]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Added a notice to c_Forest when the players database was updated
[irc/gameservirc.git] / gameserv / Changes
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c260a8d7 1Version 1.2.4
10e38380 2* Added a notice to the forest channel that the player data was
3 saved - kain
082f064d 4* Fixed some things with the upper limts of money and experience - kain
100c5e33 5* Changed the command LIST so it only lists people who are playing.
6 To get a full list, use LIST ALL - kain
e3fbfd85 7* Added two new config file options which allow you to specify how
8 long to wait before deleting level 1 and other levels' accounts
9 separately - kain
70065ca1 10* Added a new command CHECK which will display the amount of time until
11 the next refresh - kain
0b9f4972 12* Added a new config option to specify a refresh period in seconds.
13 Now you can specify how often you want the players to be given
14 new forest fights, etc... - kain
11f32a66 15* Fixed bug causing negative funds to be deposited into an account
16 (bugID 966653) (thank you Jono H - xjono)
19795233 17* Fixed a bug causing players to be duplicated on /msg gameserv
18 load - kain
7cc338f6 19* Added Ultimate2.8.x support - kain
36b31e1c 20* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 21* Changed the logic for the wishing well forest event. It now adds back
22 a forest fight if you were broke - kain
8929aba5 23* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 24 gained, and none to be added on the last level - kain
c260a8d7 25* Added daily news with automatic additions when you gain a level,
26 unsuccessfully best your master, kill someone, or are killed - kain
10e38380 27
acd65d8f 28Version 1.2.3
a6352eed 29* Took experience out of calculating the cost of potions - kain
f0314ad5 30* Added even more strength to masters (your defense bonus for each level)
31 to try to even out the fight - kain
32* Added more strength to monsters past level 7 and changed the masters'
33 stats accordingly - kain
34* Changed the fountain forest event to not take a forest fight if your
35 HP is at max - kain
ef7af7e7 36* Added more experience per monster past level 7 - kain
dd584134 37* Added a new forest event (find a potion) each potion has a 1/5 chance
38 of being the one you found, and you have a 2% chance of incurring
39 this forest event - kain
40* Added notification that a player used a potion during a fight to the
41 player they are fighting - kain
42* Added potions to the stats command - kain
016a160f 43* Made the code a bit less dependent on 12 levels - kain
44* Added a new parameter to the list command that allows listing only
45 those that are online and playing - kain
46* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 47* Doubled the required experience for fighting masters - kain
b478c0df 48* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
49 you're dead (thanks Ricky-S) - kain
b410b364 50* Fixed a divide by 0 bug that occurred when you attacked, but had no
51 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 52* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 53* Added more gold per monster above level 4 - kain
2158299e 54
0b259dff 55Version 1.2.2
b5b3532d 56* Fixed a logical error causing the ListenOnCF flag to only work in P10
57 servers - kain
f03267d1 58* Fixed the store command to display syntax on improper sequence of
59 commands (thanks damaged) - kain
6d053d90 60* Added monsters for levels 10, 11, and 12 (created by damaged, edited
61 by kain) - kain
62* Made the masters stats match the next level's monsters' stats a lot
63 closer - kain
c047f947 64* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 65* Made welcomemsg an optional config file option. If commented out
c047f947 66 or deleted, gameserv will not send the welcome message
67 (requested by zshack)- kain
903cd861 68* Made the ignoreservers config file option work for Unreal - kain
69* Fixed a minor logical problem that was causing players to be mugged
70 for 0 gold when they were either dead or had no gold on hand and
71 they timed out (thanks Rehm) - kain
e3ede4a7 72* Fixed the bug not allowing different config files to be used - kain
6f727d4c 73* Added an optional config file directive BOPER which makes
74 gameserv become an oper on the network - kain
9bafc40d 75* Added an optional config file directive USEPRIVMSG which makes
76 gameserv use /msg instead of /notice - kain
77* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 78* Fixed an error in do_register that was not adding the client to the
79 players list correctly, causing newly registered players to be
80 locked out of identifying until the next gameserv restart - kain
81* Fixed an error that crashed GameServ if you tried to fight a player
82 lower than the configured level - kain
83* Reduced the effect of potions since the price is down - kain
84* Reduced the price of potions significantly - kain
0b259dff 85* Added a few timeout events if you're not in a fight - kain
86
05c527e6 87Version 1.2.1
91377fbe 88* Included a crontab script in all new distros now - kain
3f243b0b 89* Added a new flag that tells wether a person is playing instead of
90 relying solely on pointers - kain
448a1531 91* Added a mechanism to ignore on a nick to nick basis, and implemented
92 code to auto-ignore nicks on certain servers - kain
93* Changed the HASH command to iHASH (case insensitive) and sHASH (case
94 sensitive) - kain
ff7d02f3 95* Gameserv no longer opers - kain
96* New config file directive: listenonc_forest... see
97 gameserv.example.conf - kain
f1ab3b7c 98* Fixed a bug in identify that was causing players to be shown as not
99 playing (after the change in functions) - kain
100* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 101* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
102 was messing things up - kain
103* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 104* Added a timeout mechanism with two new config file options - kain
105 - If players are fighting, and the one who's turn it is times out,
106 they lose their turn. If they both timeout after that,
107 they are logged out.
