]> jfr.im git - irc/gameservirc.git/blame - gameserv/Changes
Changed the do_list to list logged in players by default instead of the other way...
[irc/gameservirc.git] / gameserv / Changes
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c260a8d7 1Version 1.2.4
100c5e33 2* Changed the command LIST so it only lists people who are playing.
3 To get a full list, use LIST ALL - kain
e3fbfd85 4* Added two new config file options which allow you to specify how
5 long to wait before deleting level 1 and other levels' accounts
6 separately - kain
70065ca1 7* Added a new command CHECK which will display the amount of time until
8 the next refresh - kain
0b9f4972 9* Added a new config option to specify a refresh period in seconds.
10 Now you can specify how often you want the players to be given
11 new forest fights, etc... - kain
11f32a66 12* Fixed bug causing negative funds to be deposited into an account
13 (bugID 966653) (thank you Jono H - xjono)
19795233 14* Fixed a bug causing players to be duplicated on /msg gameserv
15 load - kain
7cc338f6 16* Added Ultimate2.8.x support - kain
36b31e1c 17* Healing potions can only add up to 100 over your max HP now - kain
9181f3e5 18* Changed the logic for the wishing well forest event. It now adds back
19 a forest fight if you were broke - kain
8929aba5 20* Fixed a bug causing the wrong bonuses to be added when a level was
506edbca 21 gained, and none to be added on the last level - kain
c260a8d7 22* Added daily news with automatic additions when you gain a level,
23 unsuccessfully best your master, kill someone, or are killed - kain
acd65d8f 24Version 1.2.3
a6352eed 25* Took experience out of calculating the cost of potions - kain
f0314ad5 26* Added even more strength to masters (your defense bonus for each level)
27 to try to even out the fight - kain
28* Added more strength to monsters past level 7 and changed the masters'
29 stats accordingly - kain
30* Changed the fountain forest event to not take a forest fight if your
31 HP is at max - kain
ef7af7e7 32* Added more experience per monster past level 7 - kain
dd584134 33* Added a new forest event (find a potion) each potion has a 1/5 chance
34 of being the one you found, and you have a 2% chance of incurring
35 this forest event - kain
36* Added notification that a player used a potion during a fight to the
37 player they are fighting - kain
38* Added potions to the stats command - kain
016a160f 39* Made the code a bit less dependent on 12 levels - kain
40* Added a new parameter to the list command that allows listing only
41 those that are online and playing - kain
42* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 43* Doubled the required experience for fighting masters - kain
b478c0df 44* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
45 you're dead (thanks Ricky-S) - kain
b410b364 46* Fixed a divide by 0 bug that occurred when you attacked, but had no
47 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 48* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 49* Added more gold per monster above level 4 - kain
2158299e 50
0b259dff 51Version 1.2.2
b5b3532d 52* Fixed a logical error causing the ListenOnCF flag to only work in P10
53 servers - kain
f03267d1 54* Fixed the store command to display syntax on improper sequence of
55 commands (thanks damaged) - kain
6d053d90 56* Added monsters for levels 10, 11, and 12 (created by damaged, edited
57 by kain) - kain
58* Made the masters stats match the next level's monsters' stats a lot
59 closer - kain
c047f947 60* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 61* Made welcomemsg an optional config file option. If commented out
c047f947 62 or deleted, gameserv will not send the welcome message
63 (requested by zshack)- kain
903cd861 64* Made the ignoreservers config file option work for Unreal - kain
65* Fixed a minor logical problem that was causing players to be mugged
66 for 0 gold when they were either dead or had no gold on hand and
67 they timed out (thanks Rehm) - kain
e3ede4a7 68* Fixed the bug not allowing different config files to be used - kain
6f727d4c 69* Added an optional config file directive BOPER which makes
70 gameserv become an oper on the network - kain
9bafc40d 71* Added an optional config file directive USEPRIVMSG which makes
72 gameserv use /msg instead of /notice - kain
73* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 74* Fixed an error in do_register that was not adding the client to the
75 players list correctly, causing newly registered players to be
76 locked out of identifying until the next gameserv restart - kain
77* Fixed an error that crashed GameServ if you tried to fight a player
78 lower than the configured level - kain
79* Reduced the effect of potions since the price is down - kain
80* Reduced the price of potions significantly - kain
0b259dff 81* Added a few timeout events if you're not in a fight - kain
82
05c527e6 83Version 1.2.1
91377fbe 84* Included a crontab script in all new distros now - kain
3f243b0b 85* Added a new flag that tells wether a person is playing instead of
86 relying solely on pointers - kain
448a1531 87* Added a mechanism to ignore on a nick to nick basis, and implemented
88 code to auto-ignore nicks on certain servers - kain
89* Changed the HASH command to iHASH (case insensitive) and sHASH (case
90 sensitive) - kain
ff7d02f3 91* Gameserv no longer opers - kain
92* New config file directive: listenonc_forest... see
93 gameserv.example.conf - kain
f1ab3b7c 94* Fixed a bug in identify that was causing players to be shown as not
95 playing (after the change in functions) - kain
96* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 97* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
98 was messing things up - kain
99* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 100* Added a timeout mechanism with two new config file options - kain
101 - If players are fighting, and the one who's turn it is times out,
102 they lose their turn. If they both timeout after that,
103 they are logged out.
