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Commit | Line | Data |
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c260a8d7 | 1 | Version 1.2.4 |
11f32a66 | 2 | * Fixed bug causing negative funds to be deposited into an account |
3 | (bugID 966653) (thank you Jono H - xjono) | |
19795233 | 4 | * Fixed a bug causing players to be duplicated on /msg gameserv |
5 | load - kain | |
7cc338f6 | 6 | * Added Ultimate2.8.x support - kain |
36b31e1c | 7 | * Healing potions can only add up to 100 over your max HP now - kain |
9181f3e5 | 8 | * Changed the logic for the wishing well forest event. It now adds back |
9 | a forest fight if you were broke - kain | |
8929aba5 | 10 | * Fixed a bug causing the wrong bonuses to be added when a level was |
506edbca | 11 | gained, and none to be added on the last level - kain |
c260a8d7 | 12 | * Added daily news with automatic additions when you gain a level, |
13 | unsuccessfully best your master, kill someone, or are killed - kain | |
acd65d8f | 14 | Version 1.2.3 |
a6352eed | 15 | * Took experience out of calculating the cost of potions - kain |
f0314ad5 | 16 | * Added even more strength to masters (your defense bonus for each level) |
17 | to try to even out the fight - kain | |
18 | * Added more strength to monsters past level 7 and changed the masters' | |
19 | stats accordingly - kain | |
20 | * Changed the fountain forest event to not take a forest fight if your | |
21 | HP is at max - kain | |
ef7af7e7 | 22 | * Added more experience per monster past level 7 - kain |
dd584134 | 23 | * Added a new forest event (find a potion) each potion has a 1/5 chance |
24 | of being the one you found, and you have a 2% chance of incurring | |
25 | this forest event - kain | |
26 | * Added notification that a player used a potion during a fight to the | |
27 | player they are fighting - kain | |
28 | * Added potions to the stats command - kain | |
016a160f | 29 | * Made the code a bit less dependent on 12 levels - kain |
30 | * Added a new parameter to the list command that allows listing only | |
31 | those that are online and playing - kain | |
32 | * Added a new command "Dragon" which lets you fight the end boss - kain | |
fcca861d | 33 | * Doubled the required experience for fighting masters - kain |
b478c0df | 34 | * Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when |
35 | you're dead (thanks Ricky-S) - kain | |
b410b364 | 36 | * Fixed a divide by 0 bug that occurred when you attacked, but had no |
37 | weapon (BugID 946043) (thank you NOTevil) - kain | |
2158299e | 38 | * Fixed a logic error allowing players to bank during a fight - kain |
acd65d8f | 39 | * Added more gold per monster above level 4 - kain |
2158299e | 40 | |
0b259dff | 41 | Version 1.2.2 |
b5b3532d | 42 | * Fixed a logical error causing the ListenOnCF flag to only work in P10 |
43 | servers - kain | |
f03267d1 | 44 | * Fixed the store command to display syntax on improper sequence of |
45 | commands (thanks damaged) - kain | |
6d053d90 | 46 | * Added monsters for levels 10, 11, and 12 (created by damaged, edited |
47 | by kain) - kain | |
48 | * Made the masters stats match the next level's monsters' stats a lot | |
49 | closer - kain | |
c047f947 | 50 | * Fixed a bug that crashed gameserv on /msg gameserv master - kain |
18b84d11 | 51 | * Made welcomemsg an optional config file option. If commented out |
c047f947 | 52 | or deleted, gameserv will not send the welcome message |
53 | (requested by zshack)- kain | |
903cd861 | 54 | * Made the ignoreservers config file option work for Unreal - kain |
55 | * Fixed a minor logical problem that was causing players to be mugged | |
56 | for 0 gold when they were either dead or had no gold on hand and | |
57 | they timed out (thanks Rehm) - kain | |
e3ede4a7 | 58 | * Fixed the bug not allowing different config files to be used - kain |
6f727d4c | 59 | * Added an optional config file directive BOPER which makes |
60 | gameserv become an oper on the network - kain | |
9bafc40d | 61 | * Added an optional config file directive USEPRIVMSG which makes |
62 | gameserv use /msg instead of /notice - kain | |
63 | * Made the ignoreservers config file option work for bahamut - kain | |
ae2685f6 | 64 | * Fixed an error in do_register that was not adding the client to the |
65 | players list correctly, causing newly registered players to be | |
66 | locked out of identifying until the next gameserv restart - kain | |
67 | * Fixed an error that crashed GameServ if you tried to fight a player | |
68 | lower than the configured level - kain | |
