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14 <H1>[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal</H1>
15 <B>Aragon Gouveia</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20ircservices%205.0.6%20ImmediatelySendSline%20refinement%20for%20Unreal&In-Reply-To=3e2f80dc.15465%40crystal.achurch.org"
17 TITLE="[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal">aragon at phat.za.net
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19 <I>Thu Jan 23 00:22:37 PST 2003</I>
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34 <PRE>Thanks. For both fixes. :)
35
36
37 |<i> By Andrew Church &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>&gt;
38 </I>|<i> [ 2003-01-23 07:43 +0200 ]
39 </I>&gt;<i> &gt;Hi,
40 </I>&gt;<i> &gt;
41 </I>&gt;<i> &gt;5.0.6's inclusion of GZLINE management is really funky. As you know, in the
42 </I>&gt;<i> &gt;case of Unreal, ImmediatelySendSline is a must. However, it follows the same
43 </I>&gt;<i> &gt;behaviour as GLINEs. That being, if ircds and ircservices are restarted,
44 </I>&gt;<i> &gt;ircservices does not implicitly re-add any GZLINEs upon starting. This is
45 </I>&gt;<i> &gt;fine for GLINEs, but will not work correctly for GZLINEs on Unreal.
46 </I>&gt;<i> &gt;
47 </I>&gt;<i> &gt;Would it be possible to change the behaviour of ImmediatelySendSline for
48 </I>&gt;<i> &gt;Unreal so that it checks and re-adds any GZLINEs that are not present when it
49 </I>&gt;<i> &gt;ircservices starts?
50 </I>&gt;<i>
51 </I>&gt;<i> It was supposed to work this way already, but my logic was messed up.
52 </I>&gt;<i> Fixed, thanks for the report.
53 </I>&gt;<i>
54 </I>&gt;<i> --Andrew Church
55 </I>&gt;<i> <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>
56 </I>&gt;<i> <A HREF="http://achurch.org/">http://achurch.org/</A>
57 </I>
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