104 - If players are not fighting (player fights), they are simply
105 logged out.
4ffe71d3 106* Fixed a major bug causing a crash when players fought - kain
05c527e6 107* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 108
71098075 109Version 1.2.0
79da067d 110* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 111* Implemented a hashing algorithm for extremely fast searches through
112 the players and clients linked lists - kain & wcampbel
b0359af9 113* Fixed some of the fight code - kain
114* Added a logout command so you don't have to quit the IRC Network to
115 stop playing - kain
f2072f1a 116* Fixed a bug that was causing players not to be voiced on the forest
117 channel on P10 servers - kain
b0359af9 118* Added a missing code segment to decrement the player fights per
f2072f1a 119 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 120* Fixed a bug that allowed the same player name to be registered any
121 number of times - kain
a5316c52 122* Fixed a problem in when players quit on a P10 server, the /msg
123 gameserv list shows the irc nick as not NULL because it was only
124 setting the regular nick and not the realnick - kain
125* Fixed a logic error in the identify command that caused players to be
126 falsely shown as identified - kain
7f17db99 127* When a player logs off during a player fight, the fight now ends.
128 Before it was held in limbo - kain
71098075 129* Fixed a bug in the fight command requiring you to use an irc nickname
130 to fight (BugID 927789) - kain
0b6098d5 131
a28b7c65 132Version 1.1.9
ea353de1 133* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
134 These allow you to set limits on the distance (in levels) two players
135 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 136* Fixed a bug in the identify command that falsly showed a player as
137 already being identified. - kain
138* Created Monsters for level 9 - kain
139* Added the beginnings of an end monster - kain
567c39e1 140* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
141 exception (reported by wassup). - wcampbel
da5cf17a 142* Prevent players from issuing a FIGHT against a dead player (reported
143 by wassup). - wcampbel
bb668fcf 144* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 145* Added an option to specify the PID file in the config file. - kain
0b6098d5 146
ce61cdfa 147Version 1.1.8
1e1b5312 148* Missing directives now are identified for config files upon startup - kain
624c0352 149* Added a --help option to the gameserv binary - kain
150* Added an optional command line parameter to load a config file - kain
151* Added a nifty startup intro with the version number. - Kain
152* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 153* Completely removed the midnight() function code, and replaced it with
624c0352 154 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 155* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 156 dependencies (via make depend). - wcampbel
157* Corrected the VERSION reply, it broke ircII. - wcampbel
158* Fixed some P10/other protocol issues - wcampbel
159* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 160* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 161 for the gameserv process. No more run script. - kain
162* Fixed a bug that caused the identify function to segfault. - kain
163* Fixed some P10 Functionality - kain
164* Merged in the Hybrid patch - wcampbel
0b6098d5 165
ce61cdfa 166Version 1.1.7
9436f02d 167* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 168* Created Monsters for level 8
169* Increased the size of the monster struct to account for longer names,
170 weapons, and death phrases.
171* Created Monsters for level 7
8c734eb9 172* Fixed a bug causing the bank balance command not to work correctly.
173 (Thank you wcampbel)
174* Added HP potions to increase maximum HP.
b2641ac4 175* Made strength and defense potions add either 1 or 2 points rather than
176 0, 1, or 2.
84a5afb9 177* Made the monsters a bit harder. I found that as the game progressed,
178 it got easier and easier instead of harder.
1e639e3a 179* Fixed the forest events from happening too often. Also, the fountain
180 forest event specifically was adding too many forest fights, making
181 the day never end.
84a5afb9 182
f5c25639 183Version 1.1.6
ee38284f 184* Added a Reset command to GameServ that functions the same was as the
185 refresh command, except it completely resets a player to the beginning
186 of the game.
187* Fixed a bug that would cause monsters to have extremely high HP after
188 loading the monster database.
189* Tweaked the forest events percentages. They happened too frequently.
190* New player database format:
191 - Alive/Dead is no longer saved as a word in the database. It is
192 saved as a flag.
193 - 3 new integer values were added to the end of every player string
194 representing their inventory (healing, strength, and defense
195 potions).
196* Changed the Player structure to use 2 new flags which eliminated 2
197 boolean values (alive & yourturn) to save a little memory.
