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4 | <TITLE> [IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal | |
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14 | <H1>[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal</H1> | |
15 | <B>Aragon Gouveia</B> | |
16 | <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20ircservices%205.0.6%20ImmediatelySendSline%20refinement%20for%20Unreal&In-Reply-To=3e2f80dc.15465%40crystal.achurch.org" | |
17 | TITLE="[IRCServices Coding] ircservices 5.0.6 ImmediatelySendSline refinement for Unreal">aragon at phat.za.net | |
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19 | <I>Thu Jan 23 00:22:37 PST 2003</I> | |
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33 | <!--beginarticle--> | |
34 | <PRE>Thanks. For both fixes. :) | |
35 | ||
36 | ||
37 | |<i> By Andrew Church <<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A>> | |
38 | </I>|<i> [ 2003-01-23 07:43 +0200 ] | |
39 | </I>><i> >Hi, | |
40 | </I>><i> > | |
41 | </I>><i> >5.0.6's inclusion of GZLINE management is really funky. As you know, in the | |
42 | </I>><i> >case of Unreal, ImmediatelySendSline is a must. However, it follows the same | |
43 | </I>><i> >behaviour as GLINEs. That being, if ircds and ircservices are restarted, | |
44 | </I>><i> >ircservices does not implicitly re-add any GZLINEs upon starting. This is | |
45 | </I>><i> >fine for GLINEs, but will not work correctly for GZLINEs on Unreal. | |
46 | </I>><i> > | |
47 | </I>><i> >Would it be possible to change the behaviour of ImmediatelySendSline for | |
48 | </I>><i> >Unreal so that it checks and re-adds any GZLINEs that are not present when it | |
49 | </I>><i> >ircservices starts? | |
50 | </I>><i> | |
51 | </I>><i> It was supposed to work this way already, but my logic was messed up. | |
52 | </I>><i> Fixed, thanks for the report. | |
53 | </I>><i> | |
54 | </I>><i> --Andrew Church | |
55 | </I>><i> <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">achurch at achurch.org</A> | |
56 | </I>><i> <A HREF="http://achurch.org/">http://achurch.org/</A> | |
57 | </I> | |
58 | </PRE> | |
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