69 | * Reduced the effect of potions since the price is down - kain | |
70 | * Reduced the price of potions significantly - kain | |
0b259dff | 71 | * Added a few timeout events if you're not in a fight - kain |
72 | ||
05c527e6 | 73 | Version 1.2.1 |
91377fbe | 74 | * Included a crontab script in all new distros now - kain |
3f243b0b | 75 | * Added a new flag that tells wether a person is playing instead of |
76 | relying solely on pointers - kain | |
448a1531 | 77 | * Added a mechanism to ignore on a nick to nick basis, and implemented |
78 | code to auto-ignore nicks on certain servers - kain | |
79 | * Changed the HASH command to iHASH (case insensitive) and sHASH (case | |
80 | sensitive) - kain | |
ff7d02f3 | 81 | * Gameserv no longer opers - kain |
82 | * New config file directive: listenonc_forest... see | |
83 | gameserv.example.conf - kain | |
f1ab3b7c | 84 | * Fixed a bug in identify that was causing players to be shown as not |
85 | playing (after the change in functions) - kain | |
86 | * Fixed up the is_playing boolean function to be more strict - kain | |
03a4bdbb | 87 | * A true timestamp is now sent on SJOIN for hybrid servers. TS of 1 |
88 | was messing things up - kain | |
89 | * Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain | |
0b6098d5 | 90 | * Added a timeout mechanism with two new config file options - kain |
91 | - If players are fighting, and the one who's turn it is times out, | |
92 | they lose their turn. If they both timeout after that, | |
93 | they are logged out. | |
94 | - If players are not fighting (player fights), they are simply | |
95 | logged out. | |
4ffe71d3 | 96 | * Fixed a major bug causing a crash when players fought - kain |
05c527e6 | 97 | * The gameserv server now attempts 3 reconnects if disconnected - kain |
0b6098d5 | 98 | |
71098075 | 99 | Version 1.2.0 |
79da067d | 100 | * Took +devel out of the version reply in gameserv.cpp - kain |
7996e5fd | 101 | * Implemented a hashing algorithm for extremely fast searches through |
102 | the players and clients linked lists - kain & wcampbel | |
b0359af9 | 103 | * Fixed some of the fight code - kain |
104 | * Added a logout command so you don't have to quit the IRC Network to | |
105 | stop playing - kain | |
f2072f1a | 106 | * Fixed a bug that was causing players not to be voiced on the forest |
107 | channel on P10 servers - kain | |
b0359af9 | 108 | * Added a missing code segment to decrement the player fights per |
f2072f1a | 109 | day when you fight another player (reported by MaCbLiNd) - kain |
03e0a9d8 | 110 | * Fixed a bug that allowed the same player name to be registered any |
111 | number of times - kain | |
a5316c52 | 112 | * Fixed a problem in when players quit on a P10 server, the /msg |
113 | gameserv list shows the irc nick as not NULL because it was only | |
114 | setting the regular nick and not the realnick - kain | |
115 | * Fixed a logic error in the identify command that caused players to be | |
116 | falsely shown as identified - kain | |
7f17db99 | 117 | * When a player logs off during a player fight, the fight now ends. |
118 | Before it was held in limbo - kain | |
71098075 | 119 | * Fixed a bug in the fight command requiring you to use an irc nickname |
120 | to fight (BugID 927789) - kain | |
0b6098d5 | 121 | |
a28b7c65 | 122 | Version 1.1.9 |
ea353de1 | 123 | * Added 2 new config file directives (maxafightdistance and maxbfightdistance) |
124 | These allow you to set limits on the distance (in levels) two players | |
125 | are allowed to fight with. See gameserv.example.conf for more info. - kain | |
1579dfa2 | 126 | * Fixed a bug in the identify command that falsly showed a player as |
127 | already being identified. - kain | |
128 | * Created Monsters for level 9 - kain | |
129 | * Added the beginnings of an end monster - kain | |
567c39e1 | 130 | * Slightly adjust the weapon and armor bonuses to prevent a divide by zero |
131 | exception (reported by wassup). - wcampbel | |
da5cf17a | 132 | * Prevent players from issuing a FIGHT against a dead player (reported |
133 | by wassup). - wcampbel | |
bb668fcf | 134 | * Fixed a core in RUN if a client wasn't playing. - wcampbel |
a28b7c65 | 135 | * Added an option to specify the PID file in the config file. - kain |
0b6098d5 | 136 | |
ce61cdfa | 137 | Version 1.1.8 |
1e1b5312 | 138 | * Missing directives now are identified for config files upon startup - kain |
624c0352 | 139 | * Added a --help option to the gameserv binary - kain |
140 | * Added an optional command line parameter to load a config file - kain | |
