]> jfr.im git - irc/gameservirc.git/blame - gameserv/gameserv.example.conf
added fair fights and fixed some bugs
[irc/gameservirc.git] / gameserv / gameserv.example.conf
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20d5d721 1# This is an example configuration file for GameServ that contains every
2# configuration directive necessary to properly load GameServ
3# You should read this file along with the Changes file for any updates
4# and changes to the config file directives.
5
6# You should copy this file to gameserv.conf then edit it. gameserv.conf
7# is the name of the config file that will be loaded at runtime.
8
9########## IRC STUFF ##########
10
85ce9d3e 11# Comments can only begin at the beginning of a line, and must begin with a pound (#)
12# GameServ Nickname
13s_GameServ GameServ
14
15# GameServ Host
a948af1c 16gshost yourdomain.com
85ce9d3e 17
18# GameServ username (ie. username@host)
19gsident GameServ
20
21# Gameserv Psuedo Server Name
a948af1c 22servername gameserv.yourdomain.com
85ce9d3e 23
24# GameServ Forest channel
25c_Forest #forest
26
ff7d02f3 27# True or false - whether or not to listen for commands on c_Forest
28listenonc_forest true
29
85ce9d3e 30# GameServ Forest Channel Topic
31c_ForestTopic The forest is dark and gloomy.
32
33# The hostname/ip of the real ircd gameserv will be connected to
a948af1c 34remoteserver 127.0.0.1
85ce9d3e 35
36# The port on the real ircd gameserv will be connecting to
a948af1c 37remoteport 6667
85ce9d3e 38
39# The password for linking to the real ircd
a948af1c 40remotepass linkpass
85ce9d3e 41
285f72cf 42# The hostname of the local machine you wish to bind to when connecting
43localhost 0.0.0.0
44
5431156e 45# This is a true/false type config directive.
46# True: GameServ will attempt to identify with nickserv
47# False: It will not (DEFAULT)
48usenickserv false
49
50# Your NickServ's nickname on your network. GameServ will use this to identify
51# CAUTION: This will intentionally cause GameServ to send a PRIVMSG to your services
52# *** This could cause an infinite loop if you use the USEPRIVMSG directive ***
53# Either comment out USEPRIVMSG or add your services server to the ignore list
54nsname NickServ
55
56# The password GameServ will use to identify with your NickServ
57nspass nickpassword
58
028aa0c6 59# Seconds to wait on load before displaying "Hello Nick" to new users
60# joining your network
61welcomedelay 10
62
63# Message that is displayed to new clients that join the IRC Network
18b84d11 64# Welcomemsg is a formatted string. You MUST include one %s and only
65# one %s. Do not put any %d %ld or other %s into this string! You will
66# break something, because there will be a leftover argument when it is
67# called in tcpclient.cpp, because that expects one %s and nothing else.
25e56e30 68# *****Comment this out to disable sending a welcome message*****
028aa0c6 69welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
70
448a1531 71# This is an optional config file entry that allows you to specify
72# up to 32 servers that gameserv should completly ignore.
73# The list must be on one line, and there must be a space inbetween
74# each servername. Comment out or delete this line if you don't want
75# gameserv to ignore any servers.
25e56e30 76# ***** Does not work on P10 servers yet *****
448a1531 77ignoreservers services.yourdomain.com stats.yourdomain.com
78
6f727d4c 79# This is an optional config file entry that allows you to make
80# gameserv use privmsg instead of notice (/msg instead of /notice).
81# Uncomment it to enable using /msg, comment it or delete it to use /notice
82#USEPRIVMSG
83
84# This is an optional config file entry that allows you to specify
85# whether or not gameserv should be an oper or not.
86# Uncomment to make gameserv oper, comment it or delete it to leave gameserv
87# as a regular user
88#BOPER
89
0799ad9c 90# This is a true/false type config directive.
