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14 | <H1>[IRCServices Coding] operserv / akill</H1> | |
15 | <B>CyberDems</B> | |
16 | <A HREF="mailto:ircservices-coding%40ircservices.za.net?Subject=%5BIRCServices%20Coding%5D%20operserv%20/%20akill&In-Reply-To=" | |
17 | TITLE="[IRCServices Coding] operserv / akill">cyberdems at wwirc.za.org | |
18 | </A><BR> | |
19 | <I>Fri Oct 25 16:01:17 PDT 2002</I> | |
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33 | <!--beginarticle--> | |
34 | <PRE>I will have to interfere here. | |
35 | UltimateIRCD is crap. no offence. It is CRAP. I'll give you an example why. | |
36 | try doing a /lusers request. You will get BOLD in certain areas, and | |
37 | underlined text, etc. Many IRC Clients (old ones especially) do not support | |
38 | colour, bold, underlined, inversed, etc text formats. | |
39 | UnrealIRCD and UltimateIRCD both have too many usermodes. such as *, %, etc. | |
40 | in clients such as mIRC, if you do a /whois on a user with one of those | |
41 | usermodes, you can't simply go over the channel name with your cursor and | |
42 | double-click it, because mIRC was not designed for such "addons". | |
43 | UnrealIRCD has changed so many things, that half the services in the world | |
44 | do not work correctly with the newer versions, such as the Selene versions. | |
45 | Have you ever tried installing BOPM (blitzed open proxy monitor) on an | |
46 | Unreal IRCD server - it's mission impossible, all those patches? | |
47 | Yes, the coders have worked extra hard to get these extra un-necessary | |
48 | addons into the ircds, but think of it this way, how many IRCDs are there, | |
49 | and how many CLIENTS are there? The client coders have to do research on the | |
50 | IRCDs and then edit the clients to suite them. This is un-necessary, in my | |
51 | opinion. But like you said, Dylan, each to his own. So those of you enjoying | |
52 | your 200 users on that little UnrealIRCD slow network(s), keep going - I | |
53 | wish you many netsplits in the near future ;) | |
54 | ||
55 | --CyberDems | |
56 | irc.wwirc.za.org | |
57 | ||
58 | ----- Original Message ----- | |
59 | From: "Dylan v.d Merwe" <<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">dylanvdm at icon.co.za</A>> | |
60 | To: <<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>> | |
61 | Sent: Friday, October 25, 2002 5:42 PM | |
62 | Subject: Re: [IRCServices Coding] operserv / akill | |
63 | ||
64 | ||
65 | ><i> Going back to the Unreal ircd issue. I personally think everybody looks | |
66 | </I>for | |
67 | ><i> different things to suit their own networks. I prefer Unreal over Bahamut | |
68 | </I>><i> for example because it has more features, yet Bahamut is known to be very | |
69 | </I>><i> good with large amounts of users. In my humble opinion the three main | |
70 | </I>ircds | |
71 | ><i> are very good for different situations and needs. Unreal is a very good | |
72 | </I>ircd | |
73 | ><i> and has many unique features and suits my network. | |
74 | </I>><i> Unreal, Bahamut and Ultimate ircds are each good in their own right, and | |
75 | </I>if | |
76 | ><i> there is a problem then why not discuss it on the coders mailing list? I'm | |
77 | </I>><i> not looking to be hammered by other people, as discussed while back in | |
78 | </I>><i> other topics, I'm just sharing my opinion. The coders have taken a great | |
79 | </I>><i> deal of time and effort to develop something for us to use. It's the same | |
80 | </I>as | |
81 | ><i> services. Other packages are around but we choose ircservices because they | |
82 | </I>><i> suit us. Others may not think so. | |
83 | </I>><i> | |
84 | </I>><i> I congratulate each and every coder that makes something for us because I | |
85 | </I>><i> appreciate their effort. The Unreal, Bahamut and Ultimate coders (and | |
86 | </I>><i> others) plus Andrew and other services coders deserve an applause for | |
87 | </I>doing | |
88 | ><i> all they have done for us. Without them our networks wouldn't be the same. | |
89 | </I>><i> So instead of us giving criticism, lets help make them better by giving | |
90 | </I>><i> constructive comments. Everyone appreciates a pat on the back once in a | |
91 | </I>><i> while. | |
92 | </I>><i> | |
93 | </I>><i> :-) | |
94 | </I>><i> | |
95 | </I>><i> Dylan. | |
96 | </I>><i> | |
97 | </I>><i> Network Administrator / EB Member | |
98 | </I>><i> The Omega IRC Network | |
99 | </I>><i> www.omega.org.za | |
100 | </I>><i> irc.omega.org.za | |
101 | </I>><i> | |
102 | </I>><i> | |
103 | </I>><i> | |
104 | </I>><i> ----- Original Message ----- | |
105 | </I>><i> From: "Noam M." <<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">noam_m at bezeqint.net</A>> | |
106 | </I>><i> To: <<A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">ircservices-coding at ircservices.za.net</A>> | |
107 | </I>><i> Sent: Friday, October 25, 2002 12:21 AM | |
108 | </I>><i> Subject: Re: [IRCServices Coding] operserv / akill | |
109 | </I>><i> | |
110 | </I>><i> | |
111 | </I>><i> > are you suggesting a self respecting 3000+ user network would use unreal | |
112 | </I>><i> as | |
113 | </I>><i> > an ircd? | |
114 | </I>><i> > | |
115 | </I>><i> > | |
116 | </I>><i> > ------------------------------------------------------------------ | |
117 | </I>><i> > To unsubscribe or change your subscription options, visit: | |
118 | </I>><i> > <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">http://www.ircservices.za.net/mailman/listinfo/ircservices-coding</A> | |
119 | </I>><i> | |
120 | </I>><i> | |
121 | </I>><i> ------------------------------------------------------------------ | |
122 | </I>><i> To unsubscribe or change your subscription options, visit: | |
123 | </I>><i> <A HREF="http://www.ircservices.za.net/mailman/listinfo/ircservices-coding">http://www.ircservices.za.net/mailman/listinfo/ircservices-coding</A> | |
124 | </I>><i> | |
125 | </I> | |
126 | ||
127 | ||
128 | </PRE> | |
129 | ||
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