]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Fix the compiler errors introduced by the P10 bugfixes.
[irc/gameservirc.git] / gameserv / Changes
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ce61cdfa 1Version 1.1.8
4e5760fd 2* Fixed some P10/other protocol issues
3* Removed the old hard coded monsters entries.
ce61cdfa 4* Made gameserv load as a true daemon. gameserv.pid now contains the pid
5 for the gameserv process. No more run script.
6* Fixed a bug that caused the identify function to segfault.
7* Fixed some P10 Functionality
581ec09e 8* Merged in the Hybrid patch
ce61cdfa 9Version 1.1.7
9436f02d 10* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 11* Created Monsters for level 8
12* Increased the size of the monster struct to account for longer names,
13 weapons, and death phrases.
14* Created Monsters for level 7
8c734eb9 15* Fixed a bug causing the bank balance command not to work correctly.
16 (Thank you wcampbel)
17* Added HP potions to increase maximum HP.
b2641ac4 18* Made strength and defense potions add either 1 or 2 points rather than
19 0, 1, or 2.
84a5afb9 20* Made the monsters a bit harder. I found that as the game progressed,
21 it got easier and easier instead of harder.
1e639e3a 22* Fixed the forest events from happening too often. Also, the fountain
23 forest event specifically was adding too many forest fights, making
24 the day never end.
84a5afb9 25
f5c25639 26Version 1.1.6
ee38284f 27* Added a Reset command to GameServ that functions the same was as the
28 refresh command, except it completely resets a player to the beginning
29 of the game.
30* Fixed a bug that would cause monsters to have extremely high HP after
31 loading the monster database.
32* Tweaked the forest events percentages. They happened too frequently.
33* New player database format:
34 - Alive/Dead is no longer saved as a word in the database. It is
35 saved as a flag.
36 - 3 new integer values were added to the end of every player string
37 representing their inventory (healing, strength, and defense
38 potions).
39* Changed the Player structure to use 2 new flags which eliminated 2
40 boolean values (alive & yourturn) to save a little memory.
1902338e 41* Fixed a bug that allowed a player already in a fight to be challenged
42 by another player. The other player was then locked into the fight
43 with no way out.
5f34df27 44* Added a use command that allows a player to use items in their inventory.
45 Currently the only items are health, strength, and defense potions.
46 Command may be used in battle, but it costs you your turn.
73c71976 47* Changed the stats command so that it takes the player name as
48 the stats request. You type /msg GameServ stats nick still, but
49 nick no longer has to be on IRC. You use the player name instead of
50 the IRC Nickname.
f27a378f 51* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
52* Fixed a problem in the display_help() function that could cause a bus
53 error. The problem was with changing literal text when passed to the
54 function as a filename. The function now copies the data as a local
55 variable and modifies that. (Thank you wcampbel)
56* Fixed a bug that allowed a player to be registered twice if the player
57 was not online. (Thank you wcampbel)
9cda831c 58* Added an inventory command which allows players to view how many
59 potions they are storing.
60* Added a tavern command which allows players to buy potions and store
61 them in their inventory for later use.
f5c25639 62* Made some cosmetic changes to this file.
63* Added an inventory class Pouch which allows players to carry around
64 things such as potions and such.
65
922daad7 66Version 1.1.5
f5c25639 67* Added a missing help file admin_commands. It was written before, but
68 somehow was deleted.
20d5d721 69* Admins can now identify as any user without having the correct password.
70* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 71* Added a forestfights directive to the config file so admins can set the
72 default daily forest fights.
73* Added a die directive to the config file that will not let you start
74 GameServ if it is present.
20d5d721 75* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 76* Changed confloadtime directive to welcomedelay directive in the config file.
77 This made more sense.
78* Added an updateperiod directive to the config file. This represents the
79 period (in seconds) for updating the player data file. Every time the
80 gameserv server gets a message it will check to see if "updateperiod"
81 seconds or more have elapsed since the last update.
82
bf2cabcd 83Version 1.1.4
f5c25639 84* Fixed the welcome msg sending "ICK" instead of the nickname of a new
85 aclient. (Thank you wcampbel)
86* Load now has an optional parameter "monsters" which will force a load of the
87 monsterdata file. This is useful for changing monsters on-the-fly.
88* Added a load_monsters function that loads from a preconfigured monsters.dat
89 file instead of hard coding the monsters into the array. Users can now
90 change the monster configuration around without knowing C/C++.
bf2cabcd 91* Added a new directive to the config file: confloadtime
f5c25639 92 this represents the delay (in seconds) until GameServ sends a welcome
93 message to incoming clients.
94* Added the welcome message to the config file. See gameserv.example.conf
95 for more info on how to use the variable as a formatted string.
96
1af35752 97Version 1.1.3
f5c25639 98* Removed a lot of extra list searches by changing all of the boolean
99 functions to take aClient as a parameter instead of a nickname string.
100* Added an is_alive boolean function. Players must now wait until the next
101 day to play again.
102* Saving the player->flags integer to the players.dat file. Old databases
103 will not work.
104 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
105 entries so the database can load properly. Look in flags.h for a
106 description of the way flags work.
107
0510abf2 108Version 1.1.2
0501fe18 109* Added a /version reply
173302fe 110* Fixed the Makefile to include configscript.cpp
f5c25639 111* Added a join message when people connect to the IRCD. The message is set
112 on a delay so that on the initial nick burst, the services do not send
113 everyone the message.
114* Changed the admin commands from a simple password interface to a more
115 sophisticated flags approach. Now you have to identify with the
116 administrator password once, and your flags indicate that you are an
117 admin for all commands.
118* Full help files available in corrected form for the new administrator type
119 commands.
0510abf2 120
c7340cbd 121Version 1.1.1
122* Added some admin features.
123 - Refresh
124* Added help menu functionality for all commands.
f5c25639 125* Fixed the register command so it notified the client that registration
126 was successful.
127* Changed the master command so that you didn't have to fight your master
128 if you had enough experience. There is now a question/fight subcommand
129 set for the master command.
130* Tweaked the masters a bit. Basically, they were too tough. Once a player
131 had enough experience, they had no chance against their master until
132 they got the next two weapons up. This made the next level too easy.
133 Past level 1 still needs tweaking.
c7340cbd 134* Added functionality for bahamut IRCD
0510abf2 135
c7340cbd 136Version 1.1.0
f5c25639 137* Added autoconf functionality to the gameserv package. Does not compile
138 correctly on SunOS without tweaking.
c7340cbd 139* Fixed the game so that players stats reset at midnight UTC + 8 hours.
140 time(NULL) - (time(NULL) % 86400) + 3600 * 8
141* Added a contrib directory with a user submitted patch for hybrid ircd.