolean values (alive & yourturn) to save a little memory.
1902338e 229* Fixed a bug that allowed a player already in a fight to be challenged
230 by another player. The other player was then locked into the fight
231 with no way out.
5f34df27 232* Added a use command that allows a player to use items in their inventory.
233 Currently the only items are health, strength, and defense potions.
234 Command may be used in battle, but it costs you your turn.
73c71976 235* Changed the stats command so that it takes the player name as
236 the stats request. You type /msg GameServ stats nick still, but
237 nick no longer has to be on IRC. You use the player name instead of
238 the IRC Nickname.
f27a378f 239* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
240* Fixed a problem in the display_help() function that could cause a bus
241 error. The problem was with changing literal text when passed to the
242 function as a filename. The function now copies the data as a local
243 variable and modifies that. (Thank you wcampbel)
244* Fixed a bug that allowed a player to be registered twice if the player
245 was not online. (Thank you wcampbel)
9cda831c 246* Added an inventory command which allows players to view how many
247 potions they are storing.
248* Added a tavern command which allows players to buy potions and store
249 them in their inventory for later use.
f5c25639 250* Made some cosmetic changes to this file.
251* Added an inventory class Pouch which allows players to carry around
252 things such as potions and such.
253
922daad7 254Version 1.1.5
f5c25639 255* Added a missing help file admin_commands. It was written before, but
256 somehow was deleted.
20d5d721 257* Admins can now identify as any user without having the correct password.
258* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 259* Added a forestfights directive to the config file so admins can set the
260 default daily forest fights.
261* Added a die directive to the config file that will not let you start
262 GameServ if it is present.
20d5d721 263* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 264* Changed confloadtime directive to welcomedelay directive in the config file.
265 This made more sense.
266* Added an updateperiod directive to the config file. This represents the
267 period (in seconds) for updating the player data file. Every time the
268 gameserv server gets a message it will check to see if "updateperiod"
269 seconds or more have elapsed since the last update.
270
bf2cabcd 271Version 1.1.4
f5c25639 272* Fixed the welcome msg sending "ICK" instead of the nickname of a new
273 aclient. (Thank you wcampbel)
274* Load now has an optional parameter "monsters" which will force a load of the
275 monsterdata file. This is useful for changing monsters on-the-fly.
276* Added a load_monsters function that loads from a preconfigured monsters.dat
277 file instead of hard coding the monsters into the array. Users can now
278 change the monster configuration around without knowing C/C++.
bf2cabcd 279* Added a new directive to the config file: confloadtime
f5c25639 280 this represents the delay (in seconds) until GameServ sends a welcome
281 message to incoming clients.
282* Added the welcome message to the config file. See gameserv.example.conf
283 for more info on how to use the variable as a formatted string.
284
1af35752 285Version 1.1.3
f5c25639 286* Removed a lot of extra list searches by changing all of the boolean
287 functions to take aClient as a parameter instead of a nickname string.
288* Added an is_alive boolean function. Players must now wait until the next
289 day to play again.
290* Saving the player->flags integer to the players.dat file. Old databases
291 will not work.
292 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
293 entries so the database can load properly. Look in flags.h for a
294 description of the way flags work.
295
0510abf2 296Version 1.1.2
0501fe18 297* Added a /version reply
173302fe 298* Fixed the Makefile to include configscript.cpp
f5c25639 299* Added a join message when people connect to the IRCD. The message is set
300 on a delay so that on the initial nick burst, the services do not send
301 everyone the message.
302* Changed the admin commands from a simple password interface to a more
303 sophisticated flags approach. Now you have to identify with the
304 administrator password once, and your flags indicate that you are an
305 admin for all commands.
306* Full help files available in corrected form for the new administrator type
307 commands.
0510abf2 308
c7340cbd 309Version 1.1.1
310* Added some admin features.
311 - Refresh
312* Added help menu functionality for all commands.
f5c25639 313* Fixed the register command so it notified the client that registration
314 was successful.
315* Changed the master command so that you didn't have to fight your master
316 if you had enough experience. There is now a question/fight subcommand
317 set for the master command.
318* Tweaked the masters a bit. Basically, they were too tough. Once a player
319 had enough experience, they had no chance against their master until
320 they got the next two weapons up. This made the next level too easy.
321 Past level 1 still needs tweaking.
c7340cbd 322* Added functionality for bahamut IRCD
0510abf2 323
c7340cbd 324Version 1.1.0
f5c25639 325* Added autoconf functionality to the gameserv package. Does not compile
326 correctly on SunOS without tweaking.
c7340cbd 327* Fixed the game so that players stats reset at midnight UTC + 8 hours.
328 time(NULL) - (time(NULL) % 86400) + 3600 * 8
329* Added a contrib directory with a user submitted patch for hybrid ircd.