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Fixed bug 966653
[irc/gameservirc.git] / gameserv / gameserv.example.conf
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20d5d721 1# This is an example configuration file for GameServ that contains every
2# configuration directive necessary to properly load GameServ
3# You should read this file along with the Changes file for any updates
4# and changes to the config file directives.
5
6# You should copy this file to gameserv.conf then edit it. gameserv.conf
7# is the name of the config file that will be loaded at runtime.
8
9########## IRC STUFF ##########
10
85ce9d3e 11# Comments can only begin at the beginning of a line, and must begin with a pound (#)
12# GameServ Nickname
13s_GameServ GameServ
14
15# GameServ Host
a948af1c 16gshost yourdomain.com
85ce9d3e 17
18# GameServ username (ie. username@host)
19gsident GameServ
20
21# Gameserv Psuedo Server Name
a948af1c 22servername gameserv.yourdomain.com
85ce9d3e 23
24# GameServ Forest channel
25c_Forest #forest
26
ff7d02f3 27# True or false - whether or not to listen for commands on c_Forest
28listenonc_forest true
29
85ce9d3e 30# GameServ Forest Channel Topic
31c_ForestTopic The forest is dark and gloomy.
32
33# The hostname/ip of the real ircd gameserv will be connected to
a948af1c 34remoteserver 127.0.0.1
85ce9d3e 35
36# The port on the real ircd gameserv will be connecting to
a948af1c 37remoteport 6667
85ce9d3e 38
39# The password for linking to the real ircd
a948af1c 40remotepass linkpass
85ce9d3e 41
028aa0c6 42# Seconds to wait on load before displaying "Hello Nick" to new users
43# joining your network
44welcomedelay 10
45
46# Message that is displayed to new clients that join the IRC Network
18b84d11 47# Welcomemsg is a formatted string. You MUST include one %s and only
48# one %s. Do not put any %d %ld or other %s into this string! You will
49# break something, because there will be a leftover argument when it is
50# called in tcpclient.cpp, because that expects one %s and nothing else.
51# Comment this out to disable sending a welcome message
028aa0c6 52welcomemsg Hello, %s! This network utilizes a services package called GameServ. For info on how to play the game, type /msg %S help.
53
448a1531 54# This is an optional config file entry that allows you to specify
55# up to 32 servers that gameserv should completly ignore.
56# The list must be on one line, and there must be a space inbetween
57# each servername. Comment out or delete this line if you don't want
58# gameserv to ignore any servers.
59ignoreservers services.yourdomain.com stats.yourdomain.com
60
6f727d4c 61# This is an optional config file entry that allows you to make
62# gameserv use privmsg instead of notice (/msg instead of /notice).
63# Uncomment it to enable using /msg, comment it or delete it to use /notice
64#USEPRIVMSG
65
66# This is an optional config file entry that allows you to specify
67# whether or not gameserv should be an oper or not.
68# Uncomment to make gameserv oper, comment it or delete it to leave gameserv
69# as a regular user
70#BOPER
71
20d5d721 72########## END IRC STUFF ##########
73
74
85ce9d3e 75# Filename to store player data in.
76playerdata players.dat
45a84400 77
afe0863e 78# Filename to store news data in
79newsdata news.dat
80
4dde2ed9 81# Filename to load monsters from
82monsterdata monsters.dat
83
45a84400 84# Password to control SHUTDOWN, LOAD, and SAVE
85adminpass apass
bf2cabcd 86
8450c018 87# How often (in seconds) to save the player database. In case of accidental
88# shutdown or crash, this should be set fairly low. 180 seconds = 3 minutes.
89updateperiod 180
20d5d721 90
91# How many forest fights per day should everyone get
92forestfights 100
93
69ae096c 94# This is the filename for the gameserv process ID
95# This should be different between .conf files so you have different pid
96# files saved for each process (if you want)
97# If left the same for all processes, the pid file will hold the process
98# Id for the last run process
99pidfile gameserv.pid
100
8450c018 101# This is the maximum number of levels above you a player
102# can be to be able to fight them.
103# ie. If this is set to 2, you can fight players two levels above you
104# eg. a level 1 player can fight a level 2 or 3 player, but not 4+
02c8dcd3 105# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
106# player fights only
107
8450c018 108maxafightdistance 2
109
110# This is the maximum number of levels below you a player
111# can be to be able to fight them.
112# ie. If this is set to 1, you can fight players 1 level below you
113# eg. a level 12 player can fight a level 11 player, but not 10 or below
02c8dcd3 114# HINT: Set maxbfightdistance and maxafightdistance to 0 to allow same level
115# player fights only
8450c018 116maxbfightdistance 1
117
40251952 118# This is the maximum time (in seconds) that a player may remain idle
119# before something naughty happens to them :)
120maxidletime 300
121
122# This is the period (in seconds) that gameserv will wait between
123# checking the entire players list for idlers.
124# Warning: bigger networks should not set this too low!
125# Minor Warning: This should be fairly close to the maxidletime, but
126# it doesn't have to be. The farther the two are apart, the more
127# random it gets.
128idlecheckperiod 300
129
20d5d721 130# Delete or comment this line so that GameServ will Load
131die You must read the entire config file!