108 - If players are not fighting (player fights), they are simply
109 logged out.
4ffe71d3 110* Fixed a major bug causing a crash when players fought - kain
05c527e6 111* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 112
71098075 113Version 1.2.0
79da067d 114* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 115* Implemented a hashing algorithm for extremely fast searches through
116 the players and clients linked lists - kain & wcampbel
b0359af9 117* Fixed some of the fight code - kain
118* Added a logout command so you don't have to quit the IRC Network to
119 stop playing - kain
f2072f1a 120* Fixed a bug that was causing players not to be voiced on the forest
121 channel on P10 servers - kain
b0359af9 122* Added a missing code segment to decrement the player fights per
f2072f1a 123 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 124* Fixed a bug that allowed the same player name to be registered any
125 number of times - kain
a5316c52 126* Fixed a problem in when players quit on a P10 server, the /msg
127 gameserv list shows the irc nick as not NULL because it was only
128 setting the regular nick and not the realnick - kain
129* Fixed a logic error in the identify command that caused players to be
130 falsely shown as identified - kain
7f17db99 131* When a player logs off during a player fight, the fight now ends.
132 Before it was held in limbo - kain
71098075 133* Fixed a bug in the fight command requiring you to use an irc nickname
134 to fight (BugID 927789) - kain
0b6098d5 135
a28b7c65 136Version 1.1.9
ea353de1 137* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
138 These allow you to set limits on the distance (in levels) two players
139 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 140* Fixed a bug in the identify command that falsly showed a player as
141 already being identified. - kain
142* Created Monsters for level 9 - kain
143* Added the beginnings of an end monster - kain
567c39e1 144* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
145 exception (reported by wassup). - wcampbel
da5cf17a 146* Prevent players from issuing a FIGHT against a dead player (reported
147 by wassup). - wcampbel
bb668fcf 148* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 149* Added an option to specify the PID file in the config file. - kain
0b6098d5 150
ce61cdfa 151Version 1.1.8
1e1b5312 152* Missing directives now are identified for config files upon startup - kain
624c0352 153* Added a --help option to the gameserv binary - kain
154* Added an optional command line parameter to load a config file - kain
155* Added a nifty startup intro with the version number. - Kain
156* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 157* Completely removed the midnight() function code, and replaced it with
624c0352 158 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 159* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 160 dependencies (via make depend). - wcampbel
161* Corrected the VERSION reply, it broke ircII. - wcampbel
162* Fixed some P10/other protocol issues - wcampbel
163* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 164* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 165 for the gameserv process. No more run script. - kain
166* Fixed a bug that caused the identify function to segfault. - kain
167* Fixed some P10 Functionality - kain
168* Merged in the Hybrid patch - wcampbel
0b6098d5 169
ce61cdfa 170Version 1.1.7
9436f02d 171* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 172* Created Monsters for level 8
173* Increased the size of the monster struct to account for longer names,
174 weapons, and death phrases.
175* Created Monsters for level 7
8c734eb9 176* Fixed a bug causing the bank balance command not to work correctly.
177 (Thank you wcampbel)
178* Added HP potions to increase maximum HP.
b2641ac4 179* Made strength and defense potions add either 1 or 2 points rather than
180 0, 1, or 2.
84a5afb9 181* Made the monsters a bit harder. I found that as the game progressed,
182 it got easier and easier instead of harder.
1e639e3a 183* Fixed the forest events from happening too often. Also, the fountain
184 forest event specifically was adding too many forest fights, making
185 the day never end.
84a5afb9 186
f5c25639 187Version 1.1.6
ee38284f 188* Added a Reset command to GameServ that functions the same was as the
189 refresh command, except it completely resets a player to the beginning
190 of the game.
191* Fixed a bug that would cause monsters to have extremely high HP after
192 loading the monster database.
193* Tweaked the forest events percentages. They happened too frequently.
194* New player database format:
195 - Alive/Dead is no longer saved as a word in the database. It is
196 saved as a flag.
197 - 3 new integer values were added to the end of every player string
198 representing their inventory (healing, strength, and defense
199 potions).
200* Changed the Player structure to use 2 new flags which eliminated 2
201 boolean values (alive & yourturn) to save a little memory.
