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5.0.6 ImmediatelySendSline refinement for Unreal
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14 <H1>[IRCServices Coding] ircservices
5.0.6 ImmediatelySendSline refinement for Unreal
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16 <A HREF=
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17 TITLE=
"[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal">aragon at phat.za.net
19 <I>Thu Jan
23 00:
22:
37 PST
2003</I>
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34 <PRE>Thanks. For both fixes. :)
37 |
<i> By Andrew Church
<<A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org
</A>>
38 </I>|
<i> [
2003-
01-
23 07:
43 +
0200 ]
41 </I>><i> >5.0.6's inclusion of GZLINE management is really funky. As you know, in the
42 </I>><i> >case of Unreal, ImmediatelySendSline is a must. However, it follows the same
43 </I>><i> >behaviour as GLINEs. That being, if ircds and ircservices are restarted,
44 </I>><i> >ircservices does not implicitly re-add any GZLINEs upon starting. This is
45 </I>><i> >fine for GLINEs, but will not work correctly for GZLINEs on Unreal.
47 </I>><i> >Would it be possible to change the behaviour of ImmediatelySendSline for
48 </I>><i> >Unreal so that it checks and re-adds any GZLINEs that are not present when it
49 </I>><i> >ircservices starts?
51 </I>><i> It was supposed to work this way already, but my logic was messed up.
52 </I>><i> Fixed, thanks for the report.
54 </I>><i> --Andrew Church
55 </I>><i> <A HREF=
"http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org
</A>
56 </I>><i> <A HREF=
"http://achurch.org/">http://achurch.org/
</A>
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