91# True: GameServ will send a message to the forest channel every time the
92# player database is updated
93# False: It will not (DEFAULT)
94SAVEDNOTICE false
95
20d5d721 96########## END IRC STUFF ##########
97
98
85ce9d3e 99# Filename to store player data in.
2b297f6a 100playerdata data/players.dat
45a84400 101
ec4605a9 102# Filename to store the items in
103itemdata data/items/masteritems.dat
104
3f107f27 105# Filename to store the items that are abailable in the store
106storeitemdata data/items/store.dat
107
c7bceafd 108# Filename to store the items that are available in the tavern
109tavernitemdata data/items/tavern.dat
110
3209db25 111# Filename to store the master stats in
112masterdata data/masters.dat
113
24c4f29e 114# Filename to store current dragon stats in.
30c535d6 115dragondata data/currentdragon.dat
24c4f29e 116
30aa7246 117# This is the filename for the gameserv process ID
118# This should be different between .conf files so you have different pid
119# files saved for each process (if you want)
120# If left the same for all processes, the pid file will hold the process
121# Id for the last run process
122pidfile gameserv.pid
123
afe0863e 124# Filename to store news data in
125newsdata news.dat
126
30aa7246 127
45a84400 128# Password to control SHUTDOWN, LOAD, and SAVE
129adminpass apass
bf2cabcd 130
8450c018 131# How often (in seconds) to save the player database. In case of accidental
132# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
133updateperiod 180
20d5d721 134
25e56e30 135# How often (in seconds) to refresh all players.
136# 86400 Seconds in a day
137# 43200 Seconds in 12 hours
138# 3600 Seconds in an hour
139refreshperiod 86400
140
14e24ba1 141# How many days until unused accounts at level 1 are deleted
142level1expire 14
143
144# How many days until unused accounts at all other levels are deleted
145defaultexpire 30
146
1ee4a31b 147# Maximum number of items a player can carry
148maxitems 100
149
7fdd9c86 150# How many forest fights per day should everyone get
151# (this is the number of fights that will roll over if you say true below)
20d5d721 152forestfights 100
153
7fdd9c86 154# True or False - Should GameServ roll over the forestfights
155rolloverforestfights false
156
157# How often (in seconds) ro rollover forest fights
158# 86400 Seconds in a day
159# 43200 Seconds in 12 hours
160# 3600 Seconds in an hour
161rolloverperiod 864
1fe6fccd 162
163# Maximum number of forest fights to roll over total. Forest fights per player will never
164# Roll over to be above this number
7fdd9c86 165maxforestfights 100
166
167# Number of forest fights to roll over every rolloverperiod.
168numrolloverfights 1
1fe6fccd 169
8450c018 170# This is the maximum number of levels above you a player
171# can be to be able to fight them.
172# ie. If this is set to 2, you can fight players two levels above you
173# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
02c8dcd3 174# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
175# player fights only
176
8450c018 177maxafightdistance 2
178
179# This is the maximum number of levels below you a player
180# can be to be able to fight them.
181# ie. If this is set to 1, you can fight players 1 level below you
182# eg. a level 12 player can fight a level 11 player, but not 10 or below
02c8dcd3 183# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
184# player fights only
8450c018 185maxbfightdistance 1
186
2ca6a3de 187# Leave this as is if you want to enable fair fight checking
188# This will not let a player fight another player if they will
189# Kill the other player with 1 hit... useful for those pesky Level 1 players
190# That have the best armor and weapons because they play way too much!
191fairfights true
192
40251952 193# This is the maximum time (in seconds) that a player may remain idle
194# before something naughty happens to them :)
195maxidletime 300
196
197# This is the period (in seconds) that gameserv will wait between
198# checking the entire players list for idlers.
199# Warning: bigger networks should not set this too low!
200# Minor Warning: This should be fairly close to the maxidletime, but
201# it doesn't have to be. The farther the two are apart, the more
202# random it gets.
203idlecheckperiod 300
204
20d5d721 205# Delete or comment this line so that GameServ will Load
206die You must read the entire config file!