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Added level 9 monsters, and began to code an end monster. Also fixed some of the...
[irc/gameservirc.git] / gameserv / Changes
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a28b7c65 1Version 1.1.9
1579dfa2 2* Fixed a bug in the identify command that falsly showed a player as
3 already being identified. - kain
4* Created Monsters for level 9 - kain
5* Added the beginnings of an end monster - kain
567c39e1 6* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
7 exception (reported by wassup). - wcampbel
da5cf17a 8* Prevent players from issuing a FIGHT against a dead player (reported
9 by wassup). - wcampbel
bb668fcf 10* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 11* Added an option to specify the PID file in the config file. - kain
ce61cdfa 12Version 1.1.8
1e1b5312 13* Missing directives now are identified for config files upon startup - kain
624c0352 14* Added a --help option to the gameserv binary - kain
15* Added an optional command line parameter to load a config file - kain
16* Added a nifty startup intro with the version number. - Kain
17* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 18* Completely removed the midnight() function code, and replaced it with
624c0352 19 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 20* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 21 dependencies (via make depend). - wcampbel
22* Corrected the VERSION reply, it broke ircII. - wcampbel
23* Fixed some P10/other protocol issues - wcampbel
24* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 25* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 26 for the gameserv process. No more run script. - kain
27* Fixed a bug that caused the identify function to segfault. - kain
28* Fixed some P10 Functionality - kain
29* Merged in the Hybrid patch - wcampbel
ce61cdfa 30Version 1.1.7
9436f02d 31* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 32* Created Monsters for level 8
33* Increased the size of the monster struct to account for longer names,
34 weapons, and death phrases.
35* Created Monsters for level 7
8c734eb9 36* Fixed a bug causing the bank balance command not to work correctly.
37 (Thank you wcampbel)
38* Added HP potions to increase maximum HP.
b2641ac4 39* Made strength and defense potions add either 1 or 2 points rather than
40 0, 1, or 2.
84a5afb9 41* Made the monsters a bit harder. I found that as the game progressed,
42 it got easier and easier instead of harder.
1e639e3a 43* Fixed the forest events from happening too often. Also, the fountain
44 forest event specifically was adding too many forest fights, making
45 the day never end.
84a5afb9 46
f5c25639 47Version 1.1.6
ee38284f 48* Added a Reset command to GameServ that functions the same was as the
49 refresh command, except it completely resets a player to the beginning
50 of the game.
51* Fixed a bug that would cause monsters to have extremely high HP after
52 loading the monster database.
53* Tweaked the forest events percentages. They happened too frequently.
54* New player database format:
55 - Alive/Dead is no longer saved as a word in the database. It is
56 saved as a flag.
57 - 3 new integer values were added to the end of every player string
58 representing their inventory (healing, strength, and defense
59 potions).
60* Changed the Player structure to use 2 new flags which eliminated 2
61 boolean values (alive & yourturn) to save a little memory.
1902338e 62* Fixed a bug that allowed a player already in a fight to be challenged
63 by another player. The other player was then locked into the fight
64 with no way out.
5f34df27 65* Added a use command that allows a player to use items in their inventory.
66 Currently the only items are health, strength, and defense potions.
67 Command may be used in battle, but it costs you your turn.
73c71976 68* Changed the stats command so that it takes the player name as
69 the stats request. You type /msg GameServ stats nick still, but
70 nick no longer has to be on IRC. You use the player name instead of
71 the IRC Nickname.
f27a378f 72* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
73* Fixed a problem in the display_help() function that could cause a bus
74 error. The problem was with changing literal text when passed to the
75 function as a filename. The function now copies the data as a local
76 variable and modifies that. (Thank you wcampbel)
77* Fixed a bug that allowed a player to be registered twice if the player
78 was not online. (Thank you wcampbel)
9cda831c 79* Added an inventory command which allows players to view how many
80 potions they are storing.
81* Added a tavern command which allows players to buy potions and store
82 them in their inventory for later use.
f5c25639 83* Made some cosmetic changes to this file.
84* Added an inventory class Pouch which allows players to carry around
85 things such as potions and such.
86
922daad7 87Version 1.1.5
f5c25639 88* Added a missing help file admin_commands. It was written before, but
89 somehow was deleted.
20d5d721 90* Admins can now identify as any user without having the correct password.
91* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 92* Added a forestfights directive to the config file so admins can set the
93 default daily forest fights.
94* Added a die directive to the config file that will not let you start
95 GameServ if it is present.
20d5d721 96* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 97* Changed confloadtime directive to welcomedelay directive in the config file.
98 This made more sense.
99* Added an updateperiod directive to the config file. This represents the
100 period (in seconds) for updating the player data file. Every time the
101 gameserv server gets a message it will check to see if "updateperiod"
102 seconds or more have elapsed since the last update.
103
bf2cabcd 104Version 1.1.4
f5c25639 105* Fixed the welcome msg sending "ICK" instead of the nickname of a new
106 aclient. (Thank you wcampbel)
107* Load now has an optional parameter "monsters" which will force a load of the
108 monsterdata file. This is useful for changing monsters on-the-fly.
109* Added a load_monsters function that loads from a preconfigured monsters.dat
110 file instead of hard coding the monsters into the array. Users can now
111 change the monster configuration around without knowing C/C++.
bf2cabcd 112* Added a new directive to the config file: confloadtime
f5c25639 113 this represents the delay (in seconds) until GameServ sends a welcome
114 message to incoming clients.
115* Added the welcome message to the config file. See gameserv.example.conf
116 for more info on how to use the variable as a formatted string.
117
1af35752 118Version 1.1.3
f5c25639 119* Removed a lot of extra list searches by changing all of the boolean
120 functions to take aClient as a parameter instead of a nickname string.
121* Added an is_alive boolean function. Players must now wait until the next
122 day to play again.
123* Saving the player->flags integer to the players.dat file. Old databases
124 will not work.
125 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
126 entries so the database can load properly. Look in flags.h for a
127 description of the way flags work.
128
0510abf2 129Version 1.1.2
0501fe18 130* Added a /version reply
173302fe 131* Fixed the Makefile to include configscript.cpp
f5c25639 132* Added a join message when people connect to the IRCD. The message is set
133 on a delay so that on the initial nick burst, the services do not send
134 everyone the message.
135* Changed the admin commands from a simple password interface to a more
136 sophisticated flags approach. Now you have to identify with the
137 administrator password once, and your flags indicate that you are an
138 admin for all commands.
139* Full help files available in corrected form for the new administrator type
140 commands.
0510abf2 141
c7340cbd 142Version 1.1.1
143* Added some admin features.
144 - Refresh
145* Added help menu functionality for all commands.
f5c25639 146* Fixed the register command so it notified the client that registration
147 was successful.
148* Changed the master command so that you didn't have to fight your master
149 if you had enough experience. There is now a question/fight subcommand
150 set for the master command.
151* Tweaked the masters a bit. Basically, they were too tough. Once a player
152 had enough experience, they had no chance against their master until
153 they got the next two weapons up. This made the next level too easy.
154 Past level 1 still needs tweaking.
c7340cbd 155* Added functionality for bahamut IRCD
0510abf2 156
c7340cbd 157Version 1.1.0
f5c25639 158* Added autoconf functionality to the gameserv package. Does not compile
159 correctly on SunOS without tweaking.
c7340cbd 160* Fixed the game so that players stats reset at midnight UTC + 8 hours.
161 time(NULL) - (time(NULL) % 86400) + 3600 * 8
162* Added a contrib directory with a user submitted patch for hybrid ircd.