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Finally got level.h/cpp compiling into the project... beginning to store
[irc/gameservirc.git] / gameserv / TODO
CommitLineData
87137def 1* = Not Started
b568f543 2- = Started
46800adc 3X = Finished
b568f543 4
06387cce 5* A russian roullette type game with tankards of ale ... one of which is
6 poisoned. Each time you take a drink and don't die, the stakes are
7 higher - WOLFGAR & kain
89f30676 8* Beating the dragon should post a new news item. - WOLFGAR
9
bf3a2ff9 10* Monsters should be more random. Perhaps grabbing from a large pool stored in a txt file rather than
11 strictly 12 specific monsters per level. Maybe a .dat file for every level. This would require a
12 restructure of how the monsters are stored, because the 12x12 matrix is restrictive. Perhaps a
13 chain of pearls type structure.
14
58edd487 15* Put some limits on what players can gain per level - Steve
16
1f8a5387 17* Make sure gameserv doesn't send the welcome message during a link
18
19795233 19* Add functionality to allow people to enter their last dying words to
20 GameServ
21
87137def 22* Gangs of people that can get together and fight other gangs in large
a51121e0 23 group battles
24 - gang names
25 - gangs.dat file with numbers assigned to gangs
26 - a new array of linked lists with each element pointing to an
27 aClient structure based on their gang number
28 - group battles would go on order of gang numbers
a5a4c626 29 - hired mercenaries (npcs)- ricky-s
fcca861d 30 - level 3 and above can be gangs only - macblind
31 - once you beat the game, you can create a gang - kain
a51121e0 32
7a9afc84 33* Make config file accept hostnames not just ips
34
ce7556ca 35* Random forest quotes when you search the forest
36
37* Change your name for a price :)
38
ce7556ca 39* Add a drop command for all(their own nick)/admin(any nick)
40
ce7556ca 41* Rejoin the bot if kicked/killed
f5d4b16f 42
dbaa8744 43* Put the masters in a masters.dat file.
44
45* Group all data in a data directory
46
47* Make install
48
ee38284f 49* Make database and config file version numbers
3d1af598 50 - Not necessary for config files anymore
9cda831c 51
b568f543 52* Town square shouts. Array of 10 strings that gets rotated
922daad7 53 * Choose how many strings to rotate in the config file
20d5d721 54
b568f543 55* Offline player fighting
922daad7 56 * Sleep at the Inn (useful after offline fighting works (players can't fight you unless they bribe the innkeeper))
20d5d721 57
b568f543 58* Transfer funds through bank accounts with caps on amount and per day (not sure, doubt it)
bf2cabcd 59 * Possible choice in gameserv.conf
20d5d721 60
324ab87f 61* MySQL Databases instead of the players.dat/monsters.dat format. This would allow backup
62 versions of GameServ to be running on the same network using the same data.
63
b568f543 64* Classes of players with special abilities like spells and such.
40251952 65 - Thieves can rob the bank if they're strong enough :)
20d5d721 66
4dde2ed9 67* Error handling
922daad7 68
20d5d721 69* DCC Chat With GameServ for added capabilities
70
8450c018 71* Implement some sort of IP identification scheme so you can only have one
72 player per user@host.
73
b0359af9 74X Make a logout command
71098075 75
f2072f1a 76X make it so you can't register two of the same player names
7f17db99 77
624c0352 78X Option for including a config file as a runtime parameter for running
c62d75be 79 Multiple instances of GameServ on different networks.
80
0b6098d5 81X Timeouts on player fights w/ option in config file for timeout rate
82
20d5d721 83X Fix bug where people can identify while they are two different
84 nicknames
85
86X Add option to config file for forest fights per day, etc.
87
9cda831c 88X Load monsters from a monsters.dat file so they can be changed easily.
20d5d721 89
922daad7 90X Periodic updates of the gameserv databases to avoid lost data
9cda831c 91X Tavern where you can buy potions and powerups
ee38284f 92X Add functionality for potions
93X Forest events
94 X Wishing well
c62d75be 95 X Fountain of youth: rejuvination & forest fights
96
cb5b803b 97X Make GameServ a true daemon instead of using nohup
98 X No output unless it's a loading error
99
100X Take out most of the output except if in debug mode.
101 X put in the logfile in debug mode
102
103X Add P10: Undernet protocol
1e1b5312 104
105X Notice on missing directive from gameserv.conf file.
7f17db99 106X Make it so you can only fight a person at max, so many levels below
107 you
108
f5d4b16f 109X Fix bug that doesn't decrease player fights
110
111X Deal with cheaters who create additional characters, fight with them a
112 bit, then kill them to get their gold. Maybe add level restrictions
113 to fighting other players?
114
115X Hash tables for speedy search/insert into player lists.
116
59dc3990 117X Fix the hashing algorithm for nickname changes!
118
ce7556ca 119X Some reconnect scheme that will reconnect the server on squit
120
19a038e4 121X Idle time events - mobbed by the goblin gang
122 X (timestamp on each player, periodic checks (config file entry),
123 X if (time(NULL) - player->idlesince >= maxidletime) then (event())
124
4e64da60 125X Make an option to switch between privmsg/notice
126
127X option for gameserv oper in config file
128
613c0d69 129X Finish the monsters for all levels.
130
131X Make all applicable commands take the player name instead of the irc
132 nickname as their parameter. This way players can have different names
133 and stay anonymous on IRC while enjoying full game functionality.
134
135X make auto message on connect optional
136
137X Add admin version of the logout command which allows them to logout
138 anyone
139
016a160f 140X Make an end monster for whatever the last level in the game is...
141 that way the game has a point no matter how many monsters
142 are done!
613c0d69 143
19795233 144X Daily news (murders, kidnappings, level gains, red dragon slayings)
46800adc 145
146X Add a config file option to allow people to decide how often to
147 refresh players
148
149X Add a function to check how long until gameserv refreshes
150
10e38380 151X Notice on database updates
152