141 | * Added a nifty startup intro with the version number. - Kain | |
142 | * Fixed BANK BALANCE (BugID 895157) - wcampbel | |
09b85286 | 143 | * Completely removed the midnight() function code, and replaced it with |
624c0352 | 144 | some struct tm functionality with the localtime() function. - kain |
b5fb1cc5 | 145 | * Major changes to the Makefile, cleaned up a number of rules and added |
624c0352 | 146 | dependencies (via make depend). - wcampbel |
147 | * Corrected the VERSION reply, it broke ircII. - wcampbel | |
148 | * Fixed some P10/other protocol issues - wcampbel | |
149 | * Removed the old hard coded monsters entries. - wcampbel | |
ce61cdfa | 150 | * Made gameserv load as a true daemon. gameserv.pid now contains the pid |
624c0352 | 151 | for the gameserv process. No more run script. - kain |
152 | * Fixed a bug that caused the identify function to segfault. - kain | |
153 | * Fixed some P10 Functionality - kain | |
154 | * Merged in the Hybrid patch - wcampbel | |
0b6098d5 | 155 | |
ce61cdfa | 156 | Version 1.1.7 |
9436f02d | 157 | * Added P10 Functionality (ircu-2.10.11.x) |
9d3b1d42 | 158 | * Created Monsters for level 8 |
159 | * Increased the size of the monster struct to account for longer names, | |
160 | weapons, and death phrases. | |
161 | * Created Monsters for level 7 | |
8c734eb9 | 162 | * Fixed a bug causing the bank balance command not to work correctly. |
163 | (Thank you wcampbel) | |
164 | * Added HP potions to increase maximum HP. | |
b2641ac4 | 165 | * Made strength and defense potions add either 1 or 2 points rather than |
166 | 0, 1, or 2. | |
84a5afb9 | 167 | * Made the monsters a bit harder. I found that as the game progressed, |
168 | it got easier and easier instead of harder. | |
1e639e3a | 169 | * Fixed the forest events from happening too often. Also, the fountain |
170 | forest event specifically was adding too many forest fights, making | |
171 | the day never end. | |
84a5afb9 | 172 | |
f5c25639 | 173 | Version 1.1.6 |
ee38284f | 174 | * Added a Reset command to GameServ that functions the same was as the |
175 | refresh command, except it completely resets a player to the beginning | |
176 | of the game. | |
177 | * Fixed a bug that would cause monsters to have extremely high HP after | |
178 | loading the monster database. | |
179 | * Tweaked the forest events percentages. They happened too frequently. | |
180 | * New player database format: | |
181 | - Alive/Dead is no longer saved as a word in the database. It is | |
182 | saved as a flag. | |
183 | - 3 new integer values were added to the end of every player string | |
184 | representing their inventory (healing, strength, and defense | |
185 | potions). | |
186 | * Changed the Player structure to use 2 new flags which eliminated 2 | |
187 | boolean values (alive & yourturn) to save a little memory. | |
1902338e | 188 | * Fixed a bug that allowed a player already in a fight to be challenged |
189 | by another player. The other player was then locked into the fight | |
190 | with no way out. | |
5f34df27 | 191 | * Added a use command that allows a player to use items in their inventory. |
192 | Currently the only items are health, strength, and defense potions. | |
193 | Command may be used in battle, but it costs you your turn. | |
73c71976 | 194 | * Changed the stats command so that it takes the player name as |
195 | the stats request. You type /msg GameServ stats nick still, but | |
196 | nick no longer has to be on IRC. You use the player name instead of | |
197 | the IRC Nickname. | |
f27a378f | 198 | * Added a new hybrid patch to the contrib dir. (Thank you wcampbel) |
199 | * Fixed a problem in the display_help() function that could cause a bus | |
200 | error. The problem was with changing literal text when passed to the | |
201 | function as a filename. The function now copies the data as a local | |
202 | variable and modifies that. (Thank you wcampbel) | |
203 | * Fixed a bug that allowed a player to be registered twice if the player | |
204 | was not online. (Thank you wcampbel) | |
9cda831c | 205 | * Added an inventory command which allows players to view how many |
206 | potions they are storing. | |
207 | * Added a tavern command which allows players to buy potions and store | |
208 | them in their inventory for later use. | |
f5c25639 | 209 | * Made some cosmetic changes to this file. |
210 | * Added an inventory class Pouch which allows players to carry around | |
211 | things such as potions and such. | |
212 | ||
922daad7 | 213 | Version 1.1.5 |
f5c25639 | 214 | * Added a missing help file admin_commands. It was written before, but |