1902338e 202* Fixed a bug that allowed a player already in a fight to be challenged
203 by another player. The other player was then locked into the fight
204 with no way out.
5f34df27 205* Added a use command that allows a player to use items in their inventory.
206 Currently the only items are health, strength, and defense potions.
207 Command may be used in battle, but it costs you your turn.
73c71976 208* Changed the stats command so that it takes the player name as
209 the stats request. You type /msg GameServ stats nick still, but
210 nick no longer has to be on IRC. You use the player name instead of
211 the IRC Nickname.
f27a378f 212* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
213* Fixed a problem in the display_help() function that could cause a bus
214 error. The problem was with changing literal text when passed to the
215 function as a filename. The function now copies the data as a local
216 variable and modifies that. (Thank you wcampbel)
217* Fixed a bug that allowed a player to be registered twice if the player
218 was not online. (Thank you wcampbel)
9cda831c 219* Added an inventory command which allows players to view how many
220 potions they are storing.
221* Added a tavern command which allows players to buy potions and store
222 them in their inventory for later use.
f5c25639 223* Made some cosmetic changes to this file.
224* Added an inventory class Pouch which allows players to carry around
225 things such as potions and such.
226
922daad7 227Version 1.1.5
f5c25639 228* Added a missing help file admin_commands. It was written before, but
229 somehow was deleted.
20d5d721 230* Admins can now identify as any user without having the correct password.
231* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 232* Added a forestfights directive to the config file so admins can set the
233 default daily forest fights.
234* Added a die directive to the config file that will not let you start
235 GameServ if it is present.
20d5d721 236* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 237* Changed confloadtime directive to welcomedelay directive in the config file.
238 This made more sense.
239* Added an updateperiod directive to the config file. This represents the
240 period (in seconds) for updating the player data file. Every time the
241 gameserv server gets a message it will check to see if "updateperiod"
242 seconds or more have elapsed since the last update.
243
bf2cabcd 244Version 1.1.4
f5c25639 245* Fixed the welcome msg sending "ICK" instead of the nickname of a new
246 aclient. (Thank you wcampbel)
247* Load now has an optional parameter "monsters" which will force a load of the
248 monsterdata file. This is useful for changing monsters on-the-fly.
249* Added a load_monsters function that loads from a preconfigured monsters.dat
250 file instead of hard coding the monsters into the array. Users can now
251 change the monster configuration around without knowing C/C++.
bf2cabcd 252* Added a new directive to the config file: confloadtime
f5c25639 253 this represents the delay (in seconds) until GameServ sends a welcome
254 message to incoming clients.
255* Added the welcome message to the config file. See gameserv.example.conf
256 for more info on how to use the variable as a formatted string.
257
1af35752 258Version 1.1.3
f5c25639 259* Removed a lot of extra list searches by changing all of the boolean
260 functions to take aClient as a parameter instead of a nickname string.
261* Added an is_alive boolean function. Players must now wait until the next
262 day to play again.
263* Saving the player->flags integer to the players.dat file. Old databases
264 will not work.
265 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
266 entries so the database can load properly. Look in flags.h for a
267 description of the way flags work.
268
0510abf2 269Version 1.1.2
0501fe18 270* Added a /version reply
173302fe 271* Fixed the Makefile to include configscript.cpp
f5c25639 272* Added a join message when people connect to the IRCD. The message is set
273 on a delay so that on the initial nick burst, the services do not send
274 everyone the message.
275* Changed the admin commands from a simple password interface to a more
276 sophisticated flags approach. Now you have to identify with the
277 administrator password once, and your flags indicate that you are an
278 admin for all commands.
279* Full help files available in corrected form for the new administrator type
280 commands.
0510abf2 281
c7340cbd 282Version 1.1.1
283* Added some admin features.
284 - Refresh
285* Added help menu functionality for all commands.
f5c25639 286* Fixed the register command so it notified the client that registration
287 was successful.
288* Changed the master command so that you didn't have to fight your master
289 if you had enough experience. There is now a question/fight subcommand
290 set for the master command.
291* Tweaked the masters a bit. Basically, they were too tough. Once a player
292 had enough experience, they had no chance against their master until
293 they got the next two weapons up. This made the next level too easy.
294 Past level 1 still needs tweaking.
c7340cbd 295* Added functionality for bahamut IRCD
0510abf2 296
c7340cbd 297Version 1.1.0
f5c25639 298* Added autoconf functionality to the gameserv package. Does not compile
299 correctly on SunOS without tweaking.
c7340cbd 300* Fixed the game so that players stats reset at midnight UTC + 8 hours.
301 time(NULL) - (time(NULL) % 86400) + 3600 * 8
302* Added a contrib directory with a user submitted patch for hybrid ircd.