* to clearly show that it is fake. SCENE is a special case and not underlined.
* these commands only work on channels set +N
*
- * also adds oper commands FSAY and FACTION, which are like NPC and NPCA
+ * also adds oper commands FSAY and FACTION, which are like NPC and NPCA
* except without the underline.
- *
+ *
* all of these messages have the hostmask npc.fakeuser.invalid, and their ident
* is the nickname of the user running the commands.
*/
#include "packet.h"
#include "messages.h"
-static int m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
-static int m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
-static int m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
-static int m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
-static int m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
-static int m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text);
-static int me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
+static const char roleplay_desc[] =
+ "Adds a roleplaying system that allows faked nicknames to talk in a channel set +N";
+
+static void m_scene(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
+static void m_fsay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
+static void m_faction(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
+static void m_npc(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
+static void m_npca(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
+static void m_displaymsg(struct MsgBuf *msgbuf_p, struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text);
+static void me_roleplay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[]);
static unsigned int mymode;
static int
struct Message scene_msgtab = {
- "SCENE", 0, 0, 0, MFLG_SLOW,
+ "SCENE", 0, 0, 0, 0,
{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
};
/* this serves as an alias for people who are used to inspircd/unreal m_roleplay */
struct Message ambiance_msgtab = {
- "AMBIANCE", 0, 0, 0, MFLG_SLOW,
+ "AMBIANCE", 0, 0, 0, 0,
{mg_unreg, {m_scene, 3}, mg_ignore, mg_ignore, mg_ignore, {m_scene, 3}}
-};
+};
struct Message fsay_msgtab = {
- "FSAY", 0, 0, 0, MFLG_SLOW,
+ "FSAY", 0, 0, 0, 0,
{mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_fsay, 4}}
-};
+};
struct Message faction_msgtab = {
- "FACTION", 0, 0, 0, MFLG_SLOW,
+ "FACTION", 0, 0, 0, 0,
{mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_faction, 4}}
-};
+};
struct Message npc_msgtab = {
- "NPC", 0, 0, 0, MFLG_SLOW,
+ "NPC", 0, 0, 0, 0,
{mg_unreg, {m_npc, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npc, 4}}
-};
+};
struct Message npca_msgtab = {
- "NPCA", 0, 0, 0, MFLG_SLOW,
+ "NPCA", 0, 0, 0, 0,
{mg_unreg, {m_npca, 4}, mg_ignore, mg_ignore, mg_ignore, {m_npca, 4}}
-};
+};
struct Message roleplay_msgtab = {
- "ROLEPLAY", 0, 0, 0, MFLG_SLOW,
+ "ROLEPLAY", 0, 0, 0, 0,
{mg_ignore, mg_ignore, mg_ignore, mg_ignore, {me_roleplay, 4}, mg_ignore}
-};
+};
mapi_clist_av1 roleplay_clist[] = { &scene_msgtab, &ambiance_msgtab, &fsay_msgtab, &faction_msgtab, &npc_msgtab, &npca_msgtab, &roleplay_msgtab, NULL };
-DECLARE_MODULE_AV1(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, "$m_roleplay$");
+DECLARE_MODULE_AV2(roleplay, _modinit, _moddeinit, roleplay_clist, NULL, NULL, NULL, NULL, roleplay_desc);
-static int
-m_scene(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
+static void
+m_scene(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
- m_displaymsg(source_p, parv[1], 0, 0, "=Scene=", parv[2]);
- return 0;
+ m_displaymsg(msgbuf_p, source_p, parv[1], 0, 0, "=Scene=", parv[2]);
}
-static int
-m_fsay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
+static void
+m_fsay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
- m_displaymsg(source_p, parv[1], 0, 0, parv[2], parv[3]);
- return 0;
+ m_displaymsg(msgbuf_p, source_p, parv[1], 0, 0, parv[2], parv[3]);
}
-static int
-m_faction(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
+static void
