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14 <H1>[IRCServices Coding] operserv / akill</H1>
15 <B>CyberDems</B>
16 <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20operserv%20/%20akill&In-Reply-To="
17 TITLE="[IRCServices Coding] operserv / akill">cyberdems at wwirc.za.org
18 </A><BR>
19 <I>Fri Oct 25 16:01:17 PDT 2002</I>
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34 <PRE>I will have to interfere here.
35 UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example why.
36 try doing a /lusers request. You will get BOLD in certain areas, and
37 underlined text, etc. Many IRC Clients (old ones especially) do not support
38 colour, bold, underlined, inversed, etc text formats.
39 UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, %, etc.
40 in clients such as mIRC, if you do a /whois on a user with one of those
41 usermodes, you can't simply go over the channel name with your cursor and
42 double-click it, because mIRC was not designed for such &quot;addons&quot;.
43 UnrealIRCD has changed so many things, that half the services in the world
44 do not work correctly with the newer versions, such as the Selene versions.
45 Have you ever tried installing BOPM (blitzed open proxy monitor) on an
46 Unreal IRCD server - it's mission impossible, all those patches?
47 Yes, the coders have worked extra hard to get these extra un-necessary
48 addons into the ircds, but think of it this way, how many IRCDs are there,
49 and how many CLIENTS are there? The client coders have to do research on the
50 IRCDs and then edit the clients to suite them. This is un-necessary, in my
51 opinion. But like you said, Dylan, each to his own. So those of you enjoying
52 your 200 users on that little UnrealIRCD slow network(s), keep going - I
53 wish you many netsplits in the near future ;)
54
55 --CyberDems
56 irc.wwirc.za.org
57
58 ----- Original Message -----
59 From: &quot;Dylan v.d Merwe&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">dylanvdm at icon.co.za</A>&gt;
60 To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
61 Sent: Friday, October 25, 2002 5:42 PM
62 Subject: Re: [IRCServices Coding] operserv / akill
63
64
65 &gt;<i> Going back to the Unreal ircd issue. I personally think everybody looks
66 </I>for
67 &gt;<i> different things to suit their own networks. I prefer Unreal over Bahamut
68 </I>&gt;<i> for example because it has more features, yet Bahamut is known to be very
69 </I>&gt;<i> good with large amounts of users. In my humble opinion the three main
70 </I>ircds
71 &gt;<i> are very good for different situations and needs. Unreal is a very good
72 </I>ircd
73 &gt;<i> and has many unique features and suits my network.
74 </I>&gt;<i> Unreal, Bahamut and Ultimate ircds are each good in their own right, and
75 </I>if
76 &gt;<i> there is a problem then why not discuss it on the coders mailing list? I'm
77 </I>&gt;<i> not looking to be hammered by other people, as discussed while back in
78 </I>&gt;<i> other topics, I'm just sharing my opinion. The coders have taken a great
79 </I>&gt;<i> deal of time and effort to develop something for us to use. It's the same
80 </I>as
81 &gt;<i> services. Other packages are around but we choose ircservices because they
82 </I>&gt;<i> suit us. Others may not think so.
83 </I>&gt;<i>
84 </I>&gt;<i> I congratulate each and every coder that makes something for us because I
85 </I>&gt;<i> appreciate their effort. The Unreal, Bahamut and Ultimate coders (and
86 </I>&gt;<i> others) plus Andrew and other services coders deserve an applause for
87 </I>doing
88 &gt;<i> all they have done for us. Without them our networks wouldn't be the same.
89 </I>&gt;<i> So instead of us giving criticism, lets help make them better by giving
90 </I>&gt;<i> constructive comments. Everyone appreciates a pat on the back once in a
91 </I>&gt;<i> while.
92 </I>&gt;<i>
93 </I>&gt;<i> :-)
94 </I>&gt;<i>
95 </I>&gt;<i> Dylan.
96 </I>&gt;<i>
97 </I>&gt;<i> Network Administrator / EB Member
98 </I>&gt;<i> The Omega IRC Network
99 </I>&gt;<i> www.omega.org.za
100 </I>&gt;<i> irc.omega.org.za
101 </I>&gt;<i>
102 </I>&gt;<i>
103 </I>&gt;<i>
104 </I>&gt;<i> ----- Original Message -----
105 </I>&gt;<i> From: &quot;Noam M.&quot; &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">noam_m at bezeqint.net</A>&gt;
106 </I>&gt;<i> To: &lt;<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>&gt;
107 </I>&gt;<i> Sent: Friday, October 25, 2002 12:21 AM
108 </I>&gt;<i> Subject: Re: [IRCServices Coding] operserv / akill
109 </I>&gt;<i>
110 </I>&gt;<i>
111 </I>&gt;<i> &gt; are you suggesting a self respecting 3000+ user network would use unreal
112 </I>&gt;<i> as
113 </I>&gt;<i> &gt; an ircd?
114 </I>&gt;<i> &gt;
115 </I>&gt;<i> &gt;
116 </I>&gt;<i> &gt; ------------------------------------------------------------------
117 </I>&gt;<i> &gt; To unsubscribe or change your subscription options, visit:
118 </I>&gt;<i> &gt; <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">http://www.ircservices.za.net/mailman/listinfo/ircservices-coding</A>
119 </I>&gt;<i>
120 </I>&gt;<i>
121 </I>&gt;<i> ------------------------------------------------------------------
122 </I>&gt;<i> To unsubscribe or change your subscription options, visit:
123 </I>&gt;<i> <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">http://www.ircservices.za.net/mailman/listinfo/ircservices-coding</A>
124 </I>&gt;<i>
125 </I>
126
127
128 </PRE>
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