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Updated TODO, Changelog, and setup gameserv to be less dependent on 12 levels
[irc/gameservirc.git] / gameserv / Changes
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acd65d8f 1Version 1.2.3
016a160f 2* Made the code a bit less dependent on 12 levels - kain
3* Added a new parameter to the list command that allows listing only
4 those that are online and playing - kain
5* Added a new command "Dragon" which lets you fight the end boss - kain
fcca861d 6* Doubled the required experience for fighting masters - kain
b478c0df 7* Fixed a cosmetic bug (sorta) that caused your HP not to read 0 when
8 you're dead (thanks Ricky-S) - kain
b410b364 9* Fixed a divide by 0 bug that occurred when you attacked, but had no
10 weapon (BugID 946043) (thank you NOTevil) - kain
2158299e 11* Fixed a logic error allowing players to bank during a fight - kain
acd65d8f 12* Added more gold per monster above level 4 - kain
2158299e 13
0b259dff 14Version 1.2.2
b5b3532d 15* Fixed a logical error causing the ListenOnCF flag to only work in P10
16 servers - kain
f03267d1 17* Fixed the store command to display syntax on improper sequence of
18 commands (thanks damaged) - kain
6d053d90 19* Added monsters for levels 10, 11, and 12 (created by damaged, edited
20 by kain) - kain
21* Made the masters stats match the next level's monsters' stats a lot
22 closer - kain
c047f947 23* Fixed a bug that crashed gameserv on /msg gameserv master - kain
18b84d11 24* Made welcomemsg an optional config file option. If commented out
c047f947 25 or deleted, gameserv will not send the welcome message
26 (requested by zshack)- kain
903cd861 27* Made the ignoreservers config file option work for Unreal - kain
28* Fixed a minor logical problem that was causing players to be mugged
29 for 0 gold when they were either dead or had no gold on hand and
30 they timed out (thanks Rehm) - kain
e3ede4a7 31* Fixed the bug not allowing different config files to be used - kain
6f727d4c 32* Added an optional config file directive BOPER which makes
33 gameserv become an oper on the network - kain
9bafc40d 34* Added an optional config file directive USEPRIVMSG which makes
35 gameserv use /msg instead of /notice - kain
36* Made the ignoreservers config file option work for bahamut - kain
ae2685f6 37* Fixed an error in do_register that was not adding the client to the
38 players list correctly, causing newly registered players to be
39 locked out of identifying until the next gameserv restart - kain
40* Fixed an error that crashed GameServ if you tried to fight a player
41 lower than the configured level - kain
42* Reduced the effect of potions since the price is down - kain
43* Reduced the price of potions significantly - kain
0b259dff 44* Added a few timeout events if you're not in a fight - kain
45
05c527e6 46Version 1.2.1
91377fbe 47* Included a crontab script in all new distros now - kain
3f243b0b 48* Added a new flag that tells wether a person is playing instead of
49 relying solely on pointers - kain
448a1531 50* Added a mechanism to ignore on a nick to nick basis, and implemented
51 code to auto-ignore nicks on certain servers - kain
52* Changed the HASH command to iHASH (case insensitive) and sHASH (case
53 sensitive) - kain
ff7d02f3 54* Gameserv no longer opers - kain
55* New config file directive: listenonc_forest... see
56 gameserv.example.conf - kain
f1ab3b7c 57* Fixed a bug in identify that was causing players to be shown as not
58 playing (after the change in functions) - kain
59* Fixed up the is_playing boolean function to be more strict - kain
03a4bdbb 60* A true timestamp is now sent on SJOIN for hybrid servers. TS of 1
61 was messing things up - kain
62* Logs are now timestamped as follows: mm/dd/yyyy HH:MM:SS - kain
0b6098d5 63* Added a timeout mechanism with two new config file options - kain
64 - If players are fighting, and the one who's turn it is times out,
65 they lose their turn. If they both timeout after that,
66 they are logged out.
67 - If players are not fighting (player fights), they are simply
68 logged out.
4ffe71d3 69* Fixed a major bug causing a crash when players fought - kain
05c527e6 70* The gameserv server now attempts 3 reconnects if disconnected - kain
0b6098d5 71
71098075 72Version 1.2.0
79da067d 73* Took +devel out of the version reply in gameserv.cpp - kain
7996e5fd 74* Implemented a hashing algorithm for extremely fast searches through
75 the players and clients linked lists - kain & wcampbel
b0359af9 76* Fixed some of the fight code - kain
77* Added a logout command so you don't have to quit the IRC Network to
78 stop playing - kain
f2072f1a 79* Fixed a bug that was causing players not to be voiced on the forest
80 channel on P10 servers - kain
b0359af9 81* Added a missing code segment to decrement the player fights per
f2072f1a 82 day when you fight another player (reported by MaCbLiNd) - kain
03e0a9d8 83* Fixed a bug that allowed the same player name to be registered any
84 number of times - kain
a5316c52 85* Fixed a problem in when players quit on a P10 server, the /msg
86 gameserv list shows the irc nick as not NULL because it was only
87 setting the regular nick and not the realnick - kain
88* Fixed a logic error in the identify command that caused players to be
89 falsely shown as identified - kain
7f17db99 90* When a player logs off during a player fight, the fight now ends.
