]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Added the new contributed hybrid patch for 1.1.7. Thanks wcampbel!
[irc/gameservirc.git] / gameserv / Changes
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1e639e3a 1Version 1.1.7
9436f02d 2* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 3* Created Monsters for level 8
4* Increased the size of the monster struct to account for longer names,
5 weapons, and death phrases.
6* Created Monsters for level 7
8c734eb9 7* Fixed a bug causing the bank balance command not to work correctly.
8 (Thank you wcampbel)
9* Added HP potions to increase maximum HP.
b2641ac4 10* Made strength and defense potions add either 1 or 2 points rather than
11 0, 1, or 2.
84a5afb9 12* Made the monsters a bit harder. I found that as the game progressed,
13 it got easier and easier instead of harder.
1e639e3a 14* Fixed the forest events from happening too often. Also, the fountain
15 forest event specifically was adding too many forest fights, making
16 the day never end.
84a5afb9 17
f5c25639 18Version 1.1.6
ee38284f 19* Added a Reset command to GameServ that functions the same was as the
20 refresh command, except it completely resets a player to the beginning
21 of the game.
22* Fixed a bug that would cause monsters to have extremely high HP after
23 loading the monster database.
24* Tweaked the forest events percentages. They happened too frequently.
25* New player database format:
26 - Alive/Dead is no longer saved as a word in the database. It is
27 saved as a flag.
28 - 3 new integer values were added to the end of every player string
29 representing their inventory (healing, strength, and defense
30 potions).
31* Changed the Player structure to use 2 new flags which eliminated 2
32 boolean values (alive & yourturn) to save a little memory.
1902338e 33* Fixed a bug that allowed a player already in a fight to be challenged
34 by another player. The other player was then locked into the fight
35 with no way out.
5f34df27 36* Added a use command that allows a player to use items in their inventory.
37 Currently the only items are health, strength, and defense potions.
38 Command may be used in battle, but it costs you your turn.
73c71976 39* Changed the stats command so that it takes the player name as
40 the stats request. You type /msg GameServ stats nick still, but
41 nick no longer has to be on IRC. You use the player name instead of
42 the IRC Nickname.
f27a378f 43* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
44* Fixed a problem in the display_help() function that could cause a bus
45 error. The problem was with changing literal text when passed to the
46 function as a filename. The function now copies the data as a local
47 variable and modifies that. (Thank you wcampbel)
48* Fixed a bug that allowed a player to be registered twice if the player
49 was not online. (Thank you wcampbel)
9cda831c 50* Added an inventory command which allows players to view how many
51 potions they are storing.
52* Added a tavern command which allows players to buy potions and store
53 them in their inventory for later use.
f5c25639 54* Made some cosmetic changes to this file.
55* Added an inventory class Pouch which allows players to carry around
56 things such as potions and such.
57
922daad7 58Version 1.1.5
f5c25639 59* Added a missing help file admin_commands. It was written before, but
60 somehow was deleted.
20d5d721 61* Admins can now identify as any user without having the correct password.
62* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 63* Added a forestfights directive to the config file so admins can set the
64 default daily forest fights.
65* Added a die directive to the config file that will not let you start
66 GameServ if it is present.
20d5d721 67* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 68* Changed confloadtime directive to welcomedelay directive in the config file.
69 This made more sense.
70* Added an updateperiod directive to the config file. This represents the
71 period (in seconds) for updating the player data file. Every time the
72 gameserv server gets a message it will check to see if "updateperiod"
73 seconds or more have elapsed since the last update.
74
bf2cabcd 75Version 1.1.4
f5c25639 76* Fixed the welcome msg sending "ICK" instead of the nickname of a new
77 aclient. (Thank you wcampbel)
78* Load now has an optional parameter "monsters" which will force a load of the
79 monsterdata file. This is useful for changing monsters on-the-fly.
80* Added a load_monsters function that loads from a preconfigured monsters.dat
81 file instead of hard coding the monsters into the array. Users can now
82 change the monster configuration around without knowing C/C++.
bf2cabcd 83* Added a new directive to the config file: confloadtime
f5c25639 84 this represents the delay (in seconds) until GameServ sends a welcome
85 message to incoming clients.
86* Added the welcome message to the config file. See gameserv.example.conf
87 for more info on how to use the variable as a formatted string.
88
1af35752 89Version 1.1.3
f5c25639 90* Removed a lot of extra list searches by changing all of the boolean
91 functions to take aClient as a parameter instead of a nickname string.
92* Added an is_alive boolean function. Players must now wait until the next
93 day to play again.
94* Saving the player->flags integer to the players.dat file. Old databases
95 will not work.
96 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
97 entries so the database can load properly. Look in flags.h for a
98 description of the way flags work.
99
0510abf2 100Version 1.1.2
0501fe18 101* Added a /version reply
173302fe 102* Fixed the Makefile to include configscript.cpp
f5c25639 103* Added a join message when people connect to the IRCD. The message is set
104 on a delay so that on the initial nick burst, the services do not send
105 everyone the message.
106* Changed the admin commands from a simple password interface to a more
107 sophisticated flags approach. Now you have to identify with the
108 administrator password once, and your flags indicate that you are an
109 admin for all commands.
110* Full help files available in corrected form for the new administrator type
111 commands.
0510abf2 112
c7340cbd 113Version 1.1.1
114* Added some admin features.
115 - Refresh
116* Added help menu functionality for all commands.
f5c25639 117* Fixed the register command so it notified the client that registration
118 was successful.
119* Changed the master command so that you didn't have to fight your master
120 if you had enough experience. There is now a question/fight subcommand
121 set for the master command.
122* Tweaked the masters a bit. Basically, they were too tough. Once a player
123 had enough experience, they had no chance against their master until
124 they got the next two weapons up. This made the next level too easy.
125 Past level 1 still needs tweaking.
c7340cbd 126* Added functionality for bahamut IRCD
0510abf2 127
c7340cbd 128Version 1.1.0
f5c25639 129* Added autoconf functionality to the gameserv package. Does not compile
130 correctly on SunOS without tweaking.
c7340cbd 131* Fixed the game so that players stats reset at midnight UTC + 8 hours.
132 time(NULL) - (time(NULL) % 86400) + 3600 * 8
133* Added a contrib directory with a user submitted patch for hybrid ircd.