1902338e 198* Fixed a bug that allowed a player already in a fight to be challenged
199 by another player. The other player was then locked into the fight
200 with no way out.
5f34df27 201* Added a use command that allows a player to use items in their inventory.
202 Currently the only items are health, strength, and defense potions.
203 Command may be used in battle, but it costs you your turn.
73c71976 204* Changed the stats command so that it takes the player name as
205 the stats request. You type /msg GameServ stats nick still, but
206 nick no longer has to be on IRC. You use the player name instead of
207 the IRC Nickname.
f27a378f 208* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
209* Fixed a problem in the display_help() function that could cause a bus
210 error. The problem was with changing literal text when passed to the
211 function as a filename. The function now copies the data as a local
212 variable and modifies that. (Thank you wcampbel)
213* Fixed a bug that allowed a player to be registered twice if the player
214 was not online. (Thank you wcampbel)
9cda831c 215* Added an inventory command which allows players to view how many
216 potions they are storing.
217* Added a tavern command which allows players to buy potions and store
218 them in their inventory for later use.
f5c25639 219* Made some cosmetic changes to this file.
220* Added an inventory class Pouch which allows players to carry around
221 things such as potions and such.
222
922daad7 223Version 1.1.5
f5c25639 224* Added a missing help file admin_commands. It was written before, but
225 somehow was deleted.
20d5d721 226* Admins can now identify as any user without having the correct password.
227* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 228* Added a forestfights directive to the config file so admins can set the
229 default daily forest fights.
230* Added a die directive to the config file that will not let you start
231 GameServ if it is present.
20d5d721 232* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 233* Changed confloadtime directive to welcomedelay directive in the config file.
234 This made more sense.
235* Added an updateperiod directive to the config file. This represents the
236 period (in seconds) for updating the player data file. Every time the
237 gameserv server gets a message it will check to see if "updateperiod"
238 seconds or more have elapsed since the last update.
239
bf2cabcd 240Version 1.1.4
f5c25639 241* Fixed the welcome msg sending "ICK" instead of the nickname of a new
242 aclient. (Thank you wcampbel)
243* Load now has an optional parameter "monsters" which will force a load of the
244 monsterdata file. This is useful for changing monsters on-the-fly.
245* Added a load_monsters function that loads from a preconfigured monsters.dat
246 file instead of hard coding the monsters into the array. Users can now
247 change the monster configuration around without knowing C/C++.
bf2cabcd 248* Added a new directive to the config file: confloadtime
f5c25639 249 this represents the delay (in seconds) until GameServ sends a welcome
250 message to incoming clients.
251* Added the welcome message to the config file. See gameserv.example.conf
252 for more info on how to use the variable as a formatted string.
253
1af35752 254Version 1.1.3
f5c25639 255* Removed a lot of extra list searches by changing all of the boolean
256 functions to take aClient as a parameter instead of a nickname string.
257* Added an is_alive boolean function. Players must now wait until the next
258 day to play again.
259* Saving the player->flags integer to the players.dat file. Old databases
260 will not work.
261 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
262 entries so the database can load properly. Look in flags.h for a
263 description of the way flags work.
264
0510abf2 265Version 1.1.2
0501fe18 266* Added a /version reply
173302fe 267* Fixed the Makefile to include configscript.cpp
f5c25639 268* Added a join message when people connect to the IRCD. The message is set
269 on a delay so that on the initial nick burst, the services do not send
270 everyone the message.
271* Changed the admin commands from a simple password interface to a more
272 sophisticated flags approach. Now you have to identify with the
273 administrator password once, and your flags indicate that you are an
274 admin for all commands.
275* Full help files available in corrected form for the new administrator type
276 commands.
0510abf2 277
c7340cbd 278Version 1.1.1
279* Added some admin features.
280 - Refresh
281* Added help menu functionality for all commands.
f5c25639 282* Fixed the register command so it notified the client that registration
283 was successful.
284* Changed the master command so that you didn't have to fight your master
285 if you had enough experience. There is now a question/fight subcommand
286 set for the master command.
287* Tweaked the masters a bit. Basically, they were too tough. Once a player
288 had enough experience, they had no chance against their master until
289 they got the next two weapons up. This made the next level too easy.
290 Past level 1 still needs tweaking.
c7340cbd 291* Added functionality for bahamut IRCD
0510abf2 292
c7340cbd 293Version 1.1.0
f5c25639 294* Added autoconf functionality to the gameserv package. Does not compile
295 correctly on SunOS without tweaking.
c7340cbd 296* Fixed the game so that players stats reset at midnight UTC + 8 hours.
297 time(NULL) - (time(NULL) % 86400) + 3600 * 8
298* Added a contrib directory with a user submitted patch for hybrid ircd.