91 Before it was held in limbo - kain
71098075 92* Fixed a bug in the fight command requiring you to use an irc nickname
93 to fight (BugID 927789) - kain
0b6098d5 94
a28b7c65 95Version 1.1.9
ea353de1 96* Added 2 new config file directives (maxafightdistance and maxbfightdistance)
97 These allow you to set limits on the distance (in levels) two players
98 are allowed to fight with. See gameserv.example.conf for more info. - kain
1579dfa2 99* Fixed a bug in the identify command that falsly showed a player as
100 already being identified. - kain
101* Created Monsters for level 9 - kain
102* Added the beginnings of an end monster - kain
567c39e1 103* Slightly adjust the weapon and armor bonuses to prevent a divide by zero
104 exception (reported by wassup). - wcampbel
da5cf17a 105* Prevent players from issuing a FIGHT against a dead player (reported
106 by wassup). - wcampbel
bb668fcf 107* Fixed a core in RUN if a client wasn't playing. - wcampbel
a28b7c65 108* Added an option to specify the PID file in the config file. - kain
0b6098d5 109
ce61cdfa 110Version 1.1.8
1e1b5312 111* Missing directives now are identified for config files upon startup - kain
624c0352 112* Added a --help option to the gameserv binary - kain
113* Added an optional command line parameter to load a config file - kain
114* Added a nifty startup intro with the version number. - Kain
115* Fixed BANK BALANCE (BugID 895157) - wcampbel
09b85286 116* Completely removed the midnight() function code, and replaced it with
624c0352 117 some struct tm functionality with the localtime() function. - kain
b5fb1cc5 118* Major changes to the Makefile, cleaned up a number of rules and added
624c0352 119 dependencies (via make depend). - wcampbel
120* Corrected the VERSION reply, it broke ircII. - wcampbel
121* Fixed some P10/other protocol issues - wcampbel
122* Removed the old hard coded monsters entries. - wcampbel
ce61cdfa 123* Made gameserv load as a true daemon. gameserv.pid now contains the pid
624c0352 124 for the gameserv process. No more run script. - kain
125* Fixed a bug that caused the identify function to segfault. - kain
126* Fixed some P10 Functionality - kain
127* Merged in the Hybrid patch - wcampbel
0b6098d5 128
ce61cdfa 129Version 1.1.7
9436f02d 130* Added P10 Functionality (ircu-2.10.11.x)
9d3b1d42 131* Created Monsters for level 8
132* Increased the size of the monster struct to account for longer names,
133 weapons, and death phrases.
134* Created Monsters for level 7
8c734eb9 135* Fixed a bug causing the bank balance command not to work correctly.
136 (Thank you wcampbel)
137* Added HP potions to increase maximum HP.
b2641ac4 138* Made strength and defense potions add either 1 or 2 points rather than
139 0, 1, or 2.
84a5afb9 140* Made the monsters a bit harder. I found that as the game progressed,
141 it got easier and easier instead of harder.
1e639e3a 142* Fixed the forest events from happening too often. Also, the fountain
143 forest event specifically was adding too many forest fights, making
144 the day never end.
84a5afb9 145
f5c25639 146Version 1.1.6
ee38284f 147* Added a Reset command to GameServ that functions the same was as the
148 refresh command, except it completely resets a player to the beginning
149 of the game.
150* Fixed a bug that would cause monsters to have extremely high HP after
151 loading the monster database.
152* Tweaked the forest events percentages. They happened too frequently.
153* New player database format:
154 - Alive/Dead is no longer saved as a word in the database. It is
155 saved as a flag.
156 - 3 new integer values were added to the end of every player string
157 representing their inventory (healing, strength, and defense
158 potions).
159* Changed the Player structure to use 2 new flags which eliminated 2
160 boolean values (alive & yourturn) to save a little memory.
1902338e 161* Fixed a bug that allowed a player already in a fight to be challenged
162 by another player. The other player was then locked into the fight
163 with no way out.
5f34df27 164* Added a use command that allows a player to use items in their inventory.