+m_faction(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
- m_displaymsg(source_p, parv[1], 0, 1, parv[2], parv[3]);
- return 0;
+ m_displaymsg(msgbuf_p, source_p, parv[1], 0, 1, parv[2], parv[3]);
}
-static int
-m_npc(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
+static void
+m_npc(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
- m_displaymsg(source_p, parv[1], 1, 0, parv[2], parv[3]);
- return 0;
+ m_displaymsg(msgbuf_p, source_p, parv[1], 1, 0, parv[2], parv[3]);
}
-static int
-m_npca(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
+static void
+m_npca(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
- m_displaymsg(source_p, parv[1], 1, 1, parv[2], parv[3]);
- return 0;
+ m_displaymsg(msgbuf_p, source_p, parv[1], 1, 1, parv[2], parv[3]);
}
-static int
-m_displaymsg(struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text)
+static void
+m_displaymsg(struct MsgBuf *msgbuf_p, struct Client *source_p, const char *channel, int underline, int action, const char *nick, const char *text)
{
struct Channel *chptr;
struct membership *msptr;
{
sendto_one_numeric(source_p, ERR_NOSUCHCHANNEL,
form_str(ERR_NOSUCHCHANNEL), channel);
- return 0;
+ return;
}
if(!(msptr = find_channel_membership(chptr, source_p)))
{
sendto_one_numeric(source_p, ERR_NOTONCHANNEL,
form_str(ERR_NOTONCHANNEL), chptr->chname);
- return 0;
+ return;
}
if(!(chptr->mode.mode & chmode_flags['N']))
{
sendto_one_numeric(source_p, 573, "%s :Roleplay commands are not enabled on this channel.", chptr->chname);
- return 0;
+ return;
}
if(!can_send(chptr, source_p, msptr))
{
sendto_one_numeric(source_p, 573, "%s :Cannot send to channel.", chptr->chname);
- return 0;
+ return;
}
/* enforce flood stuff on roleplay commands */
if(flood_attack_channel(0, source_p, chptr, chptr->chname))
- return 0;
+ return;
/* enforce target change on roleplay commands */
if(!is_chanop_voiced(msptr) && !IsOper(source_p) && !add_channel_target(source_p, chptr))
{
sendto_one(source_p, form_str(ERR_TARGCHANGE),
me.name, source_p->name, chptr->chname);
- return 0;
+ return;
}
if(underline)
- rb_snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3));
+ snprintf(nick2, sizeof(nick2), "\x1F%s\x1F", strip_unprintable(nick3));
else
- rb_snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
+ snprintf(nick2, sizeof(nick2), "%s", strip_unprintable(nick3));
/* don't allow nicks to be empty after stripping
* this prevents nastiness like fake factions, etc. */
if(EmptyString(nick3))
{
sendto_one_numeric(source_p, 573, "%s :No visible non-stripped characters in nick.", chptr->chname);
- return 0;
+ return;
}
- rb_snprintf(text3, sizeof(text3), "%s (%s)", text, source_p->name);
+ snprintf(text3, sizeof(text3), "%s (%s)", text, source_p->name);
if(action)
- rb_snprintf(text2, sizeof(text2), "\1ACTION %s\1", text3);
+ snprintf(text2, sizeof(text2), "\1ACTION %.500s\1", text3);
else
- rb_snprintf(text2, sizeof(text2), "%s", text3);
+ snprintf(text2, sizeof(text2), "%s", text3);
- sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
+ sendto_channel_local(source_p, ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", nick2, source_p->name, channel, text2);
sendto_match_servs(source_p, "*", CAP_ENCAP, NOCAPS, "ENCAP * ROLEPLAY %s %s :%s",
channel, nick2, text2);
- return 0;
}
-static int
-me_roleplay(struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
+static void
+me_roleplay(struct MsgBuf *msgbuf_p, struct Client *client_p, struct Client *source_p, int parc, const char *parv[])
{
struct Channel *chptr;
/* Don't segfault if we get ROLEPLAY with an invalid channel.
* This shouldn't happen but it's best to be on the safe side. */
if((chptr = find_channel(parv[1])) == NULL)
- return 0;
+ return;
- sendto_channel_local(ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]);
- return 0;
+ sendto_channel_local(source_p, ALL_MEMBERS, chptr, ":%s!%s@npc.fakeuser.invalid PRIVMSG %s :%s", parv[2], source_p->name, parv[1], parv[3]);
}