215 | somehow was deleted. | |
20d5d721 | 216 | * Admins can now identify as any user without having the correct password. |
217 | * Fixed a bug that allowed for two nicknames to identify for the same player. | |
f5c25639 | 218 | * Added a forestfights directive to the config file so admins can set the |
219 | default daily forest fights. | |
220 | * Added a die directive to the config file that will not let you start | |
221 | GameServ if it is present. | |
20d5d721 | 222 | * Inputted monsters for Level 6. Six more levels left unfinished. |
f5c25639 | 223 | * Changed confloadtime directive to welcomedelay directive in the config file. |
224 | This made more sense. | |
225 | * Added an updateperiod directive to the config file. This represents the | |
226 | period (in seconds) for updating the player data file. Every time the | |
227 | gameserv server gets a message it will check to see if "updateperiod" | |
228 | seconds or more have elapsed since the last update. | |
229 | ||
bf2cabcd | 230 | Version 1.1.4 |
f5c25639 | 231 | * Fixed the welcome msg sending "ICK" instead of the nickname of a new |
232 | aclient. (Thank you wcampbel) | |
233 | * Load now has an optional parameter "monsters" which will force a load of the | |
234 | monsterdata file. This is useful for changing monsters on-the-fly. | |
235 | * Added a load_monsters function that loads from a preconfigured monsters.dat | |
236 | file instead of hard coding the monsters into the array. Users can now | |
237 | change the monster configuration around without knowing C/C++. | |
bf2cabcd | 238 | * Added a new directive to the config file: confloadtime |
f5c25639 | 239 | this represents the delay (in seconds) until GameServ sends a welcome |
240 | message to incoming clients. | |
241 | * Added the welcome message to the config file. See gameserv.example.conf | |
242 | for more info on how to use the variable as a formatted string. | |
243 | ||
1af35752 | 244 | Version 1.1.3 |
f5c25639 | 245 | * Removed a lot of extra list searches by changing all of the boolean |
246 | functions to take aClient as a parameter instead of a nickname string. | |
247 | * Added an is_alive boolean function. Players must now wait until the next | |
248 | day to play again. | |
249 | * Saving the player->flags integer to the players.dat file. Old databases | |
250 | will not work. | |
251 | QUICK FIX: put a 0 to the left of the encrypted passwords for all player | |
252 | entries so the database can load properly. Look in flags.h for a | |
253 | description of the way flags work. | |
254 | ||
0510abf2 | 255 | Version 1.1.2 |
0501fe18 | 256 | * Added a /version reply |
173302fe | 257 | * Fixed the Makefile to include configscript.cpp |
f5c25639 | 258 | * Added a join message when people connect to the IRCD. The message is set |
259 | on a delay so that on the initial nick burst, the services do not send | |
260 | everyone the message. | |
261 | * Changed the admin commands from a simple password interface to a more | |
262 | sophisticated flags approach. Now you have to identify with the | |
263 | administrator password once, and your flags indicate that you are an | |
264 | admin for all commands. | |
265 | * Full help files available in corrected form for the new administrator type | |
266 | commands. | |
0510abf2 | 267 | |
c7340cbd | 268 | Version 1.1.1 |
269 | * Added some admin features. | |
270 | - Refresh | |
271 | * Added help menu functionality for all commands. | |
f5c25639 | 272 | * Fixed the register command so it notified the client that registration |
273 | was successful. | |
274 | * Changed the master command so that you didn't have to fight your master | |
275 | if you had enough experience. There is now a question/fight subcommand | |
276 | set for the master command. | |
277 | * Tweaked the masters a bit. Basically, they were too tough. Once a player | |
278 | had enough experience, they had no chance against their master until | |
279 | they got the next two weapons up. This made the next level too easy. | |
280 | Past level 1 still needs tweaking. | |
c7340cbd | 281 | * Added functionality for bahamut IRCD |
0510abf2 | 282 | |
c7340cbd | 283 | Version 1.1.0 |
f5c25639 | 284 | * Added autoconf functionality to the gameserv package. Does not compile |
285 | correctly on SunOS without tweaking. | |
c7340cbd | 286 | * Fixed the game so that players stats reset at midnight UTC + 8 hours. |
287 | time(NULL) - (time(NULL) % 86400) + 3600 * 8 | |
288 | * Added a contrib directory with a user submitted patch for hybrid ircd. |