165 Currently the only items are health, strength, and defense potions.
166 Command may be used in battle, but it costs you your turn.
73c71976 167* Changed the stats command so that it takes the player name as
168 the stats request. You type /msg GameServ stats nick still, but
169 nick no longer has to be on IRC. You use the player name instead of
170 the IRC Nickname.
f27a378f 171* Added a new hybrid patch to the contrib dir. (Thank you wcampbel)
172* Fixed a problem in the display_help() function that could cause a bus
173 error. The problem was with changing literal text when passed to the
174 function as a filename. The function now copies the data as a local
175 variable and modifies that. (Thank you wcampbel)
176* Fixed a bug that allowed a player to be registered twice if the player
177 was not online. (Thank you wcampbel)
9cda831c 178* Added an inventory command which allows players to view how many
179 potions they are storing.
180* Added a tavern command which allows players to buy potions and store
181 them in their inventory for later use.
f5c25639 182* Made some cosmetic changes to this file.
183* Added an inventory class Pouch which allows players to carry around
184 things such as potions and such.
185
922daad7 186Version 1.1.5
f5c25639 187* Added a missing help file admin_commands. It was written before, but
188 somehow was deleted.
20d5d721 189* Admins can now identify as any user without having the correct password.
190* Fixed a bug that allowed for two nicknames to identify for the same player.
f5c25639 191* Added a forestfights directive to the config file so admins can set the
192 default daily forest fights.
193* Added a die directive to the config file that will not let you start
194 GameServ if it is present.
20d5d721 195* Inputted monsters for Level 6. Six more levels left unfinished.
f5c25639 196* Changed confloadtime directive to welcomedelay directive in the config file.
197 This made more sense.
198* Added an updateperiod directive to the config file. This represents the
199 period (in seconds) for updating the player data file. Every time the
200 gameserv server gets a message it will check to see if "updateperiod"
201 seconds or more have elapsed since the last update.
202
bf2cabcd 203Version 1.1.4
f5c25639 204* Fixed the welcome msg sending "ICK" instead of the nickname of a new
205 aclient. (Thank you wcampbel)
206* Load now has an optional parameter "monsters" which will force a load of the
207 monsterdata file. This is useful for changing monsters on-the-fly.
208* Added a load_monsters function that loads from a preconfigured monsters.dat
209 file instead of hard coding the monsters into the array. Users can now
210 change the monster configuration around without knowing C/C++.
bf2cabcd 211* Added a new directive to the config file: confloadtime
f5c25639 212 this represents the delay (in seconds) until GameServ sends a welcome
213 message to incoming clients.
214* Added the welcome message to the config file. See gameserv.example.conf
215 for more info on how to use the variable as a formatted string.
216
1af35752 217Version 1.1.3
f5c25639 218* Removed a lot of extra list searches by changing all of the boolean
219 functions to take aClient as a parameter instead of a nickname string.
220* Added an is_alive boolean function. Players must now wait until the next
221 day to play again.
222* Saving the player->flags integer to the players.dat file. Old databases
223 will not work.
224 QUICK FIX: put a 0 to the left of the encrypted passwords for all player
225 entries so the database can load properly. Look in flags.h for a
226 description of the way flags work.
227
0510abf2 228Version 1.1.2
0501fe18 229* Added a /version reply
173302fe 230* Fixed the Makefile to include configscript.cpp
f5c25639 231* Added a join message when people connect to the IRCD. The message is set
232 on a delay so that on the initial nick burst, the services do not send
233 everyone the message.
234* Changed the admin commands from a simple password interface to a more
235 sophisticated flags approach. Now you have to identify with the
236 administrator password once, and your flags indicate that you are an
237 admin for all commands.
238* Full help files available in corrected form for the new administrator type
239 commands.
0510abf2 240
c7340cbd 241Version 1.1.1
242* Added some admin features.
243 - Refresh
244* Added help menu functionality for all commands.
f5c25639 245* Fixed the register command so it notified the client that registration
246 was successful.
247* Changed the master command so that you didn't have to fight your master
248 if you had enough experience. There is now a question/fight subcommand
249 set for the master command.
250* Tweaked the masters a bit. Basically, they were too tough. Once a player
251 had enough experience, they had no chance against their master until
252 they got the next two weapons up. This made the next level too easy.
253 Past level 1 still needs tweaking.
c7340cbd 254* Added functionality for bahamut IRCD
0510abf2 255
c7340cbd 256Version 1.1.0
f5c25639 257* Added autoconf functionality to the gameserv package. Does not compile
258 correctly on SunOS without tweaking.
c7340cbd 259* Fixed the game so that players stats reset at midnight UTC + 8 hours.
260 time(NULL) - (time(NULL) % 86400) + 3600 * 8
261* Added a contrib directory with a user submitted patch for hybrid ircd.